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/*==========================================================================;
* * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3dhal.h * Content: Direct3D HAL include file * ***************************************************************************/
#ifndef _D3DHAL_H_
#define _D3DHAL_H_
#include "ddraw.h"
#include "d3dtypes.h"
#include "d3dcaps.h"
#include "d3d.h"
#include "d3d8.h"
struct _D3DHAL_CALLBACKS; typedef struct _D3DHAL_CALLBACKS D3DHAL_CALLBACKS, *LPD3DHAL_CALLBACKS;
struct _D3DHAL_CALLBACKS2; typedef struct _D3DHAL_CALLBACKS2 D3DHAL_CALLBACKS2, *LPD3DHAL_CALLBACKS2;
struct _D3DHAL_CALLBACKS3; typedef struct _D3DHAL_CALLBACKS3 D3DHAL_CALLBACKS3, *LPD3DHAL_CALLBACKS3;
typedef struct _DDRAWI_DIRECTDRAW_GBL FAR *LPDDRAWI_DIRECTDRAW_GBL; typedef struct _DDRAWI_DIRECTDRAW_LCL FAR *LPDDRAWI_DIRECTDRAW_LCL; struct _DDRAWI_DDRAWSURFACE_LCL; typedef struct _DDRAWI_DDRAWSURFACE_LCL FAR *LPDDRAWI_DDRAWSURFACE_LCL;
/*
* If the HAL driver does not implement clipping, it must reserve at least * this much space at the end of the LocalVertexBuffer for use by the HEL * clipping. I.e. the vertex buffer contain dwNumVertices+dwNumClipVertices * vertices. No extra space is needed by the HEL clipping in the * LocalHVertexBuffer. */ #define D3DHAL_NUMCLIPVERTICES 20
/*
* These are a few special internal renderstates etc. that would * logically be in d3dtypes.h, but that file is external, so they are * here. */ #define D3DTSS_MAX ((D3DTEXTURESTAGESTATETYPE)29)
/*
* If DX8 driver wants to support pre-DX8 applications, it should use these * definitions for pre-DX8 world matrices */ #define D3DTRANSFORMSTATE_WORLD_DX7 1
#define D3DTRANSFORMSTATE_WORLD1_DX7 4
#define D3DTRANSFORMSTATE_WORLD2_DX7 5
#define D3DTRANSFORMSTATE_WORLD3_DX7 6
/*
* Generally needed maximum state structure sizes. Note that the copy of * these in refrasti.hpp must be kept in sync with these. */
#define D3DHAL_MAX_RSTATES (D3DRENDERSTATE_WRAPBIAS + 128)
/* Last state offset for combined render state and texture stage array + 1 */ #define D3DHAL_MAX_RSTATES_AND_STAGES \
(D3DHAL_TSS_RENDERSTATEBASE + \ D3DHAL_TSS_MAXSTAGES * D3DHAL_TSS_STATESPERSTAGE) /* Last texture state ID */ #define D3DHAL_MAX_TEXTURESTATES (13)
/* Last texture state ID + 1 */ #define D3DHAL_TEXTURESTATEBUF_SIZE (D3DHAL_MAX_TEXTURESTATES+1)
/*
* If no dwNumVertices is given, this is what will be used. */ #define D3DHAL_DEFAULT_TL_NUM ((32 * 1024) / sizeof (D3DTLVERTEX))
#define D3DHAL_DEFAULT_H_NUM ((32 * 1024) / sizeof (D3DHVERTEX))
/*
* Description for a device. * This is used to describe a device that is to be created or to query * the current device. * * For DX5 and subsequent runtimes, D3DDEVICEDESC is a user-visible * structure that is not seen by the device drivers. The runtime * stitches a D3DDEVICEDESC together using the D3DDEVICEDESC_V1 * embedded in the GLOBALDRIVERDATA and the extended caps queried * from the driver using GetDriverInfo. */
typedef struct _D3DDeviceDesc_V1 { DWORD dwSize; /* Size of D3DDEVICEDESC structure */ DWORD dwFlags; /* Indicates which fields have valid data */ D3DCOLORMODEL dcmColorModel; /* Color model of device */ DWORD dwDevCaps; /* Capabilities of device */ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ BOOL bClipping; /* Device can do 3D clipping */ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBD_16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMaxBufferSize; /* Maximum execute buffer size */ DWORD dwMaxVertexCount; /* Maximum vertex count */ } D3DDEVICEDESC_V1, *LPD3DDEVICEDESC_V1;
#define D3DDEVICEDESCSIZE_V1 (sizeof(D3DDEVICEDESC_V1))
/*
* This is equivalent to the D3DDEVICEDESC understood by DX5, available only * from DX6. It is the same as D3DDEVICEDESC structure in DX5. * D3DDEVICEDESC is still the user-visible structure that is not seen by the * device drivers. The runtime stitches a D3DDEVICEDESC together using the * D3DDEVICEDESC_V1 embedded in the GLOBALDRIVERDATA and the extended caps * queried from the driver using GetDriverInfo. */
typedef struct _D3DDeviceDesc_V2 { DWORD dwSize; /* Size of D3DDEVICEDESC structure */ DWORD dwFlags; /* Indicates which fields have valid data */ D3DCOLORMODEL dcmColorModel; /* Color model of device */ DWORD dwDevCaps; /* Capabilities of device */ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ BOOL bClipping; /* Device can do 3D clipping */ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBD_16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMaxBufferSize; /* Maximum execute buffer size */ DWORD dwMaxVertexCount; /* Maximum vertex count */
DWORD dwMinTextureWidth, dwMinTextureHeight; DWORD dwMaxTextureWidth, dwMaxTextureHeight; DWORD dwMinStippleWidth, dwMaxStippleWidth; DWORD dwMinStippleHeight, dwMaxStippleHeight;
} D3DDEVICEDESC_V2, *LPD3DDEVICEDESC_V2;
#define D3DDEVICEDESCSIZE_V2 (sizeof(D3DDEVICEDESC_V2))
#if(DIRECT3D_VERSION >= 0x0700)
/*
* This is equivalent to the D3DDEVICEDESC understood by DX6, available only * from DX6. It is the same as D3DDEVICEDESC structure in DX6. * D3DDEVICEDESC is still the user-visible structure that is not seen by the * device drivers. The runtime stitches a D3DDEVICEDESC together using the * D3DDEVICEDESC_V1 embedded in the GLOBALDRIVERDATA and the extended caps * queried from the driver using GetDriverInfo. */
typedef struct _D3DDeviceDesc_V3 { DWORD dwSize; /* Size of D3DDEVICEDESC structure */ DWORD dwFlags; /* Indicates which fields have valid data */ D3DCOLORMODEL dcmColorModel; /* Color model of device */ DWORD dwDevCaps; /* Capabilities of device */ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */ BOOL bClipping; /* Device can do 3D clipping */ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */ D3DPRIMCAPS dpcLineCaps; D3DPRIMCAPS dpcTriCaps; DWORD dwDeviceRenderBitDepth; /* One of DDBD_16, etc.. */ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */ DWORD dwMaxBufferSize; /* Maximum execute buffer size */ DWORD dwMaxVertexCount; /* Maximum vertex count */
DWORD dwMinTextureWidth, dwMinTextureHeight; DWORD dwMaxTextureWidth, dwMaxTextureHeight; DWORD dwMinStippleWidth, dwMaxStippleWidth; DWORD dwMinStippleHeight, dwMaxStippleHeight;
DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; /* low 4 bits: 0 implies TLVERTEX only, 1..8 imply FVF aware */ DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures; } D3DDEVICEDESC_V3, *LPD3DDEVICEDESC_V3;
#define D3DDEVICEDESCSIZE_V3 (sizeof(D3DDEVICEDESC_V3))
#endif /* DIRECT3D_VERSION >= 0x0700 */
/* --------------------------------------------------------------
* Instantiated by the HAL driver on driver connection. */ typedef struct _D3DHAL_GLOBALDRIVERDATA { DWORD dwSize; // Size of this structure
