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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3dx8obj.cpp
//
//--------------------------------------------------------------------------
#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "d3dx8Obj.h"
#include "d3dx8.h"
#include "filestrm.h"
#include "dxerr8.h"
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
STDMETHODIMP C_dxj_D3DX8Object::CreateFont( /* [in] */ IUnknown *Device, #ifdef _WIN64
/* [in] */ HANDLE hFont, #else
/* [in] */ long hFont, #endif
/* [retval][out] */ D3DXFont **retFont) { HRESULT hr; hr= ::D3DXCreateFont( (IDirect3DDevice8*) Device, (HFONT) hFont, (ID3DXFont**) retFont); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::DrawText( /* [in] */ D3DXFont *BitmapFont, /* [in] */ long Color, /* [in] */ BSTR TextString, /* [in] */ RECT *Rect, /* [in] */ long Format) { HRESULT hr; if (!BitmapFont) return E_INVALIDARG;
USES_CONVERSION; char *szStr = NULL; __try { szStr=W2T(TextString); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
((ID3DXFont*)BitmapFont)->DrawTextA(szStr,-1, Rect, (DWORD) Format,(DWORD) Color);
return S_OK; } STDMETHODIMP C_dxj_D3DX8Object::GetFVFVertexSize( /* [in] */ long FVF, /* [retval][out] */ long*size) { *size=(long)::D3DXGetFVFVertexSize((DWORD)FVF); return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::AssembleShaderFromFile( /* [in] */ BSTR SrcFile, /* [in] */ long flags, /* [in] */ BSTR *ErrLog, /* [in] */ D3DXBuffer **Constants, /* [retval][out] */ D3DXBuffer **ppVertexShader) { HRESULT hr; USES_CONVERSION; char *szFile = NULL; __try { szFile=W2T(SrcFile); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } LPD3DXBUFFER pBuffer = NULL; WCHAR *wszData = NULL;
hr=::D3DXAssembleShaderFromFile( szFile, (DWORD) flags, (ID3DXBuffer**) Constants, (ID3DXBuffer**) ppVertexShader, &pBuffer);
if (FAILED(hr)) { if (ErrLog) { if (*ErrLog) { SysFreeString(*ErrLog); } } if (pBuffer) { wszData = T2W((TCHAR*)pBuffer->GetBufferPointer()); *ErrLog = SysAllocString(wszData); } } SAFE_RELEASE(pBuffer) //Wide string version still not exported
//
//hr=::D3DXAssembleVertexShaderFromFileW(
// (WCHAR*) SrcFile,
// (ID3DXBuffer**) ppVertexShader,
// NULL);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::AssembleShader( /* [in] */ BSTR SrcData, /* [in] */ long flags, /* [in] */ D3DXBuffer **Constants, /* [in][out][optional] */ BSTR *ErrLog, /* [retval][out] */ D3DXBuffer **ppVertexShader) { WCHAR *wszData = NULL; char *szData=NULL; LPD3DXBUFFER pBuffer = NULL; DWORD dwLen=0; HRESULT hr; USES_CONVERSION;
if (SrcData == NULL) return E_INVALIDARG;
__try { szData=W2T((WCHAR*)SrcData); dwLen=strlen(szData); hr=::D3DXAssembleShader( szData, dwLen, (DWORD) flags, (ID3DXBuffer**) Constants, (ID3DXBuffer**) ppVertexShader, (ID3DXBuffer**) &pBuffer);
if (FAILED(hr)) { if (ErrLog) { if (*ErrLog) { SysFreeString(*ErrLog); } } if (pBuffer) { wszData = T2W((TCHAR*)pBuffer->GetBufferPointer()); *ErrLog = SysAllocString(wszData); } } SAFE_RELEASE(pBuffer) } __except(1,1) { SAFE_RELEASE(pBuffer) return E_INVALIDARG; } return hr; }
STDMETHODIMP C_dxj_D3DX8Object::GetErrorString( /* [in] */ long hr, /* [retval][out] */ BSTR* retStr) { if (!retStr) return E_INVALIDARG;
//NOT SysAllocString return NULL if DXGetErrorString returns NULL
*retStr=SysAllocString(DXGetErrorString8W(hr)); return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::LoadSurfaceFromFile( /* [in] */ IUnknown *DestSurface, /* [in] */ void *DestPalette, /* [in] */ void*DestRect, /* [in] */ BSTR SrcFile, /* [in] */ void*SrcRect, /* [in] */ long Filter, /* [in] */ long ColorKey, /* [in] */ void *SrcInfo) { HRESULT hr;
hr=::D3DXLoadSurfaceFromFileW( (IDirect3DSurface8*) DestSurface, (PALETTEENTRY*) DestPalette, (RECT*) DestRect, (WCHAR*) SrcFile, (RECT*) SrcRect, (DWORD) Filter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*)SrcInfo);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::LoadSurfaceFromFileInMemory( /* [in] */ IUnknown *DestSurface, /* [in] */ void* DestPalette, /* [in] */ void* DestRect, /* [in] */ void* SrcData, /* [in] */ long LengthInBytes, /* [in] */ void* SrcRect, /* [in] */ long Filter, /* [in] */ long ColorKey, /* [in] */ void *SrcInfo) { HRESULT hr; __try {
hr=::D3DXLoadSurfaceFromFileInMemory( (IDirect3DSurface8*) DestSurface, (PALETTEENTRY*) DestPalette, (RECT*) DestRect, SrcData, (DWORD) LengthInBytes, (RECT*) SrcRect, (DWORD) Filter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*)SrcInfo); } __except(1,1) { return E_INVALIDARG; }
return hr;
}
// TODO: fix from RECT to void pointer
STDMETHODIMP C_dxj_D3DX8Object::LoadSurfaceFromSurface( /* [in] */ IUnknown *DestSurface, /* [in] */ void *DestPalette, /* [in] */ void *DestRect, /* [in] */ IUnknown *SrcSurface, /* [in] */ void *SrcPalette, /* [in] */ void *SrcRect, /* [in] */ long Filter, /* [in] */ long ColorKey) { HRESULT hr;
