|
|
/*++
Copyright (c) 1999-2000 Microsoft Corporation
Module Name:
chanmgr.c
Abstract:
Routines for managing channels in the sac.
Author:
Brian Guarraci (briangu) March, 2001.
Revision History:
--*/
#include "sac.h"
/////////////////////////////////////////////////////////
//
// Begin global data
//
//
// The max number of times we attempt to reap a channel
// when shutting down the channel manager
//
#define SHUTDOWN_MAX_ATTEMPT_COUNT 100
//
// Delay between channel each reap attempt (ms)
//
#define SHUTDOWN_REAP_ATTEMP_DELAY 500
//
// This is where the channel objects are stored
//
PSAC_CHANNEL ChannelArray[MAX_CHANNEL_COUNT];
//
// Macros for managing the different channel locks
//
#if DBG
#define MAX_REF_COUNT 100
#endif
#define INIT_CHANMGR_LOCKS(_i) \
INITIALIZE_LOCK(ChannelSlotLock[_i]); \ InterlockedExchange((volatile long *)&ChannelRefCount[_i], 0);\ InterlockedExchange((volatile long *)&ChannelReaped[_i], 1);
//
// This macro increments the ref count of a channel
// if the ref count was already non-zero (in use).
//
#define CHANNEL_REF_COUNT_INCREMENT_IN_USE(_i)\
if (CHANNEL_SLOT_IS_IN_USE(_i)) { \ CHANNEL_REF_COUNT_INCREMENT(_i); \ ASSERT(ChannelRefCount[_i] >= 2); \ } \
#define CHANNEL_REF_COUNT_INCREMENT(_i)\
ASSERT(ChannelRefCount[_i] <= MAX_REF_COUNT); \ ASSERT(ChannelRefCount[_i] >= 1); \ InterlockedIncrement((volatile long *)&ChannelRefCount[_i]); \ ASSERT(ChannelRefCount[_i] <= MAX_REF_COUNT); #define CHANNEL_REF_COUNT_DECREMENT(_i)\
ASSERT(ChannelRefCount[_i] <= MAX_REF_COUNT); \ ASSERT(ChannelRefCount[_i] > 1); \ InterlockedDecrement((volatile long *)&ChannelRefCount[_i]); \ ASSERT(ChannelRefCount[_i] >= 1);
#define CHANNEL_REF_COUNT_ZERO(_i)\
ASSERT(ChannelRefCount[_i] == 1); \ ASSERT(!ChannelIsActive(ChannelArray[_i])); \ InterlockedExchange((volatile long *)&ChannelRefCount[_i], 0);
#define CHANNEL_REF_COUNT_ONE(_i)\
ASSERT(ChannelRefCount[_i] == 0); \ InterlockedExchange((volatile long *)&ChannelRefCount[_i], 1);
#define CHANNEL_REF_COUNT_DECREMENT_WITH_LOCK(_i)\
LOCK_CHANNEL_SLOT(_i); \ CHANNEL_REF_COUNT_DECREMENT(_i); \ UNLOCK_CHANNEL_SLOT(_i);
#define CHANNEL_SLOT_IS_IN_USE(_i)\
(ChannelRefCount[_i] > 0) #define CHANNEL_SLOT_IS_REAPED(_i)\
(ChannelReaped[_i])
#define CHANNEL_SLOT_IS_REAPED_SET(_i)\
InterlockedExchange((volatile long *)&ChannelReaped[_i], 1);
#define CHANNEL_SLOT_IS_REAPED_CLEAR(_i)\
ASSERT(ChannelReaped[_i] == 1); \ InterlockedExchange((volatile long *)&ChannelReaped[_i], 0);
#define CHANNEL_SLOT_IS_IN_USE(_i)\
(ChannelRefCount[_i] > 0)
#define LOCK_CHANNEL_SLOT(_i) \
ACQUIRE_LOCK(ChannelSlotLock[_i])
#define UNLOCK_CHANNEL_SLOT(_i) \
RELEASE_LOCK(ChannelSlotLock[_i])
//
// Corresponding array of mutex's for each channel
//
ULONG ChannelRefCount[MAX_CHANNEL_COUNT]; ULONG ChannelReaped[MAX_CHANNEL_COUNT]; SAC_LOCK ChannelSlotLock[MAX_CHANNEL_COUNT];
//
// This lock is used to prevent >= 2 threads from
// creating a channel at the same time. By holding this
// lock while we create a channel, we can ensure that
// when we check for name uniqueness, that there isn't
// another thread creating a channel with the same name.
