Leaked source code of windows server 2003
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# # Create an MCI handler DLL #
TARGETNAME=mciavi32 TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows DLLDEF=mciavi32.def
USE_NTDLL=1
C_DEFINES=-DUNICODE -DVFW -DINC_OLE2 -DSTEALWAVE -DREMOTESTEAL
# Define libs we need and where to find them
TARGETLIBS=$(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\advapi32.lib \ ..\video\$(O)\msvfw32.lib
INCLUDES=..\inc;.\res\usa;..\..\verinfo\usa;..\..\inc;..\video
SOURCES=avidraw.c \ aviplay.c \ avisound.c \ avitask.c \ aviopen.c \ common.c \ config.c \ device.c \ drvproc.c \ graphic.c \ window.c \ fullproc.c \ aviread.c \ drawproc.c \ profile.c \ mciavi.rc
#### avirle.c \
# Set \
### DLLENTRY=DllInstanceInit DLLBASE=0x1c000000
MISCFILES=vfw16\msvideo.dll \ vfw16\mciavi.drv \ vfw16\mciseq.drv \ vfw16\mciwave.drv \ vfw16\avifile.dll \ vfw16\avicap.dll \ ..\clock.avi
NTTARGETFILE1=$(O)\vfw32.lib
PASS1_PUBLISH= \ {$(O)\vfw32.lib=$(SDK_LIB_PATH)\vfw32.lib}
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