Leaked source code of windows server 2003
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  1. # Microsoft Developer Studio Generated NMAKE File, Based on DIRECT.dsp
  2. !IF "$(CFG)" == ""
  3. CFG=Direct - Win32 Release
  4. !MESSAGE No configuration specified. Defaulting to Direct - Win32 Release.
  5. !ENDIF
  6. !IF "$(CFG)" != "Direct - Win32 Release" && "$(CFG)" != "Direct - Win32 Debug"
  7. !MESSAGE Invalid configuration "$(CFG)" specified.
  8. !MESSAGE You can specify a configuration when running NMAKE
  9. !MESSAGE by defining the macro CFG on the command line. For example:
  10. !MESSAGE
  11. !MESSAGE NMAKE /f "DIRECT.mak" CFG="Direct - Win32 Release"
  12. !MESSAGE
  13. !MESSAGE Possible choices for configuration are:
  14. !MESSAGE
  15. !MESSAGE "Direct - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  16. !MESSAGE "Direct - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  17. !MESSAGE
  18. !ERROR An invalid configuration is specified.
  19. !ENDIF
  20. !IF "$(OS)" == "Windows_NT"
  21. NULL=
  22. !ELSE
  23. NULL=nul
  24. !ENDIF
  25. !IF "$(CFG)" == "Direct - Win32 Release"
  26. OUTDIR=.\Release
  27. INTDIR=.\Release
  28. # Begin Custom Macros
  29. OutDir=.\.\Release
  30. # End Custom Macros
  31. !IF "$(RECURSE)" == "0"
  32. ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\DX6VBJ.DLL"\
  33. "$(OUTDIR)\DIRECT.bsc" "$(OutDir)\regsvr32.trg"
  34. !ELSE
  35. ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\DX6VBJ.DLL"\
  36. "$(OUTDIR)\DIRECT.bsc" "$(OutDir)\regsvr32.trg"
  37. !ENDIF
  38. CLEAN :
  39. -@erase "$(INTDIR)\d3d3Obj.obj"
  40. -@erase "$(INTDIR)\d3d3Obj.sbr"
  41. -@erase "$(INTDIR)\d3d7Obj.obj"
  42. -@erase "$(INTDIR)\d3d7Obj.sbr"
  43. -@erase "$(INTDIR)\d3ddevice3obj.obj"
  44. -@erase "$(INTDIR)\d3ddevice3obj.sbr"
  45. -@erase "$(INTDIR)\d3ddevice7obj.obj"
  46. -@erase "$(INTDIR)\d3ddevice7obj.sbr"
  47. -@erase "$(INTDIR)\D3DEnumDevices7Obj.obj"
  48. -@erase "$(INTDIR)\D3DEnumDevices7Obj.sbr"
  49. -@erase "$(INTDIR)\D3DEnumDevicesObj.obj"
  50. -@erase "$(INTDIR)\D3DEnumDevicesObj.sbr"
  51. -@erase "$(INTDIR)\D3DEnumPixelFormatsObj.obj"
  52. -@erase "$(INTDIR)\D3DEnumPixelFormatsObj.sbr"
  53. -@erase "$(INTDIR)\d3dLightObj.obj"
  54. -@erase "$(INTDIR)\d3dLightObj.sbr"
  55. -@erase "$(INTDIR)\d3dMaterial3Obj.obj"
  56. -@erase "$(INTDIR)\d3dMaterial3Obj.sbr"
  57. -@erase "$(INTDIR)\d3drm3Obj.obj"
  58. -@erase "$(INTDIR)\d3drm3Obj.sbr"
  59. -@erase "$(INTDIR)\d3drmAnimation2Obj.obj"
  60. -@erase "$(INTDIR)\d3drmAnimation2Obj.sbr"
  61. -@erase "$(INTDIR)\d3drmAnimationSet2Obj.obj"
  62. -@erase "$(INTDIR)\d3drmAnimationSet2Obj.sbr"
  63. -@erase "$(INTDIR)\d3drmArrayObj.obj"
  64. -@erase "$(INTDIR)\d3drmArrayObj.sbr"
  65. -@erase "$(INTDIR)\d3drmClippedVisualObj.obj"
  66. -@erase "$(INTDIR)\d3drmClippedVisualObj.sbr"
  67. -@erase "$(INTDIR)\d3drmDevice3Obj.obj"
  68. -@erase "$(INTDIR)\d3drmDevice3Obj.sbr"
  69. -@erase "$(INTDIR)\d3drmDeviceArrayObj.obj"
  70. -@erase "$(INTDIR)\d3drmDeviceArrayObj.sbr"
  71. -@erase "$(INTDIR)\d3drmFace2Obj.obj"
  72. -@erase "$(INTDIR)\d3drmFace2Obj.sbr"
  73. -@erase "$(INTDIR)\d3drmFaceArrayObj.obj"
  74. -@erase "$(INTDIR)\d3drmFaceArrayObj.sbr"
  75. -@erase "$(INTDIR)\d3drmFrame3Obj.obj"
  76. -@erase "$(INTDIR)\d3drmFrame3Obj.sbr"
  77. -@erase "$(INTDIR)\d3drmFrameArrayObj.obj"
  78. -@erase "$(INTDIR)\d3drmFrameArrayObj.sbr"
  79. -@erase "$(INTDIR)\d3drmLightArrayObj.obj"
  80. -@erase "$(INTDIR)\d3drmLightArrayObj.sbr"
  81. -@erase "$(INTDIR)\d3drmLightObj.obj"
  82. -@erase "$(INTDIR)\d3drmLightObj.sbr"
  83. -@erase "$(INTDIR)\d3drmMaterial2Obj.obj"
  84. -@erase "$(INTDIR)\d3drmMaterial2Obj.sbr"
  85. -@erase "$(INTDIR)\d3drmMeshBuilder3Obj.obj"
  86. -@erase "$(INTDIR)\d3drmMeshBuilder3Obj.sbr"
  87. -@erase "$(INTDIR)\d3drmMeshObj.obj"
  88. -@erase "$(INTDIR)\d3drmMeshObj.sbr"
  89. -@erase "$(INTDIR)\d3drmPicked2ArrayObj.obj"
  90. -@erase "$(INTDIR)\d3drmPicked2ArrayObj.sbr"
  91. -@erase "$(INTDIR)\d3drmPickedArrayObj.obj"
  92. -@erase "$(INTDIR)\d3drmPickedArrayObj.sbr"
  93. -@erase "$(INTDIR)\d3drmProgressiveMeshObj.obj"
  94. -@erase "$(INTDIR)\d3drmProgressiveMeshObj.sbr"
  95. -@erase "$(INTDIR)\d3drmShadow2Obj.obj"
  96. -@erase "$(INTDIR)\d3drmShadow2Obj.sbr"
  97. -@erase "$(INTDIR)\d3drmTexture3Obj.obj"
  98. -@erase "$(INTDIR)\d3drmTexture3Obj.sbr"
  99. -@erase "$(INTDIR)\d3drmUserVisualObj.obj"
  100. -@erase "$(INTDIR)\d3drmUserVisualObj.sbr"
  101. -@erase "$(INTDIR)\d3drmViewport2Obj.obj"
  102. -@erase "$(INTDIR)\d3drmViewport2Obj.sbr"
  103. -@erase "$(INTDIR)\d3drmViewportArrayObj.obj"
  104. -@erase "$(INTDIR)\d3drmViewportArrayObj.sbr"
  105. -@erase "$(INTDIR)\d3drmVisualArrayObj.obj"
  106. -@erase "$(INTDIR)\d3drmVisualArrayObj.sbr"
  107. -@erase "$(INTDIR)\d3drmWrapObj.obj"
  108. -@erase "$(INTDIR)\d3drmWrapObj.sbr"
  109. -@erase "$(INTDIR)\d3dTexture2Obj.obj"
  110. -@erase "$(INTDIR)\d3dTexture2Obj.sbr"
  111. -@erase "$(INTDIR)\d3dTexture7Obj.obj"
  112. -@erase "$(INTDIR)\d3dTexture7Obj.sbr"
  113. -@erase "$(INTDIR)\d3dVertexBuffer7Obj.obj"
  114. -@erase "$(INTDIR)\d3dVertexBuffer7Obj.sbr"
  115. -@erase "$(INTDIR)\d3dVertexBufferObj.obj"
  116. -@erase "$(INTDIR)\d3dVertexBufferObj.sbr"
  117. -@erase "$(INTDIR)\d3dViewport3Obj.obj"
  118. -@erase "$(INTDIR)\d3dViewport3Obj.sbr"
  119. -@erase "$(INTDIR)\ddClipperObj.obj"
  120. -@erase "$(INTDIR)\ddClipperObj.sbr"
  121. -@erase "$(INTDIR)\ddColorControlObj.obj"
  122. -@erase "$(INTDIR)\ddColorControlObj.sbr"
  123. -@erase "$(INTDIR)\DDEnumModes2Obj.obj"
  124. -@erase "$(INTDIR)\DDEnumModes2Obj.sbr"
  125. -@erase "$(INTDIR)\DDEnumObj.obj"
  126. -@erase "$(INTDIR)\DDEnumObj.sbr"
  127. -@erase "$(INTDIR)\DDEnumSurfaces2Obj.obj"
  128. -@erase "$(INTDIR)\DDEnumSurfaces2Obj.sbr"
  129. -@erase "$(INTDIR)\DDEnumSurfaces7Obj.obj"
  130. -@erase "$(INTDIR)\DDEnumSurfaces7Obj.sbr"
  131. -@erase "$(INTDIR)\ddGammaControlObj.obj"
  132. -@erase "$(INTDIR)\ddGammaControlObj.sbr"
  133. -@erase "$(INTDIR)\ddPaletteObj.obj"
  134. -@erase "$(INTDIR)\ddPaletteObj.sbr"
  135. -@erase "$(INTDIR)\dDraw4Obj.obj"
  136. -@erase "$(INTDIR)\dDraw4Obj.sbr"
  137. -@erase "$(INTDIR)\dDraw7Obj.obj"
  138. -@erase "$(INTDIR)\dDraw7Obj.sbr"
  139. -@erase "$(INTDIR)\ddSurface4Obj.obj"
  140. -@erase "$(INTDIR)\ddSurface4Obj.sbr"
  141. -@erase "$(INTDIR)\ddSurface7Obj.obj"
  142. -@erase "$(INTDIR)\ddSurface7Obj.sbr"
  143. -@erase "$(INTDIR)\DIEnumDeviceObjectsObj.obj"
  144. -@erase "$(INTDIR)\DIEnumDeviceObjectsObj.sbr"
  145. -@erase "$(INTDIR)\DIEnumDevicesObj.obj"
  146. -@erase "$(INTDIR)\DIEnumDevicesObj.sbr"
  147. -@erase "$(INTDIR)\dInput1Obj.obj"
  148. -@erase "$(INTDIR)\dInput1Obj.sbr"
  149. -@erase "$(INTDIR)\dInputDeviceObj.obj"
  150. -@erase "$(INTDIR)\dInputDeviceObj.sbr"
  151. -@erase "$(INTDIR)\Direct.obj"
  152. -@erase "$(INTDIR)\DIRECT.pch"
  153. -@erase "$(INTDIR)\Direct.res"
  154. -@erase "$(INTDIR)\Direct.sbr"
  155. -@erase "$(INTDIR)\DPAddressObj.obj"
  156. -@erase "$(INTDIR)\DPAddressObj.sbr"
  157. -@erase "$(INTDIR)\DPEnumConnectionsObj.obj"
  158. -@erase "$(INTDIR)\DPEnumConnectionsObj.sbr"
  159. -@erase "$(INTDIR)\DPEnumLocalApplicationsObj.obj"
  160. -@erase "$(INTDIR)\DPEnumLocalApplicationsObj.sbr"
  161. -@erase "$(INTDIR)\DPEnumObj.obj"
  162. -@erase "$(INTDIR)\DPEnumObj.sbr"
  163. -@erase "$(INTDIR)\DPEnumPlayersObj.obj"
  164. -@erase "$(INTDIR)\DPEnumPlayersObj.sbr"
  165. -@erase "$(INTDIR)\DPEnumSesssionsObj.obj"
  166. -@erase "$(INTDIR)\DPEnumSesssionsObj.sbr"
  167. -@erase "$(INTDIR)\Dplay4obj.obj"
  168. -@erase "$(INTDIR)\Dplay4obj.sbr"
  169. -@erase "$(INTDIR)\Dplaylobby3obj.obj"
  170. -@erase "$(INTDIR)\Dplaylobby3obj.sbr"
  171. -@erase "$(INTDIR)\DPLConnectionObj.obj"
  172. -@erase "$(INTDIR)\DPLConnectionObj.sbr"
  173. -@erase "$(INTDIR)\DSEnumObj.obj"
  174. -@erase "$(INTDIR)\DSEnumObj.sbr"
  175. -@erase "$(INTDIR)\dSound3DBuffer.obj"
  176. -@erase "$(INTDIR)\dSound3DBuffer.sbr"
  177. -@erase "$(INTDIR)\dSound3DListener.obj"
  178. -@erase "$(INTDIR)\dSound3DListener.sbr"
  179. -@erase "$(INTDIR)\dSoundBufferObj.obj"
  180. -@erase "$(INTDIR)\dSoundBufferObj.sbr"
  181. -@erase "$(INTDIR)\dSoundCaptureBufferObj.obj"
  182. -@erase "$(INTDIR)\dSoundCaptureBufferObj.sbr"
  183. -@erase "$(INTDIR)\dSoundCaptureObj.obj"
  184. -@erase "$(INTDIR)\dSoundCaptureObj.sbr"
  185. -@erase "$(INTDIR)\dSoundObj.obj"
  186. -@erase "$(INTDIR)\dSoundObj.sbr"
  187. -@erase "$(INTDIR)\dxGlob7Obj.obj"
  188. -@erase "$(INTDIR)\dxGlob7Obj.sbr"
  189. -@erase "$(INTDIR)\dxGlobObj.obj"
  190. -@erase "$(INTDIR)\dxGlobObj.sbr"
  191. -@erase "$(INTDIR)\StdAfx.obj"
  192. -@erase "$(INTDIR)\StdAfx.sbr"
  193. -@erase "$(INTDIR)\vc50.idb"
  194. -@erase "$(INTDIR)\wave.obj"
  195. -@erase "$(INTDIR)\wave.sbr"
  196. -@erase "$(OUTDIR)\DIRECT.bsc"
  197. -@erase "$(OUTDIR)\DX6VBJ.DLL"
  198. -@erase "$(OUTDIR)\DX6VBJ.exp"
  199. -@erase "$(OUTDIR)\DX6VBJ.lib"
  200. -@erase "$(OutDir)\regsvr32.trg"
  201. -@erase "direct.h"
  202. -@erase "direct.tlb"
  203. -@erase "direct_i.c"
  204. "$(OUTDIR)" :
  205. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  206. CPP=cl.exe
  207. CPP_PROJ=/nologo /MT /W3 /O2 /I ".\dx7\retail\inc" /I ".\inc" /D "NDEBUG" /D\
  208. "_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D\
  209. "_USRDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\DIRECT.pch" /Yu"stdafx.h"\
  210. /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  211. CPP_OBJS=.\Release/
  212. CPP_SBRS=.\Release/
  213. .c{$(CPP_OBJS)}.obj::
  214. $(CPP) @<<
  215. $(CPP_PROJ) $<
  216. <<
  217. .cpp{$(CPP_OBJS)}.obj::
  218. $(CPP) @<<
  219. $(CPP_PROJ) $<
  220. <<
  221. .cxx{$(CPP_OBJS)}.obj::
  222. $(CPP) @<<
  223. $(CPP_PROJ) $<
  224. <<
  225. .c{$(CPP_SBRS)}.sbr::
  226. $(CPP) @<<
  227. $(CPP_PROJ) $<
  228. <<
  229. .cpp{$(CPP_SBRS)}.sbr::
  230. $(CPP) @<<
  231. $(CPP_PROJ) $<
  232. <<
  233. .cxx{$(CPP_SBRS)}.sbr::
  234. $(CPP) @<<
  235. $(CPP_PROJ) $<
  236. <<
  237. MTL=midl.exe
  238. MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
  239. RSC=rc.exe
  240. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Direct.res" /d "NDEBUG" /d "_AFXDLL"