hr=::D3DXLoadSurfaceFromSurface( (IDirect3DSurface8*) DestSurface, (PALETTEENTRY*) DestPalette, (RECT*) DestRect, (IDirect3DSurface8*) SrcSurface, (PALETTEENTRY*) SrcPalette, (RECT*) SrcRect, (DWORD) Filter, (D3DCOLOR) ColorKey);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::LoadSurfaceFromMemory( /* [in] */ IUnknown *DestSurface, /* [in] */ void *DestPalette, /* [in] */ void *DestRect, /* [in] */ void *SrcData, /* [in] */ long formatSrc, /* [in] */ long SrcPitch, /* [in] */ void *SrcPalette, /* [in] */ RECT_CDESC *SrcRect, /* [in] */ long Filter, /* [in] */ long ColorKey) { HRESULT hr;
hr =::D3DXLoadSurfaceFromMemory( (IDirect3DSurface8*) DestSurface, (PALETTEENTRY*) DestPalette, (RECT*) DestRect, SrcData, (D3DFORMAT) formatSrc, (DWORD) SrcPitch, (PALETTEENTRY*) SrcPalette, (RECT*) SrcRect, (DWORD) Filter, (D3DCOLOR) ColorKey);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::LoadSurfaceFromResource( IUnknown *pDestSurface, void* pDestPalette, void* pDestRect, #ifdef _WIN64
HANDLE hSrcModule, #else
long hSrcModule, #endif
BSTR SrcResource, void* pSrcRect, long Filter, long ColorKey, void* SrcInfo) { HRESULT hr;
hr=::D3DXLoadSurfaceFromResourceW( (LPDIRECT3DSURFACE8)pDestSurface, (PALETTEENTRY*) pDestPalette, (RECT*) pDestRect, (HMODULE) hSrcModule, (LPCWSTR) SrcResource, (RECT*) pSrcRect, (DWORD) Filter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*) SrcInfo);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CheckTextureRequirements( /* [out][in] */ IUnknown *Device, /* [out][in] */ long*Width, /* [out][in] */ long*Height, /* [out][in] */ long*NumMipLevels, long Usage, /* [out][in] */ long*pPixelFormat, long Pool) { HRESULT hr;
hr=::D3DXCheckTextureRequirements( (IDirect3DDevice8*) Device, (UINT*) Width, (UINT*) Height, (UINT*) NumMipLevels, (DWORD) Usage, (D3DFORMAT*) pPixelFormat, (D3DPOOL) Pool);
return hr;
} STDMETHODIMP C_dxj_D3DX8Object::CreateTexture( /* [in] */ IUnknown *Device, /* [in] */ long Width, /* [in] */ long Height, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [retval][out] */ IUnknown **ppTexture) { HRESULT hr;
hr=::D3DXCreateTexture( (IDirect3DDevice8*) Device, (DWORD) Width, (DWORD) Height, (DWORD) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (IDirect3DTexture8**) ppTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateTextureFromResource( /* [in] */ IUnknown *Device, #ifdef _WIN64
/* [in] */ HANDLE hSrcModule, #else
/* [in] */ long hSrcModule, #endif
/* [in] */ BSTR SrcResource, /* [retval][out] */ IUnknown **ppTexture) { HRESULT hr;
hr=::D3DXCreateTextureFromResourceW( (IDirect3DDevice8*) Device, (HMODULE) hSrcModule, (WCHAR*) SrcResource, (IDirect3DTexture8**) ppTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateTextureFromResourceEx( /* [in] */ IUnknown *Device, #ifdef _WIN64
/* [in] */ HANDLE hSrcModule, #else
/* [in] */ long hSrcModule, #endif
/* [in] */ BSTR SrcResource, /* [in] */ long Width, /* [in] */ long Height, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [in] */ long Filter, /* [in] */ long MipFilter, /* [in] */ long ColorKey, /* [in] */ void *SrcInfo, /* [in] */ void *Palette, /* [retval][out] */ IUnknown **ppTexture) { HRESULT hr;
hr=::D3DXCreateTextureFromResourceExW( (IDirect3DDevice8*) Device, (HMODULE) hSrcModule, (WCHAR*) SrcResource, (UINT) Width, (UINT) Height, (UINT) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (DWORD) Filter, (DWORD) MipFilter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*) SrcInfo, (PALETTEENTRY*) Palette, (LPDIRECT3DTEXTURE8*) ppTexture);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateTextureFromFile( /* [in] */ IUnknown *Device, /* [in] */ BSTR SrcFile, /* [retval][out] */ IUnknown **ppTexture) { HRESULT hr;
hr=::D3DXCreateTextureFromFileW( (IDirect3DDevice8*) Device, (WCHAR*) SrcFile, (IDirect3DTexture8**) ppTexture);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateTextureFromFileEx( /* [in] */ IUnknown *Device, /* [in] */ BSTR SrcFile, /* [in] */ long Width, /* [in] */ long Height, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [in] */ long Filter, /* [in] */ long MipFilter, long ColorKey, /* [in] */ void *SrcInfo, /* [in] */ void*Palette, /* [retval][out] */ IUnknown **ppTexture) { HRESULT hr;
hr=::D3DXCreateTextureFromFileExW( (IDirect3DDevice8*) Device, (WCHAR*) SrcFile, (DWORD) Width, (DWORD) Height, (DWORD) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (DWORD) Filter, (DWORD) MipFilter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*) SrcInfo, (PALETTEENTRY*) Palette, (IDirect3DTexture8**) ppTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateTextureFromFileInMemory( /* [in] */ IUnknown *Device, /* [in] */ void *SrcData, /* [in] */ long LengthInBytes, /* [retval][out] */ IUnknown **ppTexture)
{ HRESULT hr;
hr=::D3DXCreateTextureFromFileInMemory( (IDirect3DDevice8*) Device, (void*) SrcData, (DWORD) LengthInBytes, (IDirect3DTexture8**) ppTexture);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateTextureFromFileInMemoryEx( /* [in] */ IUnknown *Device, /* [in] */ void *SrcData, /* [in] */ long LengthInBytes, /* [in] */ long Width, /* [in] */ long Height, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [in] */ long Filter, /* [in] */ long MipFilter, /* [in] */ long ColorKey, /* [in] */ void *SrcInfo, /* [in] */ void *Palette, /* [retval][out] */ IUnknown **ppTexture) {
HRESULT hr;
