Leaked source code of windows server 2003
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/*++
Copyright (c) 2001 Microsoft Corporation
Module Name:
nullio.cpp
Abstract:
This module implements the NULL IoHandler. The purpose of this IoHandler is to provide a NULL channel for lockable IoHandlers. When the IoHandler is locked, the IoHandler client writes to a NULL device. Author:
Brian Guarraci (briangu), 2001
Revision History:
--*/ #include "nullio.h"
CNullIoHandler::CNullIoHandler( VOID ) /*++
Routine Description:
Constructor
Arguments:
None Return Value:
N/A
--*/ { NOTHING; }
CNullIoHandler::~CNullIoHandler( ) /*++
Routine Description:
Destructor
Arguments:
N/A Return Value:
N/A
--*/ { NOTHING; }
BOOL CNullIoHandler::Write( IN PBYTE Buffer, IN ULONG BufferSize ) /*++
Routine Description:
This routine impelements the write IoHandler operation. Arguments:
Buffer - the data to send BufferSize - the size of the buffer in bytes Return Value:
TRUE - success FALSE - otherwise
--*/ { UNREFERENCED_PARAMETER(Buffer); UNREFERENCED_PARAMETER(BufferSize); //
// Do Nothing
//
return TRUE; }
BOOL CNullIoHandler::Flush( VOID ) /*++
Routine Description:
This routine implements the Flush IoHandler method. Arguments:
None Return Value:
TRUE - success FALSE - otherwise
--*/ { //
// Do Nothing
//
return TRUE; }
BOOL CNullIoHandler::Read( OUT PBYTE Buffer, IN ULONG BufferSize, OUT PULONG ByteCount ) /*++
Routine Description:
This routine implements the Read IoHandler method.
Arguments:
Buffer - on success, contains the read data BufferSize - the size of the read buffer in bytes ByteCount - on success, contains the # of bytes read Return Value:
TRUE - success FALSE - otherwise
--*/ {
UNREFERENCED_PARAMETER(Buffer); UNREFERENCED_PARAMETER(BufferSize);
//
// No data was read
//
*ByteCount = 0; return TRUE; }
BOOL CNullIoHandler::HasNewData( IN PBOOL InputWaiting ) /*++
Routine Description:
This routine impelements the HasNewData IoHandler method. Arguments:
InputWaiting - on success, contains the status of the channel's input buffer. Return Value:
TRUE - success FALSE - otherwise
--*/ { //
// There is no new data
//
*InputWaiting = FALSE;
return TRUE; }
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