D3DDEVICEDESC_V1 hwCaps; // Capabilities of the hardware
DWORD dwNumVertices; // see following comment
DWORD dwNumClipVertices; // see following comment
DWORD dwNumTextureFormats; // Number of texture formats
LPDDSURFACEDESC lpTextureFormats; // Pointer to texture formats
} D3DHAL_GLOBALDRIVERDATA;
typedef D3DHAL_GLOBALDRIVERDATA *LPD3DHAL_GLOBALDRIVERDATA;
#define D3DHAL_GLOBALDRIVERDATASIZE (sizeof(D3DHAL_GLOBALDRIVERDATA))
#if(DIRECT3D_VERSION >= 0x0700)
/* --------------------------------------------------------------
* Extended caps introduced with DX5 and queried with * GetDriverInfo (GUID_D3DExtendedCaps). */ typedef struct _D3DHAL_D3DDX6EXTENDEDCAPS { DWORD dwSize; // Size of this structure
DWORD dwMinTextureWidth, dwMaxTextureWidth; DWORD dwMinTextureHeight, dwMaxTextureHeight; DWORD dwMinStippleWidth, dwMaxStippleWidth; DWORD dwMinStippleHeight, dwMaxStippleHeight;
/* fields added for DX6 */ DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; /* low 4 bits: 0 implies TLVERTEX only, 1..8 imply FVF aware */ DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures;
} D3DHAL_D3DDX6EXTENDEDCAPS; #endif /* DIRECT3D_VERSION >= 0x0700 */
/* --------------------------------------------------------------
* Extended caps introduced with DX5 and queried with * GetDriverInfo (GUID_D3DExtendedCaps). */ typedef struct _D3DHAL_D3DEXTENDEDCAPS { DWORD dwSize; // Size of this structure
DWORD dwMinTextureWidth, dwMaxTextureWidth; DWORD dwMinTextureHeight, dwMaxTextureHeight; DWORD dwMinStippleWidth, dwMaxStippleWidth; DWORD dwMinStippleHeight, dwMaxStippleHeight;
/* fields added for DX6 */ DWORD dwMaxTextureRepeat; DWORD dwMaxTextureAspectRatio; DWORD dwMaxAnisotropy; D3DVALUE dvGuardBandLeft; D3DVALUE dvGuardBandTop; D3DVALUE dvGuardBandRight; D3DVALUE dvGuardBandBottom; D3DVALUE dvExtentsAdjust; DWORD dwStencilCaps; DWORD dwFVFCaps; /* low 4 bits: 0 implies TLVERTEX only, 1..8 imply FVF aware */ DWORD dwTextureOpCaps; WORD wMaxTextureBlendStages; WORD wMaxSimultaneousTextures;
#if(DIRECT3D_VERSION >= 0x0700)
/* fields added for DX7 */ DWORD dwMaxActiveLights; D3DVALUE dvMaxVertexW;
WORD wMaxUserClipPlanes; WORD wMaxVertexBlendMatrices;
DWORD dwVertexProcessingCaps;
DWORD dwReserved1; DWORD dwReserved2; DWORD dwReserved3; DWORD dwReserved4; #endif /* DIRECT3D_VERSION >= 0x0700 */
} D3DHAL_D3DEXTENDEDCAPS;
typedef D3DHAL_D3DEXTENDEDCAPS *LPD3DHAL_D3DEXTENDEDCAPS; #define D3DHAL_D3DEXTENDEDCAPSSIZE (sizeof(D3DHAL_D3DEXTENDEDCAPS))
#if(DIRECT3D_VERSION >= 0x0700)
typedef D3DHAL_D3DDX6EXTENDEDCAPS *LPD3DHAL_D3DDX6EXTENDEDCAPS; #define D3DHAL_D3DDX6EXTENDEDCAPSSIZE (sizeof(D3DHAL_D3DDX6EXTENDEDCAPS))
#endif /* DIRECT3D_VERSION >= 0x0700 */
/* --------------------------------------------------------------
* Argument to the HAL functions. * * !!! When this structure is changed, D3DHAL_CONTEXTCREATEDATA in * windows\published\ntgdistr.h also must be changed to be the same size !!! * */
typedef struct _D3DHAL_CONTEXTCREATEDATA { union { LPDDRAWI_DIRECTDRAW_GBL lpDDGbl; // in: Driver struct (legacy)
LPDDRAWI_DIRECTDRAW_LCL lpDDLcl; // in: For DX7 driver onwards
};
union { LPDIRECTDRAWSURFACE lpDDS; // in: Surface to be used as target
LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl; // For DX7 onwards
};
union { LPDIRECTDRAWSURFACE lpDDSZ; // in: Surface to be used as Z
LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl; // For DX7 onwards
};
union { DWORD dwPID; // in: Current process id
ULONG_PTR dwrstates; // Must be larger enough to hold a pointer as
// we can return a pointer in this field
}; ULONG_PTR dwhContext; // out: Context handle
HRESULT ddrval; // out: Return value
} D3DHAL_CONTEXTCREATEDATA; typedef D3DHAL_CONTEXTCREATEDATA *LPD3DHAL_CONTEXTCREATEDATA;
typedef struct _D3DHAL_CONTEXTDESTROYDATA { ULONG_PTR dwhContext; // in: Context handle
HRESULT ddrval; // out: Return value
} D3DHAL_CONTEXTDESTROYDATA; typedef D3DHAL_CONTEXTDESTROYDATA *LPD3DHAL_CONTEXTDESTROYDATA;
typedef struct _D3DHAL_CONTEXTDESTROYALLDATA { DWORD dwPID; // in: Process id to destroy contexts for
HRESULT ddrval; // out: Return value
} D3DHAL_CONTEXTDESTROYALLDATA; typedef D3DHAL_CONTEXTDESTROYALLDATA *LPD3DHAL_CONTEXTDESTROYALLDATA;
typedef struct _D3DHAL_SCENECAPTUREDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlag; // in: Indicates beginning or end
HRESULT ddrval; // out: Return value
} D3DHAL_SCENECAPTUREDATA; typedef D3DHAL_SCENECAPTUREDATA *LPD3DHAL_SCENECAPTUREDATA;
typedef struct _D3DHAL_RENDERSTATEDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwOffset; // in: Where to find states in buffer
DWORD dwCount; // in: How many states to process
LPDIRECTDRAWSURFACE lpExeBuf; // in: Execute buffer containing data
HRESULT ddrval; // out: Return value
} D3DHAL_RENDERSTATEDATA; typedef D3DHAL_RENDERSTATEDATA *LPD3DHAL_RENDERSTATEDATA;
typedef struct _D3DHAL_RENDERPRIMITIVEDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwOffset; // in: Where to find primitive data in buffer
DWORD dwStatus; // in/out: Condition branch status
LPDIRECTDRAWSURFACE lpExeBuf; // in: Execute buffer containing data
DWORD dwTLOffset; // in: Byte offset in lpTLBuf for start of vertex data
LPDIRECTDRAWSURFACE lpTLBuf; // in: Execute buffer containing TLVertex data
D3DINSTRUCTION diInstruction; // in: Primitive instruction
HRESULT ddrval; // out: Return value
} D3DHAL_RENDERPRIMITIVEDATA; typedef D3DHAL_RENDERPRIMITIVEDATA *LPD3DHAL_RENDERPRIMITIVEDATA;
typedef struct _D3DHAL_TEXTURECREATEDATA { ULONG_PTR dwhContext; // in: Context handle
LPDIRECTDRAWSURFACE lpDDS; // in: Pointer to surface object
DWORD dwHandle; // out: Handle to texture
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTURECREATEDATA; typedef D3DHAL_TEXTURECREATEDATA *LPD3DHAL_TEXTURECREATEDATA;
typedef struct _D3DHAL_TEXTUREDESTROYDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwHandle; // in: Handle to texture
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTUREDESTROYDATA; typedef D3DHAL_TEXTUREDESTROYDATA *LPD3DHAL_TEXTUREDESTROYDATA;
typedef struct _D3DHAL_TEXTURESWAPDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwHandle1; // in: Handle to texture 1
DWORD dwHandle2; // in: Handle to texture 2
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTURESWAPDATA; typedef D3DHAL_TEXTURESWAPDATA *LPD3DHAL_TEXTURESWAPDATA;
typedef struct _D3DHAL_TEXTUREGETSURFDATA { ULONG_PTR dwhContext; // in: Context handle
ULONG_PTR lpDDS; // out: Pointer to surface object
DWORD dwHandle; // in: Handle to texture
HRESULT ddrval; // out: Return value
} D3DHAL_TEXTUREGETSURFDATA; typedef D3DHAL_TEXTUREGETSURFDATA *LPD3DHAL_TEXTUREGETSURFDATA;
typedef struct _D3DHAL_GETSTATEDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwWhich; // in: Transform, lighting or render?
D3DSTATE ddState; // in/out: State.