hr=::D3DXCreateTextureFromFileInMemoryEx( (IDirect3DDevice8*) Device, SrcData, (DWORD) LengthInBytes, (DWORD) Width, (DWORD) Height, (DWORD) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (DWORD) Filter, (DWORD) MipFilter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*) SrcInfo, (PALETTEENTRY*) Palette, (IDirect3DTexture8**) ppTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::FilterTexture( /* [in] */ IUnknown *Texture, /* [in] */ void *Palette, /* [in] */ long SrcLevel, /* [in] */ long Filter) { HRESULT hr;
hr =::D3DXFilterTexture( (IDirect3DTexture8*) Texture, (PALETTEENTRY*) Palette, (UINT) SrcLevel, (DWORD) Filter);
return hr; }
/************************************************/
STDMETHODIMP C_dxj_D3DX8Object::CheckCubeTextureRequirements( /* [out][in] */ IUnknown *Device, /* [out][in] */ long *Size, /* [out][in] */ long *NumMipLevels, long Usage, /* [out][in] */ long *pPixelFormat, long Pool) { HRESULT hr;
hr=::D3DXCheckCubeTextureRequirements( (IDirect3DDevice8*) Device, (UINT*) Size, (UINT*) NumMipLevels, (DWORD) Usage, (D3DFORMAT*) pPixelFormat, (D3DPOOL)Pool);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateCubeTexture( /* [in] */ IUnknown *Device, /* [in] */ long Size, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [retval][out] */ IUnknown **ppCubeTexture) { HRESULT hr;
hr=::D3DXCreateCubeTexture( (IDirect3DDevice8*) Device, (DWORD) Size, (DWORD) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (IDirect3DCubeTexture8**) ppCubeTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateCubeTextureFromFile( /* [in] */ IUnknown *Device, /* [in] */ BSTR SrcFile, /* [retval][out] */ IUnknown **ppCubeTexture) { HRESULT hr; hr=::D3DXCreateCubeTextureFromFileW( (IDirect3DDevice8*) Device, (WCHAR*) SrcFile, (IDirect3DCubeTexture8**) ppCubeTexture); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateCubeTextureFromFileEx( /* [in] */ IUnknown *Device, /* [in] */ BSTR SrcFile, /* [in] */ long Width, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [in] */ long Filter, /* [in] */ long MipFilter, /* [in] */ long ColorKey, /* [in] */ void *SrcInfo, /* [in] */ void*Palette, /* [retval][out] */ IUnknown **ppCubeTexture) { HRESULT hr; hr=::D3DXCreateCubeTextureFromFileExW( (IDirect3DDevice8*) Device, (WCHAR*) SrcFile, (DWORD) Width, (DWORD) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (DWORD) Filter, (DWORD) MipFilter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*) SrcInfo, (PALETTEENTRY*) Palette, (IDirect3DCubeTexture8**) ppCubeTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateCubeTextureFromFileInMemory( /* [in] */ IUnknown *Device, /* [in] */ void *SrcData, /* [in] */ long LengthInBytes, /* [retval][out] */ IUnknown **ppCubeTexture)
{ HRESULT hr; hr=::D3DXCreateCubeTextureFromFileInMemory( (IDirect3DDevice8*) Device, SrcData, (DWORD) LengthInBytes, (IDirect3DCubeTexture8**) ppCubeTexture); return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateCubeTextureFromFileInMemoryEx( /* [in] */ IUnknown *Device, /* [in] */ void *SrcData, /* [in] */ long LengthInBytes, /* [in] */ long Width, /* [in] */ long MipLevels, /* [in] */ long Usage, /* [in] */ long PixelFormat, /* [in] */ long Pool, /* [in] */ long Filter, /* [in] */ long MipFilter, /* [in] */ long ColorKey, /* [in] */ void *SrcInfo, /* [in] */ void *Palette, /* [retval][out] */ IUnknown **ppCubeTexture) {
HRESULT hr; hr=::D3DXCreateCubeTextureFromFileInMemoryEx( (IDirect3DDevice8*) Device, SrcData, (DWORD) LengthInBytes, (DWORD) Width, (DWORD) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (DWORD) Filter, (DWORD) MipFilter, (D3DCOLOR) ColorKey, (D3DXIMAGE_INFO*) SrcInfo, (PALETTEENTRY*) Palette, (IDirect3DCubeTexture8**) ppCubeTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::FilterCubeTexture( /* [in] */ IUnknown *CubeTexture, /* [in] */ void *Palette, /* [in] */ long SrcLevel, /* [in] */ long Filter) { HRESULT hr;
hr =::D3DXFilterCubeTexture( (IDirect3DCubeTexture8*) CubeTexture, (PALETTEENTRY*) Palette, (UINT) SrcLevel, (DWORD) Filter);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CheckVolumeTextureRequirements( IUnknown *Device, long* Width, long* Height, long* Depth, long* NumMipLevels, long Usage, long* Format, long Pool) {
HRESULT hr;
hr=::D3DXCheckVolumeTextureRequirements( (IDirect3DDevice8*) Device, (UINT*) Width, (UINT*) Height, (UINT*) Depth, (UINT*) NumMipLevels, (DWORD) Usage, (D3DFORMAT*)Format, (D3DPOOL) Pool);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateVolumeTexture( IUnknown *Device, long Width, long Height, long Depth, long MipLevels, long Usage, long PixelFormat, long Pool, IUnknown **ppVolumeTexture) { HRESULT hr;
hr=::D3DXCreateVolumeTexture( (IDirect3DDevice8*) Device, (UINT) Width, (UINT) Height, (UINT) Depth, (UINT) MipLevels, (DWORD) Usage, (D3DFORMAT) PixelFormat, (D3DPOOL) Pool, (LPDIRECT3DVOLUMETEXTURE8*) ppVolumeTexture);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::FilterVolumeTexture( IUnknown *pVolumeTexture, void *pPalette, long SrcLevel, long Filter) { HRESULT hr;