  241. BSC32=bscmake.exe
  242. BSC32_FLAGS=/nologo /o"$(OUTDIR)\DIRECT.bsc"
  243. BSC32_SBRS= \
  244. "$(INTDIR)\d3d3Obj.sbr" \
  245. "$(INTDIR)\d3d7Obj.sbr" \
  246. "$(INTDIR)\d3ddevice3obj.sbr" \
  247. "$(INTDIR)\d3ddevice7obj.sbr" \
  248. "$(INTDIR)\D3DEnumDevices7Obj.sbr" \
  249. "$(INTDIR)\D3DEnumDevicesObj.sbr" \
  250. "$(INTDIR)\D3DEnumPixelFormatsObj.sbr" \
  251. "$(INTDIR)\d3dLightObj.sbr" \
  252. "$(INTDIR)\d3dMaterial3Obj.sbr" \
  253. "$(INTDIR)\d3drm3Obj.sbr" \
  254. "$(INTDIR)\d3drmAnimation2Obj.sbr" \
  255. "$(INTDIR)\d3drmAnimationSet2Obj.sbr" \
  256. "$(INTDIR)\d3drmArrayObj.sbr" \
  257. "$(INTDIR)\d3drmClippedVisualObj.sbr" \
  258. "$(INTDIR)\d3drmDevice3Obj.sbr" \
  259. "$(INTDIR)\d3drmDeviceArrayObj.sbr" \
  260. "$(INTDIR)\d3drmFace2Obj.sbr" \
  261. "$(INTDIR)\d3drmFaceArrayObj.sbr" \
  262. "$(INTDIR)\d3drmFrame3Obj.sbr" \
  263. "$(INTDIR)\d3drmFrameArrayObj.sbr" \
  264. "$(INTDIR)\d3drmLightArrayObj.sbr" \
  265. "$(INTDIR)\d3drmLightObj.sbr" \
  266. "$(INTDIR)\d3drmMaterial2Obj.sbr" \
  267. "$(INTDIR)\d3drmMeshBuilder3Obj.sbr" \
  268. "$(INTDIR)\d3drmMeshObj.sbr" \
  269. "$(INTDIR)\d3drmPicked2ArrayObj.sbr" \
  270. "$(INTDIR)\d3drmPickedArrayObj.sbr" \
  271. "$(INTDIR)\d3drmProgressiveMeshObj.sbr" \
  272. "$(INTDIR)\d3drmShadow2Obj.sbr" \
  273. "$(INTDIR)\d3drmTexture3Obj.sbr" \
  274. "$(INTDIR)\d3drmUserVisualObj.sbr" \
  275. "$(INTDIR)\d3drmViewport2Obj.sbr" \
  276. "$(INTDIR)\d3drmViewportArrayObj.sbr" \
  277. "$(INTDIR)\d3drmVisualArrayObj.sbr" \
  278. "$(INTDIR)\d3drmWrapObj.sbr" \
  279. "$(INTDIR)\d3dTexture2Obj.sbr" \
  280. "$(INTDIR)\d3dTexture7Obj.sbr" \
  281. "$(INTDIR)\d3dVertexBuffer7Obj.sbr" \
  282. "$(INTDIR)\d3dVertexBufferObj.sbr" \
  283. "$(INTDIR)\d3dViewport3Obj.sbr" \
  284. "$(INTDIR)\ddClipperObj.sbr" \
  285. "$(INTDIR)\ddColorControlObj.sbr" \
  286. "$(INTDIR)\DDEnumModes2Obj.sbr" \
  287. "$(INTDIR)\DDEnumObj.sbr" \
  288. "$(INTDIR)\DDEnumSurfaces2Obj.sbr" \
  289. "$(INTDIR)\DDEnumSurfaces7Obj.sbr" \
  290. "$(INTDIR)\ddGammaControlObj.sbr" \
  291. "$(INTDIR)\ddPaletteObj.sbr" \
  292. "$(INTDIR)\dDraw4Obj.sbr" \
  293. "$(INTDIR)\dDraw7Obj.sbr" \
  294. "$(INTDIR)\ddSurface4Obj.sbr" \
  295. "$(INTDIR)\ddSurface7Obj.sbr" \
  296. "$(INTDIR)\DIEnumDeviceObjectsObj.sbr" \
  297. "$(INTDIR)\DIEnumDevicesObj.sbr" \
  298. "$(INTDIR)\dInput1Obj.sbr" \
  299. "$(INTDIR)\dInputDeviceObj.sbr" \
  300. "$(INTDIR)\Direct.sbr" \
  301. "$(INTDIR)\DPAddressObj.sbr" \
  302. "$(INTDIR)\DPEnumConnectionsObj.sbr" \
  303. "$(INTDIR)\DPEnumLocalApplicationsObj.sbr" \
  304. "$(INTDIR)\DPEnumObj.sbr" \
  305. "$(INTDIR)\DPEnumPlayersObj.sbr" \
  306. "$(INTDIR)\DPEnumSesssionsObj.sbr" \
  307. "$(INTDIR)\Dplay4obj.sbr" \
  308. "$(INTDIR)\Dplaylobby3obj.sbr" \
  309. "$(INTDIR)\DPLConnectionObj.sbr" \
  310. "$(INTDIR)\DSEnumObj.sbr" \
  311. "$(INTDIR)\dSound3DBuffer.sbr" \
  312. "$(INTDIR)\dSound3DListener.sbr" \
  313. "$(INTDIR)\dSoundBufferObj.sbr" \
  314. "$(INTDIR)\dSoundCaptureBufferObj.sbr" \
  315. "$(INTDIR)\dSoundCaptureObj.sbr" \
  316. "$(INTDIR)\dSoundObj.sbr" \
  317. "$(INTDIR)\dxGlob7Obj.sbr" \
  318. "$(INTDIR)\dxGlobObj.sbr" \
  319. "$(INTDIR)\StdAfx.sbr" \
  320. "$(INTDIR)\wave.sbr"
  321. "$(OUTDIR)\DIRECT.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  322. $(BSC32) @<<
  323. $(BSC32_FLAGS) $(BSC32_SBRS)
  324. <<
  325. LINK32=link.exe
  326. LINK32_FLAGS=gdi32.lib winmm.lib dinput.lib msacm32.lib dxguid.lib /nologo\
  327. /entry:"DllMain" /subsystem:windows /dll /incremental:no\
  328. /pdb:"$(OUTDIR)\DX6VBJ.pdb" /machine:I386 /def:".\Direct.def"\
  329. /out:"$(OUTDIR)\DX6VBJ.DLL" /implib:"$(OUTDIR)\DX6VBJ.lib"
  330. DEF_FILE= \
  331. ".\Direct.def"
  332. LINK32_OBJS= \
  333. "$(INTDIR)\d3d3Obj.obj" \
  334. "$(INTDIR)\d3d7Obj.obj" \
  335. "$(INTDIR)\d3ddevice3obj.obj" \
  336. "$(INTDIR)\d3ddevice7obj.obj" \
  337. "$(INTDIR)\D3DEnumDevices7Obj.obj" \
  338. "$(INTDIR)\D3DEnumDevicesObj.obj" \
  339. "$(INTDIR)\D3DEnumPixelFormatsObj.obj" \
  340. "$(INTDIR)\d3dLightObj.obj" \
  341. "$(INTDIR)\d3dMaterial3Obj.obj" \
  342. "$(INTDIR)\d3drm3Obj.obj" \
  343. "$(INTDIR)\d3drmAnimation2Obj.obj" \
  344. "$(INTDIR)\d3drmAnimationSet2Obj.obj" \
  345. "$(INTDIR)\d3drmArrayObj.obj" \
  346. "$(INTDIR)\d3drmClippedVisualObj.obj" \
  347. "$(INTDIR)\d3drmDevice3Obj.obj" \
  348. "$(INTDIR)\d3drmDeviceArrayObj.obj" \
  349. "$(INTDIR)\d3drmFace2Obj.obj" \
  350. "$(INTDIR)\d3drmFaceArrayObj.obj" \
  351. "$(INTDIR)\d3drmFrame3Obj.obj" \
  352. "$(INTDIR)\d3drmFrameArrayObj.obj" \
  353. "$(INTDIR)\d3drmLightArrayObj.obj" \
  354. "$(INTDIR)\d3drmLightObj.obj" \
  355. "$(INTDIR)\d3drmMaterial2Obj.obj" \
  356. "$(INTDIR)\d3drmMeshBuilder3Obj.obj" \
  357. "$(INTDIR)\d3drmMeshObj.obj" \
  358. "$(INTDIR)\d3drmPicked2ArrayObj.obj" \
  359. "$(INTDIR)\d3drmPickedArrayObj.obj" \
  360. "$(INTDIR)\d3drmProgressiveMeshObj.obj" \
  361. "$(INTDIR)\d3drmShadow2Obj.obj" \
  362. "$(INTDIR)\d3drmTexture3Obj.obj" \
  363. "$(INTDIR)\d3drmUserVisualObj.obj" \
  364. "$(INTDIR)\d3drmViewport2Obj.obj" \
  365. "$(INTDIR)\d3drmViewportArrayObj.obj" \
  366. "$(INTDIR)\d3drmVisualArrayObj.obj" \
  367. "$(INTDIR)\d3drmWrapObj.obj" \
  368. "$(INTDIR)\d3dTexture2Obj.obj" \
  369. "$(INTDIR)\d3dTexture7Obj.obj" \
  370. "$(INTDIR)\d3dVertexBuffer7Obj.obj" \
  371. "$(INTDIR)\d3dVertexBufferObj.obj" \
  372. "$(INTDIR)\d3dViewport3Obj.obj" \
  373. "$(INTDIR)\ddClipperObj.obj" \
  374. "$(INTDIR)\ddColorControlObj.obj" \
  375. "$(INTDIR)\DDEnumModes2Obj.obj" \
  376. "$(INTDIR)\DDEnumObj.obj" \
  377. "$(INTDIR)\DDEnumSurfaces2Obj.obj" \
  378. "$(INTDIR)\DDEnumSurfaces7Obj.obj" \
  379. "$(INTDIR)\ddGammaControlObj.obj" \
  380. "$(INTDIR)\ddPaletteObj.obj" \
  381. "$(INTDIR)\dDraw4Obj.obj" \
  382. "$(INTDIR)\dDraw7Obj.obj" \
  383. "$(INTDIR)\ddSurface4Obj.obj" \
  384. "$(INTDIR)\ddSurface7Obj.obj" \
  385. "$(INTDIR)\DIEnumDeviceObjectsObj.obj" \
  386. "$(INTDIR)\DIEnumDevicesObj.obj" \
  387. "$(INTDIR)\dInput1Obj.obj" \
  388. "$(INTDIR)\dInputDeviceObj.obj" \
  389. "$(INTDIR)\Direct.obj" \
  390. "$(INTDIR)\Direct.res" \
  391. "$(INTDIR)\DPAddressObj.obj" \
  392. "$(INTDIR)\DPEnumConnectionsObj.obj" \
  393. "$(INTDIR)\DPEnumLocalApplicationsObj.obj" \
  394. "$(INTDIR)\DPEnumObj.obj" \
  395. "$(INTDIR)\DPEnumPlayersObj.obj" \
  396. "$(INTDIR)\DPEnumSesssionsObj.obj" \
  397. "$(INTDIR)\Dplay4obj.obj" \
  398. "$(INTDIR)\Dplaylobby3obj.obj" \
  399. "$(INTDIR)\DPLConnectionObj.obj" \
  400. "$(INTDIR)\DSEnumObj.obj" \
  401. "$(INTDIR)\dSound3DBuffer.obj" \
  402. "$(INTDIR)\dSound3DListener.obj" \
  403. "$(INTDIR)\dSoundBufferObj.obj" \
  404. "$(INTDIR)\dSoundCaptureBufferObj.obj" \
  405. "$(INTDIR)\dSoundCaptureObj.obj" \
  406. "$(INTDIR)\dSoundObj.obj" \
  407. "$(INTDIR)\dxGlob7Obj.obj" \
  408. "$(INTDIR)\dxGlobObj.obj" \
  409. "$(INTDIR)\StdAfx.obj" \
  410. "$(INTDIR)\wave.obj"
  411. "$(OUTDIR)\DX6VBJ.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  412. $(LINK32) @<<
  413. $(LINK32_FLAGS) $(LINK32_OBJS)
  414. <<
  415. OutDir=.\.\Release
  416. TargetPath=.\Release\DX6VBJ.DLL
  417. InputPath=.\Release\DX6VBJ.DLL
  418. SOURCE=$(InputPath)
  419. "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  420. regsvr32 /s /c "$(TARGETPATH)"
  421. echo regsrv32 exec. time >"$(OutDir)\regsvr32.trg"
  422. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  423. OUTDIR=.\Debug
  424. INTDIR=.\Debug
  425. # Begin Custom Macros
  426. OutDir=.\.\Debug
  427. # End Custom Macros
  428. !IF "$(RECURSE)" == "0"
  429. ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\dx8vb.dll"\
  430. "$(OUTDIR)\DIRECT.pch" "$(OutDir)\regsvr32.trg"
  431. !ELSE
  432. ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\dx8vb.dll"\
  433. "$(OUTDIR)\DIRECT.pch" "$(OutDir)\regsvr32.trg"
  434. !ENDIF
  435. CLEAN :
  436. -@erase "$(INTDIR)\d3d3Obj.obj"
  437. -@erase "$(INTDIR)\d3d7Obj.obj"
  438. -@erase "$(INTDIR)\d3ddevice3obj.obj"
  439. -@erase "$(INTDIR)\d3ddevice7obj.obj"
  440. -@erase "$(INTDIR)\D3DEnumDevices7Obj.obj"
  441. -@erase "$(INTDIR)\D3DEnumDevicesObj.obj"
  442. -@erase "$(INTDIR)\D3DEnumPixelFormatsObj.obj"
  443. -@erase "$(INTDIR)\d3dLightObj.obj"
  444. -@erase "$(INTDIR)\d3dMaterial3Obj.obj"
  445. -@erase "$(INTDIR)\d3drm3Obj.obj"
  446. -@erase "$(INTDIR)\d3drmAnimation2Obj.obj"
  447. -@erase "$(INTDIR)\d3drmAnimationSet2Obj.obj"
  448. -@erase "$(INTDIR)\d3drmArrayObj.obj"
  449. -@erase "$(INTDIR)\d3drmClippedVisualObj.obj"
  450. -@erase "$(INTDIR)\d3drmDevice3Obj.obj"
  451. -@erase "$(INTDIR)\d3drmDeviceArrayObj.obj"
  452. -@erase "$(INTDIR)\d3drmFace2Obj.obj"
  453. -@erase "$(INTDIR)\d3drmFaceArrayObj.obj"
  454. -@erase "$(INTDIR)\d3drmFrame3Obj.obj"
  455. -@erase "$(INTDIR)\d3drmFrameArrayObj.obj"
  456. -@erase "$(INTDIR)\d3drmLightArrayObj.obj"
  457. -@erase "$(INTDIR)\d3drmLightObj.obj"
  458. -@erase "$(INTDIR)\d3drmMaterial2Obj.obj"
  459. -@erase "$(INTDIR)\d3drmMeshBuilder3Obj.obj"
  460. -@erase "$(INTDIR)\d3drmMeshObj.obj"
  461. -@erase "$(INTDIR)\d3drmPicked2ArrayObj.obj"
  462. -@erase "$(INTDIR)\d3drmPickedArrayObj.obj"
  463. -@erase "$(INTDIR)\d3drmProgressiveMeshObj.obj"
  464. -@erase "$(INTDIR)\d3drmShadow2Obj.obj"
  465. -@erase "$(INTDIR)\d3drmTexture3Obj.obj"
  466. -@erase "$(INTDIR)\d3drmUserVisualObj.obj"
  467. -@erase "$(INTDIR)\d3drmViewport2Obj.obj"
  468. -@erase "$(INTDIR)\d3drmViewportArrayObj.obj"
  469. -@erase "$(INTDIR)\d3drmVisualArrayObj.obj"
  470. -@erase "$(INTDIR)\d3drmWrapObj.obj"
  471. -@erase "$(INTDIR)\d3dTexture2Obj.obj"
  472. -@erase "$(INTDIR)\d3dTexture7Obj.obj"
  473. -@erase "$(INTDIR)\d3dVertexBuffer7Obj.obj"
  474. -@erase "$(INTDIR)\d3dVertexBufferObj.obj"
  475. -@erase "$(INTDIR)\d3dViewport3Obj.obj"
  476. -@erase "$(INTDIR)\ddClipperObj.obj"
  477. -@erase "$(INTDIR)\ddColorControlObj.obj"
  478. -@erase "$(INTDIR)\DDEnumModes2Obj.obj"
  479. -@erase "$(INTDIR)\DDEnumObj.obj"
  480. -@erase "$(INTDIR)\DDEnumSurfaces2Obj.obj"
  481. -@erase "$(INTDIR)\DDEnumSurfaces7Obj.obj"
  482. -@erase "$(INTDIR)\ddGammaControlObj.obj"
  483. -@erase "$(INTDIR)\ddPaletteObj.obj"