HRESULT ddrval; // out: Return value
} D3DHAL_GETSTATEDATA; typedef D3DHAL_GETSTATEDATA *LPD3DHAL_GETSTATEDATA;
/* --------------------------------------------------------------
* Direct3D HAL Table. * Instantiated by the HAL driver on connection. * * Calls take the form of: * retcode = HalCall(HalCallData* lpData); */
typedef DWORD (__stdcall *LPD3DHAL_CONTEXTCREATECB) (LPD3DHAL_CONTEXTCREATEDATA); typedef DWORD (__stdcall *LPD3DHAL_CONTEXTDESTROYCB) (LPD3DHAL_CONTEXTDESTROYDATA); typedef DWORD (__stdcall *LPD3DHAL_CONTEXTDESTROYALLCB) (LPD3DHAL_CONTEXTDESTROYALLDATA); typedef DWORD (__stdcall *LPD3DHAL_SCENECAPTURECB) (LPD3DHAL_SCENECAPTUREDATA); typedef DWORD (__stdcall *LPD3DHAL_RENDERSTATECB) (LPD3DHAL_RENDERSTATEDATA); typedef DWORD (__stdcall *LPD3DHAL_RENDERPRIMITIVECB) (LPD3DHAL_RENDERPRIMITIVEDATA); typedef DWORD (__stdcall *LPD3DHAL_TEXTURECREATECB) (LPD3DHAL_TEXTURECREATEDATA); typedef DWORD (__stdcall *LPD3DHAL_TEXTUREDESTROYCB) (LPD3DHAL_TEXTUREDESTROYDATA); typedef DWORD (__stdcall *LPD3DHAL_TEXTURESWAPCB) (LPD3DHAL_TEXTURESWAPDATA); typedef DWORD (__stdcall *LPD3DHAL_TEXTUREGETSURFCB) (LPD3DHAL_TEXTUREGETSURFDATA); typedef DWORD (__stdcall *LPD3DHAL_GETSTATECB) (LPD3DHAL_GETSTATEDATA);
/*
* Regarding dwNumVertices, specify 0 if you are relying on the HEL to do * everything and you do not need the resultant TLVertex buffer to reside * in device memory. * The HAL driver will be asked to allocate dwNumVertices + dwNumClipVertices * in the case described above. */
typedef struct _D3DHAL_CALLBACKS { DWORD dwSize;
// Device context
LPD3DHAL_CONTEXTCREATECB ContextCreate; LPD3DHAL_CONTEXTDESTROYCB ContextDestroy; LPD3DHAL_CONTEXTDESTROYALLCB ContextDestroyAll;
// Scene Capture
LPD3DHAL_SCENECAPTURECB SceneCapture;
LPVOID lpReserved10; // Must be zero
LPVOID lpReserved11; // Must be zero
// Execution
LPD3DHAL_RENDERSTATECB RenderState; LPD3DHAL_RENDERPRIMITIVECB RenderPrimitive;
DWORD dwReserved; // Must be zero
// Textures
LPD3DHAL_TEXTURECREATECB TextureCreate; LPD3DHAL_TEXTUREDESTROYCB TextureDestroy; LPD3DHAL_TEXTURESWAPCB TextureSwap; LPD3DHAL_TEXTUREGETSURFCB TextureGetSurf;
LPVOID lpReserved12; // Must be zero
LPVOID lpReserved13; // Must be zero
LPVOID lpReserved14; // Must be zero
LPVOID lpReserved15; // Must be zero
LPVOID lpReserved16; // Must be zero
LPVOID lpReserved17; // Must be zero
LPVOID lpReserved18; // Must be zero
LPVOID lpReserved19; // Must be zero
LPVOID lpReserved20; // Must be zero
LPVOID lpReserved21; // Must be zero
// Pipeline state
LPD3DHAL_GETSTATECB GetState;
DWORD dwReserved0; // Must be zero
DWORD dwReserved1; // Must be zero
DWORD dwReserved2; // Must be zero
DWORD dwReserved3; // Must be zero
DWORD dwReserved4; // Must be zero
DWORD dwReserved5; // Must be zero
DWORD dwReserved6; // Must be zero
DWORD dwReserved7; // Must be zero
DWORD dwReserved8; // Must be zero
DWORD dwReserved9; // Must be zero
} D3DHAL_CALLBACKS; typedef D3DHAL_CALLBACKS *LPD3DHAL_CALLBACKS;
#define D3DHAL_SIZE_V1 sizeof( D3DHAL_CALLBACKS )
typedef struct _D3DHAL_SETRENDERTARGETDATA { ULONG_PTR dwhContext; // in: Context handle
union { LPDIRECTDRAWSURFACE lpDDS; // in: new render target
LPDDRAWI_DDRAWSURFACE_LCL lpDDSLcl; };
union { LPDIRECTDRAWSURFACE lpDDSZ; // in: new Z buffer
LPDDRAWI_DDRAWSURFACE_LCL lpDDSZLcl; };
HRESULT ddrval; // out: Return value
} D3DHAL_SETRENDERTARGETDATA; typedef D3DHAL_SETRENDERTARGETDATA FAR *LPD3DHAL_SETRENDERTARGETDATA;
// This bit is the same as D3DCLEAR_RESERVED0 in d3d8types.h
// When set it means that driver has to cull rects against current viewport.
// The bit is set only for pure devices
//
#define D3DCLEAR_COMPUTERECTS 0x00000008l
typedef struct _D3DHAL_CLEARDATA { ULONG_PTR dwhContext; // in: Context handle
// dwFlags can contain D3DCLEAR_TARGET or D3DCLEAR_ZBUFFER
DWORD dwFlags; // in: surfaces to clear
DWORD dwFillColor; // in: Color value for rtarget
DWORD dwFillDepth; // in: Depth value for Z buffer
LPD3DRECT lpRects; // in: Rectangles to clear
DWORD dwNumRects; // in: Number of rectangles
HRESULT ddrval; // out: Return value
} D3DHAL_CLEARDATA; typedef D3DHAL_CLEARDATA FAR *LPD3DHAL_CLEARDATA;
typedef struct _D3DHAL_DRAWONEPRIMITIVEDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags; // in: flags
D3DPRIMITIVETYPE PrimitiveType; // in: type of primitive to draw
union{ D3DVERTEXTYPE VertexType; // in: type of vertices
DWORD dwFVFControl; // in: FVF control DWORD
}; LPVOID lpvVertices; // in: pointer to vertices
DWORD dwNumVertices; // in: number of vertices
DWORD dwReserved; // in: reserved
HRESULT ddrval; // out: Return value
} D3DHAL_DRAWONEPRIMITIVEDATA; typedef D3DHAL_DRAWONEPRIMITIVEDATA *LPD3DHAL_DRAWONEPRIMITIVEDATA;
typedef struct _D3DHAL_DRAWONEINDEXEDPRIMITIVEDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags; // in: flags word
// Primitive and vertex type
D3DPRIMITIVETYPE PrimitiveType; // in: primitive type
union{ D3DVERTEXTYPE VertexType; // in: vertex type
DWORD dwFVFControl; // in: FVF control DWORD
};
// Vertices
LPVOID lpvVertices; // in: vertex data
DWORD dwNumVertices; // in: vertex count
// Indices
LPWORD lpwIndices; // in: index data
DWORD dwNumIndices; // in: index count
HRESULT ddrval; // out: Return value
} D3DHAL_DRAWONEINDEXEDPRIMITIVEDATA; typedef D3DHAL_DRAWONEINDEXEDPRIMITIVEDATA *LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA;
typedef struct _D3DHAL_DRAWPRIMCOUNTS { WORD wNumStateChanges; WORD wPrimitiveType; WORD wVertexType; WORD wNumVertices; } D3DHAL_DRAWPRIMCOUNTS, *LPD3DHAL_DRAWPRIMCOUNTS;
typedef struct _D3DHAL_DRAWPRIMITIVESDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags;
//
// Data block:
//
// Consists of interleaved D3DHAL_DRAWPRIMCOUNTS, state change pairs,
// and primitive drawing commands.
//
// D3DHAL_DRAWPRIMCOUNTS: gives number of state change pairs and
// the information on the primitive to draw.
// wPrimitiveType is of type D3DPRIMITIVETYPE. Drivers
// must support all 7 of the primitive types specified
// in the DrawPrimitive API.
// Currently, wVertexType will always be D3DVT_TLVERTEX.
// If the wNumVertices member is 0, then the driver should
// return after doing the state changing. This is the
// terminator for the command stream.
// state change pairs: DWORD pairs specify the state changes that
// the driver should effect before drawing the primitive.
// wNumStateChanges can be 0, in which case the next primitive
// should be drawn without any state changes in between.
// If present, the state change pairs are NOT aligned, they
// immediately follow the PRIMCOUNTS structure.
// vertex data (if any): is 32-byte aligned.
//
// If a primcounts structure follows (i.e. if wNumVertices was nonzero
// in the previous one), then it will immediately follow the state
// changes or vertex data with no alignment padding.
