Leaked source code of windows server 2003
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#include "stdafx.h"
#include "Direct.h"
#include "dms.h"
#include "dSoundFXParamEQObj.h"
extern void *g_dxj_DirectSoundFXParamEQ;
///////////////////////////////////////////////////////////////////
// InternalAddRef
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXParamEQObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"DirectSoundFXParamEQ [%d] AddRef %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// InternalRelease
///////////////////////////////////////////////////////////////////
DWORD C_dxj_DirectSoundFXParamEQObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"DirectSoundFXParamEQ [%d] Release %d \n",creationid,i); return i; }
///////////////////////////////////////////////////////////////////
// C_dxj_DirectSoundFXParamEQObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXParamEQObject::C_dxj_DirectSoundFXParamEQObject(){ DPF1(1,"Constructor Creation DirectSoundFXParamEQ Object[%d] \n ",g_creationcount);
m__dxj_DirectSoundFXParamEQ = NULL; parent = NULL; pinterface = NULL; nextobj = g_dxj_DirectSoundFXParamEQ; creationid = ++g_creationcount; g_dxj_DirectSoundFXParamEQ = (void *)this; }
///////////////////////////////////////////////////////////////////
// ~C_dxj_DirectSoundFXParamEQObject
///////////////////////////////////////////////////////////////////
C_dxj_DirectSoundFXParamEQObject::~C_dxj_DirectSoundFXParamEQObject() {
DPF(1,"Entering ~C_dxj_DirectSoundFXParamEQObject destructor \n");
C_dxj_DirectSoundFXParamEQObject *prev=NULL; for(C_dxj_DirectSoundFXParamEQObject *ptr=(C_dxj_DirectSoundFXParamEQObject *)g_dxj_DirectSoundFXParamEQ ; ptr; ptr=(C_dxj_DirectSoundFXParamEQObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_DirectSoundFXParamEQ = (void*)ptr->nextobj; DPF(1,"DirectSoundFXParamEQObject found in g_dxj list now removed\n");
break; } prev = ptr; } if(m__dxj_DirectSoundFXParamEQ){ int count = IUNK(m__dxj_DirectSoundFXParamEQ)->Release(); #ifdef DEBUG
char buffer[256]; wsprintf(buffer,"DirectX IDirectSoundFXParamEQ Ref count [%d] \n",count); #endif
if(count==0) m__dxj_DirectSoundFXParamEQ = NULL; }
if(parent) IUNK(parent)->Release();
}
HRESULT C_dxj_DirectSoundFXParamEQObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_DirectSoundFXParamEQ; return S_OK; } HRESULT C_dxj_DirectSoundFXParamEQObject::InternalSetObject(IUnknown *pUnk){ m__dxj_DirectSoundFXParamEQ=(LPDIRECTSOUNDFXPARAMEQ8)pUnk; return S_OK; }
HRESULT C_dxj_DirectSoundFXParamEQObject::SetAllParameters(DSFXPARAMEQ_CDESC *params) { HRESULT hr;
if (FAILED( hr = m__dxj_DirectSoundFXParamEQ->SetAllParameters((DSFXParamEq*) params) )) return hr;
return S_OK; }
HRESULT C_dxj_DirectSoundFXParamEQObject::GetAllParameters(DSFXPARAMEQ_CDESC *params) { HRESULT hr;
if (FAILED( hr = m__dxj_DirectSoundFXParamEQ->GetAllParameters((DSFXParamEq*) params) )) return hr; return S_OK; }
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