Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1997 Microsoft Corporation
  3. !ENDIF
  4. MAJORCOMP=windows
  5. MINORCOMP=oleacc
  6. TARGETNAME=msaatext
  7. TARGETPATH=$(_OBJ_DIR)
  8. TARGETTYPE=DYNLINK
  9. USE_NATIVE_EH=1
  10. ATL_VER=30
  11. USE_STATIC_ATL=1
  12. USE_STL=1
  13. PASS1_PUBLISH=\
  14. {$(DYNLINK_LIB)=$(SDK_LIB_DEST)\$(DYNLINK_LIBDIR)}
  15. # This Macro: Specifies This Runtime Library:
  16. # USE_MSVCRT Multi-threaded runtime in a DLL
  17. # USE_MSVCRT Multi-threaded runtime in a DLL
  18. # USE_LIBCMT Multi-threaded static
  19. # USE_LIBCNTPR Kernel
  20. # USE_NTDLL The DLL for Windows�NT
  21. # USE_NOLIBS None
  22. # The default is LIBC, statically linked in single-threaded runtime
  23. # libraries. If you do not define any of these macros, you get LIBC.
  24. USE_MSVCRT=1
  25. USE_MAPSYM=1
  26. DLLDEF=msaatext.def
  27. MSC_WARNING_LEVEL=/W3 /WX
  28. C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -D_MERGE_PROXYSTUB
  29. DLLENTRY=_DllMainCRTStartup
  30. UMTYPE=windows
  31. INCLUDES=$(O)\;..\inc;$(WINDOWS_INC_PATH)
  32. USE_MIDL_FOR_MKTYPLIB=0
  33. MIDL_OPTIMIZATION=$(MIDL_OPTIMIZATION:-Oicf=) -Oicf
  34. SOURCES= \
  35. com_external.idl \
  36. MSAAText.rc \
  37. common_src.cpp \
  38. stdafx.cpp \
  39. Dict.cpp \
  40. dlldatax.cpp \
  41. DocWrap.cpp \
  42. MSAAAdapter.cpp \
  43. MSAAClientAdapter.cpp \
  44. MSAAStore.cpp \
  45. MSAAText.cpp \
  46. TARGETLIBS = \
  47. $(SDK_LIB_PATH)\user32.lib \
  48. $(SDK_LIB_PATH)\uuid.lib \
  49. $(SDK_LIB_PATH)\oleaut32.lib \
  50. $(SDK_LIB_PATH)\ole32.lib \
  51. $(SDK_LIB_PATH)\gdi32.lib \
  52. $(SDK_LIB_PATH)\kernel32.lib \
  53. $(SDK_LIB_PATH)\advapi32.lib \
  54. $(SDK_LIB_PATH)\rpcns4.lib \
  55. $(SDK_LIB_PATH)\rpcrt4.lib \