//
LPVOID lpvData;
DWORD dwFVFControl; // in: FVF control DWORD
HRESULT ddrval; // out: Return value
} D3DHAL_DRAWPRIMITIVESDATA; typedef D3DHAL_DRAWPRIMITIVESDATA *LPD3DHAL_DRAWPRIMITIVESDATA;
typedef DWORD (CALLBACK *LPD3DHAL_SETRENDERTARGETCB) (LPD3DHAL_SETRENDERTARGETDATA); typedef DWORD (CALLBACK *LPD3DHAL_CLEARCB) (LPD3DHAL_CLEARDATA); typedef DWORD (CALLBACK *LPD3DHAL_DRAWONEPRIMITIVECB) (LPD3DHAL_DRAWONEPRIMITIVEDATA); typedef DWORD (CALLBACK *LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB) (LPD3DHAL_DRAWONEINDEXEDPRIMITIVEDATA); typedef DWORD (CALLBACK *LPD3DHAL_DRAWPRIMITIVESCB) (LPD3DHAL_DRAWPRIMITIVESDATA);
typedef struct _D3DHAL_CALLBACKS2 { DWORD dwSize; // size of struct
DWORD dwFlags; // flags for callbacks
LPD3DHAL_SETRENDERTARGETCB SetRenderTarget; LPD3DHAL_CLEARCB Clear; LPD3DHAL_DRAWONEPRIMITIVECB DrawOnePrimitive; LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB DrawOneIndexedPrimitive; LPD3DHAL_DRAWPRIMITIVESCB DrawPrimitives; } D3DHAL_CALLBACKS2; typedef D3DHAL_CALLBACKS2 *LPD3DHAL_CALLBACKS2;
#define D3DHAL_CALLBACKS2SIZE sizeof(D3DHAL_CALLBACKS2)
#define D3DHAL2_CB32_SETRENDERTARGET 0x00000001L
#define D3DHAL2_CB32_CLEAR 0x00000002L
#define D3DHAL2_CB32_DRAWONEPRIMITIVE 0x00000004L
#define D3DHAL2_CB32_DRAWONEINDEXEDPRIMITIVE 0x00000008L
#define D3DHAL2_CB32_DRAWPRIMITIVES 0x00000010L
/* --------------------------------------------------------------
* D3DCallbacks3 - queried with GetDriverInfo (GUID_D3DCallbacks3). * * Clear2 - enables stencil clears (exposed to the API in * IDirect3DViewport3::Clear2 * ValidateTextureStageState - evaluates the context's current state (including * multitexture) and returns an error if the hardware cannot * accelerate the current state vector. * DrawPrimitives2 - Renders primitives, and changes device state specified * in the command buffer. * * Multitexture-aware drivers must implement both ValidateTextureStageState. */
typedef struct _D3DHAL_CLEAR2DATA { ULONG_PTR dwhContext; // in: Context handle
// dwFlags can contain D3DCLEAR_TARGET, D3DCLEAR_ZBUFFER, and/or D3DCLEAR_STENCIL
DWORD dwFlags; // in: surfaces to clear
DWORD dwFillColor; // in: Color value for rtarget
D3DVALUE dvFillDepth; // in: Depth value for Z buffer (0.0-1.0)
DWORD dwFillStencil; // in: value used to clear stencil buffer
LPD3DRECT lpRects; // in: Rectangles to clear
DWORD dwNumRects; // in: Number of rectangles
HRESULT ddrval; // out: Return value
} D3DHAL_CLEAR2DATA; typedef D3DHAL_CLEAR2DATA FAR *LPD3DHAL_CLEAR2DATA;
typedef struct _D3DHAL_VALIDATETEXTURESTAGESTATEDATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags; // in: Flags, currently set to 0
ULONG_PTR dwReserved; //
DWORD dwNumPasses; // out: Number of passes the hardware
// can perform the operation in
HRESULT ddrval; // out: return value
} D3DHAL_VALIDATETEXTURESTAGESTATEDATA; typedef D3DHAL_VALIDATETEXTURESTAGESTATEDATA *LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA;
//-----------------------------------------------------------------------------
// DrawPrimitives2 DDI
//-----------------------------------------------------------------------------
//
// Command structure for vertex buffer rendering
//
typedef struct _D3DHAL_DP2COMMAND { BYTE bCommand; // vertex command
BYTE bReserved; union { WORD wPrimitiveCount; // primitive count for unconnected primitives
WORD wStateCount; // count of render states to follow
}; } D3DHAL_DP2COMMAND, *LPD3DHAL_DP2COMMAND;
//
// DrawPrimitives2 commands:
//
typedef enum _D3DHAL_DP2OPERATION { D3DDP2OP_POINTS = 1, D3DDP2OP_INDEXEDLINELIST = 2, D3DDP2OP_INDEXEDTRIANGLELIST = 3, D3DDP2OP_RESERVED0 = 4, // Used by the front-end only
D3DDP2OP_RENDERSTATE = 8, D3DDP2OP_LINELIST = 15, D3DDP2OP_LINESTRIP = 16, D3DDP2OP_INDEXEDLINESTRIP = 17, D3DDP2OP_TRIANGLELIST = 18, D3DDP2OP_TRIANGLESTRIP = 19, D3DDP2OP_INDEXEDTRIANGLESTRIP = 20, D3DDP2OP_TRIANGLEFAN = 21, D3DDP2OP_INDEXEDTRIANGLEFAN = 22, D3DDP2OP_TRIANGLEFAN_IMM = 23, D3DDP2OP_LINELIST_IMM = 24, D3DDP2OP_TEXTURESTAGESTATE = 25, // Has edge flags and called from Execute
D3DDP2OP_INDEXEDTRIANGLELIST2 = 26, D3DDP2OP_INDEXEDLINELIST2 = 27, D3DDP2OP_VIEWPORTINFO = 28, D3DDP2OP_WINFO = 29, // two below are for pre-DX7 interface apps running DX7 driver
D3DDP2OP_SETPALETTE = 30, D3DDP2OP_UPDATEPALETTE = 31, #if(DIRECT3D_VERSION >= 0x0700)
// New for DX7
D3DDP2OP_ZRANGE = 32, D3DDP2OP_SETMATERIAL = 33, D3DDP2OP_SETLIGHT = 34, D3DDP2OP_CREATELIGHT = 35, D3DDP2OP_SETTRANSFORM = 36, D3DDP2OP_EXT = 37, D3DDP2OP_TEXBLT = 38, D3DDP2OP_STATESET = 39, D3DDP2OP_SETPRIORITY = 40, #endif /* DIRECT3D_VERSION >= 0x0700 */
D3DDP2OP_SETRENDERTARGET = 41, D3DDP2OP_CLEAR = 42, #if(DIRECT3D_VERSION >= 0x0700)
D3DDP2OP_SETTEXLOD = 43, D3DDP2OP_SETCLIPPLANE = 44, #endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0800)
D3DDP2OP_CREATEVERTEXSHADER = 45, D3DDP2OP_DELETEVERTEXSHADER = 46, D3DDP2OP_SETVERTEXSHADER = 47, D3DDP2OP_SETVERTEXSHADERCONST = 48, D3DDP2OP_SETSTREAMSOURCE = 49, D3DDP2OP_SETSTREAMSOURCEUM = 50, D3DDP2OP_SETINDICES = 51, D3DDP2OP_DRAWPRIMITIVE = 52, D3DDP2OP_DRAWINDEXEDPRIMITIVE = 53, D3DDP2OP_CREATEPIXELSHADER = 54, D3DDP2OP_DELETEPIXELSHADER = 55, D3DDP2OP_SETPIXELSHADER = 56, D3DDP2OP_SETPIXELSHADERCONST = 57, D3DDP2OP_CLIPPEDTRIANGLEFAN = 58, D3DDP2OP_DRAWPRIMITIVE2 = 59, D3DDP2OP_DRAWINDEXEDPRIMITIVE2= 60, D3DDP2OP_DRAWRECTPATCH = 61, D3DDP2OP_DRAWTRIPATCH = 62, D3DDP2OP_VOLUMEBLT = 63, D3DDP2OP_BUFFERBLT = 64, D3DDP2OP_MULTIPLYTRANSFORM = 65, D3DDP2OP_ADDDIRTYRECT = 66, D3DDP2OP_ADDDIRTYBOX = 67 #endif /* DIRECT3D_VERSION >= 0x0800 */
} D3DHAL_DP2OPERATION;
//
// DrawPrimitives2 point primitives
//
typedef struct _D3DHAL_DP2POINTS { WORD wCount; WORD wVStart; } D3DHAL_DP2POINTS, *LPD3DHAL_DP2POINTS;
//
// DrawPrimitives2 line primitives
//
typedef struct _D3DHAL_DP2STARTVERTEX { WORD wVStart; } D3DHAL_DP2STARTVERTEX, *LPD3DHAL_DP2STARTVERTEX;
typedef struct _D3DHAL_DP2LINELIST { WORD wVStart; } D3DHAL_DP2LINELIST, *LPD3DHAL_DP2LINELIST;
typedef struct _D3DHAL_DP2INDEXEDLINELIST { WORD wV1; WORD wV2; } D3DHAL_DP2INDEXEDLINELIST, *LPD3DHAL_DP2INDEXEDLINELIST;
