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/*++
Copyright (C) Microsoft Corporation, 1995 - 1999
Module Name:
text
Abstract:
This module provides the runtime code to support the CText class.
Author:
Doug Barlow (dbarlow) 11/7/1995
Environment:
Win32, C++ w/ Exceptions
Notes:
None
--*/
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include "cspUtils.h"
/*++
CText::Copy:
This method makes a copy of the supplied string. Use this when the assigned target string is going to go away.
Arguments:
sz supples the new value as an LPCSTR object (ANSI). wsz supplies the new value as an LPCWSTR object (Unicode).
Return Value:
A reference to the CText object.
Author:
Doug Barlow (dbarlow) 12/9/1999
--*/ #undef __SUBROUTINE__
#define __SUBROUTINE__ TEXT("CText::Copy")
LPCSTR CText::Copy( LPCSTR sz) { ULONG length;
//
// Reset the ANSI buffer.
//
if (NULL != sz) { length = lstrlenA(sz) + 1; m_bfAnsi.Copy((LPBYTE)sz, length * sizeof(CHAR)); } else m_bfAnsi.Empty(); m_fFlags = fAnsiGood; return sz; }
LPCWSTR CText::Copy( LPCWSTR wsz) { ULONG length;
//
// Reset the Unicode Buffer.
//
if (NULL != wsz) { length = lstrlenW(wsz) + 1; m_bfUnicode.Copy((LPBYTE)wsz, length * sizeof(WCHAR)); } else m_bfUnicode.Empty(); m_fFlags = fUnicodeGood; return wsz; }
/*++
CText::operator=:
These methods set the CText object to the given value, properly adjusting the object to the type of text.
Arguments:
tz supplies the new value as a CText object. sz supples the new value as an LPCSTR object (ANSI). wsz supplies the new value as an LPCWSTR object (Unicode).
Return Value:
A reference to the CText object.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
CText & CText::operator=( const CText &tz) {
//
// See what the other CText object has that's good, and copy it over
// here.
//
switch (m_fFlags = tz.m_fFlags) { case fNoneGood: // Nothing's Good!?! ?Error?
throw (ULONG)ERROR_INTERNAL_ERROR; break;
case fAnsiGood: // The ANSI buffer is good.
m_bfAnsi = tz.m_bfAnsi; break;
case fUnicodeGood: // The Unicode buffer is good.
m_bfUnicode = tz.m_bfUnicode; break;
case fAllGood: // Everything is good.
m_bfAnsi = tz.m_bfAnsi; m_bfUnicode = tz.m_bfUnicode; break;
default: // Internal error.
throw (ULONG)ERROR_INTERNAL_ERROR; break; } return *this; }
LPCSTR CText::operator=( LPCSTR sz) { ULONG length;
//
// Reset the ANSI buffer.
//
if (NULL != sz) { length = lstrlenA(sz) + 1; m_bfAnsi.Set((LPBYTE)sz, length * sizeof(CHAR)); } else m_bfAnsi.Empty(); m_fFlags = fAnsiGood; return sz; }
LPCWSTR CText::operator=( LPCWSTR wsz) { ULONG length;
//
// Reset the Unicode Buffer.
//
if (NULL != wsz) { length = lstrlenW(wsz) + 1; m_bfUnicode.Set((LPBYTE)wsz, length * sizeof(WCHAR)); } else m_bfUnicode.Empty(); m_fFlags = fUnicodeGood; return wsz; }
/*++
CText::operator+=:
These methods append the given data to the existing CText object value, properly adjusting the object to the type of text.
Arguments:
tz supplies the new value as a CText object. sz supples the new value as an LPCSTR object (ANSI). wsz supplies the new value as an LPCWSTR object (Unicode).
Return Value:
A reference to the CText object.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
CText & CText::operator+=( const CText &tz) {
//
// Append the other's good value to our value.
//
switch (tz.m_fFlags) { case fNoneGood: throw (ULONG)ERROR_INTERNAL_ERROR; break;
case fAnsiGood: *this += (LPCSTR)tz.m_bfAnsi.Value(); break;
case fUnicodeGood: *this += (LPCWSTR)tz.m_bfUnicode.Value(); break;
case fAllGood: #ifdef UNICODE
*this += (LPCWSTR)tz.m_bfUnicode.Access(); #else
*this += (LPCSTR)tz.m_bfAnsi.Value(); #endif
break;
default: throw (ULONG)ERROR_INTERNAL_ERROR; break; } return *this; }
LPCSTR CText::operator+=( LPCSTR sz) { ULONG length;
//
// Extend ourself as an ANSI string.
