Leaked source code of windows server 2003
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//timer.h
#if TIMEIT
#if !defined(TIMEIT_STAMP) || TIMEIT_STAMP
#define TimeStamp(n) TimerStamp(n) //for hands on types
#define TIMER_STAMP(symb) {\
extern const int TimerSymb ## symb ## Stamp; \ extern const int TimerSymb ## TimerOverhead ## Stamp; \ TimerStamp(TimerSymb ## symb ## Stamp);\ TimerStamp(TimerSymb ## TimerOverhead ## Stamp);\ }
void TimerStamp(int n); #else
#define TIMER_STAMP(s)
#endif //TIMEIT_STAMP
#if !defined(TIMEIT_SPOT) || TIMEIT_SPOT
#define TIMER_SPOT_ON(symb) {\
extern const int TimerSymb ## symb ## Spot; \ TimerSpotOn(TimerSymb ## symb ## Spot);\ } #define TIMER_SPOT_OFF(symb) {\
extern const int TimerSymb ## symb ## Spot; \ TimerSpotOff(TimerSymb ## symb ## Spot);\ }
void TimerSpotOn(int n); void TimerSpotOff(int n); #else
#define TIMER_SPOT_ON(s)
#define TIMER_SPOT_OFF(s)
#endif //TIMEIT_SPOT
#define TIMER_INITIALIZE TimerInitialize()
#define TIMER_ON TimerBegin()
#define TIMER_OFF TimerEnd()
#define TIMER_REPORT(unitString, scale) TimerReport((unitString), (double)(scale), 1.)
void TimerInitialize(void); void TimerBegin(void); void TimerEnd(void); void TimerReport(const char *unitName, double scaleSum, double scaleRatio);
#else
#define TimeStamp(n)
#define TIMER_INITIALIZE
#define TIMER_STAMP(s)
#define TIMER_SPOT_ON(s)
#define TIMER_SPOT_OFF(s)
#define TIMER_ON
#define TIMER_OFF
#define TIMER_REPORT(u,s)
#endif //TIMEIT
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