typedef struct _D3DHAL_DP2LINESTRIP { WORD wVStart; } D3DHAL_DP2LINESTRIP, *LPD3DHAL_DP2LINESTRIP;
typedef struct _D3DHAL_DP2INDEXEDLINESTRIP { WORD wV[2]; } D3DHAL_DP2INDEXEDLINESTRIP, *LPD3DHAL_DP2INDEXEDLINESTRIP;
//
// DrawPrimitives2 triangle primitives
//
typedef struct _D3DHAL_DP2TRIANGLELIST { WORD wVStart; } D3DHAL_DP2TRIANGLELIST, *LPD3DHAL_DP2TRIANGLELIST;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST { WORD wV1; WORD wV2; WORD wV3; WORD wFlags; } D3DHAL_DP2INDEXEDTRIANGLELIST, *LPD3DHAL_DP2INDEXEDTRIANGLELIST;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLELIST2 { WORD wV1; WORD wV2; WORD wV3; } D3DHAL_DP2INDEXEDTRIANGLELIST2, *LPD3DHAL_DP2INDEXEDTRIANGLELIST2;
typedef struct _D3DHAL_DP2TRIANGLESTRIP { WORD wVStart; } D3DHAL_DP2TRIANGLESTRIP, *LPD3DHAL_DP2TRIANGLESTRIP;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLESTRIP { WORD wV[3]; } D3DHAL_DP2INDEXEDTRIANGLESTRIP, *LPD3DHAL_DP2INDEXEDTRIANGLESTRIP;
typedef struct _D3DHAL_DP2TRIANGLEFAN { WORD wVStart; } D3DHAL_DP2TRIANGLEFAN, *LPD3DHAL_DP2TRIANGLEFAN;
typedef struct _D3DHAL_DP2INDEXEDTRIANGLEFAN { WORD wV[3]; } D3DHAL_DP2INDEXEDTRIANGLEFAN, *LPD3DHAL_DP2INDEXEDTRIANGLEFAN;
typedef struct _D3DHAL_DP2TRIANGLEFAN_IMM { DWORD dwEdgeFlags; } D3DHAL_DP2TRIANGLEFAN_IMM;
typedef D3DHAL_DP2TRIANGLEFAN_IMM *LPD3DHAL_DP2TRIANGLEFAN_IMM;
//
// DrawPrimitives2 Renderstate changes
//
typedef struct _D3DHAL_DP2RENDERSTATE { D3DRENDERSTATETYPE RenderState; union { D3DVALUE dvState; DWORD dwState; }; } D3DHAL_DP2RENDERSTATE; typedef D3DHAL_DP2RENDERSTATE * LPD3DHAL_DP2RENDERSTATE;
typedef struct _D3DHAL_DP2TEXTURESTAGESTATE { WORD wStage; WORD TSState; DWORD dwValue; } D3DHAL_DP2TEXTURESTAGESTATE; typedef D3DHAL_DP2TEXTURESTAGESTATE *LPD3DHAL_DP2TEXTURESTAGESTATE;
typedef struct _D3DHAL_DP2VIEWPORTINFO { DWORD dwX; DWORD dwY; DWORD dwWidth; DWORD dwHeight; } D3DHAL_DP2VIEWPORTINFO; typedef D3DHAL_DP2VIEWPORTINFO *LPD3DHAL_DP2VIEWPORTINFO;
typedef struct _D3DHAL_DP2WINFO { D3DVALUE dvWNear; D3DVALUE dvWFar; } D3DHAL_DP2WINFO; typedef D3DHAL_DP2WINFO *LPD3DHAL_DP2WINFO;
typedef struct _D3DHAL_DP2SETPALETTE { DWORD dwPaletteHandle; DWORD dwPaletteFlags; DWORD dwSurfaceHandle; } D3DHAL_DP2SETPALETTE; typedef D3DHAL_DP2SETPALETTE *LPD3DHAL_DP2SETPALETTE;
typedef struct _D3DHAL_DP2UPDATEPALETTE { DWORD dwPaletteHandle; WORD wStartIndex; WORD wNumEntries; } D3DHAL_DP2UPDATEPALETTE; typedef D3DHAL_DP2UPDATEPALETTE *LPD3DHAL_DP2UPDATEPALETTE;
typedef struct _D3DHAL_DP2SETRENDERTARGET { DWORD hRenderTarget; DWORD hZBuffer; } D3DHAL_DP2SETRENDERTARGET; typedef D3DHAL_DP2SETRENDERTARGET *LPD3DHAL_DP2SETRENDERTARGET;
#if(DIRECT3D_VERSION >= 0x0700)
// Values for dwOperations in the D3DHAL_DP2STATESET
#define D3DHAL_STATESETBEGIN 0
#define D3DHAL_STATESETEND 1
#define D3DHAL_STATESETDELETE 2
#define D3DHAL_STATESETEXECUTE 3
#define D3DHAL_STATESETCAPTURE 4
#endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0800)
#define D3DHAL_STATESETCREATE 5
#endif /* DIRECT3D_VERSION >= 0x0800 */
#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DHAL_DP2STATESET { DWORD dwOperation; DWORD dwParam; // State set handle passed with D3DHAL_STATESETBEGIN,
// D3DHAL_STATESETEXECUTE, D3DHAL_STATESETDELETE
// D3DHAL_STATESETCAPTURE
D3DSTATEBLOCKTYPE sbType; // Type use with D3DHAL_STATESETBEGIN/END
} D3DHAL_DP2STATESET; typedef D3DHAL_DP2STATESET *LPD3DHAL_DP2STATESET; //
// T&L Hal specific stuff
//
typedef struct _D3DHAL_DP2ZRANGE { D3DVALUE dvMinZ; D3DVALUE dvMaxZ; } D3DHAL_DP2ZRANGE; typedef D3DHAL_DP2ZRANGE *LPD3DHAL_DP2ZRANGE;
typedef D3DMATERIAL7 D3DHAL_DP2SETMATERIAL, *LPD3DHAL_DP2SETMATERIAL;
// Values for dwDataType in D3DHAL_DP2SETLIGHT
#define D3DHAL_SETLIGHT_ENABLE 0
#define D3DHAL_SETLIGHT_DISABLE 1
// If this is set, light data will be passed in after the
// D3DLIGHT7 structure
#define D3DHAL_SETLIGHT_DATA 2
typedef struct _D3DHAL_DP2SETLIGHT { DWORD dwIndex; DWORD dwDataType; } D3DHAL_DP2SETLIGHT; typedef D3DHAL_DP2SETLIGHT *LPD3DHAL_DP2SETLIGHT;
typedef struct _D3DHAL_DP2SETCLIPPLANE { DWORD dwIndex; D3DVALUE plane[4]; } D3DHAL_DP2SETCLIPPLANE; typedef D3DHAL_DP2SETCLIPPLANE *LPD3DHAL_DP2SETCLIPPLANE;
typedef struct _D3DHAL_DP2CREATELIGHT { DWORD dwIndex; } D3DHAL_DP2CREATELIGHT; typedef D3DHAL_DP2CREATELIGHT *LPD3DHAL_DP2CREATELIGHT;
typedef struct _D3DHAL_DP2SETTRANSFORM { D3DTRANSFORMSTATETYPE xfrmType; D3DMATRIX matrix; } D3DHAL_DP2SETTRANSFORM; typedef D3DHAL_DP2SETTRANSFORM *LPD3DHAL_DP2SETTRANSFORM;
typedef struct _D3DHAL_DP2MULTIPLYTRANSFORM { D3DTRANSFORMSTATETYPE xfrmType; D3DMATRIX matrix; } D3DHAL_DP2MULTIPLYTRANSFORM; typedef D3DHAL_DP2MULTIPLYTRANSFORM *LPD3DHAL_DP2MULTIPLYTRANSFORM;
typedef struct _D3DHAL_DP2EXT { DWORD dwExtToken; DWORD dwSize; } D3DHAL_DP2EXT; typedef D3DHAL_DP2EXT *LPD3DHAL_DP2EXT;
typedef struct _D3DHAL_DP2TEXBLT { DWORD dwDDDestSurface;// dest surface
DWORD dwDDSrcSurface; // src surface
POINT pDest; RECTL rSrc; // src rect
DWORD dwFlags; // blt flags
} D3DHAL_DP2TEXBLT; typedef D3DHAL_DP2TEXBLT *LPD3DHAL_DP2TEXBLT;
typedef struct _D3DHAL_DP2SETPRIORITY { DWORD dwDDSurface; DWORD dwPriority; } D3DHAL_DP2SETPRIORITY; typedef D3DHAL_DP2SETPRIORITY *LPD3DHAL_DP2SETPRIORITY; #endif /* DIRECT3D_VERSION >= 0x0700 */
typedef struct _D3DHAL_DP2CLEAR { // dwFlags can contain D3DCLEAR_TARGET, D3DCLEAR_ZBUFFER, and/or D3DCLEAR_STENCIL
DWORD dwFlags; // in: surfaces to clear
DWORD dwFillColor; // in: Color value for rtarget
D3DVALUE dvFillDepth; // in: Depth value for Z buffer (0.0-1.0)
DWORD dwFillStencil; // in: value used to clear stencil buffer
RECT Rects[1]; // in: Rectangles to clear
} D3DHAL_DP2CLEAR; typedef D3DHAL_DP2CLEAR *LPD3DHAL_DP2CLEAR;
#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DHAL_DP2SETTEXLOD { DWORD dwDDSurface; DWORD dwLOD; } D3DHAL_DP2SETTEXLOD; typedef D3DHAL_DP2SETTEXLOD *LPD3DHAL_DP2SETTEXLOD; #endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0800)
// Used by SetVertexShader and DeleteVertexShader
typedef struct _D3DHAL_DP2VERTEXSHADER { // Vertex shader handle.