//
SAC_LOCK ChannelCreateLock;
//
// Flag indicating if the channel manager is allowed to
// create new channels. This is used, for instance,
// when we shutdown the channel manager to prevent
// new channels from being created after we shutdown.
//
BOOLEAN ChannelCreateEnabled;
#define IsChannelCreateEnabled() (ChannelCreateEnabled)
//
// prototypes
//
NTSTATUS ChanMgrReapChannels( VOID );
NTSTATUS ChanMgrReapChannel( IN ULONG ChannelIndex );
//
// End global data
//
/////////////////////////////////////////////////////////
NTSTATUS ChanMgrInitialize( VOID ) /*++
Routine Description:
This routine allocates and initializes the channel manager structures Arguments:
NONE Return Value:
STATUS_SUCCESS if successful, else the appropriate error code.
--*/ { ULONG i;
//
// Initialize the channel create lock
//
INITIALIZE_LOCK(ChannelCreateLock); //
// Channel creation is enabled
//
ChannelCreateEnabled = TRUE;
//
// initialize each channel slot
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// initialize the channel as available
//
ChannelArray[i] = NULL;
//
// initialize the locks for this channel
//
INIT_CHANMGR_LOCKS(i);
}
return STATUS_SUCCESS;
}
NTSTATUS ChanMgrShutdown( VOID ) /*++
Routine Description:
This routine allocates and initializes the channel manager structures Arguments:
NONE Return Value:
STATUS_SUCCESS if successful, else the appropriate error code.
--*/ { NTSTATUS Status; ULONG i; ULONG AttemptCount; PSAC_CHANNEL Channel;
//
// NOT YET TESTED
//
//
// Hold the channel create lock and prevent any new channels from
// being created while we shutdown
//
ACQUIRE_LOCK(ChannelCreateLock);
//
// Channel creation is disabled
//
ChannelCreateEnabled = TRUE; //
// Close each channel
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// Get the ith channel
//
Status = ChanMgrGetByIndex( i, &Channel ); //
// skip empty channel slots
//
if (Status == STATUS_NOT_FOUND) { //
// advance to the next channel slot
//
continue; }
//
// break if we hit an error...
//
if (! NT_SUCCESS(Status)) { break; }
//
// Close the channel
//
Status = ChannelClose(Channel);
//
// break if we hit an error...
//
if (! NT_SUCCESS(Status)) { break; } //
// Release the channel
//
Status = ChanMgrReleaseChannel(Channel); //
// break if we hit an error...
//
if (! NT_SUCCESS(Status)) { break; } }
//
// At this point, all the channels are closed.
// However, it is possible that a channel is still
// being used - the ref count of the channel is > 1.
// We need to attempt to reap the channels until
// all are reaped, or we give up.
//
//
// Attempt to reap each channel
//
AttemptCount = 0; while(AttemptCount < SHUTDOWN_MAX_ATTEMPT_COUNT) {
BOOLEAN bContinue; //
// Attempt to reap all unreaped channels
//
Status = ChanMgrReapChannels(); if (!NT_SUCCESS(Status)) { break; } //
// See if any channels are not reaped
//
bContinue = FALSE;
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// If the channel is not reaped, delay before attempting again
//
if (! CHANNEL_SLOT_IS_REAPED(i)) { //
// We need to continue reaping
//
bContinue = TRUE;
break; } } //
// if we need to continue reaping,
// then increment our attempt count and delay
// otherwise, we are done.
//
if (bContinue) { LARGE_INTEGER WaitTime; //
// When attempting to reap a channel, this is the delay we use
// between each reap attempt.
//
WaitTime.QuadPart = Int32x32To64((LONG)SHUTDOWN_REAP_ATTEMP_DELAY, -1000);
//
// Keep track of how many times we have tried
//
AttemptCount++;
//
// Wait...
//
KeDelayExecutionThread(KernelMode, FALSE, &WaitTime); } else {
//
// all channels are reaped
//
break;
} }
//
// Release the channel create lock and let the create threads
// unblock. They will fail their creation attempt because creation
// is now disabled.
