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/*
** Copyright 1995-2095, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
/* GENERATED FILE: DO NOT EDIT */
#include "types.h"
#include "g_dispatch.h"
extern void __gls_capture_glNewList(GLuint list, GLenum mode); extern void __gls_capture_glEndList(void); extern void __gls_capture_glCallList(GLuint list); extern void __gls_capture_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); extern void __gls_capture_glDeleteLists(GLuint list, GLsizei range); extern GLuint __gls_capture_glGenLists(GLsizei range); extern void __gls_capture_glListBase(GLuint base); extern void __gls_capture_glBegin(GLenum mode); extern void __gls_capture_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void __gls_capture_glColor3b(GLbyte red, GLbyte green, GLbyte blue); extern void __gls_capture_glColor3bv(const GLbyte *v); extern void __gls_capture_glColor3d(GLdouble red, GLdouble green, GLdouble blue); extern void __gls_capture_glColor3dv(const GLdouble *v); extern void __gls_capture_glColor3f(GLfloat red, GLfloat green, GLfloat blue); extern void __gls_capture_glColor3fv(const GLfloat *v); extern void __gls_capture_glColor3i(GLint red, GLint green, GLint blue); extern void __gls_capture_glColor3iv(const GLint *v); extern void __gls_capture_glColor3s(GLshort red, GLshort green, GLshort blue); extern void __gls_capture_glColor3sv(const GLshort *v); extern void __gls_capture_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); extern void __gls_capture_glColor3ubv(const GLubyte *v); extern void __gls_capture_glColor3ui(GLuint red, GLuint green, GLuint blue); extern void __gls_capture_glColor3uiv(const GLuint *v); extern void __gls_capture_glColor3us(GLushort red, GLushort green, GLushort blue); extern void __gls_capture_glColor3usv(const GLushort *v); extern void __gls_capture_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void __gls_capture_glColor4bv(const GLbyte *v); extern void __gls_capture_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void __gls_capture_glColor4dv(const GLdouble *v); extern void __gls_capture_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void __gls_capture_glColor4fv(const GLfloat *v); extern void __gls_capture_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); extern void __gls_capture_glColor4iv(const GLint *v); extern void __gls_capture_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void __gls_capture_glColor4sv(const GLshort *v); extern void __gls_capture_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void __gls_capture_glColor4ubv(const GLubyte *v); extern void __gls_capture_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void __gls_capture_glColor4uiv(const GLuint *v); extern void __gls_capture_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void __gls_capture_glColor4usv(const GLushort *v); extern void __gls_capture_glEdgeFlag(GLboolean flag); extern void __gls_capture_glEdgeFlagv(const GLboolean *flag); extern void __gls_capture_glEnd(void); extern void __gls_capture_glIndexd(GLdouble c); extern void __gls_capture_glIndexdv(const GLdouble *c); extern void __gls_capture_glIndexf(GLfloat c); extern void __gls_capture_glIndexfv(const GLfloat *c); extern void __gls_capture_glIndexi(GLint c); extern void __gls_capture_glIndexiv(const GLint *c); extern void __gls_capture_glIndexs(GLshort c); extern void __gls_capture_glIndexsv(const GLshort *c); extern void __gls_capture_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); extern void __gls_capture_glNormal3bv(const GLbyte *v); extern void __gls_capture_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); extern void __gls_capture_glNormal3dv(const GLdouble *v); extern void __gls_capture_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); extern void __gls_capture_glNormal3fv(const GLfloat *v); extern void __gls_capture_glNormal3i(GLint nx, GLint ny, GLint nz); extern void __gls_capture_glNormal3iv(const GLint *v); extern void __gls_capture_glNormal3s(GLshort nx, GLshort ny, GLshort nz); extern void __gls_capture_glNormal3sv(const GLshort *v); extern void __gls_capture_glRasterPos2d(GLdouble x, GLdouble y); extern void __gls_capture_glRasterPos2dv(const GLdouble *v); extern void __gls_capture_glRasterPos2f(GLfloat x, GLfloat y); extern void __gls_capture_glRasterPos2fv(const GLfloat *v); extern void __gls_capture_glRasterPos2i(GLint x, GLint y); extern void __gls_capture_glRasterPos2iv(const GLint *v); extern void __gls_capture_glRasterPos2s(GLshort