Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmfacearrayobj.h
//
//--------------------------------------------------------------------------
// d3drmFaceArrayObj.h : Declaration of the C_dxj_Direct3dRMFaceArrayObject
#include "resource.h" // main symbols
#define typedef__dxj_Direct3dRMFaceArray LPDIRECT3DRMFACEARRAY
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMFaceArrayObject : public I_dxj_Direct3dRMFaceArray, //public CComCoClass<C_dxj_Direct3dRMFaceArrayObject, &CLSID__dxj_Direct3dRMFaceArray>,
public CComObjectRoot { public: C_dxj_Direct3dRMFaceArrayObject(); virtual ~C_dxj_Direct3dRMFaceArrayObject();
BEGIN_COM_MAP(C_dxj_Direct3dRMFaceArrayObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFaceArray) END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMFaceArray, "DIRECT.Direct3dRMFaceArray.3", "DIRECT.Direct3dRMFaceArray.3", IDS_D3DRMFACEARRAY_DESC, THREADFLAGS_BOTH)
// Use DECLARE_NOT_AGGREGATABLE(C_dxj_Direct3dRMFaceArrayObject) if you don't want your object
// to support aggregation
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFaceArrayObject)
// I_dxj_Direct3dRMFaceArray
public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(getSize)( long *retval); #ifdef DX5
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFace **retval); #else
STDMETHOD(getElement)(long index, I_dxj_Direct3dRMFace2 **retval); #endif
private: DECL_VARIABLE(_dxj_Direct3dRMFaceArray);
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFaceArray ) };
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