Leaked source code of windows server 2003
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CCSHELL_DIR = $(PROJECT_ROOT)
!include $(CCSHELL_DIR)\common.inc SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
TARGETNAME = packager TARGETPATH = obj TARGETTYPE = DYNLINK
USE_MSVCRT = 1
TARGETLIBS = $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SHELL_LIB_PATH)\shguidp.lib \ $(CCSHELL_DIR)\lib\$(O)\stock4.lib
DLLDEF = $(O)\pack2.def DLLBASE = 0x71300000
DLLENTRY = DllMain
SOURCES = ..\pack2.rc \ ..\packwiz.cpp \ ..\pack2.cpp \ ..\ioleobj.cpp \ ..\idataobj.cpp \ ..\iviewobj.cpp \ ..\iperstor.cpp \ ..\iperfile.cpp \ ..\iadvsink.cpp \ ..\irunobj.cpp \ ..\debug.c \ ..\pack2cls.cpp \ ..\packutil.cpp
# # Precompiled specs #
PRECOMPILED_INCLUDE = ..\priv.h PRECOMPILED_PCH = priv.pch PRECOMPILED_OBJ = priv.obj
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