x, GLshort y); extern void __gls_capture_glRasterPos2sv(const GLshort *v); extern void __gls_capture_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); extern void __gls_capture_glRasterPos3dv(const GLdouble *v); extern void __gls_capture_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); extern void __gls_capture_glRasterPos3fv(const GLfloat *v); extern void __gls_capture_glRasterPos3i(GLint x, GLint y, GLint z); extern void __gls_capture_glRasterPos3iv(const GLint *v); extern void __gls_capture_glRasterPos3s(GLshort x, GLshort y, GLshort z); extern void __gls_capture_glRasterPos3sv(const GLshort *v); extern void __gls_capture_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void __gls_capture_glRasterPos4dv(const GLdouble *v); extern void __gls_capture_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void __gls_capture_glRasterPos4fv(const GLfloat *v); extern void __gls_capture_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); extern void __gls_capture_glRasterPos4iv(const GLint *v); extern void __gls_capture_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); extern void __gls_capture_glRasterPos4sv(const GLshort *v); extern void __gls_capture_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void __gls_capture_glRectdv(const GLdouble *v1, const GLdouble *v2); extern void __gls_capture_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void __gls_capture_glRectfv(const GLfloat *v1, const GLfloat *v2); extern void __gls_capture_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); extern void __gls_capture_glRectiv(const GLint *v1, const GLint *v2); extern void __gls_capture_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void __gls_capture_glRectsv(const GLshort *v1, const GLshort *v2); extern void __gls_capture_glTexCoord1d(GLdouble s); extern void __gls_capture_glTexCoord1dv(const GLdouble *v); extern void __gls_capture_glTexCoord1f(GLfloat s); extern void __gls_capture_glTexCoord1fv(const GLfloat *v); extern void __gls_capture_glTexCoord1i(GLint s); extern void __gls_capture_glTexCoord1iv(const GLint *v); extern void __gls_capture_glTexCoord1s(GLshort s); extern void __gls_capture_glTexCoord1sv(const GLshort *v); extern void __gls_capture_glTexCoord2d(GLdouble s, GLdouble t); extern void __gls_capture_glTexCoord2dv(const GLdouble *v); extern void __gls_capture_glTexCoord2f(GLfloat s, GLfloat t); extern void __gls_capture_glTexCoord2fv(const GLfloat *v); extern void __gls_capture_glTexCoord2i(GLint s, GLint t); extern void __gls_capture_glTexCoord2iv(const GLint *v); extern void __gls_capture_glTexCoord2s(GLshort s, GLshort t); extern void __gls_capture_glTexCoord2sv(const GLshort *v); extern void __gls_capture_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); extern void __gls_capture_glTexCoord3dv(const GLdouble *v); extern void __gls_capture_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); extern void __gls_capture_glTexCoord3fv(const GLfloat *v); extern void __gls_capture_glTexCoord3i(GLint s, GLint t, GLint r); extern void __gls_capture_glTexCoord3iv(const GLint *v); extern void __gls_capture_glTexCoord3s(GLshort s, GLshort t, GLshort r); extern void __gls_capture_glTexCoord3sv(const GLshort *v); extern void __gls_capture_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void __gls_capture_glTexCoord4dv(const GLdouble *v); extern void __gls_capture_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void __gls_capture_glTexCoord4fv(const GLfloat *v); extern void __gls_capture_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); extern void __gls_capture_glTexCoord4iv(const GLint *v); extern void __gls_capture_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); extern void __gls_capture_glTexCoord4sv(const GLshort *v); extern void __gls_capture_glVertex2d(GLdouble x, GLdouble y); extern void __gls_capture_glVertex2dv(const GLdouble *v); extern void __gls_capture_glVertex2f(GLfloat x, GLfloat y); extern void __gls_capture_glVertex2fv(const GLfloat *v); extern void __gls_capture_glVertex2i(GLint x, GLint y); extern void __gls_capture_glVertex2iv(const GLint *v); extern void __gls_capture_glVertex2s(GLshort x, GLshort y); extern void __gls_capture_glVertex2sv(const GLshort *v); extern void __gls_capture_glVertex3d(GLdouble x, GLdouble y, GLdouble z); extern void __gls_capture_glVertex3dv(const GLdouble *v); extern void __gls_capture_glVertex3f(GLfloat x, GLfloat y, GLfloat z); extern void __gls_capture_glVertex3fv(const GLfloat *v); extern void __gls_capture_glVertex3i(GLint x, GLint y, GLint z); extern void __gls_capture_glVertex3iv(const GLint *v); extern void __gls_capture_glVertex3s(GLshort x, GLshort y, GLshort z); extern void __gls_capture_glVertex3sv(const GLshort *v); extern void __gls_capture_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void __gls_capture_glVertex4dv(const GLdouble *v); extern void __gls_capture_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void __gls_capture_glVertex4fv(const GLfloat *v); extern void __gls_capture_glVertex4i(GLint x, GLint y, GLint z, GLint w); extern void __gls_capture_glVertex4iv(const GLint *v); extern void __gls_capture_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); extern void __gls_capture_glVertex4sv(const GLshort *v); extern void __gls_capture_glClipPlane(GLenum plane, const GLdouble *equation); extern void __gls_capture_glColorMaterial(GLenum face, GLenum mode); extern void __gls_capture_glCullFace(GLenum mode); extern void __gls_capture_glFogf(GLenum pname, GLfloat param); extern void __gls_capture_glFogfv(GLenum pname, const GLfloat *params); extern void __gls_capture_glFogi(GLenum pname, GLint param); extern void __gls_capture_glFogiv(GLenum pname, const GLint *params); extern void __gls_capture_glFrontFace(GLenum mode); extern void __gls_capture_glHint(GLenum target, GLenum mode); extern void __gls_capture_glLightf(GLenum light, GLenum pname, GLfloat param); extern void __gls_capture_glLightfv(GLenum light, GLenum pname, const GLfloat *params); extern void __gls_capture_glLighti(GLenum light, GLenum pname, GLint param); extern void __gls_capture_glLightiv(GLenum light, GLenum pname, const GLint *params); extern void __gls_capture_glLightModelf(GLenum pname, GLfloat param); extern void __gls_capture_glLightModelfv(GLenum pname, const GLfloat *params); extern void __gls_capture_glLightModeli(GLenum pname, GLint param); extern void __gls_capture_glLightModeliv(GLenum pname, const GLint *params); extern void __gls_capture_glLineStipple(GLint factor, GLushort pattern); extern void __gls_capture_glLineWidth(GLfloat width); extern void __gls_capture_glMaterialf(GLenum face, GLenum pname, GLfloat param); extern void __gls_capture_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); extern void __gls_capture_glMateriali(GLenum face, GLenum pname, GLint param); extern void __gls_capture_glMaterialiv(GLenum face, GLenum pname, const GLint *params); extern void __gls_capture_glPointSize(GLfloat size); extern void __gls_capture_glPolygonMode(GLenum face, GLenum mode); extern void __gls_capture_glPolygonStipple(const GLubyte *mask); extern void __gls_capture_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); extern void __gls_capture_glShadeModel(GLenum mode); extern void __gls_capture_glTexParameterf(GLenum target, GLenum pname, GLfloat param); extern void __gls_capture_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); extern void __gls_capture_glTexParameteri(GLenum target, GLenum pname, GLint param); extern void __gls_capture_glTexParameteriv(GLenum target, GLenum pname, const GLint *params); extern void __gls_capture_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glTexEnvf(GLenum target, GLenum pname, GLfloat param); extern void __gls_capture_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); extern void __gls_capture_glTexEnvi(GLenum target, GLenum pname, GLint param); extern void __gls_capture_glTexEnviv(GLenum target, GLenum pname, const GLint *params); extern void __gls_capture_glTexGend(GLenum coord, GLenum pname, GLdouble param); extern void __gls_capture_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); extern void __gls_capture_glTexGenf(GLenum coord, GLenum pname, GLfloat param); extern void __gls_capture_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); extern void __gls_capture_glTexGeni(GLenum coord, GLenum pname, GLint param); extern void __gls_capture_glTexGeniv(GLenum coord, GLenum pname, const GLint *params); extern void __gls_capture_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); extern void __gls_capture_glSelectBuffer(GLsizei size, GLuint *buffer); extern GLint __gls_capture_glRenderMode(GLenum mode); extern void __gls_capture_glInitNames(void); extern void __gls_capture_glLoadName(GLuint name); extern void __gls_capture_glPassThrough(GLfloat token); extern void __gls_capture_glPopName(void); extern void __gls_capture_glPushName(GLuint name); extern void __gls_capture_glDrawBuffer(GLenum mode); extern void __gls_capture_glClear(GLbitfield