Leaked source code of windows server 2003
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57 lines
1.2 KiB

  1. TARGETNAME=sdpblb
  2. TARGETPATH=obj
  3. TARGETTYPE=DYNLINK
  4. DLLENTRY=_DllMainCRTStartup
  5. PRECOMPILED_INCLUDE=stdafx.h
  6. PRECOMPILED_CXX=1
  7. UMTYPE=windows
  8. USE_MSVCRT=1
  9. USE_IOSTREAM=1
  10. USE_MFC=1
  11. USE_ATL=1
  12. # If we ever need to do marshalling, we must uncomment this line, add
  13. # dlldatax.c to the SOURCES section, and arrange for dlldata.c to be
  14. # propagated from the IDL directory.
  15. # C_DEFINES=$(C_DEFINES) -D_MERGE_PROXYSTUB
  16. !IF !$(FREEBUILD)
  17. # Enable tracing
  18. C_DEFINES=$(C_DEFINES) -DSDPDBG
  19. !ENDIF
  20. TARGETLIBS=\
  21. $(SDK_LIB_PATH)\advapi32.lib \
  22. $(SDK_LIB_PATH)\kernel32.lib \
  23. $(SDK_LIB_PATH)\ole32.lib \
  24. $(SDK_LIB_PATH)\oleaut32.lib \
  25. $(SDK_LIB_PATH)\rpcrt4.lib \
  26. $(SDK_LIB_PATH)\rtutils.lib \
  27. $(SDK_LIB_PATH)\user32.lib \
  28. $(SDK_LIB_PATH)\uuid.lib \
  29. $(SDK_LIB_PATH)\ws2_32.lib \
  30. ..\parser\$(O)\sdpparse.lib
  31. INCLUDES=\
  32. ..\inc; \
  33. $(DS_INC_PATH)
  34. SOURCES=\
  35. addrgen.cpp \
  36. blbatt.cpp \
  37. blbconn.cpp \
  38. blbdbg.cpp \
  39. blbmedia.cpp \
  40. blbreg.cpp \
  41. blbsdp.cpp \
  42. blbtico.cpp \
  43. blbtime.cpp \
  44. sdpblb.cpp \
  45. sdpblb2.rc \
  46. sdpblob.cpp