hr=::D3DXFilterVolumeTexture( (LPDIRECT3DVOLUMETEXTURE8) pVolumeTexture, (PALETTEENTRY*) pPalette, (UINT) SrcLevel, (DWORD) Filter);
return hr;
}
STDMETHODIMP C_dxj_D3DX8Object::LoadVolumeFromVolume( IUnknown *pDestVolume, void *pDestPalette, void *pDestBox, IUnknown *pSrcVolume, void *pSrcPalette, void *pSrcBox, long Filter, long ColorKey) {
HRESULT hr;
hr=::D3DXLoadVolumeFromVolume( (LPDIRECT3DVOLUME8) pDestVolume, (PALETTEENTRY*) pDestPalette, (D3DBOX*) pDestBox, (LPDIRECT3DVOLUME8) pSrcVolume, (PALETTEENTRY*) pSrcPalette, (D3DBOX*) pSrcBox, (DWORD) Filter, (D3DCOLOR) ColorKey);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::LoadVolumeFromMemory( IUnknown *pDestVolume, void *pDestPalette, void *pDestRect, void *pSrcMemory, long SrcFormat, long SrcRowPitch, long SrcSlicePitch, void *pSrcPalette, void *pSrcBox, long Filter, long ColorKey) { HRESULT hr;
hr=::D3DXLoadVolumeFromMemory( (LPDIRECT3DVOLUME8) pDestVolume, (PALETTEENTRY*) pDestPalette, (D3DBOX*) pDestRect, (LPVOID) pSrcMemory, (D3DFORMAT) SrcFormat, (UINT) SrcRowPitch, (UINT) SrcSlicePitch, (PALETTEENTRY*) pSrcPalette, (D3DBOX*) pSrcBox, (DWORD) Filter, (D3DCOLOR) ColorKey);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateMesh( /* [in] */ long numFaces, /* [in] */ long numVertices, /* [in] */ long options, /* [in] */ void *Declaration, /* [in] */ IUnknown __RPC_FAR *pD3D, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *ppMesh) { HRESULT hr;
hr=::D3DXCreateMesh( (DWORD) numFaces, (DWORD) numVertices, (DWORD) options, (DWORD*) Declaration, (LPDIRECT3DDEVICE8)pD3D, (ID3DXMesh**)ppMesh); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateMeshFVF( /* [in] */ long numFaces, /* [in] */ long numVertices, /* [in] */ long options, /* [in] */ long fvf, /* [in] */ IUnknown __RPC_FAR *pD3D, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *ppMesh) { HRESULT hr; hr=::D3DXCreateMeshFVF( (DWORD) numFaces, (DWORD) numVertices, (DWORD) options, (DWORD) fvf, (LPDIRECT3DDEVICE8)pD3D, (ID3DXMesh**)ppMesh); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateSPMesh( /* [in] */ D3DXMesh __RPC_FAR *pMesh, void* Adjacency, void* VertexAttributeWeights, void* VertexWeights, /* [retval][out] */ D3DXSPMesh __RPC_FAR *__RPC_FAR *ppSMesh) { HRESULT hr; hr=::D3DXCreateSPMesh( (ID3DXMesh*) pMesh, (DWORD*) Adjacency, (LPD3DXATTRIBUTEWEIGHTS) VertexAttributeWeights, (float *) VertexWeights, (ID3DXSPMesh**) ppSMesh); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::GeneratePMesh( /* [in] */ D3DXMesh __RPC_FAR *pMesh, /* [in] */ void* Adjacency, /* [in] */ void* VertexAttributeWeights, /* [in] */ void* VertexWeights, /* [in] */ long minValue, /* [in] */ long options, /* [retval][out] */ D3DXPMesh __RPC_FAR *__RPC_FAR *ppPMesh) { HRESULT hr; hr=::D3DXGeneratePMesh( (ID3DXMesh*) pMesh, (DWORD*) Adjacency, (LPD3DXATTRIBUTEWEIGHTS) VertexAttributeWeights, (float *) VertexWeights, (DWORD) minValue, (DWORD) options, (ID3DXPMesh**)ppPMesh);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::SimplifyMesh( /* [in] */ D3DXMesh __RPC_FAR *pMesh, void* Adjacency, void* VertexAttributeWeights, void* VertexWeights, long minValue, long options, D3DXMesh __RPC_FAR *__RPC_FAR *ppMesh) { HRESULT hr; hr=::D3DXSimplifyMesh( (ID3DXMesh*) pMesh, (DWORD*) Adjacency, (LPD3DXATTRIBUTEWEIGHTS) VertexAttributeWeights, (float *) VertexWeights, (DWORD) minValue, (DWORD) options, (ID3DXMesh**)ppMesh); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::ComputeBoundingSphere( /* [in] */ void __RPC_FAR *PointsFVF, /* [in] */ long numVertices, /* [in] */ long FVF, /* [in] */ D3DVECTOR_CDESC __RPC_FAR *Centers, /* [out][in] */ float __RPC_FAR *RadiusArray) { HRESULT hr; hr=::D3DXComputeBoundingSphere( PointsFVF, (DWORD) numVertices, (DWORD) FVF, (D3DXVECTOR3*) Centers, RadiusArray); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::ComputeBoundingBox( /* [in] */ void __RPC_FAR *PointsFVF, /* [in] */ long numVertices, /* [in] */ long FVF, /* [out] */ D3DVECTOR_CDESC __RPC_FAR *MinVec, /* [out] */ D3DVECTOR_CDESC __RPC_FAR *MaxVec) { HRESULT hr; hr=::D3DXComputeBoundingBox( PointsFVF, (DWORD) numVertices, (DWORD) FVF, (D3DXVECTOR3*) MinVec, (D3DXVECTOR3*) MaxVec);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::ComputeNormals( D3DXBaseMesh *pMesh) { HRESULT hr; hr=::D3DXComputeNormals((ID3DXBaseMesh*)pMesh, NULL); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateBuffer( /* [in] */ long numBytes, /* [retval][out] */ D3DXBuffer __RPC_FAR *__RPC_FAR *ppBuffer) { HRESULT hr; hr=::D3DXCreateBuffer((DWORD) numBytes,(ID3DXBuffer**) ppBuffer); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::LoadMeshFromX( /* [in] */ BSTR Filename, /* [in] */ long options, /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [out] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [out] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retMaterials, /* [out] */ long __RPC_FAR *retMaterialCount, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *retMesh) { USES_CONVERSION; HRESULT hr; if (!D3DDevice) return E_INVALIDARG;