  484. -@erase "$(INTDIR)\dDraw4Obj.obj"
  485. -@erase "$(INTDIR)\dDraw7Obj.obj"
  486. -@erase "$(INTDIR)\ddSurface4Obj.obj"
  487. -@erase "$(INTDIR)\ddSurface7Obj.obj"
  488. -@erase "$(INTDIR)\DIEnumDeviceObjectsObj.obj"
  489. -@erase "$(INTDIR)\DIEnumDevicesObj.obj"
  490. -@erase "$(INTDIR)\dInput1Obj.obj"
  491. -@erase "$(INTDIR)\dInputDeviceObj.obj"
  492. -@erase "$(INTDIR)\Direct.obj"
  493. -@erase "$(INTDIR)\DIRECT.pch"
  494. -@erase "$(INTDIR)\Direct.res"
  495. -@erase "$(INTDIR)\DPAddressObj.obj"
  496. -@erase "$(INTDIR)\DPEnumConnectionsObj.obj"
  497. -@erase "$(INTDIR)\DPEnumLocalApplicationsObj.obj"
  498. -@erase "$(INTDIR)\DPEnumObj.obj"
  499. -@erase "$(INTDIR)\DPEnumPlayersObj.obj"
  500. -@erase "$(INTDIR)\DPEnumSesssionsObj.obj"
  501. -@erase "$(INTDIR)\Dplay4obj.obj"
  502. -@erase "$(INTDIR)\Dplaylobby3obj.obj"
  503. -@erase "$(INTDIR)\DPLConnectionObj.obj"
  504. -@erase "$(INTDIR)\DSEnumObj.obj"
  505. -@erase "$(INTDIR)\dSound3DBuffer.obj"
  506. -@erase "$(INTDIR)\dSound3DListener.obj"
  507. -@erase "$(INTDIR)\dSoundBufferObj.obj"
  508. -@erase "$(INTDIR)\dSoundCaptureBufferObj.obj"
  509. -@erase "$(INTDIR)\dSoundCaptureObj.obj"
  510. -@erase "$(INTDIR)\dSoundObj.obj"
  511. -@erase "$(INTDIR)\dxGlob7Obj.obj"
  512. -@erase "$(INTDIR)\dxGlobObj.obj"
  513. -@erase "$(INTDIR)\StdAfx.obj"
  514. -@erase "$(INTDIR)\vc50.idb"
  515. -@erase "$(INTDIR)\vc50.pdb"
  516. -@erase "$(INTDIR)\wave.obj"
  517. -@erase "$(OUTDIR)\dx8vb.dll"
  518. -@erase "$(OUTDIR)\DX7VB.exp"
  519. -@erase "$(OUTDIR)\DX7VB.ILK"
  520. -@erase "$(OUTDIR)\DX7VB.lib"
  521. -@erase "$(OUTDIR)\DX7VB.pdb"
  522. -@erase "$(OutDir)\regsvr32.trg"
  523. -@erase "direct.h"
  524. -@erase "direct.tlb"
  525. -@erase "direct_i.c"
  526. "$(OUTDIR)" :
  527. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  528. CPP=cl.exe
  529. CPP_PROJ=/nologo /MTd /W3 /Gm /Zi /Od /I ".\dx7\retail\inc" /I ".\inc" /D\
  530. "_DEBUG" /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D\
  531. "_MBCS" /D "_USRDLL" /D "DX7" /Fp"$(INTDIR)\DIRECT.pch" /YX"stdafx.h"\
  532. /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  533. CPP_OBJS=.\Debug/
  534. CPP_SBRS=.
  535. .c{$(CPP_OBJS)}.obj::
  536. $(CPP) @<<
  537. $(CPP_PROJ) $<
  538. <<
  539. .cpp{$(CPP_OBJS)}.obj::
  540. $(CPP) @<<
  541. $(CPP_PROJ) $<
  542. <<
  543. .cxx{$(CPP_OBJS)}.obj::
  544. $(CPP) @<<
  545. $(CPP_PROJ) $<
  546. <<
  547. .c{$(CPP_SBRS)}.sbr::
  548. $(CPP) @<<
  549. $(CPP_PROJ) $<
  550. <<
  551. .cpp{$(CPP_SBRS)}.sbr::
  552. $(CPP) @<<
  553. $(CPP_PROJ) $<
  554. <<
  555. .cxx{$(CPP_SBRS)}.sbr::
  556. $(CPP) @<<
  557. $(CPP_PROJ) $<
  558. <<
  559. MTL=midl.exe
  560. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
  561. RSC=rc.exe
  562. RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Direct.res" /d "_DEBUG" /d "_AFXDLL"
  563. BSC32=bscmake.exe
  564. BSC32_FLAGS=/nologo /o"$(OUTDIR)\DIRECT.bsc"
  565. BSC32_SBRS= \
  566. LINK32=link.exe
  567. LINK32_FLAGS=gdi32.lib winmm.lib dinput.lib msacm32.lib dxguid.lib /nologo\
  568. /subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)\DX7VB.pdb" /debug\
  569. /machine:I386 /def:".\Direct.def" /out:"$(OUTDIR)\dx8vb.dll"\
  570. /implib:"$(OUTDIR)\DX7VB.lib"
  571. DEF_FILE= \
  572. ".\Direct.def"
  573. LINK32_OBJS= \
  574. "$(INTDIR)\d3d3Obj.obj" \
  575. "$(INTDIR)\d3d7Obj.obj" \
  576. "$(INTDIR)\d3ddevice3obj.obj" \
  577. "$(INTDIR)\d3ddevice7obj.obj" \
  578. "$(INTDIR)\D3DEnumDevices7Obj.obj" \
  579. "$(INTDIR)\D3DEnumDevicesObj.obj" \
  580. "$(INTDIR)\D3DEnumPixelFormatsObj.obj" \
  581. "$(INTDIR)\d3dLightObj.obj" \
  582. "$(INTDIR)\d3dMaterial3Obj.obj" \
  583. "$(INTDIR)\d3drm3Obj.obj" \
  584. "$(INTDIR)\d3drmAnimation2Obj.obj" \
  585. "$(INTDIR)\d3drmAnimationSet2Obj.obj" \
  586. "$(INTDIR)\d3drmArrayObj.obj" \
  587. "$(INTDIR)\d3drmClippedVisualObj.obj" \
  588. "$(INTDIR)\d3drmDevice3Obj.obj" \
  589. "$(INTDIR)\d3drmDeviceArrayObj.obj" \
  590. "$(INTDIR)\d3drmFace2Obj.obj" \
  591. "$(INTDIR)\d3drmFaceArrayObj.obj" \
  592. "$(INTDIR)\d3drmFrame3Obj.obj" \
  593. "$(INTDIR)\d3drmFrameArrayObj.obj" \
  594. "$(INTDIR)\d3drmLightArrayObj.obj" \
  595. "$(INTDIR)\d3drmLightObj.obj" \
  596. "$(INTDIR)\d3drmMaterial2Obj.obj" \
  597. "$(INTDIR)\d3drmMeshBuilder3Obj.obj" \
  598. "$(INTDIR)\d3drmMeshObj.obj" \
  599. "$(INTDIR)\d3drmPicked2ArrayObj.obj" \
  600. "$(INTDIR)\d3drmPickedArrayObj.obj" \
  601. "$(INTDIR)\d3drmProgressiveMeshObj.obj" \
  602. "$(INTDIR)\d3drmShadow2Obj.obj" \
  603. "$(INTDIR)\d3drmTexture3Obj.obj" \
  604. "$(INTDIR)\d3drmUserVisualObj.obj" \
  605. "$(INTDIR)\d3drmViewport2Obj.obj" \
  606. "$(INTDIR)\d3drmViewportArrayObj.obj" \
  607. "$(INTDIR)\d3drmVisualArrayObj.obj" \
  608. "$(INTDIR)\d3drmWrapObj.obj" \
  609. "$(INTDIR)\d3dTexture2Obj.obj" \
  610. "$(INTDIR)\d3dTexture7Obj.obj" \
  611. "$(INTDIR)\d3dVertexBuffer7Obj.obj" \
  612. "$(INTDIR)\d3dVertexBufferObj.obj" \
  613. "$(INTDIR)\d3dViewport3Obj.obj" \
  614. "$(INTDIR)\ddClipperObj.obj" \
  615. "$(INTDIR)\ddColorControlObj.obj" \
  616. "$(INTDIR)\DDEnumModes2Obj.obj" \
  617. "$(INTDIR)\DDEnumObj.obj" \
  618. "$(INTDIR)\DDEnumSurfaces2Obj.obj" \
  619. "$(INTDIR)\DDEnumSurfaces7Obj.obj" \
  620. "$(INTDIR)\ddGammaControlObj.obj" \
  621. "$(INTDIR)\ddPaletteObj.obj" \
  622. "$(INTDIR)\dDraw4Obj.obj" \
  623. "$(INTDIR)\dDraw7Obj.obj" \
  624. "$(INTDIR)\ddSurface4Obj.obj" \
  625. "$(INTDIR)\ddSurface7Obj.obj" \
  626. "$(INTDIR)\DIEnumDeviceObjectsObj.obj" \
  627. "$(INTDIR)\DIEnumDevicesObj.obj" \
  628. "$(INTDIR)\dInput1Obj.obj" \
  629. "$(INTDIR)\dInputDeviceObj.obj" \
  630. "$(INTDIR)\Direct.obj" \
  631. "$(INTDIR)\Direct.res" \
  632. "$(INTDIR)\DPAddressObj.obj" \
  633. "$(INTDIR)\DPEnumConnectionsObj.obj" \
  634. "$(INTDIR)\DPEnumLocalApplicationsObj.obj" \
  635. "$(INTDIR)\DPEnumObj.obj" \
  636. "$(INTDIR)\DPEnumPlayersObj.obj" \
  637. "$(INTDIR)\DPEnumSesssionsObj.obj" \
  638. "$(INTDIR)\Dplay4obj.obj" \
  639. "$(INTDIR)\Dplaylobby3obj.obj" \
  640. "$(INTDIR)\DPLConnectionObj.obj" \
  641. "$(INTDIR)\DSEnumObj.obj" \
  642. "$(INTDIR)\dSound3DBuffer.obj" \
  643. "$(INTDIR)\dSound3DListener.obj" \
  644. "$(INTDIR)\dSoundBufferObj.obj" \
  645. "$(INTDIR)\dSoundCaptureBufferObj.obj" \
  646. "$(INTDIR)\dSoundCaptureObj.obj" \
  647. "$(INTDIR)\dSoundObj.obj" \
  648. "$(INTDIR)\dxGlob7Obj.obj" \
  649. "$(INTDIR)\dxGlobObj.obj" \
  650. "$(INTDIR)\StdAfx.obj" \
  651. "$(INTDIR)\wave.obj"
  652. "$(OUTDIR)\dx8vb.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  653. midl directvb.idl
  654. $(LINK32) @<<
  655. $(LINK32_FLAGS) $(LINK32_OBJS)
  656. <<
  657. OutDir=.\.\Debug
  658. TargetPath=.\Debug\dx8vb.dll
  659. InputPath=.\Debug\dx8vb.dll
  660. SOURCE=$(InputPath)
  661. "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  662. regsvr32 /s /c "$(TARGETPATH)"
  663. echo regsrv32 exec. time >"$(OutDir)\regsvr32.trg"
  664. SOURCE=$(InputPath)
  665. !ENDIF
  666. !IF "$(CFG)" == "Direct - Win32 Release" || "$(CFG)" == "Direct - Win32 Debug"
  667. SOURCE=.\d3d3Obj.cpp
  668. DEP_CPP_D3D3O=\
  669. ".\d3d3Obj.h"\
  670. ".\d3dDevice3Obj.h"\
  671. ".\d3dEnumDevicesObj.h"\
  672. ".\D3DEnumPixelFormatsObj.h"\
  673. ".\d3dLightObj.h"\
  674. ".\d3dMaterial3Obj.h"\
  675. ".\d3dVertexBufferOBj.h"\
  676. ".\d3dViewport3Obj.h"\
  677. ".\dDraw4Obj.h"\
  678. ".\direct.h"\
  679. ".\Dms.h"\
  680. ".\StdAfx.h"\
  681. {$(INCLUDE)}"dvp.h"\
  682. !IF "$(CFG)" == "Direct - Win32 Release"
  683. "$(INTDIR)\d3d3Obj.obj" "$(INTDIR)\d3d3Obj.sbr" : $(SOURCE) $(DEP_CPP_D3D3O)\
  684. "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  685. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  686. "$(INTDIR)\d3d3Obj.obj" : $(SOURCE) $(DEP_CPP_D3D3O) "$(INTDIR)" ".\direct.h"
  687. !ENDIF
  688. SOURCE=.\d3d7Obj.cpp
  689. DEP_CPP_D3D7O=\
  690. ".\d3d7Obj.h"\
  691. ".\d3dDevice7Obj.h"\
  692. ".\d3dEnumDevices7Obj.h"\
  693. ".\D3DEnumPixelFormatsObj.h"\
  694. ".\d3dTexture7Obj.h"\
  695. ".\d3dVertexBuffer7Obj.h"\
  696. ".\dDraw7Obj.h"\
  697. ".\direct.h"\
  698. ".\Dms.h"\
  699. ".\StdAfx.h"\
  700. {$(INCLUDE)}"dvp.h"\
  701. !IF "$(CFG)" == "Direct - Win32 Release"
  702. "$(INTDIR)\d3d7Obj.obj" "$(INTDIR)\d3d7Obj.sbr" : $(SOURCE) $(DEP_CPP_D3D7O)\
  703. "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  704. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  705. "$(INTDIR)\d3d7Obj.obj" : $(SOURCE) $(DEP_CPP_D3D7O) "$(INTDIR)" ".\direct.h"
  706. !ENDIF
  707. SOURCE=.\d3ddevice3obj.cpp
  708. DEP_CPP_D3DDE=\
  709. ".\d3d3Obj.h"\
  710. ".\d3dDevice3Obj.h"\
  711. ".\D3DEnumPixelFormatsObj.h"\
  712. ".\d3dTexture2Obj.h"\
  713. ".\d3dViewport3Obj.h"\
  714. ".\ddSurface4Obj.h"\
  715. ".\direct.h"\
  716. ".\Dms.h"\
  717. ".\StdAfx.h"\
  718. {$(INCLUDE)}"dvp.h"\
  719. !IF "$(CFG)" == "Direct - Win32 Release"
  720. "$(INTDIR)\d3ddevice3obj.obj" "$(INTDIR)\d3ddevice3obj.sbr" : $(SOURCE)\
  721. $(DEP_CPP_D3DDE) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  722. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  723. "$(INTDIR)\d3ddevice3obj.obj" : $(SOURCE) $(DEP_CPP_D3DDE) "$(INTDIR)"\
  724. ".\direct.h"
  725. !ENDIF
  726. SOURCE=.\d3ddevice7obj.cpp
  727. DEP_CPP_D3DDEV=\
  728. ".\d3d7Obj.h"\
  729. ".\d3dDevice7Obj.h"\
  730. ".\D3DEnumPixelFormatsObj.h"\
  731. ".\d3dTexture7Obj.h"\
  732. ".\ddSurface7Obj.h"\
  733. ".\direct.h"\
  734. ".\Dms.h"\
  735. ".\StdAfx.h"\
  736. {$(INCLUDE)}"dvp.h"\
  737. !IF "$(CFG)" == "Direct - Win32 Release"
  738. "$(INTDIR)\d3ddevice7obj.obj" "$(INTDIR)\d3ddevice7obj.sbr" : $(SOURCE)\
  739. $(DEP_CPP_D3DDEV) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  740. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  741. "$(INTDIR)\d3ddevice7obj.obj" : $(SOURCE) $(DEP_CPP_D3DDEV) "$(INTDIR)"\
  742. ".\direct.h"
  743. !ENDIF
  744. SOURCE=.\D3DEnumDevices7Obj.cpp
  745. DEP_CPP_D3DEN=\
  746. ".\d3dEnumDevices7Obj.h"\
  747. ".\direct.h"\
  748. ".\Dms.h"\
  749. ".\dxglobobj.h"\
  750. ".\StdAfx.h"\
  751. {$(INCLUDE)}"dvp.h"\
  752. !IF "$(CFG)" == "Direct - Win32 Release"
  753. "$(INTDIR)\D3DEnumDevices7Obj.obj" "$(INTDIR)\D3DEnumDevices7Obj.sbr" : \
