Leaked source code of windows server 2003
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  1. //---------------------------------------------------------------------------
  2. //
  3. // Module: vsd.h
  4. //
  5. // Description: Virtual Source Data Class
  6. //
  7. //
  8. //@@BEGIN_MSINTERNAL
  9. // Development Team:
  10. // Mike McLaughlin
  11. //
  12. // History: Date Author Comment
  13. //
  14. //@@END_MSINTERNAL
  15. //---------------------------------------------------------------------------
  16. //
  17. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
  18. // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  19. // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
  20. // PURPOSE.
  21. //
  22. // Copyright (c) 1996-1999 Microsoft Corporation. All Rights Reserved.
  23. //
  24. //---------------------------------------------------------------------------
  25. //---------------------------------------------------------------------------
  26. // Constants and Macros
  27. //---------------------------------------------------------------------------
  28. //---------------------------------------------------------------------------
  29. // Classes
  30. //---------------------------------------------------------------------------
  31. typedef class CVirtualSourceData : public CObj
  32. {
  33. public:
  34. CVirtualSourceData(
  35. PDEVICE_NODE pDeviceNode
  36. );
  37. PTOPOLOGY_NODE pTopologyNode;
  38. LONG MinimumValue; // range to convert from
  39. LONG MaximumValue; //
  40. LONG Steps; //
  41. LONG cChannels;
  42. BOOL fMuted[MAX_NUM_CHANNELS]; // muted if TRUE
  43. LONG lLevel[MAX_NUM_CHANNELS];
  44. LIST_VIRTUAL_NODE_DATA lstVirtualNodeData;
  45. DefineSignature(0x20445356); // VSD
  46. } VIRTUAL_SOURCE_DATA, *PVIRTUAL_SOURCE_DATA;
  47. //---------------------------------------------------------------------------
  48. // Globals
  49. //---------------------------------------------------------------------------
  50. //---------------------------------------------------------------------------
  51. // Local prototypes
  52. //---------------------------------------------------------------------------