char *szName = NULL; __try { szName=W2T(Filename); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } hr=::D3DXLoadMeshFromX( szName, (DWORD) options, (IDirect3DDevice8*) D3DDevice, (ID3DXBuffer**) retAdjacency, (ID3DXBuffer**) retMaterials, (DWORD*) retMaterialCount, (ID3DXMesh**) retMesh); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::SaveMeshToX( /* [in] */ BSTR Filename, /* [in] */ D3DXMesh __RPC_FAR *Mesh, /* [in] */ void *AdjacencyArray, /* [in] */ D3DXMATERIAL_CDESC __RPC_FAR *MaterialArray, /* [in] */ long MaterialCount, /* [in] */ long xFormat) { HRESULT hr; USES_CONVERSION; char *szName = NULL; __try { szName=W2T(Filename); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } D3DXMATERIAL *pMaterials=NULL; if (MaterialCount > 0) {
//cleaned up when out of scope
__try { pMaterials=(D3DXMATERIAL*)alloca(sizeof(D3DXMATERIAL)*MaterialCount); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } if (!pMaterials) return E_OUTOFMEMORY;
__try { for (long i=0; i<MaterialCount; i++) { memcpy (&(pMaterials[i].MatD3D), &(MaterialArray[i].MatD3D),sizeof(D3DMATERIAL8)); __try { pMaterials[i].pTextureFilename=W2T(MaterialArray[i].TextureFilename); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } } } __except(1,1) { return E_INVALIDARG; }
}
hr=::D3DXSaveMeshToX( szName, (ID3DXMesh*) Mesh, (DWORD*) AdjacencyArray, (D3DXMATERIAL*) pMaterials, (DWORD) MaterialCount, (DWORD) xFormat); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::SavePMeshToFile( /* [in] */ BSTR Filename, /* [in] */ D3DXPMesh __RPC_FAR *Mesh, /* [in] */ D3DXMATERIAL_CDESC __RPC_FAR *MaterialArray, /* [in] */ long MaterialCount)
{ HRESULT hr=S_OK;
if (!Filename) return E_INVALIDARG;
USES_CONVERSION; char *szName = NULL; __try { szName=W2T(Filename); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
if (!Mesh) return E_INVALIDARG;
IStream *pStream= (IStream*) new CFileStream(szName, FALSE,TRUE,&hr); if (!pStream) return E_OUTOFMEMORY; if FAILED(hr) return hr;
__try { D3DXMATERIAL *pRealMaterials=NULL; if (MaterialCount > 0) { pRealMaterials= (D3DXMATERIAL *) malloc( sizeof(D3DXMATERIAL) * MaterialCount ); if (!pRealMaterials) { pStream->Release(); return E_OUTOFMEMORY; } } for (long i=0;i<MaterialCount;i++) { memcpy (&(pRealMaterials[i].MatD3D), &(MaterialArray[i].MatD3D),sizeof (D3DMATERIAL8));
//can be NULL - freed on return as they are allocated locally
__try { pRealMaterials[i].pTextureFilename=W2T(MaterialArray[i].TextureFilename); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } }
hr=((ID3DXPMesh*)Mesh)->Save(pStream,pRealMaterials,(DWORD)MaterialCount);
free(pRealMaterials);
} __except(1,1) { pStream->Release(); return E_INVALIDARG; }
pStream->Release(); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::LoadPMeshFromFile( /* [in] */ BSTR Filename, /* [in] */ long options, /* [in] */ IUnknown __RPC_FAR *pD3DDevice, /* [out] */ D3DXBuffer **RetMaterials, /* [out] */ long __RPC_FAR *RetNumMaterials, /* [retval][out] */ D3DXPMesh __RPC_FAR *__RPC_FAR *RetPMesh)
{ HRESULT hr=S_OK;
USES_CONVERSION; if (Filename == NULL) return E_INVALIDARG;
char *szName = NULL; __try { szName=W2T(Filename); } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; }
IStream *pStream= (IStream*) new CFileStream(szName, TRUE,FALSE,&hr); if (!pStream) return E_OUTOFMEMORY; if FAILED(hr) { pStream->Release(); return hr; }
hr=D3DXCreatePMeshFromStream( pStream, (DWORD) options, (LPDIRECT3DDEVICE8) pD3DDevice, (LPD3DXBUFFER *)RetMaterials, (DWORD*) RetNumMaterials, (LPD3DXPMESH *) RetPMesh);
pStream->Release(); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::LoadMeshFromXof( /* [in] */ IUnknown __RPC_FAR *xofobjMesh, /* [in] */ long options, /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [out] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [out] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retMaterials, /* [out] */ long __RPC_FAR *retMaterialCount, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *retMesh) { HRESULT hr=S_OK;
IDirectXFileData *pRealXFileData=NULL; I_dxj_DirectXFileData *pCoverXFileData=NULL;
if (!xofobjMesh) return E_INVALIDARG;
hr= xofobjMesh->QueryInterface(IID_IDirectXFileData,(void**)&pRealXFileData); if FAILED(hr) { hr=xofobjMesh->QueryInterface(IID_I_dxj_DirectXFileData,(void**)&pCoverXFileData); if FAILED(hr) return hr; //beware does not addref but interface cant go away as long as we have
//ref count on cover object
hr=pCoverXFileData->InternalGetObject((IUnknown**)&pRealXFileData); if (FAILED(hr) || (!pRealXFileData)) { //We should never get here but
//Consider changing this to an assert
pCoverXFileData->Release(); return E_FAIL; }
pRealXFileData->AddRef();
pCoverXFileData->Release(); if FAILED(hr) return hr; }
hr=::D3DXLoadMeshFromXof( pRealXFileData, (DWORD) options, (IDirect3DDevice8*) D3DDevice, (ID3DXBuffer**) retAdjacency, (ID3DXBuffer**) retMaterials, (DWORD*) retMaterialCount, (ID3DXMesh**) retMesh);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::TessellateNPatches( /* [in] */ D3DXMesh __RPC_FAR *MeshIn, /* [in] */ void*Adjacency, /* [in] */ float NumSegs, VARIANT_BOOL QuadraticInterpNormals, /*[in,out, optional] */ D3DXBuffer **AdjacencyOut, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *pptmMeshOut) { HRESULT hr; BOOL bQuadraticInterpNormals=QuadraticInterpNormals ? TRUE : FALSE;