  754. $(SOURCE) $(DEP_CPP_D3DEN) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  755. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  756. "$(INTDIR)\D3DEnumDevices7Obj.obj" : $(SOURCE) $(DEP_CPP_D3DEN) "$(INTDIR)"\
  757. ".\direct.h"
  758. !ENDIF
  759. SOURCE=.\D3DEnumDevicesObj.cpp
  760. DEP_CPP_D3DENU=\
  761. ".\d3dEnumDevicesObj.h"\
  762. ".\direct.h"\
  763. ".\Dms.h"\
  764. ".\dxglobobj.h"\
  765. ".\StdAfx.h"\
  766. {$(INCLUDE)}"dvp.h"\
  767. !IF "$(CFG)" == "Direct - Win32 Release"
  768. "$(INTDIR)\D3DEnumDevicesObj.obj" "$(INTDIR)\D3DEnumDevicesObj.sbr" : $(SOURCE)\
  769. $(DEP_CPP_D3DENU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  770. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  771. "$(INTDIR)\D3DEnumDevicesObj.obj" : $(SOURCE) $(DEP_CPP_D3DENU) "$(INTDIR)"\
  772. ".\direct.h"
  773. !ENDIF
  774. SOURCE=.\D3DEnumPixelFormatsObj.cpp
  775. DEP_CPP_D3DENUM=\
  776. ".\D3DEnumPixelFormatsObj.h"\
  777. ".\direct.h"\
  778. ".\Dms.h"\
  779. ".\dxglobobj.h"\
  780. ".\StdAfx.h"\
  781. {$(INCLUDE)}"dvp.h"\
  782. !IF "$(CFG)" == "Direct - Win32 Release"
  783. "$(INTDIR)\D3DEnumPixelFormatsObj.obj" "$(INTDIR)\D3DEnumPixelFormatsObj.sbr" :\
  784. $(SOURCE) $(DEP_CPP_D3DENUM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  785. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  786. "$(INTDIR)\D3DEnumPixelFormatsObj.obj" : $(SOURCE) $(DEP_CPP_D3DENUM)\
  787. "$(INTDIR)" ".\direct.h"
  788. !ENDIF
  789. SOURCE=.\d3dLightObj.cpp
  790. DEP_CPP_D3DLI=\
  791. ".\d3dLightObj.h"\
  792. ".\direct.h"\
  793. ".\Dms.h"\
  794. ".\StdAfx.h"\
  795. {$(INCLUDE)}"dvp.h"\
  796. !IF "$(CFG)" == "Direct - Win32 Release"
  797. "$(INTDIR)\d3dLightObj.obj" "$(INTDIR)\d3dLightObj.sbr" : $(SOURCE)\
  798. $(DEP_CPP_D3DLI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  799. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  800. "$(INTDIR)\d3dLightObj.obj" : $(SOURCE) $(DEP_CPP_D3DLI) "$(INTDIR)"\
  801. ".\direct.h"
  802. !ENDIF
  803. SOURCE=.\d3dMaterial3Obj.cpp
  804. DEP_CPP_D3DMA=\
  805. ".\d3dMaterial3Obj.h"\
  806. ".\direct.h"\
  807. ".\Dms.h"\
  808. ".\StdAfx.h"\
  809. {$(INCLUDE)}"dvp.h"\
  810. !IF "$(CFG)" == "Direct - Win32 Release"
  811. "$(INTDIR)\d3dMaterial3Obj.obj" "$(INTDIR)\d3dMaterial3Obj.sbr" : $(SOURCE)\
  812. $(DEP_CPP_D3DMA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  813. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  814. "$(INTDIR)\d3dMaterial3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DMA) "$(INTDIR)"\
  815. ".\direct.h"
  816. !ENDIF
  817. SOURCE=.\d3drm3Obj.cpp
  818. DEP_CPP_D3DRM=\
  819. ".\d3drm3Obj.h"\
  820. ".\d3drmAnimation2Obj.h"\
  821. ".\d3drmAnimationSet2Obj.h"\
  822. ".\d3drmClippedVisualObj.h"\
  823. ".\d3drmDevice3Obj.h"\
  824. ".\d3drmDeviceArrayObj.h"\
  825. ".\d3drmFace2Obj.h"\
  826. ".\d3drmFrame3Obj.h"\
  827. ".\d3drmLightObj.h"\
  828. ".\d3drmMaterial2Obj.h"\
  829. ".\d3drmMeshBuilder3Obj.h"\
  830. ".\d3drmMeshObj.h"\
  831. ".\d3drmObjectObj.h"\
  832. ".\d3drmPick2ArrayObj.h"\
  833. ".\d3drmProgressiveMeshObj.h"\
  834. ".\d3drmShadow2Obj.h"\
  835. ".\d3drmTexture3Obj.h"\
  836. ".\d3drmUserVisualObj.h"\
  837. ".\d3drmViewport2Obj.h"\
  838. ".\d3drmVisualObj.h"\
  839. ".\d3drmWrapObj.h"\
  840. ".\ddSurface4Obj.h"\
  841. ".\direct.h"\
  842. ".\Dms.h"\
  843. ".\StdAfx.h"\
  844. {$(INCLUDE)}"dvp.h"\
  845. !IF "$(CFG)" == "Direct - Win32 Release"
  846. "$(INTDIR)\d3drm3Obj.obj" "$(INTDIR)\d3drm3Obj.sbr" : $(SOURCE)\
  847. $(DEP_CPP_D3DRM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  848. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  849. "$(INTDIR)\d3drm3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRM) "$(INTDIR)" ".\direct.h"
  850. !ENDIF
  851. SOURCE=.\d3drmAnimation2Obj.cpp
  852. DEP_CPP_D3DRMA=\
  853. ".\d3drmAnimation2Obj.h"\
  854. ".\d3drmFrame3Obj.h"\
  855. ".\d3drmObjectObj.h"\
  856. ".\d3drmPick2ArrayObj.h"\
  857. ".\direct.h"\
  858. ".\Dms.h"\
  859. ".\StdAfx.h"\
  860. {$(INCLUDE)}"dvp.h"\
  861. !IF "$(CFG)" == "Direct - Win32 Release"
  862. "$(INTDIR)\d3drmAnimation2Obj.obj" "$(INTDIR)\d3drmAnimation2Obj.sbr" : \
  863. $(SOURCE) $(DEP_CPP_D3DRMA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  864. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  865. "$(INTDIR)\d3drmAnimation2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMA) "$(INTDIR)"\
  866. ".\direct.h"
  867. !ENDIF
  868. SOURCE=.\d3drmAnimationSet2Obj.cpp
  869. DEP_CPP_D3DRMAN=\
  870. ".\d3drmAnimation2Obj.h"\
  871. ".\d3drmAnimationSet2Obj.h"\
  872. ".\d3drmObjectObj.h"\
  873. ".\direct.h"\
  874. ".\Dms.h"\
  875. ".\StdAfx.h"\
  876. {$(INCLUDE)}"dvp.h"\
  877. !IF "$(CFG)" == "Direct - Win32 Release"
  878. "$(INTDIR)\d3drmAnimationSet2Obj.obj" "$(INTDIR)\d3drmAnimationSet2Obj.sbr" : \
  879. $(SOURCE) $(DEP_CPP_D3DRMAN) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  880. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  881. "$(INTDIR)\d3drmAnimationSet2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMAN)\
  882. "$(INTDIR)" ".\direct.h"
  883. !ENDIF
  884. SOURCE=.\d3drmArrayObj.cpp
  885. DEP_CPP_D3DRMAR=\
  886. ".\d3drmArrayObj.h"\
  887. ".\direct.h"\
  888. ".\Dms.h"\
  889. ".\StdAfx.h"\
  890. {$(INCLUDE)}"dvp.h"\
  891. !IF "$(CFG)" == "Direct - Win32 Release"
  892. "$(INTDIR)\d3drmArrayObj.obj" "$(INTDIR)\d3drmArrayObj.sbr" : $(SOURCE)\
  893. $(DEP_CPP_D3DRMAR) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  894. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  895. "$(INTDIR)\d3drmArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMAR) "$(INTDIR)"\
  896. ".\direct.h"
  897. !ENDIF
  898. SOURCE=.\d3drmClippedVisualObj.cpp
  899. DEP_CPP_D3DRMC=\
  900. ".\d3drmClippedVisualObj.h"\
  901. ".\d3drmObjectObj.h"\
  902. ".\direct.h"\
  903. ".\Dms.h"\
  904. ".\StdAfx.h"\
  905. {$(INCLUDE)}"dvp.h"\
  906. !IF "$(CFG)" == "Direct - Win32 Release"
  907. "$(INTDIR)\d3drmClippedVisualObj.obj" "$(INTDIR)\d3drmClippedVisualObj.sbr" : \
  908. $(SOURCE) $(DEP_CPP_D3DRMC) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  909. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  910. "$(INTDIR)\d3drmClippedVisualObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMC) "$(INTDIR)"\
  911. ".\direct.h"
  912. !ENDIF
  913. SOURCE=.\d3drmDevice3Obj.cpp
  914. DEP_CPP_D3DRMD=\
  915. ".\d3dDevice3Obj.h"\
  916. ".\d3drmDevice3Obj.h"\
  917. ".\d3drmObjectObj.h"\
  918. ".\d3drmViewportArrayObj.h"\
  919. ".\direct.h"\
  920. ".\Dms.h"\
  921. ".\StdAfx.h"\
  922. {$(INCLUDE)}"dvp.h"\
  923. !IF "$(CFG)" == "Direct - Win32 Release"
  924. "$(INTDIR)\d3drmDevice3Obj.obj" "$(INTDIR)\d3drmDevice3Obj.sbr" : $(SOURCE)\
  925. $(DEP_CPP_D3DRMD) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  926. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  927. "$(INTDIR)\d3drmDevice3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMD) "$(INTDIR)"\
  928. ".\direct.h"
  929. !ENDIF
  930. SOURCE=.\d3drmDeviceArrayObj.cpp
  931. DEP_CPP_D3DRMDE=\
  932. ".\d3drmDevice2Obj.h"\
  933. ".\d3drmDevice3Obj.h"\
  934. ".\d3drmDeviceArrayObj.h"\
  935. ".\d3drmObjectObj.h"\
  936. ".\direct.h"\
  937. ".\Dms.h"\
  938. ".\StdAfx.h"\
  939. {$(INCLUDE)}"dvp.h"\
  940. !IF "$(CFG)" == "Direct - Win32 Release"
  941. "$(INTDIR)\d3drmDeviceArrayObj.obj" "$(INTDIR)\d3drmDeviceArrayObj.sbr" : \
  942. $(SOURCE) $(DEP_CPP_D3DRMDE) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  943. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  944. "$(INTDIR)\d3drmDeviceArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMDE) "$(INTDIR)"\
  945. ".\direct.h"
  946. !ENDIF
  947. SOURCE=.\d3drmFace2Obj.cpp
  948. DEP_CPP_D3DRMF=\
  949. ".\d3drmFace2Obj.h"\
  950. ".\d3drmMaterial2Obj.h"\
  951. ".\d3drmObjectObj.h"\
  952. ".\d3drmTexture3Obj.h"\
  953. ".\direct.h"\
  954. ".\Dms.h"\
  955. ".\StdAfx.h"\
  956. {$(INCLUDE)}"dvp.h"\
  957. !IF "$(CFG)" == "Direct - Win32 Release"
  958. "$(INTDIR)\d3drmFace2Obj.obj" "$(INTDIR)\d3drmFace2Obj.sbr" : $(SOURCE)\
  959. $(DEP_CPP_D3DRMF) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  960. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  961. "$(INTDIR)\d3drmFace2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMF) "$(INTDIR)"\
  962. ".\direct.h"
  963. !ENDIF
  964. SOURCE=.\d3drmFaceArrayObj.cpp
  965. DEP_CPP_D3DRMFA=\
  966. ".\d3drmFace2Obj.h"\
  967. ".\d3drmFaceArrayObj.h"\
  968. ".\d3drmFaceObj.h"\
  969. ".\d3drmObjectObj.h"\
  970. ".\direct.h"\
  971. ".\Dms.h"\
  972. ".\StdAfx.h"\
  973. {$(INCLUDE)}"dvp.h"\
  974. !IF "$(CFG)" == "Direct - Win32 Release"
  975. "$(INTDIR)\d3drmFaceArrayObj.obj" "$(INTDIR)\d3drmFaceArrayObj.sbr" : $(SOURCE)\
  976. $(DEP_CPP_D3DRMFA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  977. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  978. "$(INTDIR)\d3drmFaceArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMFA) "$(INTDIR)"\
  979. ".\direct.h"
  980. !ENDIF
  981. SOURCE=.\d3drmFrame3Obj.cpp
  982. DEP_CPP_D3DRMFR=\
  983. ".\d3drmArrayObj.h"\
  984. ".\d3drmFrame3Obj.h"\
  985. ".\d3drmFrameArrayObj.h"\
  986. ".\d3drmLightArrayObj.h"\
  987. ".\d3drmLightObj.h"\
  988. ".\d3drmMaterial2Obj.h"\
  989. ".\d3drmMeshBuilder3Obj.h"\
  990. ".\d3drmMeshObj.h"\
  991. ".\d3drmObjectObj.h"\
  992. ".\d3drmPick2ArrayObj.h"\
  993. ".\d3drmShadow2Obj.h"\
  994. ".\d3drmTexture3Obj.h"\
  995. ".\d3drmUserVisualObj.h"\
  996. ".\d3drmVisualArrayObj.h"\
  997. ".\d3drmVisualObj.h"\
  998. ".\ddSurface4Obj.h"\
  999. ".\direct.h"\
  1000. ".\Dms.h"\
  1001. ".\StdAfx.h"\
  1002. {$(INCLUDE)}"dvp.h"\
  1003. !IF "$(CFG)" == "Direct - Win32 Release"
  1004. "$(INTDIR)\d3drmFrame3Obj.obj" "$(INTDIR)\d3drmFrame3Obj.sbr" : $(SOURCE)\
  1005. $(DEP_CPP_D3DRMFR) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1006. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1007. "$(INTDIR)\d3drmFrame3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMFR) "$(INTDIR)"\
  1008. ".\direct.h"
  1009. !ENDIF
  1010. SOURCE=.\d3drmFrameArrayObj.cpp
  1011. DEP_CPP_D3DRMFRA=\
