Leaked source code of windows server 2003
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#ifndef __glmath_h_
#define __glmath_h_
/*
** Copyright 1991, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Revision: 1.4 $ ** $Date: 1993/01/06 19:02:47 $ */ #include "types.h"
__GLfloat __glLog2(__GLfloat x); GLint FASTCALL __glIntLog2(__GLfloat f); GLfloat FASTCALL __glClampf(GLfloat fval, __GLfloat zero, __GLfloat one); void FASTCALL __glVecSub4(__GLcoord *r, const __GLcoord *p1, const __GLcoord *p2);
#endif /* __glmath_h_ */
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