hr=::D3DXTessellateNPatches( (ID3DXMesh*) MeshIn, (DWORD*) Adjacency, (float) NumSegs, bQuadraticInterpNormals, (ID3DXMesh**)pptmMeshOut, (ID3DXBuffer**)AdjacencyOut); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::DeclaratorFromFVF( long FVF, D3DXDECLARATOR_CDESC *Declarator) { HRESULT hr; hr=::D3DXDeclaratorFromFVF( (DWORD) FVF, (DWORD*) Declarator); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::FVFFromDeclarator( D3DXDECLARATOR_CDESC *Declarator, long *FVF) { HRESULT hr; hr=::D3DXFVFFromDeclarator( (DWORD*) Declarator, (DWORD*) FVF); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::BufferGetMaterial( /* [in] */ D3DXBuffer __RPC_FAR *MaterialBuffer, /* [in] */ long index, /* [retval][out] */ D3DMATERIAL8_CDESC __RPC_FAR *mat) { if (!MaterialBuffer) return E_INVALIDARG;
D3DXMATERIAL *pMatArray=(D3DXMATERIAL*) ((ID3DXBuffer*)MaterialBuffer)->GetBufferPointer(); __try { memcpy(mat,&(pMatArray[index].MatD3D),sizeof(D3DMATERIAL8)); } __except(1,1){ return E_INVALIDARG; } return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::BufferGetTextureName( /* [in] */ D3DXBuffer __RPC_FAR *MaterialBuffer, /* [in] */ long index, /* [retval][out] */ BSTR __RPC_FAR *retName) { USES_CONVERSION; WCHAR *wszName=NULL;
if (!MaterialBuffer) return E_INVALIDARG;
D3DXMATERIAL *pMatArray=(D3DXMATERIAL*)((ID3DXBuffer*)MaterialBuffer)->GetBufferPointer(); __try { wszName=T2W(pMatArray[index].pTextureFilename); } __except(1,1){ return E_INVALIDARG; }
*retName=SysAllocString(wszName);
return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::BufferGetBoneName( /* [in] */ D3DXBuffer __RPC_FAR *BoneNameBuffer, /* [in] */ long index, /* [retval][out] */ BSTR __RPC_FAR *retName) { USES_CONVERSION; WCHAR *wszName=NULL;
if (!BoneNameBuffer) return E_INVALIDARG;
char **ppArray=(char**)((ID3DXBuffer*)BoneNameBuffer)->GetBufferPointer(); __try { wszName=T2W(ppArray[index]); } __except(1,1){ return E_INVALIDARG; }
*retName=SysAllocString(wszName);
return S_OK; } STDMETHODIMP C_dxj_D3DX8Object::BufferGetData( /* [in] */ D3DXBuffer __RPC_FAR *Buffer, /* [in] */ long index, /* [in] */ long typesize, /* [in] */ long typecount, /* [out][in] */ void __RPC_FAR *data) {
if (!Buffer) return E_INVALIDARG;
char *pData=(char*)((ID3DXBuffer*)Buffer)->GetBufferPointer(); DWORD dwStart= (DWORD) index*typesize; DWORD dwCount= (DWORD) typecount*typesize;
__try { memcpy(data,&(pData[dwStart]),dwCount); } __except(1,1){ return E_INVALIDARG; }
return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object:: BufferGetBoneCombo( D3DXBuffer *Buffer, long index, D3DXBONECOMBINATION_CDESC *desc) {
if (!Buffer) return E_INVALIDARG;
D3DXBONECOMBINATION_CDESC *pData=(D3DXBONECOMBINATION_CDESC*)((ID3DXBuffer*)Buffer)->GetBufferPointer();
__try { memcpy(desc,&(pData[index]),sizeof (D3DXBONECOMBINATION_CDESC)); } __except(1,1){ return E_INVALIDARG; }
return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::BufferGetBoneComboBoneIds( D3DXBuffer *Buffer, long index, long PaletteSize, void *BoneIds) {
if (!Buffer) return E_INVALIDARG; if (PaletteSize <=0) return E_INVALIDARG;
D3DXBONECOMBINATION *pData=(D3DXBONECOMBINATION*)((ID3DXBuffer*)Buffer)->GetBufferPointer();
__try { memcpy(BoneIds,pData[index].BoneId,PaletteSize*sizeof(DWORD)); } __except(1,1){ return E_INVALIDARG; }
return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::BufferSetData( /* [in] */ D3DXBuffer __RPC_FAR *Buffer, /* [in] */ long index, /* [in] */ long typesize, /* [in] */ long typecount, /* [out][in] */ void __RPC_FAR *data) {
if (!Buffer) return E_INVALIDARG;
char *pData=(char*)((ID3DXBuffer*)Buffer)->GetBufferPointer(); DWORD dwStart= (DWORD) index*typesize; DWORD dwCount= (DWORD) typecount*typesize;
__try { memcpy(&(pData[dwStart]),data,dwCount); } __except(1,1){ return E_INVALIDARG; }
return S_OK;
}
STDMETHODIMP C_dxj_D3DX8Object::Intersect( /* [in] */ D3DXMesh *MeshIn, /* [in] */ D3DVECTOR_CDESC *RayPos, /* [in] */ D3DVECTOR_CDESC *RayDir, /* [out] */ LONG *retHit, /* [out] */ LONG *retFaceIndex, /* [out] */ FLOAT *U, /* [out] */ FLOAT *V, /* [out] */ FLOAT *retDist, /* [out] */ LONG *countHits, /* [retval][out] */ D3DXBuffer **AllHits) {
HRESULT hr; hr=D3DXIntersect( (LPD3DXMESH) MeshIn, (D3DXVECTOR3*) RayPos, (D3DXVECTOR3*) RayDir, (BOOL *) retHit, (DWORD*) retFaceIndex, (float*) U, (float*) V, (float*) retDist, (LPD3DXBUFFER*) AllHits, (DWORD*)countHits); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::SphereBoundProbe( D3DVECTOR_CDESC *Center, float Radius, D3DVECTOR_CDESC *RayPosition, D3DVECTOR_CDESC *RayDirection, VARIANT_BOOL *retHit) { BOOL bRet=FALSE;
bRet=D3DXSphereBoundProbe( (D3DXVECTOR3 *) Center, Radius, (D3DXVECTOR3 *) RayPosition, (D3DXVECTOR3 *) RayDirection); if (bRet) { *retHit=VARIANT_TRUE; } else { *retHit=VARIANT_FALSE; } return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::ComputeBoundingSphereFromMesh( /*[in]*/ D3DXMesh *MeshIn, /*[in]*/ D3DVECTOR_CDESC *Centers, /*[in,out]*/ float *RadiusArray) {
HRESULT hr; BYTE *pPointsFVF=NULL;
if (!MeshIn) return E_INVALIDARG;