  1012. ".\d3drmFrame2Obj.h"\
  1013. ".\d3drmFrame3Obj.h"\
  1014. ".\d3drmFrameArrayObj.h"\
  1015. ".\d3drmObjectObj.h"\
  1016. ".\d3drmPick2ArrayObj.h"\
  1017. ".\direct.h"\
  1018. ".\Dms.h"\
  1019. ".\StdAfx.h"\
  1020. {$(INCLUDE)}"dvp.h"\
  1021. !IF "$(CFG)" == "Direct - Win32 Release"
  1022. "$(INTDIR)\d3drmFrameArrayObj.obj" "$(INTDIR)\d3drmFrameArrayObj.sbr" : \
  1023. $(SOURCE) $(DEP_CPP_D3DRMFRA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1024. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1025. "$(INTDIR)\d3drmFrameArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMFRA) "$(INTDIR)"\
  1026. ".\direct.h"
  1027. !ENDIF
  1028. SOURCE=.\d3drmLightArrayObj.cpp
  1029. DEP_CPP_D3DRML=\
  1030. ".\d3drmLightArrayObj.h"\
  1031. ".\d3drmLightObj.h"\
  1032. ".\d3drmObjectObj.h"\
  1033. ".\direct.h"\
  1034. ".\Dms.h"\
  1035. ".\StdAfx.h"\
  1036. {$(INCLUDE)}"dvp.h"\
  1037. !IF "$(CFG)" == "Direct - Win32 Release"
  1038. "$(INTDIR)\d3drmLightArrayObj.obj" "$(INTDIR)\d3drmLightArrayObj.sbr" : \
  1039. $(SOURCE) $(DEP_CPP_D3DRML) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1040. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1041. "$(INTDIR)\d3drmLightArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRML) "$(INTDIR)"\
  1042. ".\direct.h"
  1043. !ENDIF
  1044. SOURCE=.\d3drmLightObj.cpp
  1045. DEP_CPP_D3DRMLI=\
  1046. ".\d3drmFrame3Obj.h"\
  1047. ".\d3drmLightObj.h"\
  1048. ".\d3drmObjectObj.h"\
  1049. ".\d3drmPick2ArrayObj.h"\
  1050. ".\direct.h"\
  1051. ".\Dms.h"\
  1052. ".\StdAfx.h"\
  1053. {$(INCLUDE)}"dvp.h"\
  1054. !IF "$(CFG)" == "Direct - Win32 Release"
  1055. "$(INTDIR)\d3drmLightObj.obj" "$(INTDIR)\d3drmLightObj.sbr" : $(SOURCE)\
  1056. $(DEP_CPP_D3DRMLI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1057. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1058. "$(INTDIR)\d3drmLightObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMLI) "$(INTDIR)"\
  1059. ".\direct.h"
  1060. !ENDIF
  1061. SOURCE=.\d3drmMaterial2Obj.cpp
  1062. DEP_CPP_D3DRMM=\
  1063. ".\d3drmMaterial2Obj.h"\
  1064. ".\d3drmObjectObj.h"\
  1065. ".\direct.h"\
  1066. ".\Dms.h"\
  1067. ".\StdAfx.h"\
  1068. {$(INCLUDE)}"dvp.h"\
  1069. !IF "$(CFG)" == "Direct - Win32 Release"
  1070. "$(INTDIR)\d3drmMaterial2Obj.obj" "$(INTDIR)\d3drmMaterial2Obj.sbr" : $(SOURCE)\
  1071. $(DEP_CPP_D3DRMM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1072. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1073. "$(INTDIR)\d3drmMaterial2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMM) "$(INTDIR)"\
  1074. ".\direct.h"
  1075. !ENDIF
  1076. SOURCE=.\d3drmMeshBuilder3Obj.cpp
  1077. DEP_CPP_D3DRMME=\
  1078. ".\d3drmFace2Obj.h"\
  1079. ".\d3drmFaceArrayObj.h"\
  1080. ".\d3drmFrame3Obj.h"\
  1081. ".\d3drmMaterial2Obj.h"\
  1082. ".\d3drmMeshBuilder3Obj.h"\
  1083. ".\d3drmMeshObj.h"\
  1084. ".\d3drmObjectObj.h"\
  1085. ".\d3drmPick2ArrayObj.h"\
  1086. ".\d3drmTexture3Obj.h"\
  1087. ".\d3drmVisualObj.h"\
  1088. ".\direct.h"\
  1089. ".\Dms.h"\
  1090. ".\StdAfx.h"\
  1091. {$(INCLUDE)}"dvp.h"\
  1092. !IF "$(CFG)" == "Direct - Win32 Release"
  1093. "$(INTDIR)\d3drmMeshBuilder3Obj.obj" "$(INTDIR)\d3drmMeshBuilder3Obj.sbr" : \
  1094. $(SOURCE) $(DEP_CPP_D3DRMME) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1095. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1096. "$(INTDIR)\d3drmMeshBuilder3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMME) "$(INTDIR)"\
  1097. ".\direct.h"
  1098. !ENDIF
  1099. SOURCE=.\d3drmMeshObj.cpp
  1100. DEP_CPP_D3DRMMES=\
  1101. ".\d3drmMaterial2Obj.h"\
  1102. ".\d3drmMeshObj.h"\
  1103. ".\d3drmObjectObj.h"\
  1104. ".\d3drmTexture3Obj.h"\
  1105. ".\direct.h"\
  1106. ".\Dms.h"\
  1107. ".\StdAfx.h"\
  1108. {$(INCLUDE)}"dvp.h"\
  1109. !IF "$(CFG)" == "Direct - Win32 Release"
  1110. "$(INTDIR)\d3drmMeshObj.obj" "$(INTDIR)\d3drmMeshObj.sbr" : $(SOURCE)\
  1111. $(DEP_CPP_D3DRMMES) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1112. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1113. "$(INTDIR)\d3drmMeshObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMMES) "$(INTDIR)"\
  1114. ".\direct.h"
  1115. !ENDIF
  1116. SOURCE=.\d3drmPicked2ArrayObj.cpp
  1117. DEP_CPP_D3DRMP=\
  1118. ".\d3drmFrameArrayObj.h"\
  1119. ".\d3drmObjectObj.h"\
  1120. ".\d3drmPick2ArrayObj.h"\
  1121. ".\d3drmVisualObj.h"\
  1122. ".\direct.h"\
  1123. ".\Dms.h"\
  1124. ".\StdAfx.h"\
  1125. {$(INCLUDE)}"dvp.h"\
  1126. !IF "$(CFG)" == "Direct - Win32 Release"
  1127. "$(INTDIR)\d3drmPicked2ArrayObj.obj" "$(INTDIR)\d3drmPicked2ArrayObj.sbr" : \
  1128. $(SOURCE) $(DEP_CPP_D3DRMP) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1129. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1130. "$(INTDIR)\d3drmPicked2ArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMP) "$(INTDIR)"\
  1131. ".\direct.h"
  1132. !ENDIF
  1133. SOURCE=.\d3drmPickedArrayObj.cpp
  1134. DEP_CPP_D3DRMPI=\
  1135. ".\d3drmFrameArrayObj.h"\
  1136. ".\d3drmObjectObj.h"\
  1137. ".\d3drmPickedArrayObj.h"\
  1138. ".\d3drmVisualObj.h"\
  1139. ".\direct.h"\
  1140. ".\Dms.h"\
  1141. ".\StdAfx.h"\
  1142. {$(INCLUDE)}"dvp.h"\
  1143. !IF "$(CFG)" == "Direct - Win32 Release"
  1144. "$(INTDIR)\d3drmPickedArrayObj.obj" "$(INTDIR)\d3drmPickedArrayObj.sbr" : \
  1145. $(SOURCE) $(DEP_CPP_D3DRMPI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1146. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1147. "$(INTDIR)\d3drmPickedArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMPI) "$(INTDIR)"\
  1148. ".\direct.h"
  1149. !ENDIF
  1150. SOURCE=.\d3drmProgressiveMeshObj.cpp
  1151. DEP_CPP_D3DRMPR=\
  1152. ".\d3drmMeshObj.h"\
  1153. ".\d3drmObjectObj.h"\
  1154. ".\d3drmProgressiveMeshObj.h"\
  1155. ".\d3drmTexture3Obj.h"\
  1156. ".\direct.h"\
  1157. ".\Dms.h"\
  1158. ".\StdAfx.h"\
  1159. {$(INCLUDE)}"dvp.h"\
  1160. !IF "$(CFG)" == "Direct - Win32 Release"
  1161. "$(INTDIR)\d3drmProgressiveMeshObj.obj" "$(INTDIR)\d3drmProgressiveMeshObj.sbr"\
  1162. : $(SOURCE) $(DEP_CPP_D3DRMPR) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1163. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1164. "$(INTDIR)\d3drmProgressiveMeshObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMPR)\
  1165. "$(INTDIR)" ".\direct.h"
  1166. !ENDIF
  1167. SOURCE=.\d3drmShadow2Obj.cpp
  1168. DEP_CPP_D3DRMS=\
  1169. ".\d3drmLightObj.h"\
  1170. ".\d3drmObjectObj.h"\
  1171. ".\d3drmShadow2Obj.h"\
  1172. ".\direct.h"\
  1173. ".\Dms.h"\
  1174. ".\StdAfx.h"\
  1175. {$(INCLUDE)}"dvp.h"\
  1176. !IF "$(CFG)" == "Direct - Win32 Release"
  1177. "$(INTDIR)\d3drmShadow2Obj.obj" "$(INTDIR)\d3drmShadow2Obj.sbr" : $(SOURCE)\
  1178. $(DEP_CPP_D3DRMS) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1179. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1180. "$(INTDIR)\d3drmShadow2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMS) "$(INTDIR)"\
  1181. ".\direct.h"
  1182. !ENDIF
  1183. SOURCE=.\d3drmTexture3Obj.cpp
  1184. DEP_CPP_D3DRMT=\
  1185. ".\d3drmObjectObj.h"\
  1186. ".\d3drmTexture3Obj.h"\
  1187. ".\ddSurface4Obj.h"\
  1188. ".\direct.h"\
  1189. ".\Dms.h"\
  1190. ".\StdAfx.h"\
  1191. {$(INCLUDE)}"dvp.h"\
  1192. !IF "$(CFG)" == "Direct - Win32 Release"
  1193. "$(INTDIR)\d3drmTexture3Obj.obj" "$(INTDIR)\d3drmTexture3Obj.sbr" : $(SOURCE)\
  1194. $(DEP_CPP_D3DRMT) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1195. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1196. "$(INTDIR)\d3drmTexture3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMT) "$(INTDIR)"\
  1197. ".\direct.h"
  1198. !ENDIF
  1199. SOURCE=.\d3drmUserVisualObj.cpp
  1200. DEP_CPP_D3DRMU=\
  1201. ".\d3drmObjectObj.h"\
  1202. ".\d3drmUserVisualObj.h"\
  1203. ".\direct.h"\
  1204. ".\Dms.h"\
  1205. ".\StdAfx.h"\
  1206. {$(INCLUDE)}"dvp.h"\
  1207. !IF "$(CFG)" == "Direct - Win32 Release"
  1208. "$(INTDIR)\d3drmUserVisualObj.obj" "$(INTDIR)\d3drmUserVisualObj.sbr" : \
  1209. $(SOURCE) $(DEP_CPP_D3DRMU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1210. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1211. "$(INTDIR)\d3drmUserVisualObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMU) "$(INTDIR)"\
  1212. ".\direct.h"
  1213. !ENDIF
  1214. SOURCE=.\d3drmViewport2Obj.cpp
  1215. DEP_CPP_D3DRMV=\
  1216. ".\d3drmDevice3Obj.h"\
  1217. ".\d3drmFrame3Obj.h"\
  1218. ".\d3drmObjectObj.h"\
  1219. ".\d3drmPick2ArrayObj.h"\
  1220. ".\d3drmPickedArrayObj.h"\
  1221. ".\d3drmViewport2Obj.h"\
  1222. ".\d3dViewport3Obj.h"\
  1223. ".\direct.h"\
  1224. ".\Dms.h"\
  1225. ".\StdAfx.h"\
  1226. {$(INCLUDE)}"dvp.h"\
  1227. !IF "$(CFG)" == "Direct - Win32 Release"
  1228. "$(INTDIR)\d3drmViewport2Obj.obj" "$(INTDIR)\d3drmViewport2Obj.sbr" : $(SOURCE)\
  1229. $(DEP_CPP_D3DRMV) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1230. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1231. "$(INTDIR)\d3drmViewport2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMV) "$(INTDIR)"\
  1232. ".\direct.h"
  1233. !ENDIF
  1234. SOURCE=.\d3drmViewportArrayObj.cpp
  1235. DEP_CPP_D3DRMVI=\
  1236. ".\d3drmObjectObj.h"\
  1237. ".\d3drmViewport2Obj.h"\
  1238. ".\d3drmViewportArrayObj.h"\
  1239. ".\d3drmViewportObj.h"\
  1240. ".\direct.h"\
  1241. ".\Dms.h"\
  1242. ".\StdAfx.h"\
  1243. {$(INCLUDE)}"dvp.h"\
  1244. !IF "$(CFG)" == "Direct - Win32 Release"
  1245. "$(INTDIR)\d3drmViewportArrayObj.obj" "$(INTDIR)\d3drmViewportArrayObj.sbr" : \
  1246. $(SOURCE) $(DEP_CPP_D3DRMVI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1247. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1248. "$(INTDIR)\d3drmViewportArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMVI)\
  1249. "$(INTDIR)" ".\direct.h"
  1250. !ENDIF
  1251. SOURCE=.\d3drmVisualArrayObj.cpp
  1252. DEP_CPP_D3DRMVIS=\
  1253. ".\d3drmFrame2Obj.h"\
  1254. ".\d3drmFrame3Obj.h"\
  1255. ".\d3drmMeshbuilder2Obj.h"\
  1256. ".\d3drmMeshBuilder3Obj.h"\
  1257. ".\d3drmMeshObj.h"\
  1258. ".\d3drmObjectObj.h"\
  1259. ".\d3drmPick2ArrayObj.h"\
  1260. ".\d3drmShadow2Obj.h"\
  1261. ".\d3drmShadowObj.h"\
  1262. ".\d3drmTexture2Obj.h"\
  1263. ".\d3drmTexture3Obj.h"\
  1264. ".\d3drmUserVisualObj.h"\
