Leaked source code of windows server 2003
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42 lines
1.1 KiB

  1. MAJORCOMP=d3dim
  2. MINORCOMP=d3dim800
  3. TARGETNAME=psgp
  4. TARGETPATH=obj
  5. TARGETTYPE=DYNLINK
  6. DLLDEF=..\$(TARGETNAME).def
  7. DLLENTRY = _DllMainCRTStartup
  8. SYNCHRONIZE_DRAIN = 1
  9. INCLUDES=..; \
  10. $(_OBJ_DIR)\$(TARGET_DIRECTORY); \
  11. $(DXGROOT)\d3d8\inc; \
  12. $(SDXROOT)\multimedia\directx\dxg\inc; \
  13. $(DXGROOT)\d3d8\util
  14. C_DEFINES = $(C_DEFINES) -DPSGPDLL
  15. USE_NATIVE_EH = 1
  16. NTTARGETFILE0= \
  17. $O\pvvid.cpp \
  18. $O\pvone.cpp \
  19. $O\loops.cpp
  20. LINKLIBS = \
  21. $(BASEDIR)\public\sdk\lib\*\user32.lib\
  22. $(BASEDIR)\public\sdk\lib\*\advapi32.lib\
  23. $(BASEDIR)\public\sdk\lib\*\uuid.lib\
  24. $(BASEDIR)\public\sdk\lib\*\version.lib \
  25. $(BASEDIR)\public\sdk\lib\*\kernel32.lib \
  26. $(DXGROOT)\d3d8\util\$(PLAT_DIR)\$(_OBJ_DIR)\*\d3dutil.lib
  27. SOURCES= \
  28. ..\clipper.cpp \
  29. ..\dpclip.cpp \
  30. ..\vvm.cpp \
  31. ..\psgp.cpp \
  32. ..\dpf.c \
  33. $O\pvvid.cpp \
  34. $O\pvone.cpp \
  35. $O\loops.cpp
  36. PRECOMPILED_INCLUDE = ..\pch.cpp