Leaked source code of windows server 2003
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// ActionData.h : Declaration of the CSsrActionData
#pragma once
#include "resource.h"
#include "global.h"
#include "SSRLog.h"
using namespace std;
class CSsrMembership;
class CSafeArray;
class CMemberAD;
/////////////////////////////////////////////////////////////////////////////
// CSSRTEngine
class ATL_NO_VTABLE CSsrActionData : public CComObjectRootEx<CComSingleThreadModel>, public IDispatchImpl<ISsrActionData, &IID_ISsrActionData, &LIBID_SSRLib> { protected: CSsrActionData(); virtual ~CSsrActionData();
//
// we don't want anyone (include self) to be able to do an assignment
// or invoking copy constructor.
//
CSsrActionData (const CSsrActionData& ); void operator = (const CSsrActionData& );
DECLARE_REGISTRY_RESOURCEID(IDR_SSRTENGINE)
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(CSsrActionData) COM_INTERFACE_ENTRY(ISsrActionData) COM_INTERFACE_ENTRY(IDispatch) END_COM_MAP()
// ISsrActionData
public:
STDMETHOD(GetProperty) ( IN BSTR bstrPropName, OUT VARIANT * pvarPropties //[out, retval]
);
STDMETHOD(SetProperty) ( IN BSTR bstrPropName, IN VARIANT varProperties );
STDMETHOD(Reset) ();
//HRESULT AttachMemberActionData (
// IN BSTR bstrMemberName,
// IN BSTR bstrActionVerb,
// IN LONG lActionType
// );
//HRESULT DetachMemberActionData (
// IN BSTR bstrMemberName
// );
//
// This is not a ref-counted pointer.
// The existence of the SSR Engine should guarantee
// the availability of the membership object
//
void SetMembership ( IN CSsrMembership * pSsrMembership ) { m_pSsrMembership = pSsrMembership; }
private:
CSsrMembership * m_pSsrMembership;
MapNameValue m_mapRuntimeAD; };
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