Leaked source code of windows server 2003
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#ifndef __gludisplaylist_h_
#define __gludisplaylist_h_
/**************************************************************************
* * * Copyright (C) 1992, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/
/*
* displaylist.h - $Revision: 1.1 $ * Derrick Burns - 1991 */
#include "glimport.h"
#include "mysetjmp.h"
#include "mystdio.h"
#include "bufpool.h"
class NurbsTessellator;
typedef void (NurbsTessellator::*PFVS)( void * );
struct Dlnode : public PooledObj { Dlnode( PFVS, void *, PFVS ); PFVS work; void * arg; PFVS cleanup; Dlnode * next; };
inline Dlnode::Dlnode( PFVS _work, void *_arg, PFVS _cleanup ) { work = _work; arg = _arg; cleanup = _cleanup; }
class DisplayList { public: DisplayList( NurbsTessellator * ); ~DisplayList( void ); void play( void ); void append( PFVS work, void *arg, PFVS cleanup ); void endList( void ); private: Dlnode *nodes; Pool dlnodePool; Dlnode **lastNode; NurbsTessellator *nt; };
#endif /* __gludisplaylist_h_ */
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