Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#ifndef UNICODE
#define UNICODE
#endif
#if !defined(AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_)
#define AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC OLE automation classes
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#include "tapi3.h"
//#include "tapi.h"
#include <list>
using namespace std;
typedef list<ITTerminal *> TerminalPtrList; typedef struct { ITAddress * pAddress; TerminalPtrList * pTerminalPtrList; } AADATA;
typedef list<AADATA *> DataPtrList;
#endif // !defined(AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_)
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