|
|
/*++
Copyright (c) 1998-2002 Microsoft Corporation
Module Name:
ultdip.h
Abstract:
This module contains declarations private to the TDI component. These declarations are placed in a separate .H file to make it easier to access them from within the kernel debugger extension DLL.
The TDI package manages two major object types: UL_ENDPOINT and UL_CONNECTION.
A UL_ENDPOINT is basically a wrapper around a TDI address object. Each endpoint has a list of associated UL_CONNECTION objects for idle (non-connected) connections
Active (connected) connections are on the global connection list.
A UL_CONNECTION is basically a wrapper around a TDI connection object. Its main purpose is to manage TDI connection state. See the description of UL_CONNECTION_FLAGS below for the gory details.
The relationship between these two objects is illustrated in the following diagram:
+-----------+ | | |UL_ENDPOINT| | | +---+----+--+ | | | Idle Connections | +-------------+ +-------------+ +-------------+ | | | | | | | +->|UL_CONNECTION|-->|UL_CONNECTION|-->|UL_CONNECTION|-->... | | | | | | +-------------+ +-------------+ +-------------+
Note: Idle connections do not hold references to their owning endpoint, but active connections do. When a listening endpoint is shutdown, all idle connections are simply purged, but active connections must be forcibly disconnected first.
Author:
Keith Moore (keithmo) 15-Jun-1998
Revision History:
--*/
#ifndef _ULTDIP_H_
#define _ULTDIP_H_
//
// Forward references.
//
typedef struct _UL_ENDPOINT *PUL_ENDPOINT; typedef union _UL_CONNECTION_FLAGS *PUL_CONNECTION_FLAGS; typedef struct _UL_CONNECTION *PUL_CONNECTION; typedef struct _UL_RECEIVE_BUFFER *PUL_RECEIVE_BUFFER;
//
// Private constants.
//
#define MAX_ADDRESS_EA_BUFFER_LENGTH \
(sizeof(FILE_FULL_EA_INFORMATION) - 1 + \ TDI_TRANSPORT_ADDRESS_LENGTH + 1 + \ sizeof(TA_IP6_ADDRESS))
#define MAX_CONNECTION_EA_BUFFER_LENGTH \
(sizeof(FILE_FULL_EA_INFORMATION) - 1 + \ TDI_CONNECTION_CONTEXT_LENGTH + 1 + \ sizeof(CONNECTION_CONTEXT))
#define TL_INSTANCE 0
//
// Private types.
//
//
// A generic IRP context. This is useful for storing additional completion
// information associated with a pending IRP.
//
// WARNING! All fields of this structure must be explicitly initialized.
//
typedef struct _UL_IRP_CONTEXT { //
// This MUST be the first field in the structure. This is the linkage
// used by the lookaside package for storing entries in the lookaside
// list.
//
SLIST_ENTRY LookasideEntry;
//
// Structure signature.
//
ULONG Signature;
//
// Either the endpoint or endpoint associated with the IRP.
//
PVOID pConnectionContext;
//
// Completion information.
//
PUL_COMPLETION_ROUTINE pCompletionRoutine; PVOID pCompletionContext;
//
// Our own allocated IRP if set.
//
PIRP pOwnIrp;
//
// The TDI send flag (0 or TDI_SEND_AND_DISCONNECT).
//
USHORT TdiSendFlag;
//
// Our own allocated UL_IRP_CONTEXT if set.
//
BOOLEAN OwnIrpContext;
//
// Total send length we passed to TDI_SEND.
//
ULONG_PTR SendLength;
} UL_IRP_CONTEXT, *PUL_IRP_CONTEXT;
#define UL_IRP_CONTEXT_SIGNATURE MAKE_SIGNATURE('IRPC')
#define UL_IRP_CONTEXT_SIGNATURE_X MAKE_FREE_SIGNATURE(UL_IRP_CONTEXT_SIGNATURE)
#define IS_VALID_IRP_CONTEXT(pIrpContext) \
HAS_VALID_SIGNATURE(pIrpContext, UL_IRP_CONTEXT_SIGNATURE)
typedef enum _CONN_LIST_STATE { NoConnList = 1, IdleConnList, ActiveNoConnList, RetiringNoConnList
} CONN_LIST_STATE;
//
// A TDI Address Object and it's pre-allocated lists of idle connections.
// This is allocated together with a UL_ENDPOINT, which always has at
// least one of these objects.