mask); extern void __gls_capture_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void __gls_capture_glClearIndex(GLfloat c); extern void __gls_capture_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void __gls_capture_glClearStencil(GLint s); extern void __gls_capture_glClearDepth(GLclampd depth); extern void __gls_capture_glStencilMask(GLuint mask); extern void __gls_capture_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void __gls_capture_glDepthMask(GLboolean flag); extern void __gls_capture_glIndexMask(GLuint mask); extern void __gls_capture_glAccum(GLenum op, GLfloat value); extern void __gls_capture_glDisable(GLenum cap); extern void __gls_capture_glEnable(GLenum cap); extern void __gls_capture_glFinish(void); extern void __gls_capture_glFlush(void); extern void __gls_capture_glPopAttrib(void); extern void __gls_capture_glPushAttrib(GLbitfield mask); extern void __gls_capture_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void __gls_capture_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void __gls_capture_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void __gls_capture_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void __gls_capture_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); extern void __gls_capture_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); extern void __gls_capture_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void __gls_capture_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void __gls_capture_glEvalCoord1d(GLdouble u); extern void __gls_capture_glEvalCoord1dv(const GLdouble *u); extern void __gls_capture_glEvalCoord1f(GLfloat u); extern void __gls_capture_glEvalCoord1fv(const GLfloat *u); extern void __gls_capture_glEvalCoord2d(GLdouble u, GLdouble v); extern void __gls_capture_glEvalCoord2dv(const GLdouble *u); extern void __gls_capture_glEvalCoord2f(GLfloat u, GLfloat v); extern void __gls_capture_glEvalCoord2fv(const GLfloat *u); extern void __gls_capture_glEvalMesh1(GLenum mode, GLint i1, GLint i2); extern void __gls_capture_glEvalPoint1(GLint i); extern void __gls_capture_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void __gls_capture_glEvalPoint2(GLint i, GLint j); extern void __gls_capture_glAlphaFunc(GLenum func, GLclampf ref); extern void __gls_capture_glBlendFunc(GLenum sfactor, GLenum dfactor); extern void __gls_capture_glLogicOp(GLenum opcode); extern void __gls_capture_glStencilFunc(GLenum func, GLint ref, GLuint mask); extern void __gls_capture_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); extern void __gls_capture_glDepthFunc(GLenum func); extern void __gls_capture_glPixelZoom(GLfloat xfactor, GLfloat yfactor); extern void __gls_capture_glPixelTransferf(GLenum pname, GLfloat param); extern void __gls_capture_glPixelTransferi(GLenum pname, GLint param); extern void __gls_capture_glPixelStoref(GLenum pname, GLfloat param); extern void __gls_capture_glPixelStorei(GLenum pname, GLint param); extern void __gls_capture_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); extern void __gls_capture_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); extern void __gls_capture_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); extern void __gls_capture_glReadBuffer(GLenum mode); extern void __gls_capture_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void __gls_capture_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void __gls_capture_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glGetBooleanv(GLenum pname, GLboolean *params); extern void __gls_capture_glGetClipPlane(GLenum plane, GLdouble *equation); extern void __gls_capture_glGetDoublev(GLenum pname, GLdouble *params); extern GLenum __gls_capture_glGetError(void); extern void __gls_capture_glGetFloatv(GLenum pname, GLfloat *params); extern void __gls_capture_glGetIntegerv(GLenum pname, GLint *params); extern void __gls_capture_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); extern void __gls_capture_glGetLightiv(GLenum light, GLenum pname, GLint *params); extern void __gls_capture_glGetMapdv(GLenum target, GLenum query, GLdouble *v); extern void __gls_capture_glGetMapfv(GLenum target, GLenum query, GLfloat *v); extern void __gls_capture_glGetMapiv(GLenum target, GLenum query, GLint *v); extern void __gls_capture_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); extern void __gls_capture_glGetMaterialiv(GLenum face, GLenum pname, GLint *params); extern void __gls_capture_glGetPixelMapfv(GLenum