Leaked source code of windows server 2003
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# Microsoft Developer Studio Generated NMAKE File, Based on DIRECT.dsp
!IF "$(CFG)" == "" CFG=Direct - Win32 Release !MESSAGE No configuration specified. Defaulting to Direct - Win32 Release. !ENDIF
!IF "$(CFG)" != "Direct - Win32 Release" && "$(CFG)" != "Direct - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DIRECT.mak" CFG="Direct - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Direct - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Direct - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF
!IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF
!IF "$(CFG)" == "Direct - Win32 Release"
OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros
OutDir=.\.\Release # End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\DX6VBJ.DLL"\ "$(OUTDIR)\DIRECT.bsc" "$(OutDir)\regsvr32.trg"
!ELSE
ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\DX6VBJ.DLL"\ "$(OUTDIR)\DIRECT.bsc" "$(OutDir)\regsvr32.trg"
!ENDIF
CLEAN : -@erase "$(INTDIR)\d3d3Obj.obj" -@erase "$(INTDIR)\d3d3Obj.sbr" -@erase "$(INTDIR)\d3d7Obj.obj" -@erase "$(INTDIR)\d3d7Obj.sbr" -@erase "$(INTDIR)\d3ddevice3obj.obj" -@erase "$(INTDIR)\d3ddevice3obj.sbr" -@erase "$(INTDIR)\d3ddevice7obj.obj" -@erase "$(INTDIR)\d3ddevice7obj.sbr" -@erase "$(INTDIR)\D3DEnumDevices7Obj.obj" -@erase "$(INTDIR)\D3DEnumDevices7Obj.sbr" -@erase "$(INTDIR)\D3DEnumDevicesObj.obj" -@erase "$(INTDIR)\D3DEnumDevicesObj.sbr" -@erase "$(INTDIR)\D3DEnumPixelFormatsObj.obj" -@erase "$(INTDIR)\D3DEnumPixelFormatsObj.sbr" -@erase "$(INTDIR)\d3dLightObj.obj" -@erase "$(INTDIR)\d3dLightObj.sbr" -@erase "$(INTDIR)\d3dMaterial3Obj.obj" -@erase "$(INTDIR)\d3dMaterial3Obj.sbr" -@erase "$(INTDIR)\d3drm3Obj.obj" -@erase "$(INTDIR)\d3drm3Obj.sbr" -@erase "$(INTDIR)\d3drmAnimation2Obj.obj" -@erase "$(INTDIR)\d3drmAnimation2Obj.sbr" -@erase "$(INTDIR)\d3drmAnimationSet2Obj.obj" -@erase "$(INTDIR)\d3drmAnimationSet2Obj.sbr" -@erase "$(INTDIR)\d3drmArrayObj.obj" -@erase "$(INTDIR)\d3drmArrayObj.sbr" -@erase "$(INTDIR)\d3drmClippedVisualObj.obj" -@erase "$(INTDIR)\d3drmClippedVisualObj.sbr" -@erase "$(INTDIR)\d3drmDevice3Obj.obj" -@erase "$(INTDIR)\d3drmDevice3Obj.sbr" -@erase "$(INTDIR)\d3drmDeviceArrayObj.obj" -@erase "$(INTDIR)\d3drmDeviceArrayObj.sbr" -@erase "$(INTDIR)\d3drmFace2Obj.obj" -@erase "$(INTDIR)\d3drmFace2Obj.sbr" -@erase "$(INTDIR)\d3drmFaceArrayObj.obj" -@erase "$(INTDIR)\d3drmFaceArrayObj.sbr" -@erase "$(INTDIR)\d3drmFrame3Obj.obj" -@erase "$(INTDIR)\d3drmFrame3Obj.sbr" -@erase "$(INTDIR)\d3drmFrameArrayObj.obj" -@erase "$(INTDIR)\d3drmFrameArrayObj.sbr" -@erase "$(INTDIR)\d3drmLightArrayObj.obj" -@erase "$(INTDIR)\d3drmLightArrayObj.sbr" -@erase "$(INTDIR)\d3drmLightObj.obj" -@erase "$(INTDIR)\d3drmLightObj.sbr" -@erase "$(INTDIR)\d3drmMaterial2Obj.obj" -@erase "$(INTDIR)\d3drmMaterial2Obj.sbr" -@erase "$(INTDIR)\d3drmMeshBuilder3Obj.obj" -@erase "$(INTDIR)\d3drmMeshBuilder3Obj.sbr" -@erase "$(INTDIR)\d3drmMeshObj.obj" -@erase "$(INTDIR)\d3drmMeshObj.sbr" -@erase "$(INTDIR)\d3drmPicked2ArrayObj.obj" -@erase "$(INTDIR)\d3drmPicked2ArrayObj.sbr" -@erase "$(INTDIR)\d3drmPickedArrayObj.obj" -@erase "$(INTDIR)\d3drmPickedArrayObj.sbr" -@erase "$(INTDIR)\d3drmProgressiveMeshObj.obj" -@erase "$(INTDIR)\d3drmProgressiveMeshObj.sbr" -@erase "$(INTDIR)\d3drmShadow2Obj.obj" -@erase "$(INTDIR)\d3drmShadow2Obj.sbr" -@erase "$(INTDIR)\d3drmTexture3Obj.obj" -@erase "$(INTDIR)\d3drmTexture3Obj.sbr" -@erase "$(INTDIR)\d3drmUserVisualObj.obj" -@erase "$(INTDIR)\d3drmUserVisualObj.sbr" -@erase "$(INTDIR)\d3drmViewport2Obj.obj" -@erase "$(INTDIR)\d3drmViewport2Obj.sbr" -@erase "$(INTDIR)\d3drmViewportArrayObj.obj" -@erase "$(INTDIR)\d3drmViewportArrayObj.sbr" -@erase "$(INTDIR)\d3drmVisualArrayObj.obj" -@erase "$(INTDIR)\d3drmVisualArrayObj.sbr" -@erase "$(INTDIR)\d3drmWrapObj.obj" -@erase "$(INTDIR)\d3drmWrapObj.sbr" -@erase "$(INTDIR)\d3dTexture2Obj.obj" -@erase "$(INTDIR)\d3dTexture2Obj.sbr" -@erase "$(INTDIR)\d3dTexture7Obj.obj" -@erase "$(INTDIR)\d3dTexture7Obj.sbr" -@erase "$(INTDIR)\d3dVertexBuffer7Obj.obj" -@erase "$(INTDIR)\d3dVertexBuffer7Obj.sbr" -@erase "$(INTDIR)\d3dVertexBufferObj.obj" -@erase "$(INTDIR)\d3dVertexBufferObj.sbr" -@erase "$(INTDIR)\d3dViewport3Obj.obj" -@erase "$(INTDIR)\d3dViewport3Obj.sbr" -@erase "$(INTDIR)\ddClipperObj.obj" -@erase "$(INTDIR)\ddClipperObj.sbr" -@erase "$(INTDIR)\ddColorControlObj.obj" -@erase "$(INTDIR)\ddColorControlObj.sbr" -@erase "$(INTDIR)\DDEnumModes2Obj.obj" -@erase "$(INTDIR)\DDEnumModes2Obj.sbr" -@erase "$(INTDIR)\DDEnumObj.obj" -@erase "$(INTDIR)\DDEnumObj.sbr" -@erase "$(INTDIR)\DDEnumSurfaces2Obj.obj" -@erase "$(INTDIR)\DDEnumSurfaces2Obj.sbr" -@erase "$(INTDIR)\DDEnumSurfaces7Obj.obj" -@erase "$(INTDIR)\DDEnumSurfaces7Obj.sbr" -@erase "$(INTDIR)\ddGammaControlObj.obj" -@erase "$(INTDIR)\ddGammaControlObj.sbr" -@erase "$(INTDIR)\ddPaletteObj.obj" -@erase "$(INTDIR)\ddPaletteObj.sbr" -@erase "$(INTDIR)\dDraw4Obj.obj" -@erase "$(INTDIR)\dDraw4Obj.sbr" -@erase "$(INTDIR)\dDraw7Obj.obj" -@erase "$(INTDIR)\dDraw7Obj.sbr" -@erase "$(INTDIR)\ddSurface4Obj.obj" -@erase "$(INTDIR)\ddSurface4Obj.sbr" -@erase "$(INTDIR)\ddSurface7Obj.obj" -@erase "$(INTDIR)\ddSurface7Obj.sbr" -@erase "$(INTDIR)\DIEnumDeviceObjectsObj.obj" -@erase "$(INTDIR)\DIEnumDeviceObjectsObj.sbr" -@erase "$(INTDIR)\DIEnumDevicesObj.obj" -@erase "$(INTDIR)\DIEnumDevicesObj.sbr" -@erase "$(INTDIR)\dInput1Obj.obj" -@erase "$(INTDIR)\dInput1Obj.sbr" -@erase "$(INTDIR)\dInputDeviceObj.obj" -@erase "$(INTDIR)\dInputDeviceObj.sbr" -@erase "$(INTDIR)\Direct.obj" -@erase "$(INTDIR)\DIRECT.pch" -@erase "$(INTDIR)\Direct.res" -@erase "$(INTDIR)\Direct.sbr" -@erase "$(INTDIR)\DPAddressObj.obj" -@erase "$(INTDIR)\DPAddressObj.sbr" -@erase "$(INTDIR)\DPEnumConnectionsObj.obj" -@erase "$(INTDIR)\DPEnumConnectionsObj.sbr" -@erase "$(INTDIR)\DPEnumLocalApplicationsObj.obj" -@erase "$(INTDIR)\DPEnumLocalApplicationsObj.sbr" -@erase "$(INTDIR)\DPEnumObj.obj" -@erase "$(INTDIR)\DPEnumObj.sbr" -@erase "$(INTDIR)\DPEnumPlayersObj.obj" -@erase "$(INTDIR)\DPEnumPlayersObj.sbr" -@erase "$(INTDIR)\DPEnumSesssionsObj.obj" -@erase "$(INTDIR)\DPEnumSesssionsObj.sbr" -@erase "$(INTDIR)\Dplay4obj.obj" -@erase "$(INTDIR)\Dplay4obj.sbr" -@erase "$(INTDIR)\Dplaylobby3obj.obj" -@erase "$(INTDIR)\Dplaylobby3obj.sbr" -@erase "$(INTDIR)\DPLConnectionObj.obj" -@erase "$(INTDIR)\DPLConnectionObj.sbr" -@erase "$(INTDIR)\DSEnumObj.obj" -@erase "$(INTDIR)\DSEnumObj.sbr" -@erase "$(INTDIR)\dSound3DBuffer.obj" -@erase "$(INTDIR)\dSound3DBuffer.sbr" -@erase "$(INTDIR)\dSound3DListener.obj" -@erase "$(INTDIR)\dSound3DListener.sbr" -@erase "$(INTDIR)\dSoundBufferObj.obj" -@erase "$(INTDIR)\dSoundBufferObj.sbr" -@erase "$(INTDIR)\dSoundCaptureBufferObj.obj" -@erase "$(INTDIR)\dSoundCaptureBufferObj.sbr" -@erase "$(INTDIR)\dSoundCaptureObj.obj" -@erase "$(INTDIR)\dSoundCaptureObj.sbr" -@erase "$(INTDIR)\dSoundObj.obj" -@erase "$(INTDIR)\dSoundObj.sbr" -@erase "$(INTDIR)\dxGlob7Obj.obj" -@erase "$(INTDIR)\dxGlob7Obj.sbr" -@erase "$(INTDIR)\dxGlobObj.obj" -@erase "$(INTDIR)\dxGlobObj.sbr" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\StdAfx.sbr" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\wave.obj" -@erase "$(INTDIR)\wave.sbr" -@erase "$(OUTDIR)\DIRECT.bsc" -@erase "$(OUTDIR)\DX6VBJ.DLL" -@erase "$(OUTDIR)\DX6VBJ.exp" -@erase "$(OUTDIR)\DX6VBJ.lib" -@erase "$(OutDir)\regsvr32.trg" -@erase "direct.h" -@erase "direct.tlb" -@erase "direct_i.c"