//
// This does not need a ref count since it's "contained" as part of
// a UL_ENDPOINT object.
//
// CODEWORK: When we want to do dynamic addition/removal of this object,
// we'll need to add ref counting & add list-linkage to the endpoint,
// rather than as an array tacked on the end.
//
// Methods on this pseudo-class:
// UlpInitializeAddrIdleList
// UlpCleanupAddrIdleList
// UlpReplenishAddrIdleList
// UlpReplenishAddrIdleListWorker
// UlpTrimAddrIdleListWorker
//
typedef struct _UL_ADDR_IDLE_LIST { //
// Structure signature: UL_ADDR_IDLE_LIST_SIGNATURE
//
ULONG Signature; //
// The TDI address object.
//
UX_TDI_OBJECT AddressObject;
//
// The local address we're bound to.
//
UL_TRANSPORT_ADDRESS LocalAddress; ULONG LocalAddressLength;
//
// Heads of the per-address object connection lists.
// Idle connections have a weak reference to 'this', the owning endpoint
//
HANDLE IdleConnectionSListsHandle;
//
// When replenish is scheduled, we need to remember the cpu.
//
USHORT CpuToReplenish;
//
// The owning endpoint
//
PUL_ENDPOINT pOwningEndpoint;
//
// Work item for replenishing
//
UL_WORK_ITEM WorkItem; LONG WorkItemScheduled; } UL_ADDR_IDLE_LIST, *PUL_ADDR_IDLE_LIST;
#define UL_ADDR_IDLE_LIST_SIGNATURE MAKE_SIGNATURE('UlAI')
#define UL_ADDR_IDLE_LIST_SIGNATURE_X MAKE_FREE_SIGNATURE(UL_ADDR_IDLE_LIST_SIGNATURE)
#define IS_VALID_ADDR_IDLE_LIST(pAddrIdleList) \
HAS_VALID_SIGNATURE(pAddrIdleList, UL_ADDR_IDLE_LIST_SIGNATURE)
typedef struct _UL_TRIM_TIMER { //
// Timer itself and the corresponding Dpc object.
//
KTIMER Timer; KDPC DpcObject; UL_WORK_ITEM WorkItem; LONG WorkItemScheduled;
LIST_ENTRY ZombieConnectionListHead;
//
// Spinlock to protect the following state parameters
//
UL_SPIN_LOCK SpinLock; BOOLEAN Initialized; BOOLEAN Started; } UL_TRIM_TIMER, *PUL_TRIM_TIMER;
//
// An endpoint is basically our wrapper around TDI address objects.
// There is one UL_ENDPOINT per TCP Port. In the common case, there will
// be three ports: 80 (HTTP), 443 (HTTPS), and a random port for the
// IIS Admin site.
//
typedef struct _UL_ENDPOINT { //
// Structure signature: UL_ENDPOINT_SIGNATURE
//
ULONG Signature;
//
// Reference count.
//
LONG ReferenceCount;
//
// Usage count. This is used by the "URL-site-to-endpoint" thingie.
//
LONG UsageCount;
//
// Links onto the global endpoint list.
//
// GlobalEndpointListEntry.Flink is NULL if the endpoint is not
// on the global list, g_TdiEndpointListHead, or the
// to-be-deleted-soon list, g_TdiDeletedEndpointListHead.
//
LIST_ENTRY GlobalEndpointListEntry;
//
// Array of TDI Address Object + Connection Objects.
// One per entry on the global "Listen Only" list, or one entry
// representing INADDR_ANY/in6addr_any. Allocated at endpoint
// creation time, directly after the UL_ENDPOINT.
//
ULONG AddrIdleListCount; // REVIEW: what's the team's hungarian notation for an array?
PUL_ADDR_IDLE_LIST aAddrIdleLists;
// CODEWORK: ability to change from INADDR_ANY to Listen Only List
// and vice versa.
// CODEWORK: ability to dynamicly add/remove AO's. (need spinlock)
//
// Indication handlers & user context.
//
PUL_CONNECTION_REQUEST pConnectionRequestHandler; PUL_CONNECTION_COMPLETE pConnectionCompleteHandler; PUL_CONNECTION_DISCONNECT pConnectionDisconnectHandler; PUL_CONNECTION_DISCONNECT_COMPLETE pConnectionDisconnectCompleteHandler; PUL_CONNECTION_DESTROYED pConnectionDestroyedHandler; PUL_DATA_RECEIVE pDataReceiveHandler; PVOID pListeningContext;
//
// The local TCP Port we're bound to.
