Leaked source code of windows server 2003
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#ifndef __MS_UTIL_H__
#define __MS_UTIL_H__
//
// GUI message boxes kill us when we hit an assert or error, because they
// have a message pump that causes messages to get dispatched, making it
// very difficult for us to debug problems when they occur. Therefore
// we redefine ERROR_OUT and ASSERT
//
#ifdef _DEBUG
__inline void MyDebugBreak(void) { DebugBreak(); }
#endif // _DEBUG
// the following create a dword that will look like "abcd" in debugger
#ifdef SHIP_BUILD
#define MAKE_STAMP_ID(a,b,c,d)
#else
#define MAKE_STAMP_ID(a,b,c,d) MAKELONG(MAKEWORD(a,b),MAKEWORD(c,d))
#endif // SHIP_BUILD
class CRefCount { public:
#ifdef SHIP_BUILD
CRefCount(void); #else
CRefCount(DWORD dwStampID); #endif
virtual ~CRefCount(void) = 0;
LONG AddRef(void); LONG Release(void);
void ReleaseNow(void);
protected:
LONG GetRefCount(void) { return m_cRefs; } BOOL IsRefCountZero(void) { return (0 == m_cRefs); }
private:
#ifndef SHIP_BUILD
DWORD m_dwStampID;// to remove before we ship it
#endif
LONG m_cRefs; // reference count
};
__inline void My_CloseHandle(HANDLE hdl) { if (NULL != hdl) { CloseHandle(hdl); } }
#endif // __MS_UTIL_H__
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