//
RELEASE_LOCK(ChannelCreateLock); return STATUS_SUCCESS;
}
NTSTATUS ChanMgrGetChannelIndex( IN PSAC_CHANNEL Channel, OUT PULONG ChannelIndex ) /*++
Routine Description:
This routine determines a channel's index in teh channel array. Arguments:
Channel - the channel to get the index of ChannelIndex - the index of the channel
Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
--*/ { ASSERT_STATUS(Channel, STATUS_INVALID_PARAMETER_1); ASSERT_STATUS(ChannelIndex, STATUS_INVALID_PARAMETER_2);
*ChannelIndex = ChannelGetIndex(Channel);
return STATUS_SUCCESS; }
BOOLEAN ChanMgrIsUniqueName( IN PCWSTR Name ) /*++
Routine Description:
This routine determines if a channel name already is used Arguments:
Name - the name to search for Return Value:
TRUE - if the channel name is unique otherwise, FALSE
--*/ { BOOLEAN IsUnique; NTSTATUS Status; PSAC_CHANNEL Channel;
IsUnique = FALSE;
//
// see if a channel already has the name
//
Status = ChanMgrGetChannelByName( Name, &Channel );
//
// if we get a not found status,
// then we know the name is unique
//
if (Status == STATUS_NOT_FOUND) { IsUnique = TRUE; }
//
// we are done with the channel
//
if (NT_SUCCESS(Status)) { ChanMgrReleaseChannel(Channel); } return IsUnique;
}
NTSTATUS ChanMgrGenerateUniqueCmdName( OUT PWSTR ChannelName ) /*++
Routine Description:
This routine generates a unique channel name for the cmd console channels Arguments:
ChannelName - destination buffer for the new channel name
Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
--*/ { //
// Counter for generating unique cmd names
//
static ULONG CmdConsoleChannelIndex = 0; ASSERT_STATUS(ChannelName, STATUS_INVALID_PARAMETER);
//
// Keep constructing a new name unti it is unique
//
do { //
// restrict the channel enumeration to 0-9999
//
CmdConsoleChannelIndex = (CmdConsoleChannelIndex + 1) % 10000;
//
// construct the channel name
//
swprintf(ChannelName, L"Cmd%04d", CmdConsoleChannelIndex);
} while ( !ChanMgrIsUniqueName(ChannelName) );
return STATUS_SUCCESS; }
NTSTATUS ChanMgrReleaseChannel( IN PSAC_CHANNEL Channel ) /*++
Routine Description:
This routine is the counterpart for the GetChannelByXXX routines. These routines hold the mutex for the channel if it is found; This routine release the mutex. Arguments:
ChannelIndex - The index of the channel to release
Return Value:
Status
--*/ { ASSERT_STATUS(Channel, STATUS_INVALID_PARAMETER);
LOCK_CHANNEL_SLOT(ChannelGetIndex(Channel)); CHANNEL_REF_COUNT_DECREMENT(ChannelGetIndex(Channel)); //
// the reference count should never be 0 at this point
//
ASSERT(ChannelRefCount[ChannelGetIndex(Channel)] > 0); if (ChannelRefCount[ChannelGetIndex(Channel)] == 1) { do {
if (! ChannelIsActive(Channel)) { //
// If the channel doesn't have the preserve bit set, dereference the channel
//
if (! (ChannelArray[ChannelGetIndex(Channel)]->Flags & SAC_CHANNEL_FLAG_PRESERVE)) {
//
// Channel is officially closed
//
CHANNEL_REF_COUNT_ZERO(ChannelGetIndex(Channel));
break; } //
// if the channel is not active and
// the channel has the preserve bit set but no longer has new data in
// the obuffer, then the channel is now completely closed and the reference
// can be removed.
//
if (! ((ChannelArray[ChannelGetIndex(Channel)]->Flags & SAC_CHANNEL_FLAG_PRESERVE) && ChannelHasNewOBufferData(ChannelArray[ChannelGetIndex(Channel)]))) {
//
// Channel is officially closed
//
CHANNEL_REF_COUNT_ZERO(ChannelGetIndex(Channel));
break; } } } while ( FALSE ); }
UNLOCK_CHANNEL_SLOT(ChannelGetIndex(Channel));
return STATUS_SUCCESS; }
NTSTATUS ChanMgrGetByHandle( IN SAC_CHANNEL_HANDLE TargetChannelHandle, OUT PSAC_CHANNEL* TargetChannel ) /*++
Routine Description:
This routine provides the means to map the Channel Handle which is owned by the user mode code to the Channel structure which is owned by the driver. The mapping is done simply by scanning the existing Channels for one with a matching Handle.