//
USHORT LocalPort;
//
// Is this a secure endpoint?
//
BOOLEAN Secure;
//
// Thread work item for deferred actions.
//
UL_WORK_ITEM WorkItem;
LONG WorkItemScheduled;
//
// An IRP context containing completion information necessary
// while shutting down a listening endpoint.
//
UL_IRP_CONTEXT CleanupIrpContext;
//
// Has this endpoint taken a g_TdiEndpointCount?
//
BOOLEAN Counted;
//
// Has this endpoint been moved to the deleted list,
// g_TdiDeletedEndpointListHead?
//
BOOLEAN Deleted;
} UL_ENDPOINT;
#define UL_ENDPOINT_SIGNATURE MAKE_SIGNATURE('ENDP')
#define UL_ENDPOINT_SIGNATURE_X MAKE_FREE_SIGNATURE(UL_ENDPOINT_SIGNATURE)
#define IS_VALID_ENDPOINT(pEndpoint) \
HAS_VALID_SIGNATURE(pEndpoint, UL_ENDPOINT_SIGNATURE)
//
// Connection flags/state. These flags indicate the current state of a
// connection.
//
// Some of these flags may be simply updated directly. Others require
// UlInterlockedCompareExchange() to avoid race conditions.
//
// The following flags may be updated directly:
//
// AcceptPending - SET in the TDI connection handler, just before the
// accept IRP is returned to the transport. RESET only if the accept
// IRP fails.
//
// The following flags must be updated using UlInterlockedCompareExchange():
//
// AcceptComplete - SET in the accept IRP completion handler if the IRP
// completed successfully. Once this flag is set, the connection must
// be either gracefully disconnected or aborted before the connection
// can be closed or reused.
//
// DisconnectPending - SET just before a graceful disconnect IRP is
// issued.
//
// DisconnectComplete - SET in the graceful disconnect IRP completion
// handler.
//
// AbortPending - SET just before an abortive disconnect IRP is issued.
//
// AbortComplete - SET in the abortive disconnect IRP completion handler.
//
// DisconnectIndicated - SET in the TDI disconnect handler for graceful
// disconnects issued by the remote client.
//
// AbortIndicated - SET in the TDI disconnect handler for abortive
// disconnects issued by the remote client.
//
// CleanupPending - SET when cleanup is begun for a connection. This
// is necessary to know when the final reference to the connection
// can be removed.
//
// CODEWORK: We can get rid of the CleanupPending flag. It is
// only set when either a graceful or abortive disconnect is
// issued, and only tested in UlpRemoveFinalReference(). The
// test in UlpRemoveFinalReference() can just test for either
// (DisconnectPending | AbortPending) instead.
//
// FinalReferenceRemoved - SET when the final (i.e. "connected")
// reference is removed from the connection.
//
// Note that the flags requiring UlInterlockedCompareExchange() are only SET,
// never RESET. This makes the implementation a bit simpler.
//
// And now a few words about connection management, TDI, and other mysteries.
//
// Some of the more annoying "features" of TDI are related to connection
// management and lifetime. Two of the most onerous issues are:
//
// 1. Knowing when a connection object handle can be closed without
// causing an unwanted connection reset.
//
// 2. Knowing when TDI has given its last indication on a connection
// so that resources can be released, reused, recycled, whatever.
//
// And, of course, this is further complicated by the inherent asynchronous
// nature of the NT I/O architecture and the parallelism of SMP systems.
//
// There are a few points worth keeping in mind while reading/modifying this
// source code or writing clients of this code:
//
// 1. As soon as an accept IRP is returned from the TDI connection
// handler to the transport, the TDI client must be prepared for
// any incoming indications, including data receive and disconnect.
// In other words, incoming data & disconnect may occur *before* the
// accept IRP actually completes.
//
// 2. A connection is considered "in use" until either both sides have
// gracefully disconnected OR either side has aborted the connection.
// Closing an "in use" connection will usually result in an abortive
// disconnect.
//
// 3. The various flavors of disconnect (initiated by the local server,
// initiated by the remote client, graceful, abortive, etc) may occur
// in any order.
//
typedef union _UL_CONNECTION_FLAGS { //
// This field overlays all of the settable flags. This allows us to
// update all flags in a thread-safe manner using the
// UlInterlockedCompareExchange() API.