  1265. ".\d3drmVisualArrayObj.h"\
  1266. ".\direct.h"\
  1267. ".\Dms.h"\
  1268. ".\StdAfx.h"\
  1269. {$(INCLUDE)}"dvp.h"\
  1270. !IF "$(CFG)" == "Direct - Win32 Release"
  1271. "$(INTDIR)\d3drmVisualArrayObj.obj" "$(INTDIR)\d3drmVisualArrayObj.sbr" : \
  1272. $(SOURCE) $(DEP_CPP_D3DRMVIS) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1273. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1274. "$(INTDIR)\d3drmVisualArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMVIS) "$(INTDIR)"\
  1275. ".\direct.h"
  1276. !ENDIF
  1277. SOURCE=.\d3drmWrapObj.cpp
  1278. DEP_CPP_D3DRMW=\
  1279. ".\d3drmObjectObj.h"\
  1280. ".\d3drmWrapObj.h"\
  1281. ".\direct.h"\
  1282. ".\Dms.h"\
  1283. ".\StdAfx.h"\
  1284. {$(INCLUDE)}"dvp.h"\
  1285. !IF "$(CFG)" == "Direct - Win32 Release"
  1286. "$(INTDIR)\d3drmWrapObj.obj" "$(INTDIR)\d3drmWrapObj.sbr" : $(SOURCE)\
  1287. $(DEP_CPP_D3DRMW) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1288. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1289. "$(INTDIR)\d3drmWrapObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMW) "$(INTDIR)"\
  1290. ".\direct.h"
  1291. !ENDIF
  1292. SOURCE=.\d3dTexture2Obj.cpp
  1293. DEP_CPP_D3DTE=\
  1294. ".\d3dTexture2Obj.h"\
  1295. ".\ddSurface4Obj.h"\
  1296. ".\direct.h"\
  1297. ".\Dms.h"\
  1298. ".\StdAfx.h"\
  1299. {$(INCLUDE)}"dvp.h"\
  1300. !IF "$(CFG)" == "Direct - Win32 Release"
  1301. "$(INTDIR)\d3dTexture2Obj.obj" "$(INTDIR)\d3dTexture2Obj.sbr" : $(SOURCE)\
  1302. $(DEP_CPP_D3DTE) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1303. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1304. "$(INTDIR)\d3dTexture2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DTE) "$(INTDIR)"\
  1305. ".\direct.h"
  1306. !ENDIF
  1307. SOURCE=.\d3dTexture7Obj.cpp
  1308. DEP_CPP_D3DTEX=\
  1309. ".\d3dTexture7Obj.h"\
  1310. ".\ddSurface7Obj.h"\
  1311. ".\direct.h"\
  1312. ".\Dms.h"\
  1313. ".\StdAfx.h"\
  1314. {$(INCLUDE)}"dvp.h"\
  1315. !IF "$(CFG)" == "Direct - Win32 Release"
  1316. "$(INTDIR)\d3dTexture7Obj.obj" "$(INTDIR)\d3dTexture7Obj.sbr" : $(SOURCE)\
  1317. $(DEP_CPP_D3DTEX) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1318. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1319. "$(INTDIR)\d3dTexture7Obj.obj" : $(SOURCE) $(DEP_CPP_D3DTEX) "$(INTDIR)"\
  1320. ".\direct.h"
  1321. !ENDIF
  1322. SOURCE=.\d3dVertexBuffer7Obj.cpp
  1323. DEP_CPP_D3DVE=\
  1324. ".\d3dVertexBuffer7Obj.h"\
  1325. ".\direct.h"\
  1326. ".\Dms.h"\
  1327. ".\StdAfx.h"\
  1328. {$(INCLUDE)}"dvp.h"\
  1329. !IF "$(CFG)" == "Direct - Win32 Release"
  1330. "$(INTDIR)\d3dVertexBuffer7Obj.obj" "$(INTDIR)\d3dVertexBuffer7Obj.sbr" : \
  1331. $(SOURCE) $(DEP_CPP_D3DVE) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1332. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1333. "$(INTDIR)\d3dVertexBuffer7Obj.obj" : $(SOURCE) $(DEP_CPP_D3DVE) "$(INTDIR)"\
  1334. ".\direct.h"
  1335. !ENDIF
  1336. SOURCE=.\d3dVertexBufferObj.cpp
  1337. DEP_CPP_D3DVER=\
  1338. ".\d3dVertexBufferOBj.h"\
  1339. ".\direct.h"\
  1340. ".\Dms.h"\
  1341. ".\StdAfx.h"\
  1342. {$(INCLUDE)}"dvp.h"\
  1343. !IF "$(CFG)" == "Direct - Win32 Release"
  1344. "$(INTDIR)\d3dVertexBufferObj.obj" "$(INTDIR)\d3dVertexBufferObj.sbr" : \
  1345. $(SOURCE) $(DEP_CPP_D3DVER) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1346. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1347. "$(INTDIR)\d3dVertexBufferObj.obj" : $(SOURCE) $(DEP_CPP_D3DVER) "$(INTDIR)"\
  1348. ".\direct.h"
  1349. !ENDIF
  1350. SOURCE=.\d3dViewport3Obj.cpp
  1351. DEP_CPP_D3DVI=\
  1352. ".\d3dLightObj.h"\
  1353. ".\d3dViewport3Obj.h"\
  1354. ".\ddSurface4Obj.h"\
  1355. ".\direct.h"\
  1356. ".\Dms.h"\
  1357. ".\StdAfx.h"\
  1358. {$(INCLUDE)}"dvp.h"\
  1359. !IF "$(CFG)" == "Direct - Win32 Release"
  1360. "$(INTDIR)\d3dViewport3Obj.obj" "$(INTDIR)\d3dViewport3Obj.sbr" : $(SOURCE)\
  1361. $(DEP_CPP_D3DVI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1362. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1363. "$(INTDIR)\d3dViewport3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DVI) "$(INTDIR)"\
  1364. ".\direct.h"
  1365. !ENDIF
  1366. SOURCE=.\ddClipperObj.cpp
  1367. DEP_CPP_DDCLI=\
  1368. ".\ddClipperObj.h"\
  1369. ".\direct.h"\
  1370. ".\Dms.h"\
  1371. ".\StdAfx.h"\
  1372. {$(INCLUDE)}"dvp.h"\
  1373. !IF "$(CFG)" == "Direct - Win32 Release"
  1374. "$(INTDIR)\ddClipperObj.obj" "$(INTDIR)\ddClipperObj.sbr" : $(SOURCE)\
  1375. $(DEP_CPP_DDCLI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1376. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1377. "$(INTDIR)\ddClipperObj.obj" : $(SOURCE) $(DEP_CPP_DDCLI) "$(INTDIR)"\
  1378. ".\direct.h"
  1379. !ENDIF
  1380. SOURCE=.\ddColorControlObj.cpp
  1381. DEP_CPP_DDCOL=\
  1382. ".\ddColorControlObj.h"\
  1383. ".\dDraw4Obj.h"\
  1384. ".\direct.h"\
  1385. ".\Dms.h"\
  1386. ".\StdAfx.h"\
  1387. {$(INCLUDE)}"dvp.h"\
  1388. !IF "$(CFG)" == "Direct - Win32 Release"
  1389. "$(INTDIR)\ddColorControlObj.obj" "$(INTDIR)\ddColorControlObj.sbr" : $(SOURCE)\
  1390. $(DEP_CPP_DDCOL) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1391. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1392. "$(INTDIR)\ddColorControlObj.obj" : $(SOURCE) $(DEP_CPP_DDCOL) "$(INTDIR)"\
  1393. ".\direct.h"
  1394. !ENDIF
  1395. SOURCE=.\DDEnumModes2Obj.cpp
  1396. DEP_CPP_DDENU=\
  1397. ".\DDEnumModes2Obj.h"\
  1398. ".\direct.h"\
  1399. ".\Dms.h"\
  1400. ".\dxglobobj.h"\
  1401. ".\StdAfx.h"\
  1402. {$(INCLUDE)}"dvp.h"\
  1403. !IF "$(CFG)" == "Direct - Win32 Release"
  1404. "$(INTDIR)\DDEnumModes2Obj.obj" "$(INTDIR)\DDEnumModes2Obj.sbr" : $(SOURCE)\
  1405. $(DEP_CPP_DDENU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1406. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1407. "$(INTDIR)\DDEnumModes2Obj.obj" : $(SOURCE) $(DEP_CPP_DDENU) "$(INTDIR)"\
  1408. ".\direct.h"
  1409. !ENDIF
  1410. SOURCE=.\DDEnumObj.cpp
  1411. DEP_CPP_DDENUM=\
  1412. ".\DDEnumObj.h"\
  1413. ".\direct.h"\
  1414. ".\Dms.h"\
  1415. ".\dxglob7obj.h"\
  1416. ".\dxglobobj.h"\
  1417. ".\StdAfx.h"\
  1418. {$(INCLUDE)}"dvp.h"\
  1419. !IF "$(CFG)" == "Direct - Win32 Release"
  1420. "$(INTDIR)\DDEnumObj.obj" "$(INTDIR)\DDEnumObj.sbr" : $(SOURCE)\
  1421. $(DEP_CPP_DDENUM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1422. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1423. "$(INTDIR)\DDEnumObj.obj" : $(SOURCE) $(DEP_CPP_DDENUM) "$(INTDIR)"\
  1424. ".\direct.h"
  1425. !ENDIF
  1426. SOURCE=.\DDEnumSurfaces2Obj.cpp
  1427. DEP_CPP_DDENUMS=\
  1428. ".\DDEnumSurfaces2Obj.h"\
  1429. ".\ddSurface4Obj.h"\
  1430. ".\direct.h"\
  1431. ".\Dms.h"\
  1432. ".\dxglobobj.h"\
  1433. ".\StdAfx.h"\
  1434. {$(INCLUDE)}"dvp.h"\
  1435. !IF "$(CFG)" == "Direct - Win32 Release"
  1436. "$(INTDIR)\DDEnumSurfaces2Obj.obj" "$(INTDIR)\DDEnumSurfaces2Obj.sbr" : \
  1437. $(SOURCE) $(DEP_CPP_DDENUMS) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1438. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1439. "$(INTDIR)\DDEnumSurfaces2Obj.obj" : $(SOURCE) $(DEP_CPP_DDENUMS) "$(INTDIR)"\
  1440. ".\direct.h"
  1441. !ENDIF
  1442. SOURCE=.\DDEnumSurfaces7Obj.cpp
  1443. DEP_CPP_DDENUMSU=\
  1444. ".\DDEnumSurfaces7Obj.h"\
  1445. ".\ddSurface7Obj.h"\
  1446. ".\direct.h"\
  1447. ".\Dms.h"\
  1448. ".\dxglobobj.h"\
  1449. ".\StdAfx.h"\
  1450. {$(INCLUDE)}"dvp.h"\
  1451. !IF "$(CFG)" == "Direct - Win32 Release"
  1452. "$(INTDIR)\DDEnumSurfaces7Obj.obj" "$(INTDIR)\DDEnumSurfaces7Obj.sbr" : \
  1453. $(SOURCE) $(DEP_CPP_DDENUMSU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1454. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1455. "$(INTDIR)\DDEnumSurfaces7Obj.obj" : $(SOURCE) $(DEP_CPP_DDENUMSU) "$(INTDIR)"\
  1456. ".\direct.h"
  1457. !ENDIF
  1458. SOURCE=.\ddGammaControlObj.cpp
  1459. DEP_CPP_DDGAM=\
  1460. ".\ddGammaControlObj.h"\
  1461. ".\dDraw4Obj.h"\
  1462. ".\direct.h"\
  1463. ".\Dms.h"\
  1464. ".\StdAfx.h"\
  1465. {$(INCLUDE)}"dvp.h"\
  1466. !IF "$(CFG)" == "Direct - Win32 Release"
  1467. "$(INTDIR)\ddGammaControlObj.obj" "$(INTDIR)\ddGammaControlObj.sbr" : $(SOURCE)\
  1468. $(DEP_CPP_DDGAM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1469. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1470. "$(INTDIR)\ddGammaControlObj.obj" : $(SOURCE) $(DEP_CPP_DDGAM) "$(INTDIR)"\
  1471. ".\direct.h"
  1472. !ENDIF
  1473. SOURCE=.\ddPaletteObj.cpp
  1474. DEP_CPP_DDPAL=\
  1475. ".\ddPaletteObj.h"\
  1476. ".\direct.h"\
  1477. ".\Dms.h"\
  1478. ".\StdAfx.h"\
  1479. {$(INCLUDE)}"dvp.h"\
  1480. !IF "$(CFG)" == "Direct - Win32 Release"
  1481. "$(INTDIR)\ddPaletteObj.obj" "$(INTDIR)\ddPaletteObj.sbr" : $(SOURCE)\
  1482. $(DEP_CPP_DDPAL) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1483. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1484. "$(INTDIR)\ddPaletteObj.obj" : $(SOURCE) $(DEP_CPP_DDPAL) "$(INTDIR)"\
  1485. ".\direct.h"
  1486. !ENDIF
  1487. SOURCE=.\dDraw4Obj.cpp
  1488. DEP_CPP_DDRAW=\
  1489. ".\d3d3Obj.h"\
  1490. ".\ddClipperObj.h"\
  1491. ".\DDEnumModes2Obj.h"\
  1492. ".\ddPaletteObj.h"\
  1493. ".\dDraw4Obj.h"\
  1494. ".\ddSurface4Obj.h"\
  1495. ".\direct.h"\
  1496. ".\Dms.h"\
  1497. ".\StdAfx.h"\
  1498. {$(INCLUDE)}"dvp.h"\
  1499. !IF "$(CFG)" == "Direct - Win32 Release"
  1500. "$(INTDIR)\dDraw4Obj.obj" "$(INTDIR)\dDraw4Obj.sbr" : $(SOURCE)\
  1501. $(DEP_CPP_DDRAW) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1502. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1503. "$(INTDIR)\dDraw4Obj.obj" : $(SOURCE) $(DEP_CPP_DDRAW) "$(INTDIR)" ".\direct.h"
  1504. !ENDIF
  1505. SOURCE=.\dDraw7Obj.cpp
  1506. DEP_CPP_DDRAW7=\
  1507. ".\d3d7Obj.h"\
  1508. ".\ddClipperObj.h"\
  1509. ".\DDEnumModes2Obj.h"\
  1510. ".\ddPaletteObj.h"\
  1511. ".\dDraw7Obj.h"\
  1512. ".\ddSurface7Obj.h"\
  1513. ".\direct.h"\
  1514. ".\Dms.h"\
  1515. ".\StdAfx.h"\
  1516. {$(INCLUDE)}"dvp.h"\
  1517. !IF "$(CFG)" == "Direct - Win32 Release"
  1518. "$(INTDIR)\dDraw7Obj.obj" "$(INTDIR)\dDraw7Obj.sbr" : $(SOURCE)\
  1519. $(DEP_CPP_DDRAW7) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1520. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1521. "$(INTDIR)\dDraw7Obj.obj" : $(SOURCE) $(DEP_CPP_DDRAW7) "$(INTDIR)"\