//
if (NULL != sz) { length = lstrlenA(sz); if (0 < length) { length += 1; length *= sizeof(CHAR); Ansi(); if (0 < m_bfAnsi.Length()) m_bfAnsi.Length(m_bfAnsi.Length() - sizeof(CHAR)); m_bfAnsi.Append((LPBYTE)sz, length); m_fFlags = fAnsiGood; } } return (LPCSTR)m_bfAnsi.Value(); }
LPCWSTR CText::operator+=( LPCWSTR wsz) { ULONG length;
//
// Extend ourself as a Unicode string.
//
if (NULL != wsz) { length = lstrlenW(wsz); if (0 < length) { length += 1; length *= sizeof(WCHAR); Unicode(); if (0 < m_bfUnicode.Length()) m_bfUnicode.Length(m_bfUnicode.Length() - sizeof(WCHAR)); m_bfUnicode.Append((LPBYTE)wsz, length); m_fFlags = fUnicodeGood; } } return (LPCWSTR)m_bfUnicode.Value(); }
/*++
Unicode:
This method returns the CText object as a Unicode string.
Arguments:
None
Return Value:
The value of the object expressed in Unicode.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
LPCWSTR CText::Unicode( void) { int length;
//
// See what data we've got, and if any conversion is necessary.
//
switch (m_fFlags) { case fNoneGood: // No valid values. Report an error.
throw (ULONG)ERROR_INTERNAL_ERROR; break;
case fAnsiGood: // The ANSI value is good. Convert it to Unicode.
if (0 < m_bfAnsi.Length()) { length = MultiByteToWideChar( GetACP(), MB_PRECOMPOSED, (LPCSTR)m_bfAnsi.Value(), m_bfAnsi.Length() - sizeof(CHAR), NULL, 0); if (0 == length) throw GetLastError(); m_bfUnicode.Space((length + 1) * sizeof(WCHAR)); length = MultiByteToWideChar( GetACP(), MB_PRECOMPOSED, (LPCSTR)m_bfAnsi.Value(), m_bfAnsi.Length() - sizeof(CHAR), (LPWSTR)m_bfUnicode.Access(), length); if (0 == length) throw GetLastError(); *(LPWSTR)m_bfUnicode.Access(length * sizeof(WCHAR)) = 0; m_bfUnicode.Length((length + 1) * sizeof(WCHAR)); } else m_bfUnicode.Empty(); m_fFlags = fAllGood; break;
case fUnicodeGood: case fAllGood: // The Unicode value is good. Just return that.
break;
default: // Internal error.
throw (ULONG)ERROR_INTERNAL_ERROR; break; }
//
// If we don't have any value, return a null string.
//
if (0 == m_bfUnicode.Length()) return L"\000"; // Double NULLs to support Multistrings
else return (LPCWSTR)m_bfUnicode.Value(); }
/*++
CText::Ansi:
This method returns the value of the object expressed in an ANSI string.
Arguments:
None
Return Value:
The value of the object expressed as an ANSI string.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
LPCSTR CText::Ansi( void) { int length;
//
// See what data we've got, and if any conversion is necessary.
//
switch (m_fFlags) { case fNoneGood: // Nothing is good!?! Return an error.
throw (ULONG)ERROR_INTERNAL_ERROR; break;
case fUnicodeGood: // The Unicode buffer is good. Convert it to ANSI.