//
ULONG Value;
struct { ULONG AcceptPending:1; // 00000001 Recv SYN
ULONG AcceptComplete:1; // 00000002 Accepted
ULONG :2; ULONG DisconnectPending:1; // 00000010 Send FIN
ULONG DisconnectComplete:1; // 00000020 Send FIN
ULONG :2; ULONG AbortPending:1; // 00000100 Send RST
ULONG AbortComplete:1; // 00000200 Send RST
ULONG :2; ULONG DisconnectIndicated:1; // 00001000 Recv FIN
ULONG AbortIndicated:1; // 00002000 Recv RST
ULONG :2; ULONG CleanupBegun:1; // 00010000
ULONG FinalReferenceRemoved:1; // 00020000
ULONG AbortDisconnect:1; // 00040000 Send RST after Send FIN
ULONG :1; ULONG LocalAddressValid:1; // 00100000
ULONG ReceivePending:1; // 00200000
ULONG :2; ULONG TdiConnectionInvalid:1; // 01000000
};
} UL_CONNECTION_FLAGS;
C_ASSERT( sizeof(UL_CONNECTION_FLAGS) == sizeof(ULONG) );
#define MAKE_CONNECTION_FLAG_ROUTINE(name) \
__inline ULONG Make##name##Flag() \ { \ UL_CONNECTION_FLAGS flags = { 0 }; \ flags.name = 1; \ return flags.Value; \ }
MAKE_CONNECTION_FLAG_ROUTINE( AcceptPending ); MAKE_CONNECTION_FLAG_ROUTINE( AcceptComplete ); MAKE_CONNECTION_FLAG_ROUTINE( DisconnectPending ); MAKE_CONNECTION_FLAG_ROUTINE( DisconnectComplete ); MAKE_CONNECTION_FLAG_ROUTINE( AbortPending ); MAKE_CONNECTION_FLAG_ROUTINE( AbortComplete ); MAKE_CONNECTION_FLAG_ROUTINE( DisconnectIndicated ); MAKE_CONNECTION_FLAG_ROUTINE( AbortIndicated ); MAKE_CONNECTION_FLAG_ROUTINE( CleanupBegun ); MAKE_CONNECTION_FLAG_ROUTINE( FinalReferenceRemoved ); MAKE_CONNECTION_FLAG_ROUTINE( AbortDisconnect ); MAKE_CONNECTION_FLAG_ROUTINE( LocalAddressValid ); MAKE_CONNECTION_FLAG_ROUTINE( ReceivePending ); MAKE_CONNECTION_FLAG_ROUTINE( TdiConnectionInvalid );
typedef enum _UL_CONNECTION_STATE { UlConnectStateConnectIdle, // Idle
UlConnectStateConnectCleanup, // Cleanup
UlConnectStateConnectReady, // In Use
UlConnectStateDisconnectPending, // Sent FIN
UlConnectStateDisconnectComplete, // FIN Completes
UlConnectStateAbortPending, // Send RST
UlConnectStateInvalid // TBD
} UL_CONNECTION_STATE;
//
// A connection is basically our wrapper around a TDI connection object.
//
typedef struct _UL_CONNECTION { //
// Link onto the per-endpoint idle connection list.
//
SLIST_ENTRY IdleSListEntry;
//
// Structure signature: UL_CONNECTION_SIGNATURE
//
ULONG Signature;
//
// Reference count.
//
LONG ReferenceCount;
//
// Connection flags.
//
UL_CONNECTION_FLAGS ConnectionFlags;
//
// To synchronize the RawCloseHandler
//
UL_CONNECTION_STATE ConnectionState; UL_SPIN_LOCK ConnectionStateSpinLock;
//
// Cached Irp
//
PIRP pIrp;
//
// Addresses and ports. These are in host order.
//
USHORT AddressType; USHORT AddressLength;
union { UCHAR RemoteAddress[0]; TDI_ADDRESS_IP RemoteAddrIn; TDI_ADDRESS_IP6 RemoteAddrIn6; };
union { UCHAR LocalAddress[0]; TDI_ADDRESS_IP LocalAddrIn; TDI_ADDRESS_IP6 LocalAddrIn6; };
//
// Structure to get LocalAddress when Accept completes
//
TDI_CONNECTION_INFORMATION TdiConnectionInformation; UL_TRANSPORT_ADDRESS Ta;
//
// The Inteface & Link IDs as reported by TCP. These are filled
// only on demand.
