Leaked source code of windows server 2003
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#pragma once
#define COM_NO_WINDOWS_H
#define RPC_NO_WINDOWS_H
#define NOCOMM
#define NOCRYPT
#define NOHELP
#define NOICONS
#define NOIME
#define NOMCX
#define NOMDI
#define NOMETAFILE
#define NOSOUND
#define NOSYSPARAMSINFO
#define NOWH
#define NOWINABLE
#define NOWINRES
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <windows.h>
#include <objbase.h>
#include <cfgmgr32.h>
#include <devguid.h>
#include <infstr.h>
#include <regstr.h>
#include <setupapi.h>
#include <stdio.h>
#include <wchar.h>
#include <shlwapi.h>
#include <shlwapip.h> // for SHLoadRegUIString
#include "ncmem.h"
#include "algorithm"
#include "list"
#include "vector"
using namespace std;
#include "ncbase.h"
#include "ncdebug.h"
#include "ncdefine.h"
#ifdef ENABLELEAKDETECTION
#include "iatl.h"
template <class T> class CComObjectRootExDbg : public CComObjectRootEx<T>, public CNetCfgDebug<T> { public: void FinalRelease() { CComObjectRootEx<T>::FinalRelease(); // ISSUE_knownleak(this);
} }; #define CComObjectRootEx CComObjectRootExDbg
class CComObjectRootDbg : public CNetCfgDebug<CComObjectRootDbg>, public CComObjectRoot { }; #define CComObjectRoot CComObjectRootDbg
#endif
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