Note: if we successfully find the channel, then the mutex is held for this channel and the caller is responsible for releasing it Arguments:
TargetChannelHandle - the handle to the channel to look for TargetChannel - if the search is successful, this contains the a pointer to the SAC_CHANNEL structure of the channel we want
Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
--*/ { NTSTATUS Status; PSAC_CHANNEL Channel; ULONG i;
ASSERT_STATUS(TargetChannel, STATUS_INVALID_PARAMETER_2);
//
// initialize our response
//
*TargetChannel = NULL; //
// default: we didn't find the channel
//
Status = STATUS_NOT_FOUND;
//
// search
//
// Note: Since the channel handles are really GUIDs, we can use normal
// GUID comparison tools
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) {
//
// Increment the ref count of channels that are in use,
// otherwise skip empty channel slots
//
LOCK_CHANNEL_SLOT(i); CHANNEL_REF_COUNT_INCREMENT_IN_USE(i); if (! CHANNEL_SLOT_IS_IN_USE(i)) { UNLOCK_CHANNEL_SLOT(i); continue; } UNLOCK_CHANNEL_SLOT(i); //
// get the ith channel
//
Channel = ChannelArray[i];
//
// The channel slot should not be null since the channel is present
//
ASSERT(Channel != NULL);
//
// compare the handles
//
if (ChannelIsEqual(Channel, &TargetChannelHandle)) {
//
// we have a match
//
Status = STATUS_SUCCESS;
//
// Send back the channel
//
*TargetChannel = Channel;
break;
} CHANNEL_REF_COUNT_DECREMENT_WITH_LOCK(i); }
return Status; }
NTSTATUS ChanMgrGetByHandleAndFileObject( IN SAC_CHANNEL_HANDLE TargetChannelHandle, IN PFILE_OBJECT FileObject, OUT PSAC_CHANNEL* TargetChannel ) /*++
Routine Description:
This routine provides the same functionality as GetByHandle with the added bonus of comparing a channel against the file object that was used to create the channel.
A successful match implies that the caller specified a valid channel handle, and is indeed the process that created the channel. Note: if we successfully find the channel, then the mutex is held for this channel and the caller is responsible for releasing it Arguments:
TargetChannelHandle - the handle to the channel to look for FileObject - the file object to compare against after we have found the channel by its handle TargetChannel - if the search is successful, this contains the a pointer to the SAC_CHANNEL structure of the channel we want
Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
--*/ { NTSTATUS Status; PSAC_CHANNEL Channel;
//
// Get the channel by its handle
//
Status = ChanMgrGetByHandle( TargetChannelHandle, &Channel );
if (NT_SUCCESS(Status)) { //
// Compare the channel's file object with the specified object
//
if (ChannelGetFileObject(Channel) == FileObject) {
//
// They are equal, so send the channel back
//
*TargetChannel = Channel;
} else { //
// we are done with the channel
//
ChanMgrReleaseChannel(Channel); //
// They are not equal, so dont send it back
//
*TargetChannel = NULL; //
// tell the caller we didnt find the channel
//
Status = STATUS_NOT_FOUND; } }
return Status;
}
NTSTATUS ChanMgrGetChannelByName( IN PCWSTR Name, OUT PSAC_CHANNEL* pChannel ) /*++
Routine Description:
This is a convenience routine to fetch a channel by its name Note: if we successfully find the channel, then the mutex is held for this channel and the caller is responsible for releasing it
Arguments:
Name - channel name to key on pChannel - if successful, contains the channel
Return Value:
STATUS_SUCCESS - channel was found otherwise, error status
--*/ { NTSTATUS Status; NTSTATUS tmpStatus; PSAC_CHANNEL Channel; ULONG i; PWSTR ChannelName; ULONG l;
ASSERT_STATUS(Name, STATUS_INVALID_PARAMETER_1); ASSERT_STATUS(pChannel, STATUS_INVALID_PARAMETER_2);
//
// initialize our response
//
*pChannel = NULL;
//
// default: we didn't find the channel
//
Status = STATUS_NOT_FOUND; //
// Find the channel
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// Increment the ref count of channels that are in use,
// otherwise skip empty channel slots
//
LOCK_CHANNEL_SLOT(i); CHANNEL_REF_COUNT_INCREMENT_IN_USE(i); if (! CHANNEL_SLOT_IS_IN_USE(i)) { UNLOCK_CHANNEL_SLOT(i); continue; } UNLOCK_CHANNEL_SLOT(i);
//
// get the ith channel
//
Channel = ChannelArray[i]; //
// The channel slot should not be null since the channel is present
//
ASSERT(Channel != NULL);
//
// compare the name
//
tmpStatus = ChannelGetName( Channel, &ChannelName ); ASSERT(NT_SUCCESS(tmpStatus));
if (NT_SUCCESS(tmpStatus)) { //
// Compare the names
//
l = _wcsicmp(Name, ChannelName);
//
// Release the name
//
FREE_POOL(&ChannelName);
//
// If the names are equal, then we are done
//
if (l == 0) {
//
// we have a match
//
Status = STATUS_SUCCESS;
//
// Send back the channel
//
*pChannel = Channel;
break;
} } CHANNEL_REF_COUNT_DECREMENT_WITH_LOCK(i); }
return Status;
}
NTSTATUS ChanMgrGetByIndex( IN ULONG TargetIndex, OUT PSAC_CHANNEL* TargetChannel ) /*++
Routine Description:
This routine provides the means to retrieve a channel by its index in the global channel array.