//
ULONG InterfaceId; ULONG LinkId; BOOLEAN bRoutingLookupDone;
//
//
// On the endpoint's idle, active, or retiring connections list
//
CONN_LIST_STATE ConnListState; //
// The TDI connection object.
//
UX_TDI_OBJECT ConnectionObject;
//
// User context.
//
PVOID pConnectionContext;
//
// The endpoint associated with this connection. Note that this
// ALWAYS points to a valid endpoint. For idle connections, it's
// a weak (non referenced) pointer. For active connections, it's
// a strong (referenced) pointer.
//
PUL_ENDPOINT pOwningEndpoint;
//
// TDI wrapper & list managment object associated with the
// pOwningEndpoint.
//
PUL_ADDR_IDLE_LIST pOwningAddrIdleList;
//
// The processor where this connection was allocated from
// the idle list
//
ULONG OriginProcessor;
//
// Thread work item for deferred actions.
//
UL_WORK_ITEM WorkItem;
//
// Data captured from the listening endpoint at the time the
// connection is created. This is captured to reduce references
// to the listening endpoint.
//
PUL_CONNECTION_DESTROYED pConnectionDestroyedHandler; PVOID pListeningContext;
//
// Pre-allocated IrpContext for disconnect.
//
UL_IRP_CONTEXT IrpContext;
//
// HTTP connection.
//
UL_HTTP_CONNECTION HttpConnection;
//
// Filter related info.
//
UX_FILTER_CONNECTION FilterInfo;
//
// We've had too many problems with orphaned UL_CONNECTIONs.
// Let's make it easy to find them all in the debugger.
//
LIST_ENTRY GlobalConnectionListEntry;
//
// Link to the short-lived retiring list in
// UlpDisconnectAllActiveConnections.
//
LIST_ENTRY RetiringListEntry;
#if REFERENCE_DEBUG
//
// Private Reference trace log.
//
PTRACE_LOG pTraceLog; PTRACE_LOG pHttpTraceLog; #endif // REFERENCE_DEBUG
} UL_CONNECTION, *PUL_CONNECTION;
#define UL_CONNECTION_SIGNATURE MAKE_SIGNATURE('CONN')
#define UL_CONNECTION_SIGNATURE_X MAKE_FREE_SIGNATURE(UL_CONNECTION_SIGNATURE)
#define IS_VALID_CONNECTION(pConnection) \
HAS_VALID_SIGNATURE(pConnection, UL_CONNECTION_SIGNATURE)
//
// A buffer, containing a precreated receive IRP, a precreated MDL, and
// sufficient space for a partial MDL. These buffers are typically used
// when passing a receive IRP back to the transport from within our receive
// indication handler.
//
// The buffer structure, IRP, MDLs, and data area are all allocated in a
// single pool block. The layout of the block is:
//
// +-------------------+
// | |
// | UL_RECEIVE_BUFFER |
// | |
// +-------------------+
// | |
// | IRP |
// | |
// +-------------------+
// | |
// | MDL |
// | |
// +-------------------+
// | |
// | Partial MDL |
// | |
// +-------------------+
// | |
// | Data Area |
// | |
// +-------------------+
//
// WARNING! All fields of this structure must be explicitly initialized.
//
typedef struct _UL_RECEIVE_BUFFER { //
// This MUST be the first field in the structure. This is the linkage
// used by the lookaside package for storing entries in the lookaside
// list.
//
SLIST_ENTRY LookasideEntry;
//
// Structure signature: UL_RECEIVE_BUFFER_SIGNATURE
//
ULONG Signature;
//
// Amount of unread data in the data area.
//
ULONG UnreadDataLength;
//
// The pre-built receive IRP.
//
PIRP pIrp;
//
// The pre-built MDL describing the entire data area.
//
PMDL pMdl;
//
// A secondary MDL describing part of the data area.
//
PMDL pPartialMdl;
//
// Pointer to the data area for this buffer.
//
PVOID pDataArea;
//
// Pointer to the connection referencing this buffer.
//
PVOID pConnectionContext;
} UL_RECEIVE_BUFFER;
#define UL_RECEIVE_BUFFER_SIGNATURE MAKE_SIGNATURE('RBUF')
#define UL_RECEIVE_BUFFER_SIGNATURE_X MAKE_FREE_SIGNATURE(UL_RECEIVE_BUFFER_SIGNATURE)
#define IS_VALID_RECEIVE_BUFFER(pBuffer) \
HAS_VALID_SIGNATURE(pBuffer, UL_RECEIVE_BUFFER_SIGNATURE)
//
// Private prototypes.