"$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe CPP_PROJ=/nologo /MT /W3 /O2 /I ".\dx7\retail\inc" /I ".\inc" /D "NDEBUG" /D\
"_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D\
"_USRDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\DIRECT.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\Release/ CPP_SBRS=.\Release/
.c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<
.cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<
.cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<
.c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<
.cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<
.cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<
MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Direct.res" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\DIRECT.bsc" BSC32_SBRS= \
"$(INTDIR)\d3d3Obj.sbr" \
"$(INTDIR)\d3d7Obj.sbr" \
"$(INTDIR)\d3ddevice3obj.sbr" \
"$(INTDIR)\d3ddevice7obj.sbr" \
"$(INTDIR)\D3DEnumDevices7Obj.sbr" \
"$(INTDIR)\D3DEnumDevicesObj.sbr" \
"$(INTDIR)\D3DEnumPixelFormatsObj.sbr" \
"$(INTDIR)\d3dLightObj.sbr" \
"$(INTDIR)\d3dMaterial3Obj.sbr" \
"$(INTDIR)\d3drm3Obj.sbr" \
"$(INTDIR)\d3drmAnimation2Obj.sbr" \
"$(INTDIR)\d3drmAnimationSet2Obj.sbr" \
"$(INTDIR)\d3drmArrayObj.sbr" \
"$(INTDIR)\d3drmClippedVisualObj.sbr" \
"$(INTDIR)\d3drmDevice3Obj.sbr" \
"$(INTDIR)\d3drmDeviceArrayObj.sbr" \
"$(INTDIR)\d3drmFace2Obj.sbr" \
"$(INTDIR)\d3drmFaceArrayObj.sbr" \
"$(INTDIR)\d3drmFrame3Obj.sbr" \
"$(INTDIR)\d3drmFrameArrayObj.sbr" \
"$(INTDIR)\d3drmLightArrayObj.sbr" \
"$(INTDIR)\d3drmLightObj.sbr" \
"$(INTDIR)\d3drmMaterial2Obj.sbr" \
"$(INTDIR)\d3drmMeshBuilder3Obj.sbr" \
"$(INTDIR)\d3drmMeshObj.sbr" \
"$(INTDIR)\d3drmPicked2ArrayObj.sbr" \
"$(INTDIR)\d3drmPickedArrayObj.sbr" \
"$(INTDIR)\d3drmProgressiveMeshObj.sbr" \
"$(INTDIR)\d3drmShadow2Obj.sbr" \
"$(INTDIR)\d3drmTexture3Obj.sbr" \
"$(INTDIR)\d3drmUserVisualObj.sbr" \
"$(INTDIR)\d3drmViewport2Obj.sbr" \
"$(INTDIR)\d3drmViewportArrayObj.sbr" \
"$(INTDIR)\d3drmVisualArrayObj.sbr" \
"$(INTDIR)\d3drmWrapObj.sbr" \
"$(INTDIR)\d3dTexture2Obj.sbr" \
"$(INTDIR)\d3dTexture7Obj.sbr" \
"$(INTDIR)\d3dVertexBuffer7Obj.sbr" \
"$(INTDIR)\d3dVertexBufferObj.sbr" \
"$(INTDIR)\d3dViewport3Obj.sbr" \
"$(INTDIR)\ddClipperObj.sbr" \
"$(INTDIR)\ddColorControlObj.sbr" \
"$(INTDIR)\DDEnumModes2Obj.sbr" \
"$(INTDIR)\DDEnumObj.sbr" \
"$(INTDIR)\DDEnumSurfaces2Obj.sbr" \
"$(INTDIR)\DDEnumSurfaces7Obj.sbr" \
"$(INTDIR)\ddGammaControlObj.sbr" \
"$(INTDIR)\ddPaletteObj.sbr" \
"$(INTDIR)\dDraw4Obj.sbr" \
"$(INTDIR)\dDraw7Obj.sbr" \
"$(INTDIR)\ddSurface4Obj.sbr" \
"$(INTDIR)\ddSurface7Obj.sbr" \
"$(INTDIR)\DIEnumDeviceObjectsObj.sbr" \
"$(INTDIR)\DIEnumDevicesObj.sbr" \
"$(INTDIR)\dInput1Obj.sbr" \
"$(INTDIR)\dInputDeviceObj.sbr" \
"$(INTDIR)\Direct.sbr" \
"$(INTDIR)\DPAddressObj.sbr" \
"$(INTDIR)\DPEnumConnectionsObj.sbr" \
"$(INTDIR)\DPEnumLocalApplicationsObj.sbr" \
"$(INTDIR)\DPEnumObj.sbr" \
"$(INTDIR)\DPEnumPlayersObj.sbr" \
"$(INTDIR)\DPEnumSesssionsObj.sbr" \
"$(INTDIR)\Dplay4obj.sbr" \
"$(INTDIR)\Dplaylobby3obj.sbr" \
"$(INTDIR)\DPLConnectionObj.sbr" \
"$(INTDIR)\DSEnumObj.sbr" \
"$(INTDIR)\dSound3DBuffer.sbr" \
"$(INTDIR)\dSound3DListener.sbr" \
"$(INTDIR)\dSoundBufferObj.sbr" \
"$(INTDIR)\dSoundCaptureBufferObj.sbr" \
"$(INTDIR)\dSoundCaptureObj.sbr" \
"$(INTDIR)\dSoundObj.sbr" \
"$(INTDIR)\dxGlob7Obj.sbr" \
"$(INTDIR)\dxGlobObj.sbr" \
"$(INTDIR)\StdAfx.sbr" \
"$(INTDIR)\wave.sbr"