Note: if we successfully find the channel, then the mutex is held for this channel and the caller is responsible for releasing it Arguments:
TargetIndex - the index of the channel to find TargetChannel - if the search is successful, this contains the a pointer to the SAC_CHANNEL structure of the channel we want
Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
--*/ { NTSTATUS Status;
ASSERT_STATUS(TargetIndex < MAX_CHANNEL_COUNT, STATUS_INVALID_PARAMETER_1); ASSERT_STATUS(TargetChannel, STATUS_INVALID_PARAMETER_2);
//
// default: the channel slot is empty
//
*TargetChannel = NULL; Status = STATUS_NOT_FOUND;
//
// attempt to get a reference to the specified channel
//
LOCK_CHANNEL_SLOT(TargetIndex); CHANNEL_REF_COUNT_INCREMENT_IN_USE(TargetIndex); if (CHANNEL_SLOT_IS_IN_USE(TargetIndex)) { //
// directly access the channel from teh array
//
*TargetChannel = ChannelArray[TargetIndex];
//
// We have succeeded
//
Status = STATUS_SUCCESS;
} UNLOCK_CHANNEL_SLOT(TargetIndex); return Status; }
NTSTATUS ChanMgrGetNextActiveChannel( IN PSAC_CHANNEL CurrentChannel, OUT PULONG TargetIndex, OUT PSAC_CHANNEL* TargetChannel ) /*++
Routine Description:
Search the channel array for the next active channel. Note: if we successfully find the channel, then the mutex is held for this channel and the caller is responsible for releasing it
Arguments:
CurrentChannel - Start the search at the entry after this one TargetIndex - If found, this contains the index of the channel TargetChannel - if found, this contains the channel
Return Value:
Status
--*/ { BOOLEAN Found; NTSTATUS Status; ULONG ScanIndex; PSAC_CHANNEL Channel; ULONG StartIndex; ULONG CurrentIndex;
ASSERT_STATUS(CurrentChannel, STATUS_INVALID_PARAMETER_1); ASSERT_STATUS(TargetIndex, STATUS_INVALID_PARAMETER_2); ASSERT_STATUS(TargetChannel, STATUS_INVALID_PARAMETER_3);
//
// get the index of the current channel
//
Status = ChanMgrGetChannelIndex( CurrentChannel, &CurrentIndex );
if (! NT_SUCCESS(Status)) { return Status; } //
// default: we didn't find any active channels
//
Found = FALSE; //
// start searching from the next entry after the current index
//
StartIndex = (CurrentIndex + 1) % MAX_CHANNEL_COUNT; ScanIndex = StartIndex;
//
// scan until we find an active channel, or end up where we started
//
// Note: we have a halting condition at the SAC channel, since it
// is always active and present.
//
do {
//
// get the ith channel
//
Status = ChanMgrGetByIndex( ScanIndex, &Channel );
//
// skip empty channel slots
//
if (Status == STATUS_NOT_FOUND) { //
// advance to the next channel slot
//
ScanIndex = (ScanIndex + 1) % MAX_CHANNEL_COUNT; continue; }
//
// break if we hit an error...
