Leaked source code of windows server 2003
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!ifndef ROOT ROOT=$(MAKEDIR:\ui\cb32stub=) !endif !ifndef DEVROOT DEVROOT=$(ROOT)\dev !endif
!include $(DEVROOT)\common.inc
MAJORCOMP=ui MINORCOMP=cb32stub
TARGETNAME=cb32 TARGETPATH=$(_OBJ_DIR) TARGETTYPE=PROGRAM
# Don't use any C runtime on i386 retail builds !if "$(FREEBUILD)" == "1" ! if $(386) !UNDEF USE_MSVCRT !UNDEF USE_LIBCMT USE_SYSDLL=1 ! endif !endif
# Entry point !if "$(FREEBUILD)" == "1" UMENTRYABS = main ! else UMENTRY = winmain !endif
386_STDCALL = 1
TARGETLIBS=\ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib
# # Parameters for MIDL #
IDL_TYPE=ole PASS0_HEADERDIR = $(ROOT)\ui\cb32stub\$(O) PASS0_SOURCEDIR = $(ROOT)\ui\cb32stub\$(O) MIDL_TLBDIR = $(ROOT)\ui\cb32stub\$(O) MIDL_UUIDDIR = $(ROOT)\ui\cb32stub\$(O)
# # List of sources # SOURCES=\ imsconf3.idl\ imsconf3_i.c\ SDKInternal.idl\ SDKInternal_i.c\ cb32stub.cpp \ res.rc
CONDITIONAL_INCLUDES = \ macocidl.h \ macwin32.h \ rpcerr.h \ rpcmac.h \ winwlm.h \ macname1.h \ macname2.h \ macpub.h \ macapi.h
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