Leaked source code of windows server 2003
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52 lines
1.4 KiB

  1. CCSHELL_DIR = $(PROJECT_ROOT)
  2. !include $(CCSHELL_DIR)\common.inc
  3. SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
  4. TARGETNAME = packager
  5. TARGETPATH = obj
  6. TARGETTYPE = DYNLINK
  7. USE_MSVCRT = 1
  8. TARGETLIBS = $(SDK_LIB_PATH)\gdi32.lib \
  9. $(SDK_LIB_PATH)\user32.lib \
  10. $(SDK_LIB_PATH)\kernel32.lib \
  11. $(SDK_LIB_PATH)\version.lib \
  12. $(SDK_LIB_PATH)\ole32.lib \
  13. $(SDK_LIB_PATH)\uuid.lib \
  14. $(SHELL_LIB_PATH)\shell32p.lib \
  15. $(SDK_LIB_PATH)\comctl32.lib \
  16. $(SDK_LIB_PATH)\advapi32.lib \
  17. $(SHELL_LIB_PATH)\shlwapip.lib \
  18. $(SHELL_LIB_PATH)\shguidp.lib \
  19. $(CCSHELL_DIR)\lib\$(O)\stock4.lib
  20. DLLDEF = $(O)\pack2.def
  21. DLLBASE = 0x71300000
  22. DLLENTRY = DllMain
  23. SOURCES = ..\pack2.rc \
  24. ..\packwiz.cpp \
  25. ..\pack2.cpp \
  26. ..\ioleobj.cpp \
  27. ..\idataobj.cpp \
  28. ..\iviewobj.cpp \
  29. ..\iperstor.cpp \
  30. ..\iperfile.cpp \
  31. ..\iadvsink.cpp \
  32. ..\irunobj.cpp \
  33. ..\debug.c \
  34. ..\pack2cls.cpp \
  35. ..\packutil.cpp
  36. #
  37. # Precompiled specs
  38. #
  39. PRECOMPILED_INCLUDE = ..\priv.h
  40. PRECOMPILED_PCH = priv.pch
  41. PRECOMPILED_OBJ = priv.obj