//
if (! NT_SUCCESS(Status)) { break; }
//
// A channel is active if:
// 1. The state is Active or
// 2. The state is Inactive AND the channel has new data
//
if (ChannelIsActive(Channel) || (!ChannelIsActive(Channel) && ChannelHasNewOBufferData(Channel)) ) {
Found = TRUE;
break; }
//
// we are done with the channel slot
//
Status = ChanMgrReleaseChannel(Channel); if (! NT_SUCCESS(Status)) { break; } //
// advance to the next channel slot
//
ScanIndex = (ScanIndex + 1) % MAX_CHANNEL_COUNT;
} while ( ScanIndex != StartIndex );
//
// If we were successful, send back the results
//
if (NT_SUCCESS(Status) && Found) {
*TargetIndex = ScanIndex; *TargetChannel = Channel;
} return Status; }
NTSTATUS ChanMgrCreateChannel( OUT PSAC_CHANNEL* Channel, IN PSAC_CHANNEL_OPEN_ATTRIBUTES Attributes ) /*++
Routine Description:
This adds a channel to the Global Channel List. Note: if we successfully create the channel, then the mutex is held for this channel and the caller is responsible for releasing it Arguments:
Channel - the channel to add Attributes - the new channel's attributes Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
Security:
interface: external -> internal (when using the IOCTL path) event HANDLES have not yet been validated as referencing valid event objects everything else has been validated
--*/ { NTSTATUS Status; ULONG i; SAC_CHANNEL_HANDLE Handle; PSAC_CHANNEL NewChannel;
ASSERT_STATUS(Channel, STATUS_INVALID_PARAMETER); ASSERT_STATUS(Attributes, STATUS_INVALID_PARAMETER_2);
//
// Hold the channel create lock while we attempt to create a channel
//
ACQUIRE_LOCK(ChannelCreateLock); do {
//
// If channel creation is disabled, then bail
//
// Note: we do this check here so that if we
// were blocked on the ChannelCreateLock
// while the chanmgr was shutting down,
// we will notice that channel creation
// is disabled.
//
if (! IsChannelCreateEnabled()) { Status = STATUS_UNSUCCESSFUL; break; }
//
// Do lazy garbage collection on closed channels
//
Status = ChanMgrReapChannels();
if (! NT_SUCCESS(Status)) { break; }
//
// verify that there isn't another channel by the same name
//
if (! ChanMgrIsUniqueName(Attributes->Name)) { Status = STATUS_DUPLICATE_NAME; break; }
//
// default: we assume there are no vacant channels
//
Status = STATUS_INSUFFICIENT_RESOURCES;
//
// Allocate memory for the channel
//
NewChannel = ALLOCATE_POOL(sizeof(SAC_CHANNEL), CHANNEL_POOL_TAG); ASSERT_STATUS(NewChannel, STATUS_NO_MEMORY); //
// Initialize the channel memory region
//
RtlZeroMemory(NewChannel, sizeof(SAC_CHANNEL));
//
// attempt to add the channel to the channel list
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) {
//
// find reaped channel slots
//
if (! CHANNEL_SLOT_IS_REAPED(i)) { continue; }
//
// Make sure this slot should be available
//
ASSERT(! CHANNEL_SLOT_IS_IN_USE(i));
//
// Attempt to find an open slot in the channel array
//
InterlockedCompareExchangePointer( &ChannelArray[i], NewChannel, NULL );
//
// did we get the slot?
//
if (ChannelArray[i] != NewChannel) { continue; }
//
// Initialize the SAC_CHANNEL_HANDLE structure
//
RtlZeroMemory(&Handle, sizeof(SAC_CHANNEL_HANDLE));
Status = ExUuidCreate(&Handle.ChannelHandle);
if (! NT_SUCCESS(Status)) {
IF_SAC_DEBUG( SAC_DEBUG_FAILS, KdPrint(("SAC Create Channel :: Failed to get GUID\n")) );
break;
}
//
// Instantiate the new channel
//
Status = ChannelCreate( NewChannel, Attributes, Handle );
if (! NT_SUCCESS(Status)) { break; }
//
// Set the channel array index for this channel
//
ChannelSetIndex(NewChannel, i);
//
// This channel slot is now in use
//
LOCK_CHANNEL_SLOT(i); CHANNEL_REF_COUNT_ONE(i); UNLOCK_CHANNEL_SLOT(i);
//
// send back the new channel
//
*Channel = NewChannel;
//
// this channel slot is no longer reaped
// that is, it contains a live channel
//
CHANNEL_SLOT_IS_REAPED_CLEAR(i);
break;
}
//
// free the channel memory
//
if (!NT_SUCCESS(Status)) { FREE_POOL(&NewChannel); } } while ( FALSE ); //
// We are done attempting to create a channel
//
RELEASE_LOCK(ChannelCreateLock); return Status; }