map, GLfloat *values); extern void __gls_capture_glGetPixelMapuiv(GLenum map, GLuint *values); extern void __gls_capture_glGetPixelMapusv(GLenum map, GLushort *values); extern void __gls_capture_glGetPolygonStipple(GLubyte *mask); extern const GLubyte * __gls_capture_glGetString(GLenum name); extern void __gls_capture_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetTexEnviv(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); extern void __gls_capture_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); extern void __gls_capture_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); extern void __gls_capture_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void __gls_capture_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void __gls_capture_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); extern GLboolean __gls_capture_glIsEnabled(GLenum cap); extern GLboolean __gls_capture_glIsList(GLuint list); extern void __gls_capture_glDepthRange(GLclampd near, GLclampd far); extern void __gls_capture_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far); extern void __gls_capture_glLoadIdentity(void); extern void __gls_capture_glLoadMatrixf(const GLfloat *m); extern void __gls_capture_glLoadMatrixd(const GLdouble *m); extern void __gls_capture_glMatrixMode(GLenum mode); extern void __gls_capture_glMultMatrixf(const GLfloat *m); extern void __gls_capture_glMultMatrixd(const GLdouble *m); extern void __gls_capture_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far); extern void __gls_capture_glPopMatrix(void); extern void __gls_capture_glPushMatrix(void); extern void __gls_capture_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void __gls_capture_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void __gls_capture_glScaled(GLdouble x, GLdouble y, GLdouble z); extern void __gls_capture_glScalef(GLfloat x, GLfloat y, GLfloat z); extern void __gls_capture_glTranslated(GLdouble x, GLdouble y, GLdouble z); extern void __gls_capture_glTranslatef(GLfloat x, GLfloat y, GLfloat z); extern void __gls_capture_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); extern void __gls_capture_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void __gls_capture_glBlendEquationEXT(GLenum mode); extern void __gls_capture_glPolygonOffsetEXT(GLfloat factor, GLfloat bias); extern void __gls_capture_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glSampleMaskSGIS(GLclampf value, GLboolean invert); extern void __gls_capture_glSamplePatternSGIS(GLenum pattern); extern void __gls_capture_glTagSampleBufferSGIX(void); extern void __gls_capture_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); extern void __gls_capture_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); extern void __gls_capture_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params); extern void __gls_capture_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params); extern void __gls_capture_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params); extern void __gls_capture_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params); extern void __gls_capture_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void __gls_capture_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern void __gls_capture_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image); extern void __gls_capture_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); extern void __gls_capture_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); extern void __gls_capture_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); extern void __gls_capture_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); extern void __gls_capture_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); extern void __gls_capture_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink); extern void __gls_capture_glResetHistogramEXT(GLenum target); extern void __gls_capture_glResetMinmaxEXT(GLenum target); extern void __gls_capture_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); extern void __gls_capture_glGetDetailTexFuncSGIS(GLenum target, GLfloat *points); extern void __gls_capture_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points); extern void __gls_capture_glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points); extern void __gls_capture_glArrayElementEXT(GLint i); extern void __gls_capture_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void __gls_capture_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count); extern