"$(OUTDIR)\DIRECT.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) <<
LINK32=link.exe LINK32_FLAGS=gdi32.lib winmm.lib dinput.lib msacm32.lib dxguid.lib /nologo\
/entry:"DllMain" /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)\DX6VBJ.pdb" /machine:I386 /def:".\Direct.def"\
/out:"$(OUTDIR)\DX6VBJ.DLL" /implib:"$(OUTDIR)\DX6VBJ.lib" DEF_FILE= \
".\Direct.def" LINK32_OBJS= \
"$(INTDIR)\d3d3Obj.obj" \
"$(INTDIR)\d3d7Obj.obj" \
"$(INTDIR)\d3ddevice3obj.obj" \
"$(INTDIR)\d3ddevice7obj.obj" \
"$(INTDIR)\D3DEnumDevices7Obj.obj" \
"$(INTDIR)\D3DEnumDevicesObj.obj" \
"$(INTDIR)\D3DEnumPixelFormatsObj.obj" \
"$(INTDIR)\d3dLightObj.obj" \
"$(INTDIR)\d3dMaterial3Obj.obj" \
"$(INTDIR)\d3drm3Obj.obj" \
"$(INTDIR)\d3drmAnimation2Obj.obj" \
"$(INTDIR)\d3drmAnimationSet2Obj.obj" \
"$(INTDIR)\d3drmArrayObj.obj" \
"$(INTDIR)\d3drmClippedVisualObj.obj" \
"$(INTDIR)\d3drmDevice3Obj.obj" \
"$(INTDIR)\d3drmDeviceArrayObj.obj" \
"$(INTDIR)\d3drmFace2Obj.obj" \
"$(INTDIR)\d3drmFaceArrayObj.obj" \
"$(INTDIR)\d3drmFrame3Obj.obj" \
"$(INTDIR)\d3drmFrameArrayObj.obj" \
"$(INTDIR)\d3drmLightArrayObj.obj" \
"$(INTDIR)\d3drmLightObj.obj" \
"$(INTDIR)\d3drmMaterial2Obj.obj" \
"$(INTDIR)\d3drmMeshBuilder3Obj.obj" \
"$(INTDIR)\d3drmMeshObj.obj" \
"$(INTDIR)\d3drmPicked2ArrayObj.obj" \
"$(INTDIR)\d3drmPickedArrayObj.obj" \
"$(INTDIR)\d3drmProgressiveMeshObj.obj" \
"$(INTDIR)\d3drmShadow2Obj.obj" \
"$(INTDIR)\d3drmTexture3Obj.obj" \
"$(INTDIR)\d3drmUserVisualObj.obj" \
"$(INTDIR)\d3drmViewport2Obj.obj" \
"$(INTDIR)\d3drmViewportArrayObj.obj" \
"$(INTDIR)\d3drmVisualArrayObj.obj" \
"$(INTDIR)\d3drmWrapObj.obj" \
"$(INTDIR)\d3dTexture2Obj.obj" \
"$(INTDIR)\d3dTexture7Obj.obj" \
"$(INTDIR)\d3dVertexBuffer7Obj.obj" \
"$(INTDIR)\d3dVertexBufferObj.obj" \
"$(INTDIR)\d3dViewport3Obj.obj" \
"$(INTDIR)\ddClipperObj.obj" \
"$(INTDIR)\ddColorControlObj.obj" \
"$(INTDIR)\DDEnumModes2Obj.obj" \
"$(INTDIR)\DDEnumObj.obj" \
"$(INTDIR)\DDEnumSurfaces2Obj.obj" \
"$(INTDIR)\DDEnumSurfaces7Obj.obj" \
"$(INTDIR)\ddGammaControlObj.obj" \
"$(INTDIR)\ddPaletteObj.obj" \
"$(INTDIR)\dDraw4Obj.obj" \
"$(INTDIR)\dDraw7Obj.obj" \
"$(INTDIR)\ddSurface4Obj.obj" \
"$(INTDIR)\ddSurface7Obj.obj" \
"$(INTDIR)\DIEnumDeviceObjectsObj.obj" \
"$(INTDIR)\DIEnumDevicesObj.obj" \
"$(INTDIR)\dInput1Obj.obj" \
"$(INTDIR)\dInputDeviceObj.obj" \
"$(INTDIR)\Direct.obj" \
"$(INTDIR)\Direct.res" \
"$(INTDIR)\DPAddressObj.obj" \
"$(INTDIR)\DPEnumConnectionsObj.obj" \
"$(INTDIR)\DPEnumLocalApplicationsObj.obj" \
"$(INTDIR)\DPEnumObj.obj" \
"$(INTDIR)\DPEnumPlayersObj.obj" \
"$(INTDIR)\DPEnumSesssionsObj.obj" \
"$(INTDIR)\Dplay4obj.obj" \
"$(INTDIR)\Dplaylobby3obj.obj" \
"$(INTDIR)\DPLConnectionObj.obj" \
"$(INTDIR)\DSEnumObj.obj" \
"$(INTDIR)\dSound3DBuffer.obj" \
"$(INTDIR)\dSound3DListener.obj" \
"$(INTDIR)\dSoundBufferObj.obj" \
"$(INTDIR)\dSoundCaptureBufferObj.obj" \
"$(INTDIR)\dSoundCaptureObj.obj" \
"$(INTDIR)\dSoundObj.obj" \
"$(INTDIR)\dxGlob7Obj.obj" \
"$(INTDIR)\dxGlobObj.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\wave.obj"
"$(OUTDIR)\DX6VBJ.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) <<
OutDir=.\.\Release TargetPath=.\Release\DX6VBJ.DLL InputPath=.\Release\DX6VBJ.DLL SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TARGETPATH)" echo regsrv32 exec. time >"$(OutDir)\regsvr32.trg"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros
OutDir=.\.\Debug # End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\dx8vb.dll"\ "$(OUTDIR)\DIRECT.pch" "$(OutDir)\regsvr32.trg"
!ELSE
ALL : "direct_i.c" "direct.tlb" "direct.h" "$(OUTDIR)\dx8vb.dll"\ "$(OUTDIR)\DIRECT.pch" "$(OutDir)\regsvr32.trg"
!ENDIF
