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#define UNICODE
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <mmsystem.h>
#include <strsafe.h>
#include <resrc1.h>
#include "internal.h"
const WCHAR *InRangeLabelKey = TEXT("AppEvents\\EventLabels\\InfraredInRange"); const WCHAR *OutOfRangeLabelKey = TEXT("AppEvents\\EventLabels\\InfraredOutOfRange"); const WCHAR *InterruptLabelKey = TEXT("AppEvents\\EventLabels\\InfraredInterrupt"); const WCHAR *WirelessLinkKey = TEXT("AppEvents\\Schemes\\Apps\\WirelessLink"); const WCHAR *InRangeSoundKey = TEXT("AppEvents\\Schemes\\Apps\\WirelessLink\\InfraredInRange"); const WCHAR *OutOfRangeSoundKey = TEXT("AppEvents\\Schemes\\Apps\\WirelessLink\\InfraredOutOfRange"); const WCHAR *InterruptSoundKey = TEXT("AppEvents\\Schemes\\Apps\\WirelessLink\\InfraredInterrupt"); const WCHAR *CurrentSoundKey = TEXT(".Current"); const WCHAR *DefaultSoundKey = TEXT(".Default"); const WCHAR *InRangeWav = TEXT("ir_begin.wav"); const WCHAR *OutOfRangeWav = TEXT("ir_end.wav"); const WCHAR *InterruptWav = TEXT("ir_inter.wav"); const WCHAR *SystemInfoKey = TEXT("Software\\Microsoft\\Windows NT\\CurrentVersion"); const WCHAR *SystemRootVal = TEXT("SystemRoot"); const WCHAR *MediaPath = TEXT("\\Media\\");
TCHAR gSystemRoot[64]; TCHAR InRangeWavPath[128]; TCHAR OutOfRangeWavPath[128]; TCHAR InterruptWavPath[128];
HKEY ghInRangeKey = 0; HKEY ghOutOfRangeKey = 0; HKEY ghInterruptKey = 0;
BOOL InitializeSound( HKEY CurrentUserKey, HANDLE Event )
{
if (CurrentUserKey) {
CreateRegSoundData();
// Open the wave file keys so we can monitor them for changes
RegOpenKeyEx(CurrentUserKey, InRangeSoundKey, 0, KEY_READ, &ghInRangeKey); RegOpenKeyEx(CurrentUserKey, OutOfRangeSoundKey, 0, KEY_READ, &ghOutOfRangeKey); RegOpenKeyEx(CurrentUserKey, InterruptSoundKey, 0, KEY_READ, &ghInterruptKey);
GetRegSoundData(Event);
}
return TRUE; }
VOID UninitializeSound( VOID )
{ if (ghInRangeKey) { RegCloseKey(ghInRangeKey); ghInRangeKey = 0; }
if (ghInterruptKey) { RegCloseKey(ghInterruptKey); ghInterruptKey = 0; }
if (ghOutOfRangeKey) { RegCloseKey(ghOutOfRangeKey); ghOutOfRangeKey = 0; }
return; }
VOID CreateRegSoundEventLabel( const WCHAR *LabelKey, DWORD LabelId) { TCHAR LabelStr[64];
// Load the localizable string label for the sound event
if (!LoadString(ghInstance, LabelId, LabelStr, sizeof(LabelStr)/sizeof(TCHAR))) { DEBUGMSG(("IRMON: LoadString failed %d\n", GetLastError())); return; }
if (RegSetValue(ghCurrentUserKey, LabelKey, REG_SZ, LabelStr, lstrlen(LabelStr))) { DEBUGMSG(("IRMON: RegSetValue failed %d\n", GetLastError())); } }
VOID CreateRegSoundScheme( TCHAR *SystemRoot, const WCHAR *SoundKey, const WCHAR *WavFile) { HKEY hSoundKey; DWORD Disposition; TCHAR WavPath[128];
if (RegCreateKeyEx(ghCurrentUserKey, SoundKey, 0, // reserved MBZ
0, // class name
REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, 0, // security attributes