if (0 < m_bfUnicode.Length()) { length = WideCharToMultiByte( GetACP(), 0, (LPCWSTR)m_bfUnicode.Value(), (m_bfUnicode.Length() / sizeof(WCHAR)) - 1, NULL, 0, NULL, NULL); if (0 == length) throw GetLastError(); m_bfAnsi.Space((length + 1) * sizeof(CHAR)); length = WideCharToMultiByte( GetACP(), 0, (LPCWSTR)m_bfUnicode.Value(), (m_bfUnicode.Length() / sizeof(WCHAR)) - 1, (LPSTR)m_bfAnsi.Access(), length, NULL, NULL); if (0 == length) throw GetLastError(); *(LPSTR)m_bfAnsi.Access(length * sizeof(CHAR)) = 0; m_bfAnsi.Length((length + 1) * sizeof(CHAR)); } else m_bfAnsi.Empty(); m_fFlags = fAllGood; break;
case fAnsiGood: case fAllGood: // The ANSI buffer is good. We'll return that.
break;
default: // An internal error.
throw (ULONG)ERROR_INTERNAL_ERROR; break; }
//
// If there's nothing in the ANSI buffer, return a null string.
//
if (0 == m_bfAnsi.Length()) return "\000"; // Double NULLs to support Multistrings
else return (LPCSTR)m_bfAnsi.Value(); }
/*++
Compare:
These methods compare the value of this object to another value, and return a comparative value.
Arguments:
tz supplies the value to be compared as a CText object. sz supplies the value to be compared as an ANSI string. wsz supplies the value to be compared as a Unicode string.
Return Value:
< 0 - The supplied value is less than this object. = 0 - The supplied value is equal to this object. > 0 - The supplies value is greater than this object.
Author:
Doug Barlow (dbarlow) 10/5/1995
--*/
int CText::Compare( const CText &tz) { int nResult;
//
// See what we've got to compare.
//
switch (tz.m_fFlags) { case fNoneGood: // Nothing!?! Complain.
throw (ULONG)ERROR_INTERNAL_ERROR; break;
case fAllGood: case fAnsiGood: // Use the ANSI version for fastest comparison.
Ansi(); nResult = CompareStringA( LOCALE_USER_DEFAULT, 0, (LPCSTR)m_bfAnsi.Value(), (m_bfAnsi.Length() / sizeof(CHAR)) - 1, (LPCSTR)tz.m_bfAnsi.Value(), (tz.m_bfAnsi.Length() / sizeof(CHAR)) - 1); break;
case fUnicodeGood: // The Unicode version is good.
Unicode(); nResult = CompareStringW( LOCALE_USER_DEFAULT, 0, (LPCWSTR)m_bfUnicode.Value(), (m_bfUnicode.Length() / sizeof(WCHAR)) - 1, (LPCWSTR)tz.m_bfUnicode.Value(), (tz.m_bfUnicode.Length() / sizeof(WCHAR)) - 1); break;
default: // Internal Error.
throw (ULONG)ERROR_INTERNAL_ERROR; break; } return nResult; }
int CText::Compare( LPCSTR sz) { int nResult;
//
// Make sure our ANSI version is good.
//
Ansi();
//
// Do an ANSI comparison.
//
nResult = CompareStringA( LOCALE_USER_DEFAULT, 0, (LPCSTR)m_bfAnsi.Value(), (m_bfAnsi.Length() / sizeof(CHAR)) - 1, sz, lstrlenA(sz)); return nResult; }
int CText::Compare( LPCWSTR wsz) { int nResult;
//
// Make sure our Unicode version is good.
//
Unicode();
//
// Do the comparison using Unicode.
//
nResult = CompareStringW( LOCALE_USER_DEFAULT, 0, (LPCWSTR)m_bfUnicode.Value(), (m_bfUnicode.Length() / sizeof(WCHAR)) - 1, wsz, lstrlenW(wsz)); return nResult; }
/*++
Length:
These routines return the length of strings, in Characters, not including any trailing null characters.
Arguments:
sz supplies the value whos length is to be returned as an ANSI string. wsz supplies the value whos length is to be returned as a Unicode string.
Return Value:
The length of the string, in characters, excluding the trailing null.