CLEAN : -@erase "$(INTDIR)\d3d3Obj.obj" -@erase "$(INTDIR)\d3d7Obj.obj" -@erase "$(INTDIR)\d3ddevice3obj.obj" -@erase "$(INTDIR)\d3ddevice7obj.obj" -@erase "$(INTDIR)\D3DEnumDevices7Obj.obj" -@erase "$(INTDIR)\D3DEnumDevicesObj.obj" -@erase "$(INTDIR)\D3DEnumPixelFormatsObj.obj" -@erase "$(INTDIR)\d3dLightObj.obj" -@erase "$(INTDIR)\d3dMaterial3Obj.obj" -@erase "$(INTDIR)\d3drm3Obj.obj" -@erase "$(INTDIR)\d3drmAnimation2Obj.obj" -@erase "$(INTDIR)\d3drmAnimationSet2Obj.obj" -@erase "$(INTDIR)\d3drmArrayObj.obj" -@erase "$(INTDIR)\d3drmClippedVisualObj.obj" -@erase "$(INTDIR)\d3drmDevice3Obj.obj" -@erase "$(INTDIR)\d3drmDeviceArrayObj.obj" -@erase "$(INTDIR)\d3drmFace2Obj.obj" -@erase "$(INTDIR)\d3drmFaceArrayObj.obj" -@erase "$(INTDIR)\d3drmFrame3Obj.obj" -@erase "$(INTDIR)\d3drmFrameArrayObj.obj" -@erase "$(INTDIR)\d3drmLightArrayObj.obj" -@erase "$(INTDIR)\d3drmLightObj.obj" -@erase "$(INTDIR)\d3drmMaterial2Obj.obj" -@erase "$(INTDIR)\d3drmMeshBuilder3Obj.obj" -@erase "$(INTDIR)\d3drmMeshObj.obj" -@erase "$(INTDIR)\d3drmPicked2ArrayObj.obj" -@erase "$(INTDIR)\d3drmPickedArrayObj.obj" -@erase "$(INTDIR)\d3drmProgressiveMeshObj.obj" -@erase "$(INTDIR)\d3drmShadow2Obj.obj" -@erase "$(INTDIR)\d3drmTexture3Obj.obj" -@erase "$(INTDIR)\d3drmUserVisualObj.obj" -@erase "$(INTDIR)\d3drmViewport2Obj.obj" -@erase "$(INTDIR)\d3drmViewportArrayObj.obj" -@erase "$(INTDIR)\d3drmVisualArrayObj.obj" -@erase "$(INTDIR)\d3drmWrapObj.obj" -@erase "$(INTDIR)\d3dTexture2Obj.obj" -@erase "$(INTDIR)\d3dTexture7Obj.obj" -@erase "$(INTDIR)\d3dVertexBuffer7Obj.obj" -@erase "$(INTDIR)\d3dVertexBufferObj.obj" -@erase "$(INTDIR)\d3dViewport3Obj.obj" -@erase "$(INTDIR)\ddClipperObj.obj" -@erase "$(INTDIR)\ddColorControlObj.obj" -@erase "$(INTDIR)\DDEnumModes2Obj.obj" -@erase "$(INTDIR)\DDEnumObj.obj" -@erase "$(INTDIR)\DDEnumSurfaces2Obj.obj" -@erase "$(INTDIR)\DDEnumSurfaces7Obj.obj" -@erase "$(INTDIR)\ddGammaControlObj.obj" -@erase "$(INTDIR)\ddPaletteObj.obj" -@erase "$(INTDIR)\dDraw4Obj.obj" -@erase "$(INTDIR)\dDraw7Obj.obj" -@erase "$(INTDIR)\ddSurface4Obj.obj" -@erase "$(INTDIR)\ddSurface7Obj.obj" -@erase "$(INTDIR)\DIEnumDeviceObjectsObj.obj" -@erase "$(INTDIR)\DIEnumDevicesObj.obj" -@erase "$(INTDIR)\dInput1Obj.obj" -@erase "$(INTDIR)\dInputDeviceObj.obj" -@erase "$(INTDIR)\Direct.obj" -@erase "$(INTDIR)\DIRECT.pch" -@erase "$(INTDIR)\Direct.res" -@erase "$(INTDIR)\DPAddressObj.obj" -@erase "$(INTDIR)\DPEnumConnectionsObj.obj" -@erase "$(INTDIR)\DPEnumLocalApplicationsObj.obj" -@erase "$(INTDIR)\DPEnumObj.obj" -@erase "$(INTDIR)\DPEnumPlayersObj.obj" -@erase "$(INTDIR)\DPEnumSesssionsObj.obj" -@erase "$(INTDIR)\Dplay4obj.obj" -@erase "$(INTDIR)\Dplaylobby3obj.obj" -@erase "$(INTDIR)\DPLConnectionObj.obj" -@erase "$(INTDIR)\DSEnumObj.obj" -@erase "$(INTDIR)\dSound3DBuffer.obj" -@erase "$(INTDIR)\dSound3DListener.obj" -@erase "$(INTDIR)\dSoundBufferObj.obj" -@erase "$(INTDIR)\dSoundCaptureBufferObj.obj" -@erase "$(INTDIR)\dSoundCaptureObj.obj" -@erase "$(INTDIR)\dSoundObj.obj" -@erase "$(INTDIR)\dxGlob7Obj.obj" -@erase "$(INTDIR)\dxGlobObj.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(INTDIR)\wave.obj" -@erase "$(OUTDIR)\dx8vb.dll" -@erase "$(OUTDIR)\DX7VB.exp" -@erase "$(OUTDIR)\DX7VB.ILK" -@erase "$(OUTDIR)\DX7VB.lib" -@erase "$(OUTDIR)\DX7VB.pdb" -@erase "$(OutDir)\regsvr32.trg" -@erase "direct.h" -@erase "direct.tlb" -@erase "direct_i.c"
"$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe CPP_PROJ=/nologo /MTd /W3 /Gm /Zi /Od /I ".\dx7\retail\inc" /I ".\inc" /D\
"_DEBUG" /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D\
"_MBCS" /D "_USRDLL" /D "DX7" /Fp"$(INTDIR)\DIRECT.pch" /YX"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\Debug/ CPP_SBRS=.