DWORD dwFVF= ((LPD3DXMESH)MeshIn)->GetFVF(); DWORD dwVertices= ((LPD3DXMESH)MeshIn)->GetNumVertices();
hr=((LPD3DXMESH)MeshIn)->LockVertexBuffer(0,&pPointsFVF); if FAILED(hr) return hr;
hr=::D3DXComputeBoundingSphere( pPointsFVF, dwVertices, dwFVF, (D3DXVECTOR3*) Centers, RadiusArray);
((LPD3DXMESH)MeshIn)->UnlockVertexBuffer();
return hr;
}
STDMETHODIMP C_dxj_D3DX8Object::ComputeBoundingBoxFromMesh( /*[in]*/ D3DXMesh *MeshIn, /*[in,out]*/ D3DVECTOR_CDESC *MinArray, /*[in,out]*/ D3DVECTOR_CDESC *MaxArray)
{
HRESULT hr; BYTE *pPointsFVF=NULL;
if (!MeshIn) return E_INVALIDARG;
DWORD dwFVF= ((LPD3DXMESH)MeshIn)->GetFVF(); DWORD dwVertices= ((LPD3DXMESH)MeshIn)->GetNumVertices();
hr=((LPD3DXMESH)MeshIn)->LockVertexBuffer(0,&pPointsFVF); if FAILED(hr) return hr;
hr=::D3DXComputeBoundingBox( pPointsFVF, dwVertices, dwFVF, (D3DXVECTOR3*) MinArray, (D3DXVECTOR3*) MaxArray);
((LPD3DXMESH)MeshIn)->UnlockVertexBuffer();
return hr;
}
STDMETHODIMP C_dxj_D3DX8Object::CreateSkinMesh( /* [in] */ long numFaces, /* [in] */ long numVertices, /* [in] */ long numBones, /* [in] */ long options, /* [in] */ void __RPC_FAR *Declaration, /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [retval][out] */ D3DXSkinMesh __RPC_FAR *__RPC_FAR *SkinMesh) { HRESULT hr; hr=::D3DXCreateSkinMesh((DWORD) numFaces,(DWORD)numVertices, (DWORD)numBones,(DWORD)options, (DWORD *)Declaration,(IDirect3DDevice8*) D3DDevice, (ID3DXSkinMesh**) SkinMesh); return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateSkinMeshFVF( /* [in] */ long numFaces, /* [in] */ long numVertices, /* [in] */ long numBones, /* [in] */ long options, /* [in] */ long fvf, /* [in] */ IUnknown __RPC_FAR *D3DDevice, D3DXSkinMesh __RPC_FAR *__RPC_FAR *SkinMeshRet) { HRESULT hr; hr =::D3DXCreateSkinMeshFVF((DWORD)numFaces,(DWORD)numVertices,(DWORD)numBones, (DWORD)options,(DWORD)fvf,(IDirect3DDevice8*)D3DDevice, (ID3DXSkinMesh**) SkinMeshRet); return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateSkinMeshFromMesh( /* [in] */ D3DXMesh __RPC_FAR *Mesh, /* [in] */ long numBones, /* [retval][out] */ D3DXSkinMesh __RPC_FAR *__RPC_FAR *SkinMeshRet) { HRESULT hr; if (!Mesh) return E_INVALIDARG;
hr=::D3DXCreateSkinMeshFromMesh((ID3DXMesh*) Mesh,(DWORD)numBones,(ID3DXSkinMesh**) SkinMeshRet); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::LoadSkinMeshFromXof( /* [in] */ IUnknown *xofobjMesh, /* [in] */ long options, /* [in] */ IUnknown *D3DDevice, /* [out][in] */ D3DXBuffer **RetAdjacency, /* [out][in] */ D3DXBuffer **RetMaterials, /* [out][in] */ long *RetMaterialCount, /* [out][in] */ D3DXBuffer **RetBoneNames, /* [out][in] */ D3DXBuffer **RetBoneTransforms, /* [retval][out] */ D3DXSkinMesh **RetMesh) { HRESULT hr=S_OK;
IDirectXFileData *pRealXFileData=NULL; I_dxj_DirectXFileData *pCoverXFileData=NULL;
if (!xofobjMesh) return E_INVALIDARG;
hr= xofobjMesh->QueryInterface(IID_IDirectXFileData,(void**)&pRealXFileData); if FAILED(hr) { hr=xofobjMesh->QueryInterface(IID_I_dxj_DirectXFileData,(void**)&pCoverXFileData); if FAILED(hr) return hr; //beware does not addref but interface cant go away as long as we have
//ref count on cover object
hr=pCoverXFileData->InternalGetObject((IUnknown**)&pRealXFileData); if (FAILED(hr) || (!pRealXFileData)) { //We should never get here but
//Consider changing this to an assert
pCoverXFileData->Release(); return E_FAIL; }
pRealXFileData->AddRef();
pCoverXFileData->Release(); if FAILED(hr) return hr; }
hr=::D3DXLoadSkinMeshFromXof( pRealXFileData, (DWORD) options, (IDirect3DDevice8*) D3DDevice, (ID3DXBuffer**) RetAdjacency, (ID3DXBuffer**) RetMaterials, (DWORD*) RetMaterialCount, (ID3DXBuffer**) RetBoneNames, (ID3DXBuffer**) RetBoneTransforms, (ID3DXSkinMesh**) RetMesh);
return hr;
}
STDMETHODIMP C_dxj_D3DX8Object::CreatePolygon( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [in] */ float Length, /* [in] */ long Sides, /* [out][in] */ D3DXBuffer **retAdjacency, /* [retval][out] */ D3DXMesh **RetMesh) { HRESULT hr; hr=D3DXCreatePolygon( (IDirect3DDevice8*) D3DDevice, Length, (UINT) Sides, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)retAdjacency); return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateBox( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [in] */ float Width, /* [in] */ float Height, /* [in] */ float Depth, /* [out][in] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *RetMesh) { HRESULT hr; hr=D3DXCreateBox( (IDirect3DDevice8*) D3DDevice, Width, Height, Depth, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)retAdjacency); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateCylinder( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [in] */ float Radius1, /* [in] */ float Radius2, /* [in] */ float Length, /* [in] */ long Slices, /* [in] */ long Stacks, /* [out][in] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *RetMesh) { HRESULT hr; hr=D3DXCreateCylinder( (IDirect3DDevice8*) D3DDevice, Radius1, Radius2, Length, (UINT)Slices, (UINT)Stacks, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)retAdjacency); return hr; } STDMETHODIMP