//
VOID UlpDestroyEndpoint( IN PUL_ENDPOINT pEndpoint );
VOID UlpDestroyConnectionWorker( IN PUL_WORK_ITEM pWorkItem );
VOID UlpDestroyConnection( IN PUL_CONNECTION pConnection );
PUL_CONNECTION UlpDequeueIdleConnection( IN PUL_ADDR_IDLE_LIST pAddrIdleList );
PUL_CONNECTION UlpDequeueIdleConnectionToDrain( IN PUL_ADDR_IDLE_LIST pAddrIdleList );
VOID UlpEnqueueActiveConnection( IN PUL_CONNECTION pConnection );
NTSTATUS UlpConnectHandler( IN PVOID pTdiEventContext, IN LONG RemoteAddressLength, IN PVOID pRemoteAddress, IN LONG UserDataLength, IN PVOID pUserData, IN LONG OptionsLength, IN PVOID pOptions, OUT CONNECTION_CONTEXT *pConnectionContext, OUT PIRP *pAcceptIrp );
NTSTATUS UlpDisconnectHandler( IN PVOID pTdiEventContext, IN CONNECTION_CONTEXT ConnectionContext, IN LONG DisconnectDataLength, IN PVOID pDisconnectData, IN LONG DisconnectInformationLength, IN PVOID pDisconnectInformation, IN ULONG DisconnectFlags );
VOID UlpDoDisconnectNotification( IN PVOID pConnectionContext );
NTSTATUS UlpCloseRawConnection( IN PVOID pConnectionContext, IN BOOLEAN AbortiveDisconnect, IN PUL_COMPLETION_ROUTINE pCompletionRoutine, IN PVOID pCompletionContext );
NTSTATUS UlpSendRawData( IN PVOID pConnectionContext, IN PMDL pMdlChain, IN ULONG Length, IN PUL_IRP_CONTEXT pIrpContext, IN BOOLEAN InitiateDisconnect );
NTSTATUS UlpReceiveRawData( IN PVOID pConnectionContext, IN PVOID pBuffer, IN ULONG BufferLength, IN PUL_COMPLETION_ROUTINE pCompletionRoutine, IN PVOID pCompletionContext );
NTSTATUS UlpDummyReceiveHandler( IN PVOID pTdiEventContext, IN PVOID ConnectionContext, IN PVOID pTsdu, IN ULONG BytesIndicated, IN ULONG BytesUnreceived, OUT ULONG *pBytesTaken );
NTSTATUS UlpReceiveHandler( IN PVOID pTdiEventContext, IN CONNECTION_CONTEXT ConnectionContext, IN ULONG ReceiveFlags, IN ULONG BytesIndicated, IN ULONG BytesAvailable, OUT ULONG *pBytesTaken, IN PVOID pTsdu, OUT PIRP *pIrp );
NTSTATUS UlpReceiveExpeditedHandler( IN PVOID pTdiEventContext, IN CONNECTION_CONTEXT ConnectionContext, IN ULONG ReceiveFlags, IN ULONG BytesIndicated, IN ULONG BytesAvailable, OUT ULONG *pBytesTaken, IN PVOID pTsdu, OUT PIRP *pIrp );
NTSTATUS UlpRestartAccept( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
NTSTATUS UlpRestartSendData( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
VOID UlpReferenceEndpoint( IN PUL_ENDPOINT pEndpoint, IN REFTRACE_ACTION Action REFERENCE_DEBUG_FORMAL_PARAMS );
VOID UlpDereferenceEndpoint( IN PUL_ENDPOINT pEndpoint, IN PUL_CONNECTION pConnToEnqueue, IN REFTRACE_ACTION Action REFERENCE_DEBUG_FORMAL_PARAMS );
#define REFERENCE_ENDPOINT(endp, action) \
UlpReferenceEndpoint( \ (endp), \ (action) \ REFERENCE_DEBUG_ACTUAL_PARAMS \ )
#define DEREFERENCE_ENDPOINT_SELF(endp, action) \
UlpDereferenceEndpoint( \ (endp), \ NULL, \ (action) \ REFERENCE_DEBUG_ACTUAL_PARAMS \ )
#define DEREFERENCE_ENDPOINT_CONNECTION(endp, conn, action) \