  1522. ".\direct.h"
  1523. !ENDIF
  1524. SOURCE=.\ddSurface4Obj.cpp
  1525. DEP_CPP_DDSUR=\
  1526. ".\d3dTexture2Obj.h"\
  1527. ".\ddClipperObj.h"\
  1528. ".\ddColorControlObj.h"\
  1529. ".\DDEnumSurfaces2Obj.h"\
  1530. ".\ddGammaControlObj.h"\
  1531. ".\ddPaletteObj.h"\
  1532. ".\dDraw4Obj.h"\
  1533. ".\ddSurface4Obj.h"\
  1534. ".\direct.h"\
  1535. ".\Dms.h"\
  1536. ".\StdAfx.h"\
  1537. {$(INCLUDE)}"dvp.h"\
  1538. !IF "$(CFG)" == "Direct - Win32 Release"
  1539. "$(INTDIR)\ddSurface4Obj.obj" "$(INTDIR)\ddSurface4Obj.sbr" : $(SOURCE)\
  1540. $(DEP_CPP_DDSUR) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1541. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1542. "$(INTDIR)\ddSurface4Obj.obj" : $(SOURCE) $(DEP_CPP_DDSUR) "$(INTDIR)"\
  1543. ".\direct.h"
  1544. !ENDIF
  1545. SOURCE=.\ddSurface7Obj.cpp
  1546. DEP_CPP_DDSURF=\
  1547. ".\d3dTexture7Obj.h"\
  1548. ".\ddClipperObj.h"\
  1549. ".\ddColorControlObj.h"\
  1550. ".\DDEnumSurfaces7Obj.h"\
  1551. ".\ddGammaControlObj.h"\
  1552. ".\ddPaletteObj.h"\
  1553. ".\dDraw7Obj.h"\
  1554. ".\ddSurface7Obj.h"\
  1555. ".\direct.h"\
  1556. ".\Dms.h"\
  1557. ".\StdAfx.h"\
  1558. {$(INCLUDE)}"dvp.h"\
  1559. !IF "$(CFG)" == "Direct - Win32 Release"
  1560. "$(INTDIR)\ddSurface7Obj.obj" "$(INTDIR)\ddSurface7Obj.sbr" : $(SOURCE)\
  1561. $(DEP_CPP_DDSURF) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1562. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1563. "$(INTDIR)\ddSurface7Obj.obj" : $(SOURCE) $(DEP_CPP_DDSURF) "$(INTDIR)"\
  1564. ".\direct.h"
  1565. !ENDIF
  1566. SOURCE=.\DIEnumDeviceObjectsObj.cpp
  1567. DEP_CPP_DIENU=\
  1568. ".\DIEnumDeviceObjectsObj.h"\
  1569. ".\direct.h"\
  1570. ".\Dms.h"\
  1571. ".\dxglobobj.h"\
  1572. ".\StdAfx.h"\
  1573. {$(INCLUDE)}"dvp.h"\
  1574. !IF "$(CFG)" == "Direct - Win32 Release"
  1575. "$(INTDIR)\DIEnumDeviceObjectsObj.obj" "$(INTDIR)\DIEnumDeviceObjectsObj.sbr" :\
  1576. $(SOURCE) $(DEP_CPP_DIENU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1577. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1578. "$(INTDIR)\DIEnumDeviceObjectsObj.obj" : $(SOURCE) $(DEP_CPP_DIENU) "$(INTDIR)"\
  1579. ".\direct.h"
  1580. !ENDIF
  1581. SOURCE=.\DIEnumDevicesObj.cpp
  1582. DEP_CPP_DIENUM=\
  1583. ".\DIEnumDevicesObj.h"\
  1584. ".\direct.h"\
  1585. ".\Dms.h"\
  1586. ".\dxglobobj.h"\
  1587. ".\StdAfx.h"\
  1588. {$(INCLUDE)}"dvp.h"\
  1589. !IF "$(CFG)" == "Direct - Win32 Release"
  1590. "$(INTDIR)\DIEnumDevicesObj.obj" "$(INTDIR)\DIEnumDevicesObj.sbr" : $(SOURCE)\
  1591. $(DEP_CPP_DIENUM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1592. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1593. "$(INTDIR)\DIEnumDevicesObj.obj" : $(SOURCE) $(DEP_CPP_DIENUM) "$(INTDIR)"\
  1594. ".\direct.h"
  1595. !ENDIF
  1596. SOURCE=.\dInput1Obj.cpp
  1597. DEP_CPP_DINPU=\
  1598. ".\DIEnumDevicesObj.h"\
  1599. ".\dInput1Obj.h"\
  1600. ".\dInputDeviceObj.h"\
  1601. ".\direct.h"\
  1602. ".\Dms.h"\
  1603. ".\StdAfx.h"\
  1604. {$(INCLUDE)}"dvp.h"\
  1605. !IF "$(CFG)" == "Direct - Win32 Release"
  1606. "$(INTDIR)\dInput1Obj.obj" "$(INTDIR)\dInput1Obj.sbr" : $(SOURCE)\
  1607. $(DEP_CPP_DINPU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1608. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1609. "$(INTDIR)\dInput1Obj.obj" : $(SOURCE) $(DEP_CPP_DINPU) "$(INTDIR)"\
  1610. ".\direct.h"
  1611. !ENDIF
  1612. SOURCE=.\dInputDeviceObj.cpp
  1613. DEP_CPP_DINPUT=\
  1614. ".\DIEnumDeviceObjectsObj.h"\
  1615. ".\dInputDeviceObj.h"\
  1616. ".\direct.h"\
  1617. ".\Dms.h"\
  1618. ".\StdAfx.h"\
  1619. {$(INCLUDE)}"dvp.h"\
  1620. !IF "$(CFG)" == "Direct - Win32 Release"
  1621. "$(INTDIR)\dInputDeviceObj.obj" "$(INTDIR)\dInputDeviceObj.sbr" : $(SOURCE)\
  1622. $(DEP_CPP_DINPUT) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1623. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1624. "$(INTDIR)\dInputDeviceObj.obj" : $(SOURCE) $(DEP_CPP_DINPUT) "$(INTDIR)"\
  1625. ".\direct.h"
  1626. !ENDIF
  1627. SOURCE=.\Direct.cpp
  1628. DEP_CPP_DIREC=\
  1629. ".\d3d3Obj.h"\
  1630. ".\d3dDevice3Obj.h"\
  1631. ".\d3dLightObj.h"\
  1632. ".\d3dMaterial3Obj.h"\
  1633. ".\d3drm3Obj.h"\
  1634. ".\d3drmAnimation2Obj.h"\
  1635. ".\d3drmAnimationSet2Obj.h"\
  1636. ".\d3drmArrayObj.h"\
  1637. ".\d3drmDevice3Obj.h"\
  1638. ".\d3drmDeviceArrayObj.h"\
  1639. ".\d3drmFace2Obj.h"\
  1640. ".\d3drmFaceArrayObj.h"\
  1641. ".\d3drmFrame3Obj.h"\
  1642. ".\d3drmFrameArrayObj.h"\
  1643. ".\d3drmLightArrayObj.h"\
  1644. ".\d3drmLightObj.h"\
  1645. ".\d3drmMaterial2Obj.h"\
  1646. ".\d3drmMeshBuilder3Obj.h"\
  1647. ".\d3drmMeshObj.h"\
  1648. ".\d3drmObjectObj.h"\
  1649. ".\d3drmPick2ArrayObj.h"\
  1650. ".\d3drmPickedArrayObj.h"\
  1651. ".\d3drmShadow2Obj.h"\
  1652. ".\d3drmTexture3Obj.h"\
  1653. ".\d3drmUserVisualObj.h"\
  1654. ".\d3drmViewport2Obj.h"\
  1655. ".\d3drmViewportArrayObj.h"\
  1656. ".\d3drmVisualArrayObj.h"\
  1657. ".\d3drmWrapObj.h"\
  1658. ".\d3dTexture2Obj.h"\
  1659. ".\d3dViewport3Obj.h"\
  1660. ".\ddClipperObj.h"\
  1661. ".\ddColorControlObj.h"\
  1662. ".\ddPaletteObj.h"\
  1663. ".\dInput1Obj.h"\
  1664. ".\dInputDeviceObj.h"\
  1665. ".\dInputEffectObj.h"\
  1666. ".\direct.h"\
  1667. ".\Dms.h"\
  1668. ".\DPAddressObj.h"\
  1669. ".\dPlay4Obj.h"\
  1670. ".\dPlayLobby3Obj.h"\
  1671. ".\DPLConnectionObj.h"\
  1672. ".\dSound3DBuffer.h"\
  1673. ".\dSound3DListener.h"\
  1674. ".\dSoundBufferObj.h"\
  1675. ".\dSoundCaptureBufferObj.h"\
  1676. ".\dSoundCaptureObj.h"\
  1677. ".\dSoundNotifyObj.h"\
  1678. ".\dSoundObj.h"\
  1679. ".\dxglob7obj.h"\
  1680. ".\dxglobobj.h"\
  1681. ".\StdAfx.h"\
  1682. {$(INCLUDE)}"dvp.h"\
  1683. NODEP_CPP_DIREC=\
  1684. ".\direct_i.c"\
  1685. !IF "$(CFG)" == "Direct - Win32 Release"
  1686. "$(INTDIR)\Direct.obj" "$(INTDIR)\Direct.sbr" : $(SOURCE) $(DEP_CPP_DIREC)\
  1687. "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct_i.c" ".\direct.h"
  1688. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1689. "$(INTDIR)\Direct.obj" : $(SOURCE) $(DEP_CPP_DIREC) "$(INTDIR)" ".\direct_i.c"\
  1690. ".\direct.h"
  1691. !ENDIF
  1692. SOURCE=.\Direct.idl
  1693. !IF "$(CFG)" == "Direct - Win32 Release"
  1694. InputPath=.\Direct.idl
  1695. "direct.tlb" "direct.h" "direct_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1696. midl Direct.idl
  1697. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1698. InputPath=.\Direct.idl
  1699. "direct.tlb" "direct.h" "direct_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1700. midl Direct.idl
  1701. !ENDIF
  1702. SOURCE=.\Direct.rc
  1703. DEP_RSC_DIRECT=\
  1704. ".\Directvb.tlb"\
  1705. "$(INTDIR)\Direct.res" : $(SOURCE) $(DEP_RSC_DIRECT) "$(INTDIR)"
  1706. $(RSC) $(RSC_PROJ) $(SOURCE)
  1707. SOURCE=.\DPAddressObj.cpp
  1708. DEP_CPP_DPADD=\
  1709. ".\direct.h"\
  1710. ".\Dms.h"\
  1711. ".\DPAddressObj.h"\
  1712. ".\StdAfx.h"\
  1713. {$(INCLUDE)}"dvp.h"\
  1714. !IF "$(CFG)" == "Direct - Win32 Release"
  1715. "$(INTDIR)\DPAddressObj.obj" "$(INTDIR)\DPAddressObj.sbr" : $(SOURCE)\
  1716. $(DEP_CPP_DPADD) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1717. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1718. "$(INTDIR)\DPAddressObj.obj" : $(SOURCE) $(DEP_CPP_DPADD) "$(INTDIR)"\
  1719. ".\direct.h"
  1720. !ENDIF
  1721. SOURCE=.\DPEnumConnectionsObj.cpp
  1722. DEP_CPP_DPENU=\
  1723. ".\direct.h"\
  1724. ".\Dms.h"\
  1725. ".\DPAddressObj.h"\
  1726. ".\DPEnumConnectionsObj.h"\
  1727. ".\dxglobobj.h"\
  1728. ".\StdAfx.h"\
  1729. {$(INCLUDE)}"dvp.h"\
  1730. !IF "$(CFG)" == "Direct - Win32 Release"
  1731. "$(INTDIR)\DPEnumConnectionsObj.obj" "$(INTDIR)\DPEnumConnectionsObj.sbr" : \
  1732. $(SOURCE) $(DEP_CPP_DPENU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1733. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1734. "$(INTDIR)\DPEnumConnectionsObj.obj" : $(SOURCE) $(DEP_CPP_DPENU) "$(INTDIR)"\
  1735. ".\direct.h"
  1736. !ENDIF
  1737. SOURCE=.\DPEnumLocalApplicationsObj.cpp
  1738. DEP_CPP_DPENUM=\
  1739. ".\direct.h"\
  1740. ".\Dms.h"\
  1741. ".\DPEnumLocalApplicationsObj.h"\
  1742. ".\dxglobobj.h"\
  1743. ".\StdAfx.h"\
  1744. {$(INCLUDE)}"dvp.h"\
  1745. !IF "$(CFG)" == "Direct - Win32 Release"
  1746. "$(INTDIR)\DPEnumLocalApplicationsObj.obj"\
  1747. "$(INTDIR)\DPEnumLocalApplicationsObj.sbr" : $(SOURCE) $(DEP_CPP_DPENUM)\
  1748. "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1749. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1750. "$(INTDIR)\DPEnumLocalApplicationsObj.obj" : $(SOURCE) $(DEP_CPP_DPENUM)\
  1751. "$(INTDIR)" ".\direct.h"
  1752. !ENDIF
  1753. SOURCE=.\DPEnumObj.cpp
  1754. DEP_CPP_DPENUMO=\
  1755. ".\direct.h"\
  1756. ".\Dms.h"\
  1757. ".\DPEnumObj.h"\
  1758. ".\dxglob7obj.h"\
  1759. ".\dxglobobj.h"\
  1760. ".\StdAfx.h"\
  1761. {$(INCLUDE)}"dvp.h"\
  1762. !IF "$(CFG)" == "Direct - Win32 Release"
  1763. "$(INTDIR)\DPEnumObj.obj" "$(INTDIR)\DPEnumObj.sbr" : $(SOURCE)\
  1764. $(DEP_CPP_DPENUMO) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1765. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1766. "$(INTDIR)\DPEnumObj.obj" : $(SOURCE) $(DEP_CPP_DPENUMO) "$(INTDIR)"\
  1767. ".\direct.h"
  1768. !ENDIF
  1769. SOURCE=.\DPEnumPlayersObj.cpp
  1770. DEP_CPP_DPENUMP=\
  1771. ".\direct.h"\
  1772. ".\Dms.h"\
  1773. ".\DPEnumPlayersObj.h"\
  1774. ".\dxglobobj.h"\
  1775. ".\StdAfx.h"\
  1776. {$(INCLUDE)}"dvp.h"\
  1777. !IF "$(CFG)" == "Direct - Win32 Release"
  1778. "$(INTDIR)\DPEnumPlayersObj.obj" "$(INTDIR)\DPEnumPlayersObj.sbr" : $(SOURCE)\
  1779. $(DEP_CPP_DPENUMP) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1780. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1781. "$(INTDIR)\DPEnumPlayersObj.obj" : $(SOURCE) $(DEP_CPP_DPENUMP) "$(INTDIR)"\
  1782. ".\direct.h"
  1783. !ENDIF
  1784. SOURCE=.\DPEnumSesssionsObj.cpp
  1785. DEP_CPP_DPENUMS=\
  1786. ".\direct.h"\
  1787. ".\Dms.h"\
  1788. ".\DPEnumSessionsObj.h"\
  1789. ".\dxglobobj.h"\
  1790. ".\StdAfx.h"\
  1791. {$(INCLUDE)}"dvp.h"\
  1792. !IF "$(CFG)" == "Direct - Win32 Release"
