Leaked source code of windows server 2003
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/////////////////////////////////////////////////////////////////////////////
//
// Copyright(C) 1997-1998 Microsoft Corporation all rights reserved.
//
// Module: sdouser.cpp
//
// Project: Everest
//
// Description: IAS Server Data Object - User Object Implementation
//
// Author: TLP 1/23/98
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "sdouser.h"
//////////////////////////////////////////////////////////////////////////////
HRESULT CSdoUser::FinalInitialize( /*[in]*/ bool fInitNew, /*[in]*/ ISdoMachine* pAttachedMachine ) { // Should always have a data store object associated with a user
//
_ASSERT( ! fInitNew );
// Load the persistent User object properties (including the name)
//
HRESULT hr = LoadProperties();
// Don't allow the client application to modify or persist the user name
//
PropertyMapIterator p = m_PropertyMap.find(PROPERTY_SDO_NAME); _ASSERT( p != m_PropertyMap.end() ); DWORD dwFlags = ((*p).second)->GetFlags(); dwFlags |= (SDO_PROPERTY_NO_PERSIST | SDO_PROPERTY_READ_ONLY); ((*p).second)->SetFlags(dwFlags);
return hr; }
//////////////////////////////////////////////////////////////////////////////
STDMETHODIMP CSdoUser::Apply() { if (m_pDSObject) { m_pDSObject->Restore(); }
return CSdo::Apply(); }
/////////////////////////////////////////////////////////////////////////////
HRESULT CSdoUser::ValidateProperty( /*[in]*/ PSDOPROPERTY pProperty, /*[in]*/ VARIANT* pValue ) { if ( VT_EMPTY == V_VT(pValue) ) return S_OK; else return pProperty->Validate(pValue); }
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