UlpDereferenceEndpoint( \ (endp), \ (conn), \ (action) \ REFERENCE_DEBUG_ACTUAL_PARAMS \ )
VOID UlpEndpointCleanupWorker( IN PUL_WORK_ITEM pWorkItem );
VOID UlpCleanupConnectionId( IN PUL_CONNECTION pConnection );
VOID UlpConnectionCleanupWorker( IN PUL_WORK_ITEM pWorkItem );
NTSTATUS UlpAssociateConnection( IN PUL_CONNECTION pConnection, IN PUL_ADDR_IDLE_LIST pAddrIdleList );
NTSTATUS UlpDisassociateConnection( IN PUL_CONNECTION pConnection );
NTSTATUS UlpInitializeAddrIdleList( IN PUL_ENDPOINT pEndpoint, IN USHORT Port, IN PUL_TRANSPORT_ADDRESS pTa, IN OUT PUL_ADDR_IDLE_LIST pAddrIdleList );
VOID UlpCleanupAddrIdleList( PUL_ADDR_IDLE_LIST pAddrIdleList );
NTSTATUS UlpReplenishAddrIdleList( IN PUL_ADDR_IDLE_LIST pAddrIdleList, IN BOOLEAN PopulateAll );
VOID UlpReplenishAddrIdleListWorker( IN PUL_WORK_ITEM pWorkItem );
VOID UlpTrimAddrIdleListWorker( IN PUL_WORK_ITEM pWorkItem );
NTSTATUS UlpCreateConnection( IN PUL_ADDR_IDLE_LIST pAddrIdleList, OUT PUL_CONNECTION *ppConnection );
NTSTATUS UlpInitializeConnection( IN PUL_CONNECTION pConnection );
__inline VOID UlpSetConnectionFlag( IN OUT PUL_CONNECTION pConnection, IN ULONG NewFlag ) { UL_CONNECTION_FLAGS oldFlags; UL_CONNECTION_FLAGS newFlags;
//
// Sanity check.
//
ASSERT( IS_VALID_CONNECTION( pConnection ) );
for (;;) { //
// Capture the current value and initialize the new value.
//
newFlags.Value = oldFlags.Value = *((volatile LONG *) &pConnection->ConnectionFlags.Value);
newFlags.Value |= NewFlag;
if (InterlockedCompareExchange( (PLONG) &pConnection->ConnectionFlags.Value, (LONG) newFlags.Value, (LONG) oldFlags.Value ) == (LONG) oldFlags.Value) { break; }
PAUSE_PROCESSOR;
}
} // UlpSetConnectionFlag
NTSTATUS UlpBeginDisconnect( IN PIRP pIrp, IN PUL_IRP_CONTEXT pIrpContext, IN PUL_CONNECTION pConnection, IN PUL_COMPLETION_ROUTINE pCompletionRoutine, IN PVOID pCompletionContext );
NTSTATUS UlpRestartDisconnect( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
NTSTATUS UlpBeginAbort( IN PUL_CONNECTION pConnection, IN PUL_COMPLETION_ROUTINE pCompletionRoutine, IN PVOID pCompletionContext );
NTSTATUS UlpRestartAbort( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
VOID UlpRemoveFinalReference( IN PUL_CONNECTION pConnection );
NTSTATUS UlpRestartReceive( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
NTSTATUS UlpRestartClientReceive( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
NTSTATUS UlpDisconnectAllActiveConnections( IN PUL_ENDPOINT pEndpoint );
VOID UlpUnbindConnectionFromEndpoint( IN PUL_CONNECTION pConnection );
VOID UlpSynchronousIoComplete( IN PVOID pCompletionContext, IN NTSTATUS Status, IN ULONG_PTR Information );
PUL_ENDPOINT UlpFindEndpointForPort( IN USHORT Port );
NTSTATUS UlpOptimizeForInterruptModeration( IN PUX_TDI_OBJECT pTdiObject, IN BOOLEAN Flag );
NTSTATUS UlpSetNagling( IN PUX_TDI_OBJECT pTdiObject, IN BOOLEAN Flag );
NTSTATUS UlpRestartQueryAddress( IN PDEVICE_OBJECT pDeviceObject, IN PIRP pIrp, IN PVOID pContext );
