Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1999 - 1999
//
// File: d3drmanimationarrayobj.h
//
//--------------------------------------------------------------------------
// d3drmAnimationArrayObj.h : Declaration of the C_dxj_Direct3dRMAnimationArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMAnimationArray LPDIRECT3DRMANIMATIONARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMAnimationArrayObject : //public CComDualImpl<I_dxj_Direct3dRMAnimationArray, &IID_I_dxj_Direct3dRMAnimationArray, &LIBID_DIRECTLib>,
//public ISupportErrorInfo,
public I_dxj_Direct3dRMAnimationArray, //public CComCoClass<C_dxj_Direct3dRMAnimationArrayObject, &CLSID__dxj_Direct3dRMAnimationArray>,
public CComObjectRoot { public: C_dxj_Direct3dRMAnimationArrayObject() ; virtual ~C_dxj_Direct3dRMAnimationArrayObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationArrayObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationArray) //COM_INTERFACE_ENTRY(IDispatch)
//COM_INTERFACE_ENTRY(ISupportErrorInfo)
END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationArray, "DIRECT.Direct3dRMAnimationArray.3", "DIRECT.Direct3dRMAnimationArray.3", IDS_D3DRMAnimationARRAY_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationArrayObject)
//STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
// I_dxj_Direct3dRMAnimationArray
public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)(long *retval); STDMETHOD(getElement)(long index, I_dxj_Direct3dRMAnimation2 **lplpD3DRMAnimation);
private: DECL_VARIABLE(_dxj_Direct3dRMAnimationArray);
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationArray ) };
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