Leaked source code of windows server 2003
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/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
splay.h
Abstract:
Header file for splay.cpp (see a description of the data structures there)
Author:
Vishnu Patankar (vishnup) 15-Aug-2000 created
--*/
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <windows.h>
#include <string.h>
#include <wchar.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#ifndef _splay_h
#define _splay_h
#ifndef Thread
#define Thread __declspec( thread )
#endif
//
// This typedef can be changed for making the splay library more generic
// and exportable perhaps (will require function pointers for generic compares)
//
typedef enum _SCEP_NODE_VALUE_TYPE { SplayNodeSidType = 1, SplayNodeStringType } SCEP_NODE_VALUE_TYPE;
typedef struct _SCEP_SPLAY_NODE_ { PVOID Value; DWORD dwByteLength; struct _SCEP_SPLAY_NODE_ *Left; struct _SCEP_SPLAY_NODE_ *Right; } SCEP_SPLAY_NODE, *PSCEP_SPLAY_NODE;
typedef struct _SCEP_SPLAY_TREE_ { _SCEP_SPLAY_NODE_ *Root; _SCEP_SPLAY_NODE_ *Sentinel; SCEP_NODE_VALUE_TYPE Type; } SCEP_SPLAY_TREE, *PSCEP_SPLAY_TREE;
//
// functions to do operations on the splay tree
//
VOID ScepSplayFreeTree( IN PSCEP_SPLAY_TREE *ppTreeRoot, IN BOOL bDestroyTree );
PSCEP_SPLAY_TREE ScepSplayInitialize( SCEP_NODE_VALUE_TYPE Type );
DWORD ScepSplayInsert( IN PVOID Value, IN OUT PSCEP_SPLAY_TREE pTreeRoot, OUT BOOL *pbExists );
DWORD ScepSplayDelete( IN PVOID Value, IN OUT PSCEP_SPLAY_TREE pTreeRoot );
BOOL ScepSplayValueExist( IN PVOID Value, IN OUT PSCEP_SPLAY_TREE pTreeRoot );
BOOL ScepSplayTreeEmpty( IN PSCEP_SPLAY_TREE pTreeRoot );
#endif
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