// The handle could be 0, meaning that the current vertex shader is invalid
// (not set). When driver recieves handle 0, it should invalidate all
// streams pointer
DWORD dwHandle; } D3DHAL_DP2VERTEXSHADER; typedef D3DHAL_DP2VERTEXSHADER *LPD3DHAL_DP2VERTEXSHADER;
typedef struct _D3DHAL_DP2CREATEVERTEXSHADER { DWORD dwHandle; // Shader handle
DWORD dwDeclSize; // Shader declaration size in bytes
DWORD dwCodeSize; // Shader code size in bytes
// Declaration follows
// Shader code follows
} D3DHAL_DP2CREATEVERTEXSHADER; typedef D3DHAL_DP2CREATEVERTEXSHADER *LPD3DHAL_DP2CREATEVERTEXSHADER;
typedef struct _D3DHAL_DP2SETVERTEXSHADERCONST { DWORD dwRegister; // Const register to start copying
DWORD dwCount; // Number of 4-float vectors to copy
// Data follows
} D3DHAL_DP2SETVERTEXSHADERCONST; typedef D3DHAL_DP2SETVERTEXSHADERCONST *LPD3DHAL_DP2SETVERTEXSHADERCONST;
typedef struct _D3DHAL_DP2SETSTREAMSOURCE { DWORD dwStream; // Stream index, starting from zero
DWORD dwVBHandle; // Vertex buffer handle
DWORD dwStride; // Vertex size in bytes
} D3DHAL_DP2SETSTREAMSOURCE; typedef D3DHAL_DP2SETSTREAMSOURCE *LPD3DHAL_DP2SETSTREAMSOURCE;
typedef struct _D3DHAL_DP2SETSTREAMSOURCEUM { DWORD dwStream; // Stream index, starting from zero
DWORD dwStride; // Vertex size in bytes
} D3DHAL_DP2SETSTREAMSOURCEUM; typedef D3DHAL_DP2SETSTREAMSOURCEUM *LPD3DHAL_DP2SETSTREAMSOURCEUM;
typedef struct _D3DHAL_DP2SETINDICES { DWORD dwVBHandle; // Index buffer handle
DWORD dwStride; // Index size in bytes (2 or 4)
} D3DHAL_DP2SETINDICES; typedef D3DHAL_DP2SETINDICES *LPD3DHAL_DP2SETINDICES;
typedef struct _D3DHAL_DP2DRAWPRIMITIVE { D3DPRIMITIVETYPE primType; DWORD VStart; DWORD PrimitiveCount; } D3DHAL_DP2DRAWPRIMITIVE; typedef D3DHAL_DP2DRAWPRIMITIVE *LPD3DHAL_DP2DRAWPRIMITIVE;
typedef struct _D3DHAL_DP2DRAWINDEXEDPRIMITIVE { D3DPRIMITIVETYPE primType; INT BaseVertexIndex; // Vertex which corresponds to index 0
DWORD MinIndex; // Min vertex index in the vertex buffer
DWORD NumVertices; // Number of vertices starting from MinIndex
DWORD StartIndex; // Start index in the index buffer
DWORD PrimitiveCount; } D3DHAL_DP2DRAWINDEXEDPRIMITIVE; typedef D3DHAL_DP2DRAWINDEXEDPRIMITIVE *LPD3DHAL_DP2DRAWINDEXEDPRIMITIVE;
typedef struct _D3DHAL_CLIPPEDTRIANGLEFAN { DWORD FirstVertexOffset; // Offset in bytes in the current stream 0
DWORD dwEdgeFlags; DWORD PrimitiveCount; } D3DHAL_CLIPPEDTRIANGLEFAN; typedef D3DHAL_CLIPPEDTRIANGLEFAN *LPD3DHAL_CLIPPEDTRIANGLEFAN;
typedef struct _D3DHAL_DP2DRAWPRIMITIVE2 { D3DPRIMITIVETYPE primType; DWORD FirstVertexOffset; // Offset in bytes in the stream 0
DWORD PrimitiveCount; } D3DHAL_DP2DRAWPRIMITIVE2; typedef D3DHAL_DP2DRAWPRIMITIVE2 *LPD3DHAL_DP2DRAWPRIMITIVE2;
typedef struct _D3DHAL_DP2DRAWINDEXEDPRIMITIVE2 { D3DPRIMITIVETYPE primType; INT BaseVertexOffset; // Stream 0 offset of the vertex which
// corresponds to index 0. This offset could be
// negative, but when an index is added to the
// offset the result is positive
DWORD MinIndex; // Min vertex index in the vertex buffer
DWORD NumVertices; // Number of vertices starting from MinIndex
DWORD StartIndexOffset; // Offset of the start index in the index buffer
DWORD PrimitiveCount; // Number of triangles (points, lines)
} D3DHAL_DP2DRAWINDEXEDPRIMITIVE2; typedef D3DHAL_DP2DRAWINDEXEDPRIMITIVE2 *LPD3DHAL_DP2DRAWINDEXEDPRIMITIVE2;
// Used by SetPixelShader and DeletePixelShader
typedef struct _D3DHAL_DP2PIXELSHADER { // Pixel shader handle.
// The handle could be 0, meaning that the current pixel shader is invalid
// (not set).
DWORD dwHandle; } D3DHAL_DP2PIXELSHADER; typedef D3DHAL_DP2PIXELSHADER *LPD3DHAL_DP2PIXELSHADER;
typedef struct _D3DHAL_DP2CREATEPIXELSHADER { DWORD dwHandle; // Shader handle
DWORD dwCodeSize; // Shader code size in bytes
// Shader code follows
} D3DHAL_DP2CREATEPIXELSHADER; typedef D3DHAL_DP2CREATEPIXELSHADER *LPD3DHAL_DP2CREATEPIXELSHADER;
typedef struct _D3DHAL_DP2SETPIXELSHADERCONST { DWORD dwRegister; // Const register to start copying
DWORD dwCount; // Number of 4-float vectors to copy
// Data follows
} D3DHAL_DP2SETPIXELSHADERCONST; typedef D3DHAL_DP2SETPIXELSHADERCONST *LPD3DHAL_DP2SETPIXELSHADERCONST;
// Flags that can be supplied to DRAWRECTPATCH and DRAWTRIPATCH
#define RTPATCHFLAG_HASSEGS 0x00000001L
#define RTPATCHFLAG_HASINFO 0x00000002L
typedef struct _D3DHAL_DP2DRAWRECTPATCH { DWORD Handle; DWORD Flags; // Optionally followed by D3DFLOAT[4] NumSegments and/or D3DRECTPATCH_INFO
} D3DHAL_DP2DRAWRECTPATCH; typedef D3DHAL_DP2DRAWRECTPATCH *LPD3DHAL_DP2DRAWRECTPATCH;
typedef struct _D3DHAL_DP2DRAWTRIPATCH { DWORD Handle; DWORD Flags; // Optionally followed by D3DFLOAT[3] NumSegments and/or D3DTRIPATCH_INFO
} D3DHAL_DP2DRAWTRIPATCH; typedef D3DHAL_DP2DRAWTRIPATCH *LPD3DHAL_DP2DRAWTRIPATCH;
typedef struct _D3DHAL_DP2VOLUMEBLT { DWORD dwDDDestSurface;// dest surface
DWORD dwDDSrcSurface; // src surface
DWORD dwDestX; // dest X (width)
DWORD dwDestY; // dest Y (height)
DWORD dwDestZ; // dest Z (depth)
D3DBOX srcBox; // src box
DWORD dwFlags; // blt flags
} D3DHAL_DP2VOLUMEBLT; typedef D3DHAL_DP2VOLUMEBLT *LPD3DHAL_DP2VOLUMEBLT;
typedef struct _D3DHAL_DP2BUFFERBLT { DWORD dwDDDestSurface; // dest surface
DWORD dwDDSrcSurface; // src surface
DWORD dwOffset; // Offset in the dest surface (in BYTES)
D3DRANGE rSrc; // src range
DWORD dwFlags; // blt flags
} D3DHAL_DP2BUFFERBLT; typedef D3DHAL_DP2BUFFERBLT *LPD3DHAL_DP2BUFFERBLT;
typedef struct _D3DHAL_DP2ADDDIRTYRECT { DWORD dwSurface; // Driver managed surface
RECTL rDirtyArea; // Area marked dirty
} D3DHAL_DP2ADDDIRTYRECT; typedef D3DHAL_DP2ADDDIRTYRECT *LPD3DHAL_DP2ADDDIRTYRECT;
typedef struct _D3DHAL_DP2ADDDIRTYBOX { DWORD dwSurface; // Driver managed volume
D3DBOX DirtyBox; // Box marked dirty
} D3DHAL_DP2ADDDIRTYBOX; typedef D3DHAL_DP2ADDDIRTYBOX *LPD3DHAL_DP2ADDDIRTYBOX;
#endif /* DIRECT3D_VERSION >= 0x0800 */
typedef struct _D3DHAL_DRAWPRIMITIVES2DATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags; // in: flags
DWORD dwVertexType; // in: vertex type
LPDDRAWI_DDRAWSURFACE_LCL lpDDCommands; // in: vertex buffer command data
DWORD dwCommandOffset; // in: offset to start of vertex buffer commands
DWORD dwCommandLength; // in: number of bytes of command data
union { // based on D3DHALDP2_USERMEMVERTICES flag
LPDDRAWI_DDRAWSURFACE_LCL lpDDVertex;// in: surface containing vertex data
LPVOID lpVertices; // in: User mode pointer to vertices
}; DWORD dwVertexOffset; // in: offset to start of vertex data
DWORD dwVertexLength; // in: number of vertices of vertex data
DWORD dwReqVertexBufSize; // in: number of bytes required for the next vertex buffer
DWORD dwReqCommandBufSize; // in: number of bytes required for the next commnand buffer
LPDWORD lpdwRStates; // in: Pointer to the array where render states are updated
union { DWORD dwVertexSize; // in: Size of each vertex in bytes
HRESULT ddrval; // out: return value
}; DWORD dwErrorOffset; // out: offset in lpDDCommands to
// first D3DHAL_COMMAND not handled
} D3DHAL_DRAWPRIMITIVES2DATA; typedef D3DHAL_DRAWPRIMITIVES2DATA *LPD3DHAL_DRAWPRIMITIVES2DATA;
// Macros to access vertex shader binary code
#define D3DSI_GETREGTYPE(token) (token & D3DSP_REGTYPE_MASK)
#define D3DSI_GETREGNUM(token) (token & D3DSP_REGNUM_MASK)
#define D3DSI_GETOPCODE(command) (command & D3DSI_OPCODE_MASK)
#define D3DSI_GETWRITEMASK(token) (token & D3DSP_WRITEMASK_ALL)
#define D3DVS_GETSWIZZLECOMP(source, component) (source >> ((component << 1) + 16) & 0x3)
#define D3DVS_GETSWIZZLE(token) (token & D3DVS_SWIZZLE_MASK)
#define D3DVS_GETSRCMODIFIER(token) (token & D3DSP_SRCMOD_MASK)
#define D3DVS_GETADDRESSMODE(token) (token & D3DVS_ADDRESSMODE_MASK)
// Indicates that the lpVertices field in the DrawPrimitives2 data is
// valid, i.e. user allocated memory.
#define D3DHALDP2_USERMEMVERTICES 0x00000001L
// Indicates that the command buffer and vertex buffer are a system memory execute buffer
// resulting from the use of the Execute buffer API.