.c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<
.cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<
.cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<
.c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<
.cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<
.cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<
MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Direct.res" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\DIRECT.bsc" BSC32_SBRS= \
LINK32=link.exe LINK32_FLAGS=gdi32.lib winmm.lib dinput.lib msacm32.lib dxguid.lib /nologo\
/subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)\DX7VB.pdb" /debug\
/machine:I386 /def:".\Direct.def" /out:"$(OUTDIR)\dx8vb.dll"\
/implib:"$(OUTDIR)\DX7VB.lib" DEF_FILE= \
".\Direct.def" LINK32_OBJS= \
"$(INTDIR)\d3d3Obj.obj" \
"$(INTDIR)\d3d7Obj.obj" \
"$(INTDIR)\d3ddevice3obj.obj" \
"$(INTDIR)\d3ddevice7obj.obj" \
"$(INTDIR)\D3DEnumDevices7Obj.obj" \
"$(INTDIR)\D3DEnumDevicesObj.obj" \
"$(INTDIR)\D3DEnumPixelFormatsObj.obj" \
"$(INTDIR)\d3dLightObj.obj" \
"$(INTDIR)\d3dMaterial3Obj.obj" \
"$(INTDIR)\d3drm3Obj.obj" \
"$(INTDIR)\d3drmAnimation2Obj.obj" \
"$(INTDIR)\d3drmAnimationSet2Obj.obj" \
"$(INTDIR)\d3drmArrayObj.obj" \
"$(INTDIR)\d3drmClippedVisualObj.obj" \
"$(INTDIR)\d3drmDevice3Obj.obj" \
"$(INTDIR)\d3drmDeviceArrayObj.obj" \
"$(INTDIR)\d3drmFace2Obj.obj" \
"$(INTDIR)\d3drmFaceArrayObj.obj" \
"$(INTDIR)\d3drmFrame3Obj.obj" \
"$(INTDIR)\d3drmFrameArrayObj.obj" \
"$(INTDIR)\d3drmLightArrayObj.obj" \
"$(INTDIR)\d3drmLightObj.obj" \
"$(INTDIR)\d3drmMaterial2Obj.obj" \
"$(INTDIR)\d3drmMeshBuilder3Obj.obj" \
"$(INTDIR)\d3drmMeshObj.obj" \
"$(INTDIR)\d3drmPicked2ArrayObj.obj" \
"$(INTDIR)\d3drmPickedArrayObj.obj" \
"$(INTDIR)\d3drmProgressiveMeshObj.obj" \
"$(INTDIR)\d3drmShadow2Obj.obj" \
"$(INTDIR)\d3drmTexture3Obj.obj" \
"$(INTDIR)\d3drmUserVisualObj.obj" \
"$(INTDIR)\d3drmViewport2Obj.obj" \
"$(INTDIR)\d3drmViewportArrayObj.obj" \
"$(INTDIR)\d3drmVisualArrayObj.obj" \
"$(INTDIR)\d3drmWrapObj.obj" \
"$(INTDIR)\d3dTexture2Obj.obj" \
"$(INTDIR)\d3dTexture7Obj.obj" \
"$(INTDIR)\d3dVertexBuffer7Obj.obj" \
"$(INTDIR)\d3dVertexBufferObj.obj" \
"$(INTDIR)\d3dViewport3Obj.obj" \
"$(INTDIR)\ddClipperObj.obj" \
"$(INTDIR)\ddColorControlObj.obj" \
"$(INTDIR)\DDEnumModes2Obj.obj" \
"$(INTDIR)\DDEnumObj.obj" \
"$(INTDIR)\DDEnumSurfaces2Obj.obj" \
"$(INTDIR)\DDEnumSurfaces7Obj.obj" \
"$(INTDIR)\ddGammaControlObj.obj" \
"$(INTDIR)\ddPaletteObj.obj" \
"$(INTDIR)\dDraw4Obj.obj" \
"$(INTDIR)\dDraw7Obj.obj" \
"$(INTDIR)\ddSurface4Obj.obj" \
"$(INTDIR)\ddSurface7Obj.obj" \
"$(INTDIR)\DIEnumDeviceObjectsObj.obj" \
"$(INTDIR)\DIEnumDevicesObj.obj" \
"$(INTDIR)\dInput1Obj.obj" \
"$(INTDIR)\dInputDeviceObj.obj" \
"$(INTDIR)\Direct.obj" \
"$(INTDIR)\Direct.res" \
"$(INTDIR)\DPAddressObj.obj" \
"$(INTDIR)\DPEnumConnectionsObj.obj" \
"$(INTDIR)\DPEnumLocalApplicationsObj.obj" \
"$(INTDIR)\DPEnumObj.obj" \
"$(INTDIR)\DPEnumPlayersObj.obj" \
"$(INTDIR)\DPEnumSesssionsObj.obj" \
"$(INTDIR)\Dplay4obj.obj" \
"$(INTDIR)\Dplaylobby3obj.obj" \
"$(INTDIR)\DPLConnectionObj.obj" \
"$(INTDIR)\DSEnumObj.obj" \
"$(INTDIR)\dSound3DBuffer.obj" \
"$(INTDIR)\dSound3DListener.obj" \
"$(INTDIR)\dSoundBufferObj.obj" \
"$(INTDIR)\dSoundCaptureBufferObj.obj" \
"$(INTDIR)\dSoundCaptureObj.obj" \
"$(INTDIR)\dSoundObj.obj" \
"$(INTDIR)\dxGlob7Obj.obj" \
"$(INTDIR)\dxGlobObj.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\wave.obj"
"$(OUTDIR)\dx8vb.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) midl directvb.idl $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) <<
OutDir=.\.\Debug TargetPath=.\Debug\dx8vb.dll InputPath=.\Debug\dx8vb.dll SOURCE=$(InputPath)
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TARGETPATH)" echo regsrv32 exec. time >"$(OutDir)\regsvr32.trg" SOURCE=$(InputPath)
!ENDIF
!IF "$(CFG)" == "Direct - Win32 Release" || "$(CFG)" == "Direct - Win32 Debug" SOURCE=.\d3d3Obj.cpp DEP_CPP_D3D3O=\
