Leaked source code of windows server 2003
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  1. #ifndef __glmath_h_
  2. #define __glmath_h_
  3. /*
  4. ** Copyright 1991, Silicon Graphics, Inc.
  5. ** All Rights Reserved.
  6. **
  7. ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
  8. ** the contents of this file may not be disclosed to third parties, copied or
  9. ** duplicated in any form, in whole or in part, without the prior written
  10. ** permission of Silicon Graphics, Inc.
  11. **
  12. ** RESTRICTED RIGHTS LEGEND:
  13. ** Use, duplication or disclosure by the Government is subject to restrictions
  14. ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
  15. ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
  16. ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
  17. ** rights reserved under the Copyright Laws of the United States.
  18. **
  19. ** $Revision: 1.4 $
  20. ** $Date: 1993/01/06 19:02:47 $
  21. */
  22. #include "types.h"
  23. __GLfloat __glLog2(__GLfloat x);
  24. GLint FASTCALL __glIntLog2(__GLfloat f);
  25. GLfloat FASTCALL __glClampf(GLfloat fval, __GLfloat zero, __GLfloat one);
  26. void FASTCALL __glVecSub4(__GLcoord *r,
  27. const __GLcoord *p1, const __GLcoord *p2);
  28. #endif /* __glmath_h_ */