void __gls_capture_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer); extern void __gls_capture_glGetPointervEXT(GLenum pname, GLvoid* *params); extern void __gls_capture_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void __gls_capture_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void __gls_capture_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void __gls_capture_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern GLboolean __gls_capture_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); extern void __gls_capture_glBindTextureEXT(GLenum target, GLuint texture); extern void __gls_capture_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); extern void __gls_capture_glGenTexturesEXT(GLsizei n, GLuint *textures); extern GLboolean __gls_capture_glIsTextureEXT(GLuint texture); extern void __gls_capture_glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void __gls_capture_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); extern void __gls_capture_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params); extern void __gls_capture_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params); extern void __gls_capture_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern void __gls_capture_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table); extern void __gls_capture_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glGetTexColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params); extern void __gls_capture_glGetTexColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params); extern void __gls_capture_glTexColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params); extern void __gls_capture_glTexColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params); extern void __gls_capture_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void __gls_capture_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void __gls_capture_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void __gls_capture_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void __gls_capture_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void __gls_capture_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); extern void __gls_capture_glPixelTexGenSGIX(GLenum mode);
__GLdispatchState __glDispatchCapture = { { __gls_capture_glNewList, __gls_capture_glEndList, __gls_capture_glCallList, __gls_capture_glCallLists, __gls_capture_glDeleteLists, __gls_capture_glGenLists, __gls_capture_glListBase, __gls_capture_glBegin, __gls_capture_glBitmap, __gls_capture_glEdgeFlag, __gls_capture_glEdgeFlagv, __gls_capture_glEnd, __gls_capture_glClipPlane, __gls_capture_glColorMaterial, __gls_capture_glCullFace, __gls_capture_glFogf, __gls_capture_glFogfv, __gls_capture_glFogi, __gls_capture_glFogiv, __gls_capture_glFrontFace, __gls_capture_glHint, __gls_capture_glLightf, __gls_capture_glLightfv, __gls_capture_glLighti, __gls_capture_glLightiv, __gls_capture_glLightModelf, __gls_capture_glLightModelfv, __gls_capture_glLightModeli, __gls_capture_glLightModeliv, __gls_capture_glLineStipple, __gls_capture_glLineWidth, __gls_capture_glMaterialf, __gls_capture_glMaterialfv, __gls_capture_glMateriali, __gls_capture_glMaterialiv, __gls_capture_glPointSize, __gls_capture_glPolygonMode, __gls_capture_glPolygonStipple, __gls_capture_glScissor, __gls_capture_glShadeModel, __gls_capture_glTexParameterf, __gls_capture_glTexParameterfv, __gls_capture_glTexParameteri, __gls_capture_glTexParameteriv, __gls_capture_glTexImage1D, __gls_capture_glTexImage2D, __gls_capture_glTexEnvf, __gls_capture_glTexEnvfv, __gls_capture_glTexEnvi, __gls_capture_glTexEnviv, __gls_capture_glTexGend, __gls_capture_glTexGendv, __gls_capture_glTexGenf, __gls_capture_glTexGenfv, __gls_capture_glTexGeni, __gls_capture_glTexGeniv, __gls_capture_glFeedbackBuffer, __gls_capture_glSelectBuffer, __gls_capture_glRenderMode, __gls_capture_glInitNames, __gls_capture_glLoadName, __gls_capture_glPassThrough, __gls_capture_glPopName, __gls_capture_glPushName, __gls_capture_glDrawBuffer, __gls_capture_glClear, __gls_capture_glClearAccum, __gls_capture_glClearIndex, __gls_capture_glClearColor, __gls_capture_glClearStencil, __gls_capture_glClearDepth, __gls_capture_glStencilMask, __gls_capture_glColorMask, __gls_capture_glDepthMask, __gls_capture_glIndexMask, __gls_capture_glAccum, __gls_capture_glDisable, __gls_capture_glEnable, __gls_capture_glFinish, __gls_capture_glFlush, __gls_capture_glPopAttrib, __gls_capture_glPushAttrib