Leaked source code of windows server 2003
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//
// infuncmp.c
//
// Decodes uncompressed blocks
//
#include "inflate.h"
#include "infmacro.h"
//
// Returns whether there are >= n valid bits in the bit buffer
//
#define ASSERT_BITS_IN_BIT_BUFFER(n) (context->bitcount + 16 >= (n))
static int twoBytesToInt(byte a, byte b) { return (((int) a) & 255) | ((((int) b) & 255) << 8); }
static void dumpBits(t_decoder_context *context, int n) { context->bitbuf >>= n; context->bitcount -= n; }
// retrieve n bits from the bit buffer, and dump them when done
// n can be up to 16
static int getBits(t_decoder_context *context, int n) { int result;
context->bitcount -= n; result = (context->bitbuf & g_BitMask[n]); context->bitbuf >>= n;
return result; }
BOOL decodeUncompressedBlock(t_decoder_context *context, BOOL *end_of_block) { unsigned int unc_len, complement;
*end_of_block = FALSE;
if (context->state == STATE_DECODING_UNCOMPRESSED) { unc_len = context->state_loop_counter; } else { int i;
if (context->state == STATE_UNCOMPRESSED_ALIGNING) { //
// Right now we have between 0 and 32 bits in bitbuf
//
// However, we must flush to a byte boundary
//
if ((context->bitcount & 7) != 0) { int result;
result = getBits(context, (context->bitcount & 7));
//
// Since this is supposed to be padding, we should read all zeroes,
// however, it's not really specified in the spec that they have to
// be zeroes, so don't count this as an error
//
}
//
// Now we have exactly 0, 8, 16, 24, or 32 bits in the bit buffer
//
context->state = STATE_UNCOMPRESSED_1; }
//
// Now we need to read 4 bytes from the input - however, some of these bytes may
// be inside our bit buffer, so take them from there first
//
for (i = 0; i < 4; i++) { if (context->state == STATE_UNCOMPRESSED_1 + i) { if (ASSERT_BITS_IN_BIT_BUFFER(8)) { context->unc_buffer[i] = (byte) ((context->bitbuf) & 255); context->bitbuf >>= 8; context->bitcount -= 8; } else { if (INPUT_EOF()) return TRUE;
context->unc_buffer[i] = *context->input_curpos++; }
context->state++; } }
unc_len = twoBytesToInt( context->unc_buffer[0], context->unc_buffer[1] );
complement = twoBytesToInt( context->unc_buffer[2], context->unc_buffer[3] );
// make sure complement matches
if ((unsigned short) unc_len != (unsigned short) (~complement)) return FALSE; // error!
}
// BUGBUG Make this into a memory copy loop for speed!
while (unc_len > 0 && context->input_curpos < context->end_input_buffer && context->output_curpos < context->end_output_buffer) { unc_len--; *context->output_curpos++ = context->window[context->bufpos++] = *context->input_curpos++; context->bufpos &= WINDOW_MASK; }
//
// More bytes left to compress in this block?
//
if (unc_len != 0) { context->state = STATE_DECODING_UNCOMPRESSED; context->state_loop_counter = unc_len; } else { //
// Done with this block, need to re-init bit buffer for next block
//
context->state = STATE_READING_BFINAL_NEED_TO_INIT_BITBUF; *end_of_block = TRUE; }
return TRUE; }
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