Leaked source code of windows server 2003
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TARGETNAME=sdpblb TARGETPATH=obj TARGETTYPE=DYNLINK
DLLENTRY=_DllMainCRTStartup PRECOMPILED_INCLUDE=stdafx.h PRECOMPILED_CXX=1 UMTYPE=windows USE_MSVCRT=1 USE_IOSTREAM=1 USE_MFC=1 USE_ATL=1
# If we ever need to do marshalling, we must uncomment this line, add # dlldatax.c to the SOURCES section, and arrange for dlldata.c to be # propagated from the IDL directory. # C_DEFINES=$(C_DEFINES) -D_MERGE_PROXYSTUB
!IF !$(FREEBUILD)
# Enable tracing C_DEFINES=$(C_DEFINES) -DSDPDBG
!ENDIF
TARGETLIBS=\ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\rpcrt4.lib \ $(SDK_LIB_PATH)\rtutils.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\ws2_32.lib \ ..\parser\$(O)\sdpparse.lib
INCLUDES=\ ..\inc; \ $(DS_INC_PATH)
SOURCES=\ addrgen.cpp \ blbatt.cpp \ blbconn.cpp \ blbdbg.cpp \ blbmedia.cpp \ blbreg.cpp \ blbsdp.cpp \ blbtico.cpp \ blbtime.cpp \ sdpblb.cpp \ sdpblb2.rc \ sdpblob.cpp
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