Leaked source code of windows server 2003
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// SetupClassEnum.cpp : Implementation of CSetupClassEnum
#include "stdafx.h"
#include "DevCon2.h"
#include "SetupClass.h"
#include "SetupClasses.h"
#include "SetupClassEnum.h"
/////////////////////////////////////////////////////////////////////////////
// CSetupClassEnum
CSetupClassEnum::~CSetupClassEnum() { DWORD c; if(pSetupClasses) { for(c=0;c<Count;c++) { pSetupClasses[c]->Release(); } delete [] pSetupClasses; } }
HRESULT CSetupClassEnum::Next( ULONG celt, VARIANT * rgVar, ULONG * pCeltFetched ) { ULONG fetched; CSetupClass *pCls; if(pCeltFetched) { *pCeltFetched = 0; } for(fetched = 0; fetched<celt && Position<Count ; fetched++,Position++) { VariantInit(&rgVar[fetched]);
pCls = pSetupClasses[Position]; pCls->AddRef(); V_VT(&rgVar[fetched]) = VT_DISPATCH; V_DISPATCH(&rgVar[fetched]) = pCls; } if(pCeltFetched) { *pCeltFetched = fetched; } return (fetched<celt) ? S_FALSE : S_OK; }
HRESULT CSetupClassEnum::Skip( ULONG celt ) { DWORD remaining = Count-Position; if(remaining<celt) { Position = Count; return S_FALSE; } else { Position += (DWORD)celt; return S_OK; } }
HRESULT CSetupClassEnum::Reset( ) { Position = 0; return S_OK; }
HRESULT CSetupClassEnum::Clone( IEnumVARIANT ** ppEnum ) { *ppEnum = NULL; HRESULT hr; CComObject<CSetupClassEnum> *pEnum = NULL; hr = CComObject<CSetupClassEnum>::CreateInstance(&pEnum); if(FAILED(hr)) { return hr; } if(!pEnum) { return E_OUTOFMEMORY; } if(!pEnum->CopySetupClasses(pSetupClasses,Count)) { delete pEnum; return E_OUTOFMEMORY; } pEnum->Position = Position;
pEnum->AddRef(); *ppEnum = pEnum;
return S_OK; }
BOOL CSetupClassEnum::CopySetupClasses(CSetupClass **pArray, DWORD NewCount) { DWORD c;
if(pSetupClasses) { delete [] pSetupClasses; pSetupClasses = NULL; } Count = 0; Position = 0; pSetupClasses = new CSetupClass*[NewCount]; if(!pSetupClasses) { return FALSE; } for(c=0;c<NewCount;c++) { pArray[c]->AddRef(); pSetupClasses[c] = pArray[c]; if(!pSetupClasses[c]) { Count = c; return FALSE; } } Count = NewCount; return TRUE; }
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