Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation
//
// SYNOPSIS
//
// Defines the class LoggingMethod.
//
///////////////////////////////////////////////////////////////////////////////
#include "Precompiled.h"
#include "logcomp.h"
#include "logcompd.h"
#include "loggingmethod.h"
#include "loggingmethodsnode.h"
#include "snapinnode.cpp"
LoggingMethod::LoggingMethod(long sdoId, CSnapInItem* parent) : CSnapinNode< LoggingMethod, CLoggingComponentData, CLoggingComponent >(parent), componentId(sdoId) { }
LoggingMethod::~LoggingMethod() throw () { }
HRESULT LoggingMethod::InitSdoPointers(ISdo* machine) throw () { if (machine == 0) { return E_POINTER; }
CComPtr<ISdo> newConfigSdo; HRESULT hr = SDOGetSdoFromCollection( machine, PROPERTY_IAS_REQUESTHANDLERS_COLLECTION, PROPERTY_COMPONENT_ID, componentId, &newConfigSdo ); if (FAILED(hr)) { return hr; }
CComPtr<ISdoServiceControl> newControlSdo; hr = machine->QueryInterface( __uuidof(ISdoServiceControl), reinterpret_cast<void**>(&newControlSdo) ); if (FAILED(hr)) { return hr; }
configSdo = newConfigSdo; controlSdo = newControlSdo;
return LoadCachedInfoFromSdo(); }
CLoggingMethodsNode* LoggingMethod::Parent() const throw () { return static_cast<CLoggingMethodsNode*>(m_pParentNode); }
CLoggingComponentData* LoggingMethod::GetComponentData() { return (Parent() != 0) ? Parent()->GetComponentData() : 0; }
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