NTSTATUS ChanMgrChannelDestroy( PSAC_CHANNEL Channel ) /*++
Routine Description:
This routine destroys the given channel
Note: caller must hold channel mutex Arguments:
Channel - the channel to remove
Return Value:
STATUS_SUCCESS - if the mapping was successful otherwise, error status
--*/ { NTSTATUS Status;
ASSERT_STATUS(Channel, STATUS_INVALID_PARAMETER);
//
// Make sure the caller isn't trying to destroy an active channel
//
ASSERT_STATUS(!CHANNEL_SLOT_IS_IN_USE(ChannelGetIndex(Channel)), STATUS_INVALID_PARAMETER);
//
// Do channel specific destruction
//
Status = Channel->Destroy(Channel); //
// Decrement the # of
//
return Status; }
NTSTATUS ChanMgrCloseChannelsWithFileObject( IN PFILE_OBJECT FileObject ) /*++
Routine Description:
This routine closes all channels that have the specified FileObject
Arguments:
FileObject - the file object to search for
Return Value:
STATUS_SUCCESS otherwise, error status
--*/ { NTSTATUS Status; PSAC_CHANNEL Channel; ULONG i;
ASSERT_STATUS(FileObject, STATUS_INVALID_PARAMETER_1);
//
// default: we didn't find the channel
//
Status = STATUS_NOT_FOUND; //
// Find the channels with equal File Objects
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// get the ith channel
//
Status = ChanMgrGetByIndex(i, &Channel); //
// skip empty channel slots
//
if (Status == STATUS_NOT_FOUND) { //
// advance to the next channel slot
//
continue; }
//
// break if we hit an error...
//
if (! NT_SUCCESS(Status)) { break; }
//
// if the file objects are equal,
// then close the channel
//
if (ChannelGetFileObject(Channel) == FileObject) {
//
// They are equal, so close the channel
//
Status = ChanMgrCloseChannel(Channel);
}
//
// Release the channel
//
Status = ChanMgrReleaseChannel(Channel); //
// break if we hit an error...
//
if (! NT_SUCCESS(Status)) { break; }
}
return Status;
}
NTSTATUS ChanMgrCloseChannel( IN PSAC_CHANNEL Channel ) /*++
Routine Description:
This routine closes the given channel
Arguments:
Channel - the channel to close
Return Value:
Status
--*/ { NTSTATUS Status;
ASSERT_STATUS(Channel, STATUS_INVALID_PARAMETER);
do {
//
// Make sure the channel is not already inactive
//
if (! ChannelIsActive(Channel)) { Status = STATUS_ALREADY_DISCONNECTED; break; }
//
// Call the channel's close routine first
//
Status = ChannelClose(Channel); } while ( FALSE ); //
// notify the io mgr that we made an attempt to
// close the channel.
//
IoMgrHandleEvent( IO_MGR_EVENT_CHANNEL_CLOSE, Channel, (PVOID)&Status ); return Status; }
NTSTATUS ChanMgrReapChannel( IN ULONG ChannelIndex ) /*++
Routine Description:
This routine serves as a garbage collector by scanning all channels for those that are ready to be removed. A channel is ready to be removed when its state is both inactive and it has no new data in its buffer - i.e., the stored data has been viewed. Note: caller must hold channel mutex
Arguments:
ChannelIndex - index of the channel to reap
Return Value:
STATUS_SUCCESS if there were no problems, NOTE: Success doesn't imply that any channels were removed, it only means there were no errors during the process. otherwise, failure status
--*/ { NTSTATUS Status; ASSERT_STATUS(ChannelArray[ChannelIndex], STATUS_INVALID_PARAMETER); ASSERT_STATUS(ChannelIsClosed(ChannelArray[ChannelIndex]), STATUS_INVALID_PARAMETER);
//
// Destroy and free the channel from the channel manager's pool
//
do {
//
// Make sure all the channel locks are signaled
//
ASSERT_CHANNEL_LOCKS_SIGNALED(ChannelArray[ChannelIndex]);
//
// destroy the channel
//
Status = ChanMgrChannelDestroy(ChannelArray[ChannelIndex]);
ASSERT(NT_SUCCESS(Status));
if (!NT_SUCCESS(Status)) { break; }
//
// free the channel memory
//
FREE_POOL(&ChannelArray[ChannelIndex]);
//
// indicate that this channel slot is available for reuse
//
InterlockedExchangePointer( &ChannelArray[ChannelIndex], NULL );
//
// mark this channel slot as reaped
//
// Note: this keeps the reaper from re-reaping
// a channel while we are creating a new one
// in a slot that looks like it can be reaped
// that is, the ref count == 0, etc.
