Leaked source code of windows server 2003
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48 lines
1.3 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently, but
  3. // are changed infrequently
  4. //
  5. #ifndef UNICODE
  6. #define UNICODE
  7. #endif
  8. #if !defined(AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_)
  9. #define AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_
  10. #if _MSC_VER >= 1000
  11. #pragma once
  12. #endif // _MSC_VER >= 1000
  13. #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
  14. #include <afxwin.h> // MFC core and standard components
  15. #include <afxext.h> // MFC extensions
  16. #include <afxdisp.h> // MFC OLE automation classes
  17. #ifndef _AFX_NO_AFXCMN_SUPPORT
  18. #include <afxcmn.h> // MFC support for Windows Common Controls
  19. #endif // _AFX_NO_AFXCMN_SUPPORT
  20. //{{AFX_INSERT_LOCATION}}
  21. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  22. #include "tapi3.h"
  23. //#include "tapi.h"
  24. #include <list>
  25. using namespace std;
  26. typedef list<ITTerminal *> TerminalPtrList;
  27. typedef struct
  28. {
  29. ITAddress * pAddress;
  30. TerminalPtrList * pTerminalPtrList;
  31. } AADATA;
  32. typedef list<AADATA *> DataPtrList;
  33. #endif // !defined(AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_)