Leaked source code of windows server 2003
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/*++
Copyright (c) 1991 Microsoft Corporation
Module Name:
buffer.c
Abstract:
The module implements a buffer in the style popularized by Michael J. Grier (MGrier), where some amount (like MAX_PATH) of storage is preallocated (like on the stack) and if the storage needs grow beyond the preallocated size, the heap is used.
Author:
Jay Krell (a-JayK) June 2000
Environment:
User Mode or Kernel Mode (but don't preallocate much on the stack in kernel mode)
Revision History:
--*/
#pragma warning(disable:4214) // bit field types other than int
#pragma warning(disable:4201) // nameless struct/union
#pragma warning(disable:4115) // named type definition in parentheses
#pragma warning(disable:4127) // condition expression is constant
#include "ntos.h"
#include "nt.h"
#include "ntrtl.h"
#include "nturtl.h"
#include <limits.h>
NTSTATUS NTAPI RtlpEnsureBufferSize ( IN ULONG Flags, IN OUT PRTL_BUFFER Buffer, IN SIZE_T Size ) /*++
Routine Description:
This function ensures Buffer can hold Size bytes, or returns an error. It either bumps Buffer->Size closer to Buffer->StaticSize, or heap allocates.
Arguments:
Buffer - a Buffer object, see also RtlInitBuffer.
Size - the number of bytes the caller wishes to store in Buffer->Buffer.
Return Value:
STATUS_SUCCESS STATUS_NO_MEMORY
--*/ { PUCHAR Temp;
if ((Flags & ~(RTL_ENSURE_BUFFER_SIZE_NO_COPY)) != 0) { return STATUS_INVALID_PARAMETER; } if (Buffer == NULL) { return STATUS_INVALID_PARAMETER; }
if (Size <= Buffer->Size) { return STATUS_SUCCESS; } // Size <= Buffer->StaticSize does not imply static allocation, it
// could be heap allocation that the client poked smaller.
if (Buffer->Buffer == Buffer->StaticBuffer && Size <= Buffer->StaticSize) { Buffer->Size = Size; return STATUS_SUCCESS; } //
// The realloc case was messed up in Whistler, and got removed.
// Put it back in Blackcomb.
//
Temp = (PUCHAR)RtlAllocateStringRoutine(Size); if (Temp == NULL) { return STATUS_NO_MEMORY; }
if ((Flags & RTL_ENSURE_BUFFER_SIZE_NO_COPY) == 0) { RtlCopyMemory(Temp, Buffer->Buffer, Buffer->Size); }
if (RTLP_BUFFER_IS_HEAP_ALLOCATED(Buffer)) { RtlFreeStringRoutine(Buffer->Buffer); Buffer->Buffer = NULL; } ASSERT(Temp != NULL); Buffer->Buffer = Temp; Buffer->Size = Size;
return STATUS_SUCCESS; }
NTSTATUS NTAPI RtlMultiAppendUnicodeStringBuffer ( OUT PRTL_UNICODE_STRING_BUFFER Destination, IN ULONG NumberOfSources, IN const UNICODE_STRING* SourceArray ) /*++
Routine Description:
Arguments:
Destination - NumberOfSources - SourceArray -
Return Value:
STATUS_SUCCESS STATUS_NO_MEMORY STATUS_NAME_TOO_LONG
--*/ { SIZE_T Length; ULONG i; NTSTATUS Status; const SIZE_T CharSize = sizeof(*Destination->String.Buffer); const ULONG OriginalDestinationLength = Destination->String.Length;
Length = OriginalDestinationLength; for (i = 0 ; i != NumberOfSources ; ++i) { Length += SourceArray[i].Length; if (Length > MAX_UNICODE_STRING_MAXLENGTH) { return STATUS_NAME_TOO_LONG; } } Length += CharSize; if (Length > MAX_UNICODE_STRING_MAXLENGTH) { return STATUS_NAME_TOO_LONG; }
Status = RtlEnsureBufferSize(0, &Destination->ByteBuffer, Length); if (!NT_SUCCESS(Status)) { return Status; } Destination->String.MaximumLength = (USHORT)Length; Destination->String.Length = (USHORT)(Length - CharSize); Destination->String.Buffer = (PWSTR)Destination->ByteBuffer.Buffer; Length = OriginalDestinationLength; for (i = 0 ; i != NumberOfSources ; ++i) { RtlMoveMemory( Destination->String.Buffer + Length / CharSize, SourceArray[i].Buffer, SourceArray[i].Length); Length += SourceArray[i].Length; } Destination->String.Buffer[Length / CharSize] = 0; return STATUS_SUCCESS; }
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