Leaked source code of windows server 2003
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MAJORCOMP=d3dim MINORCOMP=d3dim800 TARGETNAME=psgp TARGETPATH=obj TARGETTYPE=DYNLINK DLLDEF=..\$(TARGETNAME).def DLLENTRY = _DllMainCRTStartup SYNCHRONIZE_DRAIN = 1
INCLUDES=..; \ $(_OBJ_DIR)\$(TARGET_DIRECTORY); \ $(DXGROOT)\d3d8\inc; \ $(SDXROOT)\multimedia\directx\dxg\inc; \ $(DXGROOT)\d3d8\util
C_DEFINES = $(C_DEFINES) -DPSGPDLL USE_NATIVE_EH = 1
NTTARGETFILE0= \ $O\pvvid.cpp \ $O\pvone.cpp \ $O\loops.cpp
LINKLIBS = \ $(BASEDIR)\public\sdk\lib\*\user32.lib\ $(BASEDIR)\public\sdk\lib\*\advapi32.lib\ $(BASEDIR)\public\sdk\lib\*\uuid.lib\ $(BASEDIR)\public\sdk\lib\*\version.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(DXGROOT)\d3d8\util\$(PLAT_DIR)\$(_OBJ_DIR)\*\d3dutil.lib
SOURCES= \ ..\clipper.cpp \ ..\dpclip.cpp \ ..\vvm.cpp \ ..\psgp.cpp \ ..\dpf.c \ $O\pvvid.cpp \ $O\pvone.cpp \ $O\loops.cpp
PRECOMPILED_INCLUDE = ..\pch.cpp
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