Leaked source code of windows server 2003
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// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'cpp' files in this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants local to the class. */ /* 3. Data structures local to the class. */ /* 4. Data initializations. */ /* 5. Static functions. */ /* 6. Class functions. */ /* */ /* The constructor is typically the first function, class */ /* member functions appear in alphabetical order with the */ /* destructor appearing at the end of the file. Any section */ /* or function this is not required is simply omitted. */ /* */ /********************************************************************/
#include "LibraryPCH.hpp"
#include "Barrier.hpp"
/********************************************************************/ /* */ /* Class constructor. */ /* */ /* Create a new barrier and initialize it. This call is not */ /* thread safe and should only be made in a single thread */ /* environment. */ /* */ /********************************************************************/
BARRIER::BARRIER( VOID ) { Waiting = 0;
if ( (Semaphore = CreateSemaphore( NULL,0,MaxCpus,NULL )) == NULL) { Failure( "Create semaphore in constructor for BARRIER" ); } }
/********************************************************************/ /* */ /* Synchronize Threads. */ /* */ /* Synchronize a collection of threads. */ /* */ /********************************************************************/
VOID BARRIER::Synchronize( SBIT32 Expecting ) { //
// We make sure we are expecting at least two threads.
// If not then do nothing.
//
if ( Expecting > 1 ) { //
// Cliam the lock.
//
Spinlock.ClaimLock();
//
// We see if the required number of threads has
// arrived.
//
if ( Expecting > (++ Waiting) ) { //
// We are about to sleep so drop the lock.
//
Spinlock.ReleaseLock();
//
// The threads sleep here waiting for everyone
// else to arrive.
//
if ( WaitForSingleObject( Semaphore,INFINITE ) != WAIT_OBJECT_0 ) { Failure( "Sleep failed in Synchronize()" ); } } else { REGISTER SBIT32 Wakeup = (Expecting-1);
//
// The count of threads that have arrived is
// updated and the number of threads that are
// about to leave is updated.
//
Waiting -= Expecting;
//
// We are about to wake up all the sleepers so
// drop the lock.
//
Spinlock.ReleaseLock();
//
// Wakeup any sleeping threads and exit.
//
if ( Wakeup > 0 ) { if ( ! ReleaseSemaphore( Semaphore,Wakeup,NULL ) ) { Failure( "Wakeup failed in Synchronize()" ); } } } } }
/********************************************************************/ /* */ /* Class destructor. */ /* */ /* Destory a barrier. This call is not thread safe and should */ /* only be made in a single thread environment. */ /* */ /********************************************************************/
BARRIER::~BARRIER( VOID ) { if ( ! CloseHandle( Semaphore ) ) { Failure( "Close semaphore in destructor for BARRIER" ); } }
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