".\d3d3Obj.h"\
".\d3dDevice3Obj.h"\
".\d3dEnumDevicesObj.h"\
".\D3DEnumPixelFormatsObj.h"\
".\d3dLightObj.h"\
".\d3dMaterial3Obj.h"\
".\d3dVertexBufferOBj.h"\
".\d3dViewport3Obj.h"\
".\dDraw4Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3d3Obj.obj" "$(INTDIR)\d3d3Obj.sbr" : $(SOURCE) $(DEP_CPP_D3D3O)\ "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3d3Obj.obj" : $(SOURCE) $(DEP_CPP_D3D3O) "$(INTDIR)" ".\direct.h"
!ENDIF
SOURCE=.\d3d7Obj.cpp DEP_CPP_D3D7O=\
".\d3d7Obj.h"\
".\d3dDevice7Obj.h"\
".\d3dEnumDevices7Obj.h"\
".\D3DEnumPixelFormatsObj.h"\
".\d3dTexture7Obj.h"\
".\d3dVertexBuffer7Obj.h"\
".\dDraw7Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3d7Obj.obj" "$(INTDIR)\d3d7Obj.sbr" : $(SOURCE) $(DEP_CPP_D3D7O)\ "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3d7Obj.obj" : $(SOURCE) $(DEP_CPP_D3D7O) "$(INTDIR)" ".\direct.h"
!ENDIF
SOURCE=.\d3ddevice3obj.cpp DEP_CPP_D3DDE=\
".\d3d3Obj.h"\
".\d3dDevice3Obj.h"\
".\D3DEnumPixelFormatsObj.h"\
".\d3dTexture2Obj.h"\
".\d3dViewport3Obj.h"\
".\ddSurface4Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3ddevice3obj.obj" "$(INTDIR)\d3ddevice3obj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DDE) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3ddevice3obj.obj" : $(SOURCE) $(DEP_CPP_D3DDE) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3ddevice7obj.cpp DEP_CPP_D3DDEV=\
".\d3d7Obj.h"\
".\d3dDevice7Obj.h"\
".\D3DEnumPixelFormatsObj.h"\
".\d3dTexture7Obj.h"\
".\ddSurface7Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3ddevice7obj.obj" "$(INTDIR)\d3ddevice7obj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DDEV) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3ddevice7obj.obj" : $(SOURCE) $(DEP_CPP_D3DDEV) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\D3DEnumDevices7Obj.cpp DEP_CPP_D3DEN=\
".\d3dEnumDevices7Obj.h"\
".\direct.h"\
".\Dms.h"\
".\dxglobobj.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\D3DEnumDevices7Obj.obj" "$(INTDIR)\D3DEnumDevices7Obj.sbr" : \ $(SOURCE) $(DEP_CPP_D3DEN) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\D3DEnumDevices7Obj.obj" : $(SOURCE) $(DEP_CPP_D3DEN) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\D3DEnumDevicesObj.cpp DEP_CPP_D3DENU=\
".\d3dEnumDevicesObj.h"\
".\direct.h"\
".\Dms.h"\
".\dxglobobj.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\D3DEnumDevicesObj.obj" "$(INTDIR)\D3DEnumDevicesObj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DENU) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\D3DEnumDevicesObj.obj" : $(SOURCE) $(DEP_CPP_D3DENU) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\D3DEnumPixelFormatsObj.cpp DEP_CPP_D3DENUM=\
".\D3DEnumPixelFormatsObj.h"\
".\direct.h"\
".\Dms.h"\
".\dxglobobj.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\D3DEnumPixelFormatsObj.obj" "$(INTDIR)\D3DEnumPixelFormatsObj.sbr" :\ $(SOURCE) $(DEP_CPP_D3DENUM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\D3DEnumPixelFormatsObj.obj" : $(SOURCE) $(DEP_CPP_D3DENUM)\ "$(INTDIR)" ".\direct.h"
!ENDIF
SOURCE=.\d3dLightObj.cpp DEP_CPP_D3DLI=\
".\d3dLightObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3dLightObj.obj" "$(INTDIR)\d3dLightObj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DLI) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3dLightObj.obj" : $(SOURCE) $(DEP_CPP_D3DLI) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3dMaterial3Obj.cpp DEP_CPP_D3DMA=\
".\d3dMaterial3Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3dMaterial3Obj.obj" "$(INTDIR)\d3dMaterial3Obj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DMA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3dMaterial3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DMA) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drm3Obj.cpp DEP_CPP_D3DRM=\
".\d3drm3Obj.h"\
".\d3drmAnimation2Obj.h"\
".\d3drmAnimationSet2Obj.h"\
".\d3drmClippedVisualObj.h"\