, __gls_capture_glMap1d, __gls_capture_glMap1f, __gls_capture_glMap2d, __gls_capture_glMap2f, __gls_capture_glMapGrid1d, __gls_capture_glMapGrid1f, __gls_capture_glMapGrid2d, __gls_capture_glMapGrid2f, __gls_capture_glEvalCoord1d, __gls_capture_glEvalCoord1dv, __gls_capture_glEvalCoord1f, __gls_capture_glEvalCoord1fv, __gls_capture_glEvalCoord2d, __gls_capture_glEvalCoord2dv, __gls_capture_glEvalCoord2f, __gls_capture_glEvalCoord2fv, __gls_capture_glEvalMesh1, __gls_capture_glEvalPoint1, __gls_capture_glEvalMesh2, __gls_capture_glEvalPoint2, __gls_capture_glAlphaFunc, __gls_capture_glBlendFunc, __gls_capture_glLogicOp, __gls_capture_glStencilFunc, __gls_capture_glStencilOp, __gls_capture_glDepthFunc, __gls_capture_glPixelZoom, __gls_capture_glPixelTransferf, __gls_capture_glPixelTransferi, __gls_capture_glPixelStoref, __gls_capture_glPixelStorei, __gls_capture_glPixelMapfv, __gls_capture_glPixelMapuiv, __gls_capture_glPixelMapusv, __gls_capture_glReadBuffer, __gls_capture_glCopyPixels, __gls_capture_glReadPixels, __gls_capture_glDrawPixels, __gls_capture_glGetBooleanv, __gls_capture_glGetClipPlane, __gls_capture_glGetDoublev, __gls_capture_glGetError, __gls_capture_glGetFloatv, __gls_capture_glGetIntegerv, __gls_capture_glGetLightfv, __gls_capture_glGetLightiv, __gls_capture_glGetMapdv, __gls_capture_glGetMapfv, __gls_capture_glGetMapiv, __gls_capture_glGetMaterialfv, __gls_capture_glGetMaterialiv, __gls_capture_glGetPixelMapfv, __gls_capture_glGetPixelMapuiv, __gls_capture_glGetPixelMapusv, __gls_capture_glGetPolygonStipple, __gls_capture_glGetString, __gls_capture_glGetTexEnvfv, __gls_capture_glGetTexEnviv, __gls_capture_glGetTexGendv, __gls_capture_glGetTexGenfv, __gls_capture_glGetTexGeniv, __gls_capture_glGetTexImage, __gls_capture_glGetTexParameterfv, __gls_capture_glGetTexParameteriv, __gls_capture_glGetTexLevelParameterfv, __gls_capture_glGetTexLevelParameteriv, __gls_capture_glIsEnabled, __gls_capture_glIsList, __gls_capture_glDepthRange, __gls_capture_glFrustum, __gls_capture_glLoadIdentity, __gls_capture_glLoadMatrixf, __gls_capture_glLoadMatrixd, __gls_capture_glMatrixMode, __gls_capture_glMultMatrixf, __gls_capture_glMultMatrixd, __gls_capture_glOrtho, __gls_capture_glPopMatrix, __gls_capture_glPushMatrix, __gls_capture_glRotated, __gls_capture_glRotatef, __gls_capture_glScaled, __gls_capture_glScalef, __gls_capture_glTranslated, __gls_capture_glTranslatef, __gls_capture_glViewport, __gls_capture_glBlendColorEXT, __gls_capture_glBlendEquationEXT, __gls_capture_glPolygonOffsetEXT, __gls_capture_glTexSubImage1DEXT, __gls_capture_glTexSubImage2DEXT, __gls_capture_glSampleMaskSGIS, __gls_capture_glSamplePatternSGIS, __gls_capture_glTagSampleBufferSGIX, __gls_capture_glConvolutionFilter1DEXT, __gls_capture_glConvolutionFilter2DEXT, __gls_capture_glConvolutionParameterfEXT, __gls_capture_glConvolutionParameterfvEXT, __gls_capture_glConvolutionParameteriEXT, __gls_capture_glConvolutionParameterivEXT, __gls_capture_glCopyConvolutionFilter1DEXT, __gls_capture_glCopyConvolutionFilter2DEXT, __gls_capture_glGetConvolutionFilterEXT, __gls_capture_glGetConvolutionParameterfvEXT, __gls_capture_glGetConvolutionParameterivEXT, __gls_capture_glGetSeparableFilterEXT, __gls_capture_glSeparableFilter2DEXT, __gls_capture_glGetHistogramEXT, __gls_capture_glGetHistogramParameterfvEXT, __gls_capture_glGetHistogramParameterivEXT, __gls_capture_glGetMinmaxEXT, __gls_capture_glGetMinmaxParameterfvEXT, __gls_capture_glGetMinmaxParameterivEXT, __gls_capture_glHistogramEXT, __gls_capture_glMinmaxEXT, __gls_capture_glResetHistogramEXT, __gls_capture_glResetMinmaxEXT, __gls_capture_glTexImage3DEXT, __gls_capture_glTexSubImage3DEXT, __gls_capture_glDetailTexFuncSGIS, __gls_capture_glGetDetailTexFuncSGIS, __gls_capture_glSharpenTexFuncSGIS, __gls_capture_glGetSharpenTexFuncSGIS, __gls_capture_glArrayElementEXT, __gls_capture_glColorPointerEXT, __gls_capture_glDrawArraysEXT, __gls_capture_glEdgeFlagPointerEXT, __gls_capture_glGetPointervEXT, __gls_capture_glIndexPointerEXT, __gls_capture_glNormalPointerEXT, __gls_capture_glTexCoordPointerEXT, __gls_capture_glVertexPointerEXT, __gls_capture_glAreTexturesResidentEXT, __gls_capture_glBindTextureEXT, __gls_capture_glDeleteTexturesEXT, __gls_capture_glGenTexturesEXT, __gls_capture_glIsTextureEXT, __gls_capture_glPrioritizeTexturesEXT, __gls_capture_glColorTableSGI, __gls_capture_glColorTableParameterfvSGI, __gls_capture_glColorTableParameterivSGI, __gls_capture_glCopyColorTableSGI, __gls_capture