//
CHANNEL_SLOT_IS_REAPED_SET(ChannelIndex);
} while ( FALSE );
return Status; }
NTSTATUS ChanMgrReapChannels( VOID ) /*++
Routine Description:
This routine serves as a garbage collector by scanning all channels for those that are ready to be removed. A channel is ready to be removed when its state is both inactive and it has no new data in its buffer - i.e., the stored data has been viewed. Arguments:
Channel - the channel to add
Return Value:
Status
--*/ { NTSTATUS Status; ULONG i;
//
// default: reap pass was successful
//
Status = STATUS_SUCCESS;
//
// add the channel to the global channel list
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// Lock this channel slot
//
LOCK_CHANNEL_SLOT(i);
do {
//
// skip reaped channels
//
if (CHANNEL_SLOT_IS_REAPED(i)) { break; } ASSERT(ChannelArray[i] != NULL); //
// Skip active channel slots
//
if (CHANNEL_SLOT_IS_IN_USE(i)) { break; }
//
// Force channels that don't have the preserve bit set into a closed state.
// That is, status is inactive and the channel has no new data
//
ChannelSetIBufferHasNewData(ChannelArray[i], FALSE); ChannelSetOBufferHasNewData(ChannelArray[i], FALSE);
//
// Do "lazy" garbage collection by only removing channels
// when we want to create a new one
//
Status = ChanMgrReapChannel(i);
if (! NT_SUCCESS(Status)) { break; } } while ( FALSE ); //
// We are done with this channel
//
UNLOCK_CHANNEL_SLOT(i); if (! NT_SUCCESS(Status)) { break; }
} return Status; }
NTSTATUS ChanMgrGetChannelCount( OUT PULONG ChannelCount ) /*++
Routine Description:
This routine determines the current # of channel slots that are currently occupied by either an active channel or an inactive channel that has it's preserve bit set and the data has not been seen (quasi-active state).
Arguments:
ChannelCount
Return Value:
Status
--*/ { ULONG i; NTSTATUS Status; PSAC_CHANNEL Channel;
ASSERT_STATUS(ChannelCount, STATUS_INVALID_PARAMETER);
//
// default
//
Status = STATUS_SUCCESS; //
// Initialize
//
*ChannelCount = 0; //
// Iterate through the channels count the # of channel slots that
// are currently occupied by either an active channel
// or an inactive channel that has it's preserve bit set
// and the data has not been seen (quasi-active state).
//
for (i = 0; i < MAX_CHANNEL_COUNT; i++) { //
// Query the channel manager for a list of all currently active channels
//
Status = ChanMgrGetByIndex( i, &Channel );
//
// skip empty slots
//
if (Status == STATUS_NOT_FOUND) {
//
// revert to Success since this isn't an error condition
//
Status = STATUS_SUCCESS;
continue; }
ASSERT(NT_SUCCESS(Status)); if (! NT_SUCCESS(Status)) { break; }
ASSERT(Channel != NULL);
//
// A channel is active if:
// 1. The state is Active or
// 2. The state is Inactive AND the channel has new data
//
if (ChannelIsActive(Channel) || (!ChannelIsActive(Channel) && ChannelHasNewOBufferData(Channel)) ) {
*ChannelCount += 1;
}
//
// We are done with the channel
//
Status = ChanMgrReleaseChannel(Channel); if (! NT_SUCCESS(Status)) { break; }
} ASSERT(NT_SUCCESS(Status));
return Status; }
NTSTATUS ChanMgrIsFull( OUT PBOOLEAN bStatus ) /*++
Routine Description:
Determine if it is possible to add another channel
Arguments:
bSuccess - the channel count status
Return Value:
TRUE - the max channel count has been reached FALSE - otherwise --*/ { NTSTATUS Status; ULONG ChannelCount;
//
// Get the current channel count
//
Status = ChanMgrGetChannelCount(&ChannelCount);
//
// This operation should be successful
//
ASSERT(Status == STATUS_SUCCESS);
if (!NT_SUCCESS(Status)) { *bStatus = FALSE; } else { *bStatus = (ChannelCount == MAX_CHANNEL_COUNT ? TRUE : FALSE); }
return Status; }
|