Leaked source code of windows server 2003
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/////////////////////////////////////////////////////////////////////////////// // // // Copyright (c) Microsoft Corporation. All rights reserved. // // // Name: msptrmar.h // // Description: Definition of the CAudioRenderTerminal class // ///////////////////////////////////////////////////////////////////////////////
#ifndef _MSPTRMAR_H_ #define _MSPTRMAR_H_
#define WAVEOUT_NAME L"WaveOut Terminal" #define MIXER_NAME L"PCM Mixer"
///////////////////////////////////////////////////////////////////////////// // CAudioRenderTerminal
class CAudioRenderTerminal : public IDispatchImpl<ITBasicAudioTerminal, &IID_ITBasicAudioTerminal, &LIBID_TAPI3Lib>, public IDispatchImpl<ITStaticAudioTerminal, &IID_ITStaticAudioTerminal, &LIBID_TAPI3Lib>, public CSingleFilterStaticTerminal, public CMSPObjectSafetyImpl { public: CAudioRenderTerminal(); virtual ~CAudioRenderTerminal();
// Helper methods. HRESULT InitializeDefaultTerminal();
static HRESULT CreateTerminal( IN CComPtr<IMoniker> pMoniker, IN MSP_HANDLE htAddress, OUT ITTerminal **ppTerm );
HRESULT FindTerminalPin();
BEGIN_COM_MAP(CAudioRenderTerminal) COM_INTERFACE_ENTRY(IObjectSafety) COM_INTERFACE_ENTRY(ITBasicAudioTerminal) COM_INTERFACE_ENTRY(ITStaticAudioTerminal) COM_INTERFACE_ENTRY_CHAIN(CSingleFilterStaticTerminal) END_COM_MAP()
DECLARE_VQI() DECLARE_LOG_ADDREF_RELEASE(CAudioRenderTerminal)
// ITBasicAudioTerminal public: STDMETHOD(get_Balance)(OUT long *pVal); STDMETHOD(put_Balance)(IN long newVal); STDMETHOD(get_Volume) (OUT long *pVal); STDMETHOD(put_Volume) (IN long newVal);
// ITStaticAudioTerminal public:
STDMETHOD(get_WaveId) (OUT long * plWaveId);
// Implementation public:
// CBaseTerminal overrides
STDMETHODIMP CompleteConnectTerminal(void);
STDMETHODIMP DisconnectTerminal( IN IGraphBuilder * pGraph, IN DWORD dwReserved ); virtual HRESULT AddFiltersToGraph();
virtual DWORD GetSupportedMediaTypes(void) { return (DWORD) TAPIMEDIATYPE_AUDIO; }
HRESULT CreateFilters();
private:
// Keeps track of whether we need to unreserve WaveOut bool m_bResourceReserved;
CComPtr<IBasicAudio> m_pIBasicAudio;
};
#endif // _MSPTRMAR_H_
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