&hSoundKey, &Disposition)) { DEBUGMSG(("IRMON: RegCreateKey failed %d\n", GetLastError())); return; }
if (Disposition == REG_CREATED_NEW_KEY) {
if (RegSetValue(hSoundKey, CurrentSoundKey, REG_SZ, WavFile, lstrlen(WavFile))) { DEBUGMSG(("IRMON: RegSetValue failed %d\n", GetLastError())); }
StringCbCopy(WavPath, sizeof(WavPath), SystemRoot); StringCbCat(WavPath, sizeof(WavPath), MediaPath); StringCbCat(WavPath, sizeof(WavPath), WavFile);
if (RegSetValue(hSoundKey, DefaultSoundKey, REG_SZ, WavPath, lstrlen(WavPath))) { DEBUGMSG(("IRMON: RegSetValue failed %d\n", GetLastError())); } }
RegCloseKey(hSoundKey); }
VOID CreateRegSoundData() { DWORD ValType; HKEY hKey, hUserKey; LONG Len; TCHAR WirelessLinkStr[64];
// Get the system root so we can add default registry values
// i.e. Schemes\WirelessLink\InfraredInRange\.Default = "C:\winnt\media\irin.wav"
// ^^^^^^^^
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, SystemInfoKey, 0, KEY_READ, &hKey)) { DEBUGMSG(("IRMON: RegOpenKey2 failed %d\n", GetLastError())); return; }
Len = sizeof(gSystemRoot);
if (RegQueryValueEx(hKey, SystemRootVal, 0, &ValType, (LPBYTE) gSystemRoot, &Len)) { DEBUGMSG(("IRMON: RegQueryValue failed %d\n", GetLastError())); return; }
RegCloseKey(hKey);
// Create the sound EventLabels and schemes if they don't exist
CreateRegSoundEventLabel(InRangeLabelKey, IDS_INRANGE_LABEL); CreateRegSoundEventLabel(OutOfRangeLabelKey, IDS_OUTOFRANGE_LABEL); CreateRegSoundEventLabel(InterruptLabelKey, IDS_INTERRUPT_LABEL);
if (!LoadString(ghInstance, IDS_WIRELESSLINK, WirelessLinkStr, sizeof(WirelessLinkStr)/sizeof(TCHAR))) { DEBUGMSG(("IRMON: LoadString failed %d\n", GetLastError())); return; }
if (RegSetValue(ghCurrentUserKey, WirelessLinkKey, REG_SZ, WirelessLinkStr, lstrlen(WirelessLinkStr))) { DEBUGMSG(("IRMON: RegSetValue failed %d\n", GetLastError())); }
CreateRegSoundScheme(gSystemRoot, InRangeSoundKey, InRangeWav); CreateRegSoundScheme(gSystemRoot, OutOfRangeSoundKey, OutOfRangeWav); CreateRegSoundScheme(gSystemRoot, InterruptSoundKey, InterruptWav);
}
VOID GetRegSoundWavPath( const WCHAR *SoundKey, TCHAR *SoundWavPath, LONG cbPathLen) { TCHAR CurrRegPath[128]; DWORD ValType; HKEY hSoundKey; int i; BOOLEAN FullPath = FALSE; LONG cbPathLenSave = cbPathLen;
StringCbCopy(CurrRegPath, sizeof(CurrRegPath), SoundKey); StringCbCat(CurrRegPath, sizeof(CurrRegPath), TEXT("\\")); StringCbCat(CurrRegPath, sizeof(CurrRegPath), CurrentSoundKey);
if (RegOpenKeyEx(ghCurrentUserKey, CurrRegPath, 0, KEY_READ, &hSoundKey)) { DEBUGMSG(("IRMON: RegOpenKey3 failed %d\n", GetLastError())); return; }
if (RegQueryValueEx(hSoundKey, NULL, 0, &ValType, (LPBYTE) SoundWavPath, &cbPathLenSave)) { DEBUGMSG(("IRMON: RegQueryValue failed %d\n", GetLastError())); RegCloseKey(hSoundKey); return; }
// the PlaySound API does not look in \winnt\media for
// wav files when a filename is specified, so if this is not a full
// pathname then we'll need to add "c:\winnt\media" to the WavPath.
