Leaked source code of windows server 2003
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//Microsoft Developer Studio generated resource script. // #include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h"
///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32
#ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE //
1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END
2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""afxres.h""\r\n" "\0" END
3 TEXTINCLUDE DISCARDABLE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#include ""MSR2C.rc2"" // non-Microsoft Visual C++ edited resources\r\n" "#include ""afxres.rc"" // Standard components\r\n" "\0" END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES
#include "MSR2C.rc2" // non-Microsoft Visual C++ edited resources #include "afxres.rc" // Standard components
///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED
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