".\d3drmDevice3Obj.h"\
".\d3drmDeviceArrayObj.h"\
".\d3drmFace2Obj.h"\
".\d3drmFrame3Obj.h"\
".\d3drmLightObj.h"\
".\d3drmMaterial2Obj.h"\
".\d3drmMeshBuilder3Obj.h"\
".\d3drmMeshObj.h"\
".\d3drmObjectObj.h"\
".\d3drmPick2ArrayObj.h"\
".\d3drmProgressiveMeshObj.h"\
".\d3drmShadow2Obj.h"\
".\d3drmTexture3Obj.h"\
".\d3drmUserVisualObj.h"\
".\d3drmViewport2Obj.h"\
".\d3drmVisualObj.h"\
".\d3drmWrapObj.h"\
".\ddSurface4Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drm3Obj.obj" "$(INTDIR)\d3drm3Obj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DRM) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drm3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRM) "$(INTDIR)" ".\direct.h"
!ENDIF
SOURCE=.\d3drmAnimation2Obj.cpp DEP_CPP_D3DRMA=\
".\d3drmAnimation2Obj.h"\
".\d3drmFrame3Obj.h"\
".\d3drmObjectObj.h"\
".\d3drmPick2ArrayObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmAnimation2Obj.obj" "$(INTDIR)\d3drmAnimation2Obj.sbr" : \ $(SOURCE) $(DEP_CPP_D3DRMA) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmAnimation2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMA) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drmAnimationSet2Obj.cpp DEP_CPP_D3DRMAN=\
".\d3drmAnimation2Obj.h"\
".\d3drmAnimationSet2Obj.h"\
".\d3drmObjectObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmAnimationSet2Obj.obj" "$(INTDIR)\d3drmAnimationSet2Obj.sbr" : \ $(SOURCE) $(DEP_CPP_D3DRMAN) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmAnimationSet2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMAN)\ "$(INTDIR)" ".\direct.h"
!ENDIF
SOURCE=.\d3drmArrayObj.cpp DEP_CPP_D3DRMAR=\
".\d3drmArrayObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmArrayObj.obj" "$(INTDIR)\d3drmArrayObj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DRMAR) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMAR) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drmClippedVisualObj.cpp DEP_CPP_D3DRMC=\
".\d3drmClippedVisualObj.h"\
".\d3drmObjectObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmClippedVisualObj.obj" "$(INTDIR)\d3drmClippedVisualObj.sbr" : \ $(SOURCE) $(DEP_CPP_D3DRMC) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmClippedVisualObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMC) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drmDevice3Obj.cpp DEP_CPP_D3DRMD=\
".\d3dDevice3Obj.h"\
".\d3drmDevice3Obj.h"\
".\d3drmObjectObj.h"\
".\d3drmViewportArrayObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmDevice3Obj.obj" "$(INTDIR)\d3drmDevice3Obj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DRMD) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmDevice3Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMD) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drmDeviceArrayObj.cpp DEP_CPP_D3DRMDE=\
".\d3drmDevice2Obj.h"\
".\d3drmDevice3Obj.h"\
".\d3drmDeviceArrayObj.h"\
".\d3drmObjectObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmDeviceArrayObj.obj" "$(INTDIR)\d3drmDeviceArrayObj.sbr" : \ $(SOURCE) $(DEP_CPP_D3DRMDE) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmDeviceArrayObj.obj" : $(SOURCE) $(DEP_CPP_D3DRMDE) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drmFace2Obj.cpp DEP_CPP_D3DRMF=\
".\d3drmFace2Obj.h"\
".\d3drmMaterial2Obj.h"\
".\d3drmObjectObj.h"\
".\d3drmTexture3Obj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
!IF "$(CFG)" == "Direct - Win32 Release"
"$(INTDIR)\d3drmFace2Obj.obj" "$(INTDIR)\d3drmFace2Obj.sbr" : $(SOURCE)\ $(DEP_CPP_D3DRMF) "$(INTDIR)" "$(INTDIR)\DIRECT.pch" ".\direct.h"
!ELSEIF "$(CFG)" == "Direct - Win32 Debug"
"$(INTDIR)\d3drmFace2Obj.obj" : $(SOURCE) $(DEP_CPP_D3DRMF) "$(INTDIR)"\ ".\direct.h"
!ENDIF
SOURCE=.\d3drmFaceArrayObj.cpp DEP_CPP_D3DRMFA=\
".\d3drmFace2Obj.h"\
".\d3drmFaceArrayObj.h"\
".\d3drmFaceObj.h"\
".\d3drmObjectObj.h"\
".\direct.h"\
".\Dms.h"\
".\StdAfx.h"\
{$(INCLUDE)}"dvp.h"\
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