Leaked source code of windows server 2003
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/*******************************************************************************
* AudioDlg.h * *------------* * Description: * This is the header file for the default audio input/output dialog. *------------------------------------------------------------------------------- * Created By: BECKYW Date: 10/15/99 * Copyright (C) 1999 Microsoft Corporation * All Rights Reserved * *******************************************************************************/ #ifndef _AUDIODLG_H
#define _AUDIODLG_H
#define MAX_LOADSTRING 1000
#define WM_AUDIOINFO WM_USER + 20
typedef enum IOTYPE { eINPUT, eOUTPUT };
typedef struct AUDIOINFO { ISpObjectToken *pToken; } AUDIOINFO;
class CAudioDlg { private: BOOL m_bPreferredDevice; HWND m_hDlg; const IOTYPE m_iotype; CSpDynamicString m_dstrDefaultTokenIdBeforeOK; CSpDynamicString m_dstrCurrentDefaultTokenId; // Indicates whether a change was made that will have to be committed
bool m_fChangesToCommit;
bool m_fChangesSinceLastTime;
// Indicates if any changes have been made since the last apply
// that need to be reflected in the UI
CSpDynamicString m_dstrLastRequestedDefaultTokenId;
// holds the process information for the volume control
PROCESS_INFORMATION m_pi;
// Will decide between W() and A() versions
CSpUnicodeSupport m_unicode;
public: CAudioDlg(IOTYPE iotype) : m_bPreferredDevice(true), m_hDlg(NULL), m_iotype(iotype), m_fChangesToCommit( false ), m_fChangesSinceLastTime( false ), m_dstrLastRequestedDefaultTokenId( (WCHAR *) NULL ), m_dstrCurrentDefaultTokenId( (WCHAR *) NULL ) { m_pi.hProcess = NULL; }
HRESULT OnApply(void); bool IsAudioDeviceChanged() { return m_fChangesToCommit; } bool IsAudioDeviceChangedSinceLastTime() { return m_fChangesSinceLastTime; } private: void OnDestroy(void); void OnInitDialog(HWND hWnd); HWND GetHDlg(void) { return m_hDlg; } BOOL IsPreferredDevice(void) { return m_bPreferredDevice; } void SetPreferredDevice( BOOL b ) { m_bPreferredDevice = b; }
UINT GetRequestedDefaultTokenID( WCHAR *pwszNewID, UINT cLength ); HRESULT GetAudioToken(ISpObjectToken **ppToken); HRESULT UpdateDlgUI(ISpObjectToken *pToken); BOOL IsInput(void) { return (m_iotype == eINPUT); };
friend INT_PTR CALLBACK AudioDlgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
};
#endif // _AUDIODLG_H
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