VOID UlpCleanupEarlyConnection( IN PUL_CONNECTION pConnection );
NTSTATUS UlpQueryTcpFastSend( PWSTR DeviceName, OUT PUL_TCPSEND_DISPATCH* pDispatchRoutine );
NTSTATUS UlpBuildTdiReceiveBuffer( IN PUX_TDI_OBJECT pTdiObject, IN PUL_CONNECTION pConnection, OUT PIRP *pIrp );
BOOLEAN UlpConnectionIsOnValidList( IN PUL_CONNECTION pConnection );
NTSTATUS UlpPopulateIdleList( IN OUT PUL_ADDR_IDLE_LIST pAddrIdleList, IN ULONG Proc );
VOID UlpTrimAddrIdleList( IN OUT PUL_ADDR_IDLE_LIST pAddrIdleList, OUT PLIST_ENTRY pZombieList );
VOID UlpIdleListTrimTimerWorker( IN PUL_WORK_ITEM pWorkItem );
VOID UlpIdleListTrimTimerDpcRoutine( PKDPC Dpc, PVOID DeferredContext, PVOID SystemArgument1, PVOID SystemArgument2 );
BOOLEAN UlpIsUrlRouteableInListenScope( IN PHTTP_PARSED_URL pParsedUrl );
#if DBG
#define SHOW_LIST_INFO(Caller,Info,List,Proc) \
UlTrace(TDI_STATS, \ ("%s: %s List %p Endp %p Proc %d " \ "Delta %6d Conn Served P/C %5d:%5d PD/BD BLC %d [%5d]:[%5d]\n", \ ##Caller, \
Info, \ List, \ List->pOwningEndpoint, \ Proc, \ PpslQueryDelta( \ List->IdleConnectionSListsHandle, \ Proc \ ), \ PpslQueryPrevServed( \ List->IdleConnectionSListsHandle, \ Proc \ ), \ PpslQueryServed( \ List->IdleConnectionSListsHandle, \ Proc \ ), \ PpslQueryTotalServed( \ List->IdleConnectionSListsHandle \ ), \ PpslQueryDepth( \ List->IdleConnectionSListsHandle, \ Proc \ ), \ PpslQueryBackingListDepth( \ List->IdleConnectionSListsHandle \ ) \ ))
__inline VOID UlpTraceIdleConnections( VOID ) { ULONG Proc; ULONG Index; PLIST_ENTRY pLink; PUL_ENDPOINT pEndpoint; PUL_ADDR_IDLE_LIST pAddrIdleList;
for (pLink = g_TdiEndpointListHead.Flink; pLink != &g_TdiEndpointListHead; pLink = pLink->Flink ) { pEndpoint = CONTAINING_RECORD( pLink, UL_ENDPOINT, GlobalEndpointListEntry );
ASSERT(IS_VALID_ENDPOINT(pEndpoint));
UlTrace(TDI_STATS,("ENDPOINT: %p AFTER TRIM\n",pEndpoint));
for (Index = 0; Index < pEndpoint->AddrIdleListCount; Index++) { pAddrIdleList = &pEndpoint->aAddrIdleLists[Index];
for (Proc = 0; Proc <= g_UlNumberOfProcessors; Proc++) { UlTrace(TDI_STATS, ("\tList %p Proc %d Delta %6d P/C [%5d]/[%5d] BLC %d Depth [%5d]\n", pAddrIdleList, Proc, PpslQueryDelta( pAddrIdleList->IdleConnectionSListsHandle, Proc ), PpslQueryPrevServed( pAddrIdleList->IdleConnectionSListsHandle, Proc ), PpslQueryServed( pAddrIdleList->IdleConnectionSListsHandle, Proc ), PpslQueryTotalServed( pAddrIdleList->IdleConnectionSListsHandle ), PpslQueryDepth( pAddrIdleList->IdleConnectionSListsHandle, Proc ) )); } UlTrace(TDI_STATS,("\n")); } } }
#define TRACE_IDLE_CONNECTIONS() \
IF_DEBUG(TDI_STATS) \ { \ UlpTraceIdleConnections(); \ }
__inline ULONG UlpZombieListDepth( IN PLIST_ENTRY pList ) { PLIST_ENTRY pLink = pList; ULONG Depth = 0; while (pLink->Flink != pList) { Depth++; pLink = pLink->Flink; } return Depth; }
#else
#define SHOW_LIST_INFO(Caller,Info,List,Proc)
#define TRACE_IDLE_CONNECTIONS()
#endif // DBG
#endif // _ULTDIP_H_
|