Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1996-2003 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. !ENDIF
  11. TARGETNAME=OEMUI
  12. TARGETPATH=..
  13. TARGETTYPE=DYNLINK
  14. DLLENTRY=_DllMainCRTStartup
  15. DLLBASE=0x50000000
  16. USE_MSVCRT=1
  17. PRECOMPILED_CXX=1
  18. PRECOMPILED_INCLUDE=precomp.h
  19. PRECOMPILED_PCH=precomp.pch
  20. PRECOMPILED_OBJ=precomp.obj
  21. # To build version with debug output, add -DDEBUG to C_DEFINES line below
  22. C_DEFINES=$(C_DEFINES) -DUSERMODE_DRIVER -D_UNICODE -DUNICODE
  23. TARGETLIBS= $(SDK_LIB_PATH)\kernel32.lib \
  24. $(SDK_LIB_PATH)\user32.lib \
  25. $(SDK_LIB_PATH)\winspool.lib \
  26. $(SDK_LIB_PATH)\ole32.lib \
  27. $(SDK_LIB_PATH)\advapi32.lib \
  28. $(SDK_LIB_PATH)\uuid.lib
  29. INCLUDES=.;$(SDK_INC_PATH)\MFC42
  30. SOURCES= intrface.cpp \
  31. dllentry.cpp \
  32. debug.cpp \
  33. devmode.cpp \
  34. globals.cpp \
  35. OEMUI.cpp \
  36. OEMUI.rc