Author:
Doug Barlow (dbarlow) 2/17/1997
--*/
ULONG CText::Length( void) { ULONG length = 0;
switch (m_fFlags) { case fNoneGood: // Nothing is good!?! Return an error.
throw (ULONG)ERROR_INTERNAL_ERROR; break;
case fAnsiGood: // The ANSI buffer is good. We'll return its length.
if (0 < m_bfAnsi.Length()) length = (m_bfAnsi.Length() / sizeof(CHAR)) - 1; break;
case fUnicodeGood: // The Unicode buffer is good. Return it's length.
if (0 < m_bfUnicode.Length()) length = (m_bfUnicode.Length() / sizeof(WCHAR)) - 1; break;
case fAllGood: #ifdef UNICODE
// The Unicode buffer is good. Return it's length.
if (0 < m_bfUnicode.Length()) length = (m_bfUnicode.Length() / sizeof(WCHAR)) - 1; #else
// The ANSI buffer is good. We'll return its length.
if (0 < m_bfAnsi.Length()) length = (m_bfAnsi.Length() / sizeof(CHAR)) - 1; #endif
break;
default: // An internal error.
throw (ULONG)ERROR_INTERNAL_ERROR; break; } return length; }
/*++
Length:
This routine manipulates the length of the contained string.
Arguments:
cchLen supplies the new length of the string, in characters.
Return Value:
None
Throws:
?exceptions?
Remarks:
Using this routine assumes that the buffer was filled in externally.
Author:
Doug Barlow (dbarlow) 11/15/1999
--*/ #undef __SUBROUTINE__
#define __SUBROUTINE__ TEXT("Length")
void CText::LengthA( ULONG cchLen) { if ((ULONG)(-1) == cchLen) cchLen = lstrlenA((LPCSTR)m_bfAnsi.Access()); ASSERT(m_bfAnsi.Space() > cchLen * sizeof(CHAR)); if (m_bfAnsi.Space() > cchLen * sizeof(CHAR)) { *(LPSTR)m_bfAnsi.Access(cchLen * sizeof(CHAR)) = 0; m_bfAnsi.Length((cchLen + 1) * sizeof(CHAR)); m_fFlags = fAnsiGood; } }
void CText::LengthW( ULONG cchLen) { if ((ULONG)(-1) == cchLen) cchLen = lstrlenW((LPCWSTR)m_bfUnicode.Access()); ASSERT(m_bfUnicode.Space() > cchLen * sizeof(WCHAR)); if (m_bfUnicode.Space() > cchLen * sizeof(WCHAR)) { *(LPSTR)m_bfUnicode.Access(cchLen * sizeof(WCHAR)) = 0; m_bfUnicode.Length((cchLen + 1) * sizeof(WCHAR)); m_fFlags = fUnicodeGood; } }
/*++
Space:
These routines manipulate the size of the underlying storage buffer, so that it can receive data.
Arguments:
cchLen supplies the desired size of the buffer.
Return Value:
The actual size of the buffer.
Throws:
?exceptions?
Remarks:
?Remarks?
Author:
Doug Barlow (dbarlow) 11/15/1999
--*/ #undef __SUBROUTINE__
#define __SUBROUTINE__ TEXT("Space")
ULONG CText::SpaceA( void) { ULONG cch = m_bfAnsi.Space();
if (0 < cch) cch = cch / sizeof(CHAR) - 1; return cch; }
ULONG CText::SpaceW( void) { ULONG cch = m_bfUnicode.Space();
if (0 < cch) cch = cch / sizeof(WCHAR) - 1; return cch; }
void CText::SpaceA( ULONG cchLen) { m_bfAnsi.Space((cchLen + 1) * sizeof(CHAR)); m_fFlags = fNoneGood; }
void CText::SpaceW( ULONG cchLen) { m_bfUnicode.Space((cchLen + 1) * sizeof(WCHAR)); m_fFlags = fNoneGood; }
/*++
Access:
These routines provide direct access to the text buffer, so that it can be used to receive output from another routine.
Arguments:
cchOffset supplies an offset into the buffer.
Return Value:
The address of the buffer, plus any offset.
Throws:
?exceptions?
Remarks:
?Remarks?
Author:
Doug Barlow (dbarlow) 11/15/1999
--*/ #undef __SUBROUTINE__
#define __SUBROUTINE__ TEXT("Access")
LPSTR CText::AccessA( ULONG cchOffset) { m_fFlags = fNoneGood; return (LPSTR)m_bfAnsi.Access(cchOffset * sizeof(CHAR)); }
LPWSTR CText::AccessW( ULONG cchOffset) { m_fFlags = fNoneGood; return (LPWSTR)m_bfUnicode.Access(cchOffset * sizeof(WCHAR)); }
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