_glGetColorTableSGI, __gls_capture_glGetColorTableParameterfvSGI, __gls_capture_glGetColorTableParameterivSGI, __gls_capture_glGetTexColorTableParameterfvSGI, __gls_capture_glGetTexColorTableParameterivSGI, __gls_capture_glTexColorTableParameterfvSGI, __gls_capture_glTexColorTableParameterivSGI, __gls_capture_glCopyTexImage1DEXT, __gls_capture_glCopyTexImage2DEXT, __gls_capture_glCopyTexSubImage1DEXT, __gls_capture_glCopyTexSubImage2DEXT, __gls_capture_glCopyTexSubImage3DEXT, __gls_capture_glTexImage4DSGIS, __gls_capture_glTexSubImage4DSGIS, __gls_capture_glPixelTexGenSGIX, glSpriteParameterfSGIX, glSpriteParameterfvSGIX, glSpriteParameteriSGIX, glSpriteParameterivSGIX, }, { __gls_capture_glVertex2d, __gls_capture_glVertex2dv, __gls_capture_glVertex2f, __gls_capture_glVertex2fv, __gls_capture_glVertex2i, __gls_capture_glVertex2iv, __gls_capture_glVertex2s, __gls_capture_glVertex2sv, __gls_capture_glVertex3d, __gls_capture_glVertex3dv, __gls_capture_glVertex3f, __gls_capture_glVertex3fv, __gls_capture_glVertex3i, __gls_capture_glVertex3iv, __gls_capture_glVertex3s, __gls_capture_glVertex3sv, __gls_capture_glVertex4d, __gls_capture_glVertex4dv, __gls_capture_glVertex4f, __gls_capture_glVertex4fv, __gls_capture_glVertex4i, __gls_capture_glVertex4iv, __gls_capture_glVertex4s, __gls_capture_glVertex4sv, }, { __gls_capture_glColor3b, __gls_capture_glColor3bv, __gls_capture_glColor3d, __gls_capture_glColor3dv, __gls_capture_glColor3f, __gls_capture_glColor3fv, __gls_capture_glColor3i, __gls_capture_glColor3iv, __gls_capture_glColor3s, __gls_capture_glColor3sv, __gls_capture_glColor3ub, __gls_capture_glColor3ubv, __gls_capture_glColor3ui, __gls_capture_glColor3uiv, __gls_capture_glColor3us, __gls_capture_glColor3usv, __gls_capture_glColor4b, __gls_capture_glColor4bv, __gls_capture_glColor4d, __gls_capture_glColor4dv, __gls_capture_glColor4f, __gls_capture_glColor4fv, __gls_capture_glColor4i, __gls_capture_glColor4iv, __gls_capture_glColor4s, __gls_capture_glColor4sv, __gls_capture_glColor4ub, __gls_capture_glColor4ubv, __gls_capture_glColor4ui, __gls_capture_glColor4uiv, __gls_capture_glColor4us, __gls_capture_glColor4usv, __gls_capture_glIndexd, __gls_capture_glIndexdv, __gls_capture_glIndexf, __gls_capture_glIndexfv, __gls_capture_glIndexi, __gls_capture_glIndexiv, __gls_capture_glIndexs, __gls_capture_glIndexsv, }, { __gls_capture_glNormal3b, __gls_capture_glNormal3bv, __gls_capture_glNormal3d, __gls_capture_glNormal3dv, __gls_capture_glNormal3f, __gls_capture_glNormal3fv, __gls_capture_glNormal3i, __gls_capture_glNormal3iv, __gls_capture_glNormal3s, __gls_capture_glNormal3sv, }, { __gls_capture_glTexCoord1d, __gls_capture_glTexCoord1dv, __gls_capture_glTexCoord1f, __gls_capture_glTexCoord1fv, __gls_capture_glTexCoord1i, __gls_capture_glTexCoord1iv, __gls_capture_glTexCoord1s, __gls_capture_glTexCoord1sv, __gls_capture_glTexCoord2d, __gls_capture_glTexCoord2dv, __gls_capture_glTexCoord2f, __gls_capture_glTexCoord2fv, __gls_capture_glTexCoord2i, __gls_capture_glTexCoord2iv, __gls_capture_glTexCoord2s, __gls_capture_glTexCoord2sv, __gls_capture_glTexCoord3d, __gls_capture_glTexCoord3dv, __gls_capture_glTexCoord3f, __gls_capture_glTexCoord3fv, __gls_capture_glTexCoord3i, __gls_capture_glTexCoord3iv, __gls_capture_glTexCoord3s, __gls_capture_glTexCoord3sv, __gls_capture_glTexCoord4d, __gls_capture_glTexCoord4dv, __gls_capture_glTexCoord4f, __gls_capture_glTexCoord4fv, __gls_capture_glTexCoord4i, __gls_capture_glTexCoord4iv, __gls_capture_glTexCoord4s, __gls_capture_glTexCoord4sv, }, { __gls_capture_glRasterPos2d, __gls_capture_glRasterPos2dv, __gls_capture_glRasterPos2f, __gls_capture_glRasterPos2fv, __gls_capture_glRasterPos2i, __gls_capture_glRasterPos2iv, __gls_capture_glRasterPos2s, __gls_capture_glRasterPos2sv, __gls_capture_glRasterPos3d, __gls_capture_glRasterPos3dv, __gls_capture_glRasterPos3f, __gls_capture_glRasterPos3fv, __gls_capture_glRasterPos3i, __gls_capture_glRasterPos3iv, __gls_capture_glRasterPos3s, __gls_capture_glRasterPos3sv, __gls_capture_glRasterPos4d, __gls_capture_glRasterPos4dv, __gls_capture_glRasterPos4f, __gls_capture_glRasterPos4fv, __gls_capture_glRasterPos4i, __gls_capture_glRasterPos4iv, __gls_capture_glRasterPos4s, __gls_capture_glRasterPos4sv, }, { __gls_capture_glRectd, __gls_capture_glRectdv, __gls_capture_glRectf, __gls_capture_glRectfv, __gls_capture_glRecti, __gls_capture_glRectiv, __gls_capture_glRects, __gls_capture_glRectsv, }, };
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