Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1996-2003 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. !ENDIF
  11. TARGETNAME=CUSTHLP
  12. TARGETPATH=..
  13. TARGETTYPE=DYNLINK
  14. DLLENTRY=_DllMainCRTStartup
  15. DLLBASE=0x50000000
  16. USE_MSVCRT=1
  17. USE_CTRLDLL=1
  18. PRECOMPILED_CXX=1
  19. PRECOMPILED_INCLUDE=precomp.h
  20. PRECOMPILED_PCH=precomp.pch
  21. PRECOMPILED_OBJ=precomp.obj
  22. # To build debug version add -D_DEBUG to C_DEFINES line below
  23. C_DEFINES=$(C_DEFINES) -DUSERMODE_DRIVER -D_UNICODE -DUNICODE -D_DEBUG
  24. #C_DEFINES=$(C_DEFINES) -DUSERMODE_DRIVER -D_UNICODE -DUNICODE
  25. TARGETLIBS= $(SDK_LIB_PATH)\kernel32.lib \
  26. $(SDK_LIB_PATH)\user32.lib \
  27. $(SDK_LIB_PATH)\winspool.lib \
  28. $(SDK_LIB_PATH)\ole32.lib \
  29. $(SDK_LIB_PATH)\advapi32.lib \
  30. $(SDK_LIB_PATH)\uuid.lib
  31. INCLUDES=.;$(SDK_INC_PATH)\MFC42
  32. SOURCES= intrface.cpp \
  33. dllentry.cpp \
  34. debug.cpp \
  35. devmode.cpp \
  36. globals.cpp \
  37. oemui.cpp \
  38. oemui.rc