C_dxj_D3DX8Object::CreateSphere( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [in] */ float Radius, /* [in] */ long Slices, /* [in] */ long Stacks, /* [out][in] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *RetMesh) { HRESULT hr; hr=D3DXCreateSphere( (IDirect3DDevice8*) D3DDevice, Radius, (UINT)Slices, (UINT)Stacks, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)retAdjacency); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateTorus( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [in] */ float InnerRadius, /* [in] */ float OuterRadius, /* [in] */ long Sides, /* [in] */ long Rings, /* [out][in] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *RetMesh) { HRESULT hr; hr=D3DXCreateTorus( (IDirect3DDevice8*) D3DDevice, InnerRadius, OuterRadius, (UINT)Sides, (UINT)Rings, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)retAdjacency); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateTeapot( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [out][in] */ D3DXBuffer __RPC_FAR *__RPC_FAR *retAdjacency, /* [retval][out] */ D3DXMesh __RPC_FAR *__RPC_FAR *RetMesh) { HRESULT hr; hr=D3DXCreateTeapot( (IDirect3DDevice8*) D3DDevice, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)retAdjacency); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateText( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [in] */ HDC hDC, /* [in] */ BSTR Text, /* [in] */ float Deviation, /* [in] */ float Extrusion, /* [out][in] */ D3DXMesh __RPC_FAR *__RPC_FAR *RetMesh, /* [in,out] */ D3DXBuffer **AdjacencyOut, /* [out][in] */ void __RPC_FAR *GlyphMetrics) { HRESULT hr; hr=D3DXCreateTextW( (IDirect3DDevice8*) D3DDevice, hDC, (WCHAR*)Text, Deviation, Extrusion, (ID3DXMesh**)RetMesh, (ID3DXBuffer**)AdjacencyOut, (LPGLYPHMETRICSFLOAT) GlyphMetrics); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateSprite( /* [in] */ IUnknown __RPC_FAR *D3DDevice, /* [retval][out] */ D3DXSprite ** retSprite) { HRESULT hr; hr=D3DXCreateSprite( (IDirect3DDevice8*) D3DDevice, (ID3DXSprite **)retSprite); return hr; }
STDMETHODIMP C_dxj_D3DX8Object::CreateRenderToSurface( IUnknown __RPC_FAR *D3DDevice, long Width, long Height, long Format, long DepthStencil, long DepthStencilFormat, D3DXRenderToSurface **RetRenderToSurface)
{ HRESULT hr; hr=D3DXCreateRenderToSurface( (IDirect3DDevice8*) D3DDevice, (UINT) Width, (UINT) Height, (D3DFORMAT) Format, (BOOL) DepthStencil, (D3DFORMAT) DepthStencilFormat, (ID3DXRenderToSurface**) RetRenderToSurface);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::CleanMesh( D3DXMesh *MeshIn, void *Adjacency, /* [in][out][optional] */ BSTR *ErrLog, /* [out] */ D3DXBuffer *AdjacencyOut, D3DXMesh **MeshOut) { HRESULT hr; LPD3DXBUFFER pBuffer = NULL; WCHAR *wszData = NULL; USES_CONVERSION;
hr=::D3DXCleanMesh( (ID3DXMesh*) MeshIn, (DWORD*) Adjacency, (ID3DXMesh**) MeshOut, (DWORD*)AdjacencyOut->GetBufferPointer(), &pBuffer); if (pBuffer) { wszData = T2W((TCHAR*)pBuffer->GetBufferPointer()); *ErrLog = SysAllocString(wszData); } return hr; } STDMETHODIMP C_dxj_D3DX8Object::ValidMesh( /* [in] */ D3DXMesh __RPC_FAR *MeshIn, /* [in] */ void __RPC_FAR *Adjacency, /* [in][out][optional] */ BSTR *ErrLog, VARIANT_BOOL *retHit) { BOOL bRet; LPD3DXBUFFER pBuffer = NULL; WCHAR *wszData = NULL; USES_CONVERSION;
bRet =D3DXValidMesh( (ID3DXMesh*) MeshIn, (DWORD*) Adjacency, &pBuffer); if (bRet){ *retHit=VARIANT_TRUE; } else{ *retHit=VARIANT_FALSE; } if (pBuffer) { wszData = T2W((TCHAR*)pBuffer->GetBufferPointer()); *ErrLog = SysAllocString(wszData); } return S_OK; } STDMETHODIMP C_dxj_D3DX8Object::BoxBoundProbe( /* [in] */ D3DVECTOR_CDESC __RPC_FAR *MinVert, /* [in] */ D3DVECTOR_CDESC __RPC_FAR *MaxVert, /* [in] */ D3DVECTOR_CDESC __RPC_FAR *RayPosition, /* [in] */ D3DVECTOR_CDESC __RPC_FAR *RayDirection, VARIANT_BOOL *retHit) {
BOOL bRet; bRet=::D3DXBoxBoundProbe( (D3DXVECTOR3*) MinVert, (D3DXVECTOR3*) MaxVert, (D3DXVECTOR3*) RayPosition, (D3DXVECTOR3*) RayDirection);
if (bRet) { *retHit=VARIANT_TRUE; } else { *retHit=VARIANT_FALSE; }
return S_OK; }
STDMETHODIMP C_dxj_D3DX8Object::SaveSurfaceToFile( /* [in] */ BSTR DestFile, /* [in] */ LONG DestFormat, /* [in] */ IUnknown* SrcSurface, /* [in] */ PALETTEENTRY* SrcPalette, /* [in] */ RECT* SrcRect) { HRESULT hr;
hr=::D3DXSaveSurfaceToFileW( (WCHAR*) DestFile, (D3DXIMAGE_FILEFORMAT)DestFormat, (LPDIRECT3DSURFACE8) SrcSurface, SrcPalette, SrcRect);
return hr; }
STDMETHODIMP C_dxj_D3DX8Object::SaveVolumeToFile( /* [in] */ BSTR DestFile, /* [in] */ LONG DestFormat, /* [in] */ IUnknown* SrcVolume, /* [in] */ PALETTEENTRY* SrcPalette, /* [in] */ void* SrcBox) { HRESULT hr;
hr=::D3DXSaveVolumeToFileW( (WCHAR*) DestFile, (D3DXIMAGE_FILEFORMAT)DestFormat, (LPDIRECT3DVOLUME8) SrcVolume, SrcPalette, (D3DBOX*)SrcBox);
return hr; } STDMETHODIMP C_dxj_D3DX8Object::SaveTextureToFile( /* [in] */ BSTR DestFile, /* [in] */ LONG DestFormat, /* [in] */ IUnknown* SrcTexture, /* [in] */ PALETTEENTRY* SrcPalette) { HRESULT hr;
hr=::D3DXSaveTextureToFileW( (WCHAR*) DestFile, (D3DXIMAGE_FILEFORMAT)DestFormat, (LPDIRECT3DBASETEXTURE8) SrcTexture, SrcPalette);
return hr; }
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