Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmanimationset2obj.h
//
//--------------------------------------------------------------------------
// d3drmAnimationSet2Obj.h : Declaration of the C_dxj_Direct3dRMAnimationSet2Object
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMAnimationSet2 LPDIRECT3DRMANIMATIONSET2
/////////////////////////////////////////////////////////////////////////////
// Direct
//
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMAnimationSet2Object : public I_dxj_Direct3dRMAnimationSet2, //public CComCoClass<C_dxj_Direct3dRMAnimationSet2Object, &CLSID__dxj_Direct3dRMAnimationSet2>,
public CComObjectRoot { public: C_dxj_Direct3dRMAnimationSet2Object() ; virtual ~C_dxj_Direct3dRMAnimationSet2Object() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMAnimationSet2Object) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMAnimationSet2) END_COM_MAP()
// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMAnimationSet2, "DIRECT.Direct3dRMAnimationSet2.3", "DIRECT.Direct3dRMAnimationSet2.3", IDS_D3DRMAnimationSet2_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMAnimationSet2Object)
// I_dxj_Direct3dRMAnimationSet2
public: // MUST BE FIRST TWO!
STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(clone)(IUnknown **retval); STDMETHOD(setAppData)(long); STDMETHOD(getAppData)(long*); STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args); STDMETHOD(getName)(BSTR *name); STDMETHOD(setName)(BSTR); STDMETHOD(getClassName)(BSTR *name);
STDMETHOD(loadFromFile)(BSTR filename, VARIANT id,long flags, I_dxj_Direct3dRMLoadTextureCallback3 *c,IUnknown *pUser, I_dxj_Direct3dRMFrame3 *frame); STDMETHOD(setTime)(d3dvalue time);
STDMETHOD(addAnimation)(I_dxj_Direct3dRMAnimation2 *aid); STDMETHOD(deleteAnimation)(I_dxj_Direct3dRMAnimation2 *aid); STDMETHOD(getAnimations)(I_dxj_Direct3dRMAnimationArray **ppret);
////////////////////////////////////////////////////////////////////////////////////
//
private: DECL_VARIABLE(_dxj_Direct3dRMAnimationSet2);
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMAnimationSet2 ) };
|