Leaked source code of windows server 2003
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//
// Code to help free modules from the bondage and tyranny of CRT libraries
//
// Include this header in a single component and #define CPP_FUNCTIONS
//
#if defined(__cplusplus) && defined(CPP_FUNCTIONS)
void * __cdecl operator new(size_t nSize) { // Zero init just to save some headaches
return((LPVOID)LocalAlloc(LPTR, nSize)); }
void __cdecl operator delete(void *pv) { LocalFree((HLOCAL)pv); }
extern "C" int __cdecl _purecall(void) {return 0;}
#endif
#ifdef __cplusplus
extern "C" { #endif
#if defined(DEFINE_FLOAT_STUFF)
// If you aren't using any floating-point CRT functions and you know
// you aren't performing any float conversions or arithmetic, yet the
// linker wants these symbols declared, then define DEFINE_FLOAT_STUFF.
//
// Warning: declaring these symbols in a component that needs floating
// point support from the CRT will produce undefined results. (You will
// need fp support from the CRT if you simply perform fp arithmetic.)
int _fltused = 0; void __cdecl _fpmath(void) { } #endif
#ifdef __cplusplus
}; #endif
//
// This file should be included in a global component header
// to use the following
//
#ifndef __CRTFREE_H_
#define __CRTFREE_H_
#ifdef __cplusplus
#ifndef _M_PPC
#pragma intrinsic(memcpy)
#pragma intrinsic(memcmp)
#pragma intrinsic(memset)
#endif
#endif
#endif // __CRTFREE_H_
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