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#ifndef _ROCKALL_HPP_
#define _ROCKALL_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
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/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include <stddef.h>
/********************************************************************/ /* */ /* Memory allocation constants. */ /* */ /* The memory allocation constants are denote special situations */ /* where optimizations are possible or failures have cccured. */ /* */ /********************************************************************/
const int AllocationFailure = 0; const int GuardValue = 0xDeadBeef; const int NoSize = -1;
/********************************************************************/ /* */ /* Class forward references. */ /* */ /* We need to refer to the following classes before they are */ /* fully specified so here we list them as forward references. */ /* */ /********************************************************************/
class CACHE; class FIND; class HEAP; class NEW_PAGE;
/********************************************************************/ /* */ /* Linkage to the DLL. */ /* */ /* We need to compile the class specification slightly */ /* differently if we are creating the heap DLL. */ /* */ /********************************************************************/
#ifdef COMPILING_ROCKALL_DLL
#define ROCKALL_DLL_LINKAGE __declspec(dllexport)
#else
#ifdef COMPILING_ROCKALL_LIBRARY
#define ROCKALL_DLL_LINKAGE
#else
#define ROCKALL_DLL_LINKAGE __declspec(dllimport)
#endif
#endif
/********************************************************************/ /* */ /* The memory allocation interface. */ /* */ /* The memory allocator can be configured in a wide variety */ /* of ways to closely match the needs of specific programs. */ /* The interface outlined here can be overloaded to support */ /* whatever customization is necessary. */ /* */ /********************************************************************/
class ROCKALL_DLL_LINKAGE ROCKALL { public: //
// Public types.
//
// A heap is constructed of a collection of
// fixed sized buckets each with an associated
// cache. The details of these buckets are
// supplied to the heap using the following
// structure.
//
typedef struct { int AllocationSize; int CacheSize; int ChunkSize; int PageSize; } CACHE_DETAILS;
//
// Public data.
//
// The internals linkages in a heap are built
// dynamically during the execution of a heaps
// constructor. The member that follow relate
// to key internal classes.
//
CACHE **Array; CACHE *Caches; FIND *Find; HEAP *Heap; NEW_PAGE *NewPage;
//
// A heap constructor is required to preserve
// a small amount of information for the heap
// destructor.
//
bool GlobalDelete; int GuardWord; int NumberOfCaches; int TotalSize;
//
// Public functions.
//
// A heaps public interface consists of a number
// of groups of related APIs.
//
ROCKALL( void );
ROCKALL ( CACHE_DETAILS *Caches1, CACHE_DETAILS *Caches2, int FindCacheSize, int FindCacheThreshold, int FindSize, int MaxFreeSpace, int *NewPageSizes, bool Recycle, bool SingleImage, int Stride1, int Stride2, bool ThreadSafe );
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete ( void *Address, int Size = NoSize );
virtual bool Details ( void *Address, int *Space = NULL );
virtual bool KnownArea( void *Address );
virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize );
virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false );
virtual void *New ( int Size, int *Space = NULL, bool Zero = false );
virtual void *Resize ( void *Address, int NewSize, int Move = -64, int *Space = NULL, bool NoDelete = false, bool Zero = false );
virtual bool Verify ( void *Address = NULL, int *Space = NULL );
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual void LockAll( void );
virtual bool Truncate( int MaxFreeSpace = 0 );
virtual void UnlockAll( void );
virtual bool Walk ( bool *Active, void **Address, int *Space );
//
// Low level heap interface.
//
// The third group of functions are called by the
// heap to aquire or release large blocks of memory.
// These functions can be overloaded to enable the
// heap work in constrained environments.
//
virtual void DeleteArea( void *Memory,int Size,bool User );
virtual int NaturalSize( void );
virtual void *NewArea( int AlignMask,int Size,bool User );
virtual ~ROCKALL( void );
//
// Public inline functions.
//
inline bool Available( void ) { return (GuardWord == GuardValue); }
inline bool Corrupt( void ) { return (GuardWord != GuardValue); }
protected: //
// Protected inline functions.
//
// A heap needs to compute the size of certain
// user supplied structures. This task is
// performed by the following function.
//
int ComputeSize( char *Array,int Stride );
//
// We would like to allow access to the internal
// heap allocation function from classes that
// inherit from the heap. The memory supplied by
// this function survies all heap operations and
// is cleaned up as poart of heap deletion.
//
virtual void *SpecialNew( int Size );
private: //
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
ROCKALL( const ROCKALL & Copy );
void operator=( const ROCKALL & Copy ); }; #endif
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