Leaked source code of windows server 2003
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48 lines
1.3 KiB

  1. //+-------------------------------------------------------------------------
  2. //
  3. // Microsoft Windows
  4. //
  5. // Copyright (C) Microsoft Corporation, 1999 - 1999
  6. //
  7. // File: d3denumpixelformats7obj.h
  8. //
  9. //--------------------------------------------------------------------------
  10. #include "resource.h"
  11. class C_dxj_Direct3DEnumPixelFormats7Object :
  12. public I_dxj_Direct3DEnumPixelFormats,
  13. public CComObjectRoot
  14. {
  15. public:
  16. C_dxj_Direct3DEnumPixelFormats7Object() ;
  17. virtual ~C_dxj_Direct3DEnumPixelFormats7Object() ;
  18. BEGIN_COM_MAP(C_dxj_Direct3DEnumPixelFormats7Object)
  19. COM_INTERFACE_ENTRY(I_dxj_Direct3DEnumPixelFormats)
  20. END_COM_MAP()
  21. DECLARE_AGGREGATABLE(C_dxj_Direct3DEnumPixelFormats7Object)
  22. public:
  23. HRESULT STDMETHODCALLTYPE getItem( long index, DDPixelFormat *info);
  24. HRESULT STDMETHODCALLTYPE getCount(long *count);
  25. static HRESULT C_dxj_Direct3DEnumPixelFormats7Object::create1(LPDIRECT3DDEVICE7 pd3d, I_dxj_Direct3DEnumPixelFormats **ppRet);
  26. static HRESULT C_dxj_Direct3DEnumPixelFormats7Object::create2(LPDIRECT3D7 pd3d, BSTR strGuid, I_dxj_Direct3DEnumPixelFormats **ppRet);
  27. public:
  28. DDPIXELFORMAT *m_pList;
  29. long m_nCount;
  30. long m_nMax;
  31. BOOL m_bProblem;
  32. };