Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1998-2000 Microsoft Corporation. All Rights Reserved. * * File: DebugUtils.h * Content: Winsock service provider debug utilitiy functions * * * History: * Date By Reason * ==== == ====== * 12/01/98 jtk Created * 01/10/20000 rmt Updated to build with Millenium build process ***************************************************************************/
#ifndef __DEBUG_UTILS_H__
#define __DEBUG_UTILS_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
typedef struct sockaddr SOCKADDR; typedef struct IDirectPlay8Address IDirectPlay8Address;
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
#ifdef DBG
void HexDump( PVOID pData, UINT32 uDataSize ); void DumpSocketAddress( const DWORD dwDebugLevel, const SOCKADDR *const pSocketAddress, const DWORD dwFamily ); void DumpAddress( const DWORD dwDebugLevel, const TCHAR *const pBaseString, IDirectPlay8Address *const pAddress );
#else // DBG
#define HexDump( x, y )
#define DumpSocketAddress( x, y, z )
#define DumpAddress( x, y, z )
#endif // DBG
#endif // __DEBUG_UTILS_H__
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