Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="dmsynth" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=dmsynth - Win32 Debug No MMX !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dmsynth.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dmsynth.mak" CFG="dmsynth - Win32 Debug No MMX" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "dmsynth - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "dmsynth - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "dmsynth - Win32 Debug No MMX" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "dmsynth - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /Gz /MD /W3 /Gm /ZI /Od /I "..\..\..\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "DBG" /D "WIN32" /D "_WINDOWS" /D "MMX_ENABLED" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /o "NUL" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x4000000" /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /profile /nodefaultlib # Begin Custom Build - Registering ActiveX Control... OutDir=.\Debug TargetPath=.\Debug\dmsynth.dll InputPath=.\Debug\dmsynth.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "dmsynth - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /Gz /MD /W3 /O1 /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MMX_ENABLED" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\verinfo" /d "NDEBUG" /d "WINNT" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 # SUBTRACT LINK32 /pdb:none /nodefaultlib # Begin Custom Build - Registering ActiveX Control... OutDir=.\Release TargetPath=.\Release\dmsynth.dll InputPath=.\Release\dmsynth.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "dmsynth - Win32 Debug No MMX"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "dmsynth___Win32_Debug_No_MMX" # PROP BASE Intermediate_Dir "dmsynth___Win32_Debug_No_MMX" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "dmsynth___Win32_Debug_No_MMX" # PROP Intermediate_Dir "dmsynth___Win32_Debug_No_MMX" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Gz /MD /W3 /Gm /ZI /Od /I "..\..\..\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "DBG" /D "WIN32" /D "_WINDOWS" /D "MMX_ENABLED" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /GZ /c # ADD CPP /nologo /Gz /MD /W3 /Gm /ZI /Od /I "..\..\..\nt\public\sdk\inc" /I "..\shared" /I "..\..\..\..\public\sdk\inc" /D "DBG" /D "WIN32" /D "_WINDOWS" /D "REVERB_ENABLED" /D "_DMUSIC_USER_MODE_" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /o "NUL" /win32 # SUBTRACT BASE MTL /mktyplib203 # ADD MTL /nologo /D "_DEBUG" /o "NUL" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT" # ADD RSC /l 0x409 /i "..\verinfo" /d "_DEBUG" /d "WINNT" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x4000000" /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept # SUBTRACT BASE LINK32 /profile /nodefaultlib # ADD LINK32 dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x4000000" /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /profile /nodefaultlib # Begin Custom Build - Registering ActiveX Control... OutDir=.\dmsynth___Win32_Debug_No_MMX TargetPath=.\dmsynth___Win32_Debug_No_MMX\dmsynth.dll InputPath=.\dmsynth___Win32_Debug_No_MMX\dmsynth.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ENDIF
# Begin Target
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SOURCE=.\dmsynth.cpp # End Source File # Begin Source File
SOURCE=.\dmsynth.def # End Source File # Begin Source File
SOURCE=.\dmsynth.rc # End Source File # Begin Source File
SOURCE=.\DSLink.cpp # End Source File # Begin Source File
SOURCE=.\guids.cpp # End Source File # Begin Source File
SOURCE=.\Instr.cpp # End Source File # Begin Source File
SOURCE=.\MIDI.cpp # End Source File # Begin Source File
SOURCE=.\mix.cpp # End Source File # Begin Source File
SOURCE=.\mixmulti.cpp # End Source File # Begin Source File
SOURCE=.\mmx.cpp # End Source File # Begin Source File
SOURCE=.\oledll.cpp # End Source File # Begin Source File
SOURCE=.\plclock.cpp # End Source File # Begin Source File
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SOURCE=.\PLClock.h # End Source File # Begin Source File
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