  1793. "$(INTDIR)\DPEnumSesssionsObj.obj" "$(INTDIR)\DPEnumSesssionsObj.sbr" : \
  1794. $(SOURCE) $(DEP_CPP_DPENUMS) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1795. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1796. "$(INTDIR)\DPEnumSesssionsObj.obj" : $(SOURCE) $(DEP_CPP_DPENUMS) "$(INTDIR)"\
  1797. ".\direct.h"
  1798. !ENDIF
  1799. SOURCE=.\Dplay4obj.cpp
  1800. DEP_CPP_DPLAY=\
  1801. ".\direct.h"\
  1802. ".\Dms.h"\
  1803. ".\DPAddressObj.h"\
  1804. ".\DPEnumConnectionsObj.h"\
  1805. ".\DPEnumPlayersObj.h"\
  1806. ".\DPEnumSessionsObj.h"\
  1807. ".\dPlay4Obj.h"\
  1808. ".\DPLConnectionObj.h"\
  1809. ".\StdAfx.h"\
  1810. {$(INCLUDE)}"dvp.h"\
  1811. !IF "$(CFG)" == "Direct - Win32 Release"
  1812. "$(INTDIR)\Dplay4obj.obj" "$(INTDIR)\Dplay4obj.sbr" : $(SOURCE)\
  1813. $(DEP_CPP_DPLAY) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1814. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1815. "$(INTDIR)\Dplay4obj.obj" : $(SOURCE) $(DEP_CPP_DPLAY) "$(INTDIR)" ".\direct.h"
  1816. !ENDIF
  1817. SOURCE=.\Dplaylobby3obj.cpp
  1818. DEP_CPP_DPLAYL=\
  1819. ".\direct.h"\
  1820. ".\Dms.h"\
  1821. ".\DPAddressObj.h"\
  1822. ".\DPEnumLocalApplications.h"\
  1823. ".\dPlay4Obj.h"\
  1824. ".\dPlayLobby3Obj.h"\
  1825. ".\DPLConnectionObj.h"\
  1826. ".\StdAfx.h"\
  1827. {$(INCLUDE)}"dvp.h"\
  1828. !IF "$(CFG)" == "Direct - Win32 Release"
  1829. "$(INTDIR)\Dplaylobby3obj.obj" "$(INTDIR)\Dplaylobby3obj.sbr" : $(SOURCE)\
  1830. $(DEP_CPP_DPLAYL) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1831. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1832. "$(INTDIR)\Dplaylobby3obj.obj" : $(SOURCE) $(DEP_CPP_DPLAYL) "$(INTDIR)"\
  1833. ".\direct.h"
  1834. !ENDIF
  1835. SOURCE=.\DPLConnectionObj.cpp
  1836. DEP_CPP_DPLCO=\
  1837. ".\direct.h"\
  1838. ".\Dms.h"\
  1839. ".\DPAddressObj.h"\
  1840. ".\DPLConnectionObj.h"\
  1841. ".\StdAfx.h"\
  1842. {$(INCLUDE)}"dvp.h"\
  1843. !IF "$(CFG)" == "Direct - Win32 Release"
  1844. "$(INTDIR)\DPLConnectionObj.obj" "$(INTDIR)\DPLConnectionObj.sbr" : $(SOURCE)\
  1845. $(DEP_CPP_DPLCO) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1846. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1847. "$(INTDIR)\DPLConnectionObj.obj" : $(SOURCE) $(DEP_CPP_DPLCO) "$(INTDIR)"\
  1848. ".\direct.h"
  1849. !ENDIF
  1850. SOURCE=.\DSEnumObj.cpp
  1851. DEP_CPP_DSENU=\
  1852. ".\direct.h"\
  1853. ".\Dms.h"\
  1854. ".\DSEnumObj.h"\
  1855. ".\dxglob7obj.h"\
  1856. ".\dxglobobj.h"\
  1857. ".\StdAfx.h"\
  1858. {$(INCLUDE)}"dvp.h"\
  1859. !IF "$(CFG)" == "Direct - Win32 Release"
  1860. "$(INTDIR)\DSEnumObj.obj" "$(INTDIR)\DSEnumObj.sbr" : $(SOURCE)\
  1861. $(DEP_CPP_DSENU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1862. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1863. "$(INTDIR)\DSEnumObj.obj" : $(SOURCE) $(DEP_CPP_DSENU) "$(INTDIR)" ".\direct.h"
  1864. !ENDIF
  1865. SOURCE=.\dSound3DBuffer.cpp
  1866. DEP_CPP_DSOUN=\
  1867. ".\direct.h"\
  1868. ".\Dms.h"\
  1869. ".\dSound3DBuffer.h"\
  1870. ".\dSound3DListener.h"\
  1871. ".\dSoundBufferObj.h"\
  1872. ".\dSoundObj.h"\
  1873. ".\StdAfx.h"\
  1874. {$(INCLUDE)}"dvp.h"\
  1875. !IF "$(CFG)" == "Direct - Win32 Release"
  1876. "$(INTDIR)\dSound3DBuffer.obj" "$(INTDIR)\dSound3DBuffer.sbr" : $(SOURCE)\
  1877. $(DEP_CPP_DSOUN) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1878. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1879. "$(INTDIR)\dSound3DBuffer.obj" : $(SOURCE) $(DEP_CPP_DSOUN) "$(INTDIR)"\
  1880. ".\direct.h"
  1881. !ENDIF
  1882. SOURCE=.\dSound3DListener.cpp
  1883. DEP_CPP_DSOUND=\
  1884. ".\direct.h"\
  1885. ".\Dms.h"\
  1886. ".\dSound3DListener.h"\
  1887. ".\dSoundBufferObj.h"\
  1888. ".\dSoundObj.h"\
  1889. ".\StdAfx.h"\
  1890. {$(INCLUDE)}"dvp.h"\
  1891. !IF "$(CFG)" == "Direct - Win32 Release"
  1892. "$(INTDIR)\dSound3DListener.obj" "$(INTDIR)\dSound3DListener.sbr" : $(SOURCE)\
  1893. $(DEP_CPP_DSOUND) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1894. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1895. "$(INTDIR)\dSound3DListener.obj" : $(SOURCE) $(DEP_CPP_DSOUND) "$(INTDIR)"\
  1896. ".\direct.h"
  1897. !ENDIF
  1898. SOURCE=.\dSoundBufferObj.cpp
  1899. DEP_CPP_DSOUNDB=\
  1900. ".\direct.h"\
  1901. ".\Dms.h"\
  1902. ".\dSound3DBuffer.h"\
  1903. ".\dSound3DListener.h"\
  1904. ".\dSoundBufferObj.h"\
  1905. ".\dSoundObj.h"\
  1906. ".\StdAfx.h"\
  1907. {$(INCLUDE)}"dvp.h"\
  1908. !IF "$(CFG)" == "Direct - Win32 Release"
  1909. "$(INTDIR)\dSoundBufferObj.obj" "$(INTDIR)\dSoundBufferObj.sbr" : $(SOURCE)\
  1910. $(DEP_CPP_DSOUNDB) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1911. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1912. "$(INTDIR)\dSoundBufferObj.obj" : $(SOURCE) $(DEP_CPP_DSOUNDB) "$(INTDIR)"\
  1913. ".\direct.h"
  1914. !ENDIF
  1915. SOURCE=.\dSoundCaptureBufferObj.cpp
  1916. DEP_CPP_DSOUNDC=\
  1917. ".\direct.h"\
  1918. ".\Dms.h"\
  1919. ".\dSoundCaptureBufferObj.h"\
  1920. ".\dSoundCaptureObj.h"\
  1921. ".\dSoundObj.h"\
  1922. ".\StdAfx.h"\
  1923. {$(INCLUDE)}"dvp.h"\
  1924. !IF "$(CFG)" == "Direct - Win32 Release"
  1925. "$(INTDIR)\dSoundCaptureBufferObj.obj" "$(INTDIR)\dSoundCaptureBufferObj.sbr" :\
  1926. $(SOURCE) $(DEP_CPP_DSOUNDC) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1927. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1928. "$(INTDIR)\dSoundCaptureBufferObj.obj" : $(SOURCE) $(DEP_CPP_DSOUNDC)\
  1929. "$(INTDIR)" ".\direct.h"
  1930. !ENDIF
  1931. SOURCE=.\dSoundCaptureObj.cpp
  1932. DEP_CPP_DSOUNDCA=\
  1933. ".\direct.h"\
  1934. ".\Dms.h"\
  1935. ".\dSoundCaptureBufferObj.h"\
  1936. ".\dSoundCaptureObj.h"\
  1937. ".\dSoundObj.h"\
  1938. ".\StdAfx.h"\
  1939. {$(INCLUDE)}"dvp.h"\
  1940. !IF "$(CFG)" == "Direct - Win32 Release"
  1941. "$(INTDIR)\dSoundCaptureObj.obj" "$(INTDIR)\dSoundCaptureObj.sbr" : $(SOURCE)\
  1942. $(DEP_CPP_DSOUNDCA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1943. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1944. "$(INTDIR)\dSoundCaptureObj.obj" : $(SOURCE) $(DEP_CPP_DSOUNDCA) "$(INTDIR)"\
  1945. ".\direct.h"
  1946. !ENDIF
  1947. SOURCE=.\dSoundObj.cpp
  1948. DEP_CPP_DSOUNDO=\
  1949. ".\direct.h"\
  1950. ".\Dms.h"\
  1951. ".\dSoundBufferObj.h"\
  1952. ".\dSoundObj.h"\
  1953. ".\StdAfx.h"\
  1954. {$(INCLUDE)}"dvp.h"\
  1955. !IF "$(CFG)" == "Direct - Win32 Release"
  1956. "$(INTDIR)\dSoundObj.obj" "$(INTDIR)\dSoundObj.sbr" : $(SOURCE)\
  1957. $(DEP_CPP_DSOUNDO) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1958. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1959. "$(INTDIR)\dSoundObj.obj" : $(SOURCE) $(DEP_CPP_DSOUNDO) "$(INTDIR)"\
  1960. ".\direct.h"
  1961. !ENDIF
  1962. SOURCE=.\dxGlob7Obj.cpp
  1963. DEP_CPP_DXGLO=\
  1964. ".\d3drm3Obj.h"\
  1965. ".\DDEnumObj.h"\
  1966. ".\dDraw4Obj.h"\
  1967. ".\dDraw7Obj.h"\
  1968. ".\dInput1Obj.h"\
  1969. ".\direct.h"\
  1970. ".\Dms.h"\
  1971. ".\DPEnumObj.h"\
  1972. ".\dPlay4Obj.h"\
  1973. ".\dPlayLobby3Obj.h"\
  1974. ".\DSEnumObj.h"\
  1975. ".\dSoundCaptureObj.h"\
  1976. ".\dSoundObj.h"\
  1977. ".\dxglob7obj.h"\
  1978. ".\StdAfx.h"\
  1979. {$(INCLUDE)}"dsetup.h"\
  1980. {$(INCLUDE)}"dvp.h"\
  1981. !IF "$(CFG)" == "Direct - Win32 Release"
  1982. "$(INTDIR)\dxGlob7Obj.obj" "$(INTDIR)\dxGlob7Obj.sbr" : $(SOURCE)\
  1983. $(DEP_CPP_DXGLO) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  1984. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  1985. "$(INTDIR)\dxGlob7Obj.obj" : $(SOURCE) $(DEP_CPP_DXGLO) "$(INTDIR)"\
  1986. ".\direct.h"
  1987. !ENDIF
  1988. SOURCE=.\dxGlobObj.cpp
  1989. DEP_CPP_DXGLOB=\
  1990. ".\d3drm3Obj.h"\
  1991. ".\DDEnumObj.h"\
  1992. ".\dDraw4Obj.h"\
  1993. ".\dInput1Obj.h"\
  1994. ".\direct.h"\
  1995. ".\Dms.h"\
  1996. ".\DPEnumObj.h"\
  1997. ".\dPlay4Obj.h"\
  1998. ".\dPlayLobby3Obj.h"\
  1999. ".\DSEnumObj.h"\
  2000. ".\dSoundCaptureObj.h"\
  2001. ".\dSoundObj.h"\
  2002. ".\dxglobobj.h"\
  2003. ".\StdAfx.h"\
  2004. {$(INCLUDE)}"dsetup.h"\
  2005. {$(INCLUDE)}"dvp.h"\
  2006. !IF "$(CFG)" == "Direct - Win32 Release"
  2007. "$(INTDIR)\dxGlobObj.obj" "$(INTDIR)\dxGlobObj.sbr" : $(SOURCE)\
  2008. $(DEP_CPP_DXGLOB) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  2009. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  2010. "$(INTDIR)\dxGlobObj.obj" : $(SOURCE) $(DEP_CPP_DXGLOB) "$(INTDIR)"\
  2011. ".\direct.h"
  2012. !ENDIF
  2013. SOURCE=.\StdAfx.cpp
  2014. DEP_CPP_STDAF=\
  2015. ".\StdAfx.h"\
  2016. {$(INCLUDE)}"dvp.h"\
  2017. !IF "$(CFG)" == "Direct - Win32 Release"
  2018. CPP_SWITCHES=/nologo /MT /W3 /O2 /I ".\dx7\retail\inc" /I ".\inc" /D "NDEBUG"\
  2019. /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D\
  2020. "_USRDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\DIRECT.pch" /Yc"stdafx.h"\
  2021. /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  2022. "$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\DIRECT.pch" : \
  2023. $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
  2024. $(CPP) @<<
  2025. $(CPP_SWITCHES) $(SOURCE)
  2026. <<
  2027. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  2028. CPP_SWITCHES=/nologo /MTd /W3 /Gm /Zi /Od /I ".\dx7\retail\inc" /I ".\inc" /D\
  2029. "_DEBUG" /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D\
  2030. "_MBCS" /D "_USRDLL" /D "DX7" /Fp"$(INTDIR)\DIRECT.pch" /Yc"stdafx.h"\
  2031. /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
  2032. "$(INTDIR)\StdAfx.obj" "$(INTDIR)\DIRECT.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
  2033. "$(INTDIR)"
  2034. $(CPP) @<<
  2035. $(CPP_SWITCHES) $(SOURCE)
  2036. <<
  2037. !ENDIF
  2038. SOURCE=.\wave.cpp
  2039. DEP_CPP_WAVE_=\
  2040. ".\direct.h"\
  2041. ".\Dms.h"\
  2042. ".\StdAfx.h"\
  2043. {$(INCLUDE)}"dvp.h"\
  2044. !IF "$(CFG)" == "Direct - Win32 Release"
  2045. "$(INTDIR)\wave.obj" "$(INTDIR)\wave.sbr" : $(SOURCE) $(DEP_CPP_WAVE_)\
  2046. "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
  2047. !ELSEIF "$(CFG)" == "Direct - Win32 Debug"
  2048. "$(INTDIR)\wave.obj" : $(SOURCE) $(DEP_CPP_WAVE_) "$(INTDIR)" ".\direct.h"
  2049. !ENDIF
  2050. SOURCE=.\inc\atlimpl.cpp
  2051. !ENDIF