#define D3DHALDP2_EXECUTEBUFFER 0x00000002L
// The swap flags indicate if it is OK for the driver to swap the submitted buffers with new
// buffers and asyncronously work on the submitted buffers.
#define D3DHALDP2_SWAPVERTEXBUFFER 0x00000004L
#define D3DHALDP2_SWAPCOMMANDBUFFER 0x00000008L
// The requested flags are present if the new buffers which the driver can allocate need to be
// of atleast a given size. If any of these flags are set, the corresponding dwReq* field in
// D3DHAL_DRAWPRIMITIVES2DATA will also be set with the requested size in bytes.
#define D3DHALDP2_REQVERTEXBUFSIZE 0x00000010L
#define D3DHALDP2_REQCOMMANDBUFSIZE 0x00000020L
// These flags are set by the driver upon return from DrawPrimitives2 indicating if the new
// buffers are not in system memory.
#define D3DHALDP2_VIDMEMVERTEXBUF 0x00000040L
#define D3DHALDP2_VIDMEMCOMMANDBUF 0x00000080L
// Used by the driver to ask runtime to parse the execute buffer
#define D3DERR_COMMAND_UNPARSED MAKE_DDHRESULT(3000)
typedef DWORD (CALLBACK *LPD3DHAL_CLEAR2CB) (LPD3DHAL_CLEAR2DATA); typedef DWORD (CALLBACK *LPD3DHAL_VALIDATETEXTURESTAGESTATECB)(LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA); typedef DWORD (CALLBACK *LPD3DHAL_DRAWPRIMITIVES2CB) (LPD3DHAL_DRAWPRIMITIVES2DATA);
typedef struct _D3DHAL_CALLBACKS3 { DWORD dwSize; // size of struct
DWORD dwFlags; // flags for callbacks
LPD3DHAL_CLEAR2CB Clear2; LPVOID lpvReserved; LPD3DHAL_VALIDATETEXTURESTAGESTATECB ValidateTextureStageState; LPD3DHAL_DRAWPRIMITIVES2CB DrawPrimitives2; } D3DHAL_CALLBACKS3; typedef D3DHAL_CALLBACKS3 *LPD3DHAL_CALLBACKS3; #define D3DHAL_CALLBACKS3SIZE sizeof(D3DHAL_CALLBACKS3)
// bit definitions for D3DHAL
#define D3DHAL3_CB32_CLEAR2 0x00000001L
#define D3DHAL3_CB32_RESERVED 0x00000002L
#define D3DHAL3_CB32_VALIDATETEXTURESTAGESTATE 0x00000004L
#define D3DHAL3_CB32_DRAWPRIMITIVES2 0x00000008L
/* --------------------------------------------------------------
* Texture stage renderstate mapping definitions. * * 256 renderstate slots [256, 511] are reserved for texture processing * stage controls, which provides for 8 texture processing stages each * with 32 DWORD controls. * * The renderstates within each stage are indexed by the * D3DTEXTURESTAGESTATETYPE enumerants by adding the appropriate * enumerant to the base for a given texture stage. * * Note, "state overrides" bias the renderstate by 256, so the two * ranges overlap. Overrides are enabled for exebufs only, so all * this means is that Texture3 cannot be used with exebufs. */
/*
* Base of all texture stage state values in renderstate array. */ #define D3DHAL_TSS_RENDERSTATEBASE 256UL
/*
* Maximum number of stages allowed. */ #define D3DHAL_TSS_MAXSTAGES 8
/*
* Number of state DWORDS per stage. */ #define D3DHAL_TSS_STATESPERSTAGE 64
/*
* Texture handle's offset into the 32-DWORD cascade state vector */ #define D3DTSS_TEXTUREMAP 0
/* --------------------------------------------------------------
* Flags for the data parameters. */
/*
* SceneCapture() * This is used as an indication to the driver that a scene is about to * start or end, and that it should capture data if required. */ #define D3DHAL_SCENE_CAPTURE_START 0x00000000L
#define D3DHAL_SCENE_CAPTURE_END 0x00000001L
/*
* Execute() */
/*
* Use the instruction stream starting at dwOffset. */ #define D3DHAL_EXECUTE_NORMAL 0x00000000L
/*
* Use the optional instruction override (diInstruction) and return * after completion. dwOffset is the offset to the first primitive. */ #define D3DHAL_EXECUTE_OVERRIDE 0x00000001L
/*
* GetState() * The driver will get passed a flag in dwWhich specifying which module * the state must come from. The driver then fills in ulArg[1] with the * appropriate value depending on the state type given in ddState. */
/*
* The following are used to get the state of a particular stage of the * pipeline. */ #define D3DHALSTATE_GET_TRANSFORM 0x00000001L
#define D3DHALSTATE_GET_LIGHT 0x00000002L
#define D3DHALSTATE_GET_RENDER 0x00000004L
/* --------------------------------------------------------------
* Return values from HAL functions. */
/*
* The context passed in was bad. */ #define D3DHAL_CONTEXT_BAD 0x000000200L
/*
* No more contexts left. */ #define D3DHAL_OUTOFCONTEXTS 0x000000201L
/*
* Execute() and ExecuteClipped() */
/*
* Executed to completion via early out. * (e.g. totally clipped) */ #define D3DHAL_EXECUTE_ABORT 0x00000210L
/*
* An unhandled instruction code was found (e.g. D3DOP_TRANSFORM). * The dwOffset parameter must be set to the offset of the unhandled * instruction. * * Only valid from Execute() */ #define D3DHAL_EXECUTE_UNHANDLED 0x00000211L
// typedef for the Callback that the drivers can use to parse unknown commands
// passed to them via the DrawPrimitives2 callback. The driver obtains this
// callback thru a GetDriverInfo call with GUID_D3DParseUnknownCommandCallback
// made by ddraw somewhere around the initialization time.
typedef HRESULT (CALLBACK *PFND3DPARSEUNKNOWNCOMMAND) (LPVOID lpvCommands, LPVOID *lplpvReturnedCommand);
#define D3DRENDERSTATE_EVICTMANAGEDTEXTURES 61 // DDI render state only to Evict textures
#define D3DRENDERSTATE_SCENECAPTURE 62 // DDI only to replace SceneCapture
#define D3DRS_DELETERTPATCH 169 // DDI only to delete high order patch
//-----------------------------------------------------------------------------
//
// DirectX 8.0's new driver info querying mechanism.
//
// How to handle the new driver info query mechanism.
//
// DirectX 8.0 utilizes an extension to GetDriverInfo() to query for
// additional information from the driver. Currently this mechanism is only
// used for querying for DX8 style D3D caps but it may be used for other
// information over time.
//
// This extension to GetDriverInfo takes the form of a GetDriverInfo call
// with the GUID GUID_GetDriverInfo2. When a GetDriverInfo call with this
// GUID is received by the driver the driver must check the data passed
// in the lpvData field of the DD_GETDRIVERINFODATA data structure to see
// what information is being requested.
//
// It is important to note that the GUID GUID_GetDriverInfo2 is, in fact,
// the same as the GUID_DDStereoMode. If you driver doesn't handle
// GUID_DDStereoMode this is not an issue. However, if you wish your driver
// to handle GUID_DDStereoMode as well as GUID_GetDriverInfo2 special action
// must be taken. When a call tp GetDriverInfo with the GUID
// GUID_GetDriverInfo2/GUID_DDStereoMode is made the runtime sets the
// dwHeight field of the DD_STEREOMODE structure to the special value
// D3DGDI2_MAGIC. In this way you can determine when the request is a
// stereo mode call or a GetDriverInfo2 call. The dwHeight field of
// DD_STEREOMODE corresponds to the dwMagic field of the
// DD_GETDRIVERINFO2DATA structure.
//
// The dwExpectedSize field of the DD_GETDRIVERINFODATA structure is not
// used by when a GetDriverInfo2 request is being made and should be
// ignored. The actual expected size of the data is found in the
// dwExpectedSize of the DD_GETDRIVERINFO2DATA structure.
//
// Once the driver has determined that this is a call to
// GetDriverInfo2 it must then determine the type of information being
// requested by the runtime. This type is contained in the dwType field
// of the DD_GETDRIVERINFO2DATA data structure.
//
// Finally, once the driver knows this is a GetDriverInfo2 request of a
// particular type it can copy the requested data into the data buffer.
// It is important to note that the lpvData field of the DD_GETDRIVERINFODATA
// data structure points to data buffer in which to copy your data. lpvData
// also points to the DD_GETDRIVERINFO2DATA structure. This means that the
// data returned by the driver will overwrite the DD_GETDRIVERINFO2DATA
// structure and, hence, the DD_GETDRIVERINFO2DATA structure occupies the
// first few DWORDs of the buffer.
//
// The following code fragment demonstrates how to handle GetDriverInfo2.
//
// D3DCAPS8 myD3DCaps8;
//
// DWORD CALLBACK
// DdGetDriverInfo(LPDDHAL_GETDRIVERINFODATA lpData)
// {
// if (MATCH_GUID((lpData->guidInfo), GUID_GetDriverInfo2) )
// {
// ASSERT(NULL != lpData);
// ASSERT(NULL != lpData->lpvData);
//
// // Is this a call to GetDriverInfo2 or DDStereoMode?
