Leaked source code of windows server 2003
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//--------------------------------------------------------------------------
// Dllmain.cpp
//--------------------------------------------------------------------------
#include "pch.hxx"
#include "dllmain.h"
#include "shared.h"
//--------------------------------------------------------------------------
// Globals
//--------------------------------------------------------------------------
IMalloc *g_pMalloc=NULL; HINSTANCE g_hInst=NULL; LONG g_cRef=0; LONG g_cLock=0; CRITICAL_SECTION g_csDllMain={0};
//--------------------------------------------------------------------------
// DllMain
//--------------------------------------------------------------------------
EXTERN_C BOOL WINAPI DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID lpReserved) { // DLL_PROCESS_ATTACH
if (DLL_PROCESS_ATTACH == dwReason) { g_hInst = hInst; CoGetMalloc(1, &g_pMalloc); InitializeCriticalSection(&g_csDllMain); DisableThreadLibraryCalls(hInst); }
// DLL_PROCESS_DETACH
else if (DLL_PROCESS_DETACH == dwReason) { DeleteCriticalSection(&g_csDllMain); SafeRelease(g_pMalloc); }
// Done
return(TRUE); }
// --------------------------------------------------------------------------------
// DllAddRef
// --------------------------------------------------------------------------------
ULONG DllAddRef(void) { return((ULONG)InterlockedIncrement(&g_cRef)); }
// --------------------------------------------------------------------------------
// DllRelease
// --------------------------------------------------------------------------------
ULONG DllRelease(void) { return((ULONG)InterlockedDecrement(&g_cRef)); }
// --------------------------------------------------------------------------------
// DllCanUnloadNow
// --------------------------------------------------------------------------------
STDAPI DllCanUnloadNow(void) { EnterCriticalSection(&g_csDllMain); HRESULT hr = (0 == g_cRef && 0 == g_cLock) ? S_OK : S_FALSE; LeaveCriticalSection(&g_csDllMain); return(hr); }
// --------------------------------------------------------------------------------
// DllRegisterServer
// --------------------------------------------------------------------------------
STDAPI DllRegisterServer(void) { return(CallRegInstall(g_hInst, g_hInst, c_szReg, NULL)); }
// --------------------------------------------------------------------------------
// DllUnregisterServer
// --------------------------------------------------------------------------------
STDAPI DllUnregisterServer(void) { return(CallRegInstall(g_hInst, g_hInst, c_szUnReg, NULL)); }
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