// I'm counting on a path without '\' as an indication that it is relative.
for (i = 0; i < lstrlen(SoundWavPath); i++) { if (SoundWavPath[i] == TEXT('\\')) { FullPath = TRUE; break; } }
if (!FullPath && lstrlen(SoundWavPath) != 0) { TCHAR TempStr[64];
StringCbCopy(TempStr, sizeof(TempStr), SoundWavPath); StringCbCopy(SoundWavPath, cbPathLen,gSystemRoot); StringCbCat(SoundWavPath, cbPathLen, MediaPath); StringCbCat(SoundWavPath, cbPathLen, TempStr); }
RegCloseKey(hSoundKey); }
VOID GetRegSoundData( HANDLE Event ) { GetRegSoundWavPath(InRangeSoundKey, InRangeWavPath, sizeof(InRangeWavPath));
// DEBUGMSG(("IRMON: In range wav: %ws\n", InRangeWavPath));
GetRegSoundWavPath(OutOfRangeSoundKey, OutOfRangeWavPath, sizeof(OutOfRangeWavPath));
// DEBUGMSG(("IRMON: Out of range wav: %ws\n", OutOfRangeWavPath));
GetRegSoundWavPath(InterruptSoundKey, InterruptWavPath, sizeof(InterruptWavPath));
// DEBUGMSG(("IRMON: Interrupt wav: %ws\n", InterruptWavPath));
RegNotifyChangeKeyValue(ghInRangeKey, TRUE, // watch child keys
REG_NOTIFY_CHANGE_LAST_SET, Event, TRUE); // async
RegNotifyChangeKeyValue(ghOutOfRangeKey, TRUE, // watch child keys
REG_NOTIFY_CHANGE_LAST_SET, Event, TRUE); // async
RegNotifyChangeKeyValue(ghInterruptKey, TRUE, // watch child keys
REG_NOTIFY_CHANGE_LAST_SET, Event, TRUE); // async
}
VOID PlayIrSound(IRSOUND_EVENT SoundEvent) { int Beep1, Beep2, Beep3; BOOL SoundPlayed = FALSE; LPWSTR WaveSound; DWORD Flags = 0;
switch (SoundEvent) { case INRANGE_SOUND: WaveSound = InRangeWavPath;
Beep1 = 200; Beep2 = 250; Beep3 = 300; break;
case OUTOFRANGE_SOUND: WaveSound = OutOfRangeWavPath; Beep1 = 300; Beep2 = 250; Beep3 = 200; break;
case INTERRUPTED_SOUND: WaveSound = InterruptWavPath; Flags = SND_LOOP; Beep1 = 500; Beep2 = 350; Beep3 = 500; break;
case END_INTERRUPTED_SOUND: WaveSound = NULL; SoundPlayed = TRUE; break; }
if (SoundEvent != END_INTERRUPTED_SOUND && lstrlen(WaveSound) == 0) { //
// the path of sound file is a null string, can't play anything
//
SoundPlayed = TRUE;
} else if (waveOutGetNumDevs() > 0) { //
// the functions are availible and there is at least on wave device
//
SoundPlayed = PlaySound( WaveSound, (HMODULE) NULL, SND_FILENAME | SND_ASYNC | Flags );
if (WaveSound == NULL) { //
// we just wanted to stop the wave, set this to true so it will not try to beep
//
SoundPlayed=TRUE; }
}
if (!SoundPlayed) { //
// could not play a wave, just uses beeps
//
DEBUGMSG(("Not Wave enabled\n"));
Beep(Beep1, 100); Beep(Beep2, 100); Beep(Beep3, 100); } }
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