// if (((DD_GETDRIVERINFO2DATA*)(lpData->lpvData))->dwMagic == D3DGDI2_MAGIC)
// {
// // Yes, its a call to GetDriverInfo2, fetch the
// // DD_GETDRIVERINFO2DATA data structure.
// DD_GETDRIVERINFO2DATA* pgdi2 = lpData->lpvData;
// ASSERT(NULL != pgdi2);
//
// // What type of request is this?
// switch (pgdi2->dwType)
// {
// case D3DGDI2_TYPE_GETD3DCAPS8:
// {
// // The runtime is requesting the DX8 D3D caps so
// // copy them over now.
//
// // It should be noted that the dwExpectedSize field
// // of DD_GETDRIVERINFODATA is not used for
// // GetDriverInfo2 calls and should be ignored.
// size_t copySize = min(sizeof(myD3DCaps8), pgdi2->dwExpectedSize);
// memcpy(lpData->lpvData, &myD3DCaps8, copySize);
// lpData->dwActualSize = copySize;
// lpData->ddRVal = DD_OK;
// return DDHAL_DRIVER_HANDLED;
// }
// default:
// // For any other GetDriverInfo2 types not handled
// // or understood by the driver set an ddRVal of
// // DDERR_CURRENTLYNOTAVAIL and return
// // DDHAL_DRIVER_HANDLED.
// return DDHAL_DRIVER_HANDLED;
// }
// }
// else
// {
// // It must be a call a request for stereo mode support.
// // Fetch the stereo mode data
// DD_STEREOMODE* pStereoMode = lpData->lpvData;
// ASSERT(NULL != pStereoMode);
//
// // Process the stereo mode request...
// lpData->dwActualSize = sizeof(DD_STEREOMODE);
// lpData->ddRVal = DD_OK;
// return DDHAL_DRIVER_HANDLED;
// }
// }
//
// // Handle any other device GUIDs...
//
// } // DdGetDriverInfo
//
//-----------------------------------------------------------------------------
//
// The data structure which is passed to the driver when GetDriverInfo is
// called with a GUID of GUID_GetDriverInfo2.
//
// NOTE: Although the fields listed below are all read only this data
// structure is actually the first four DWORDs of the data buffer into
// which the driver writes the requested infomation. As such, these fields
// (and the entire data structure) are overwritten by the data returned by
// the driver.
//
typedef struct _DD_GETDRIVERINFO2DATA { DWORD dwReserved; // Reserved Field.
// Driver should not read or write this field.
DWORD dwMagic; // Magic Number. Has the value D3DGDI2_MAGIC if
// this is a GetDriverInfo2 call. Otherwise
// this structure is, in fact, a DD_STEREOMODE
// call.
// Driver should only read this field.
DWORD dwType; // Type of information requested. This field
// contains one of the DDGDI2_TYPE_ #defines
// listed below.
// Driver should only read (not write) this
// field.
DWORD dwExpectedSize; // Expected size of the information requested.
// Driver should only read (not write) this
// field.
// The remainder of the data buffer (beyond the first four DWORDs)
// follows here.
} DD_GETDRIVERINFO2DATA;
//
// IMPORTANT NOTE: This GUID has exactly the same value as GUID_DDStereoMode
// and as such you must be very careful when using it. If your driver needs
// to handle both GetDriverInfo2 and DDStereoMode it must have a single
// check for the shared GUID and then distinguish between which use of that
// GUID is being requested.
//
#define GUID_GetDriverInfo2 (GUID_DDStereoMode)
//
// Magic value used to determine whether a GetDriverInfo call with the
// GUID GUID_GetDriverInfo2/GUID_DDStereoMode is a GetDriverInfo2 request
// or a query about stereo capabilities. This magic number is stored in
// the dwHeight field of the DD_STEREOMODE data structure.
//
#define D3DGDI2_MAGIC (0xFFFFFFFFul)
//
// The types of information which can be requested from the driver via
// GetDriverInfo2.
//
#define D3DGDI2_TYPE_GETD3DCAPS8 (0x00000001ul) // Return the D3DCAPS8 data
#define D3DGDI2_TYPE_GETFORMATCOUNT (0x00000002ul) // Return the number of supported formats
#define D3DGDI2_TYPE_GETFORMAT (0x00000003ul) // Return a particular format
#define D3DGDI2_TYPE_DXVERSION (0x00000004ul) // Notify driver of current DX Version
#define D3DGDI2_TYPE_DEFERRED_AGP_AWARE (0x00000018ul) // Runtime is aware of deferred AGP frees, and will send following (NT only)
#define D3DGDI2_TYPE_FREE_DEFERRED_AGP (0x00000019ul) // Free any deferred-freed AGP allocations for this process (NT only)
#define D3DGDI2_TYPE_DEFER_AGP_FREES (0x00000020ul) // Start defering AGP frees for this process
//
// This data structure is returned by the driver in response to a
// GetDriverInfo2 query with the type D3DGDI2_TYPE_GETFORMATCOUNT. It simply
// gives the number of surface formats supported by the driver. Currently this
// structure consists of a single member giving the number of supported
// surface formats.
//
typedef struct _DD_GETFORMATCOUNTDATA { DD_GETDRIVERINFO2DATA gdi2; // [in/out] GetDriverInfo2 data
DWORD dwFormatCount; // [out] Number of supported surface formats
DWORD dwReserved; // Reserved
} DD_GETFORMATCOUNTDATA;
//
// This data structure is used to request a specific surface format from the
// driver. It is guaranteed that the requested format will be greater than or
// equal to zero and less that the format count reported by the driver from
// the preceeding D3DGDI2_TYPE_GETFORMATCOUNT request.
//
typedef struct _DD_GETFORMATDATA { DD_GETDRIVERINFO2DATA gdi2; // [in/out] GetDriverInfo2 data
DWORD dwFormatIndex; // [in] The format to return
DDPIXELFORMAT format; // [out] The actual format
} DD_GETFORMATDATA;
//
// This data structure is used to notify drivers about the DirectX version
// number. This is the value that is denoted as DD_RUNTIME_VERSION in the
// DDK headers.
//
typedef struct _DD_DXVERSION { DD_GETDRIVERINFO2DATA gdi2; // [in/out] GetDriverInfo2 data
DWORD dwDXVersion; // [in] The Version of DX
DWORD dwReserved; // Reserved
} DD_DXVERSION;
// Informs driver that runtime will send a notification after last outstanding AGP
// lock has been released.
typedef struct _DD_DEFERRED_AGP_AWARE_DATA { DD_GETDRIVERINFO2DATA gdi2; // [in/out] GetDriverInfo2 data
} DD_DEFERRED_AGP_AWARE_DATA;
// Notification that the last AGP lock has been released. Driver can free all deferred AGP
// allocations for this process.
typedef struct _DD_FREE_DEFERRED_AGP_DATA { DD_GETDRIVERINFO2DATA gdi2; // [in/out] GetDriverInfo2 data
DWORD dwProcessId; // [in] Process ID for whom to free deferred AGP
} DD_FREE_DEFERRED_AGP_DATA;
// New Caps that are not API visible that the driver exposes.
#define D3DDEVCAPS_HWVERTEXBUFFER 0x02000000L /* Device supports Driver Allocated Vertex Buffers*/
#define D3DDEVCAPS_HWINDEXBUFFER 0x04000000L /* Device supports Driver Allocated Index Buffers*/
#define D3DDEVCAPS_SUBVOLUMELOCK 0x08000000L /* Device supports locking a part of volume texture*/
#ifndef D3DPMISCCAPS_FOGINFVF
#define D3DPMISCCAPS_FOGINFVF 0x00002000L /* Device supports separate fog value in the FVF */
#endif
#ifndef D3DFVF_FOG
#define D3DFVF_FOG 0x00002000L /* There is a separate fog value in the FVF vertex */
#endif
//
// This stuff is not API visible but should be DDI visible.
// Should be in Sync with d3d8types.h
//
#define D3DFMT_D32 (D3DFORMAT)71
#define D3DFMT_S1D15 (D3DFORMAT)72
#define D3DFMT_D15S1 (D3DFORMAT)73
#define D3DFMT_S8D24 (D3DFORMAT)74
#define D3DFMT_D24S8 (D3DFORMAT)75
#define D3DFMT_X8D24 (D3DFORMAT)76
#define D3DFMT_D24X8 (D3DFORMAT)77
#define D3DFMT_X4S4D24 (D3DFORMAT)78
#define D3DFMT_D24X4S4 (D3DFORMAT)79
// Vertex Shader 1.1 register limits. D3D device must provide at least
// specified number of registers
//
#define D3DVS_INPUTREG_MAX_V1_1 16
#define D3DVS_TEMPREG_MAX_V1_1 12
// This max required number. Device could have more registers. Check caps.
#define D3DVS_CONSTREG_MAX_V1_1 96
#define D3DVS_TCRDOUTREG_MAX_V1_1 8
#define D3DVS_ADDRREG_MAX_V1_1 1
#define D3DVS_ATTROUTREG_MAX_V1_1 2
#define D3DVS_MAXINSTRUCTIONCOUNT_V1_1 128
// Pixel Shader DX8 register limits. D3D device will have at most these
// specified number of registers
//
#define D3DPS_INPUTREG_MAX_DX8 8
#define D3DPS_TEMPREG_MAX_DX8 8
#define D3DPS_CONSTREG_MAX_DX8 16
#define D3DPS_TEXTUREREG_MAX_DX8 8
#endif /* _D3DHAL_H */
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