Leaked source code of windows server 2003
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/*****************************************************************************\
FILE: painting.h
DESCRIPTION:
BryanSt 12/24/2000 Copyright (C) Microsoft Corp 2000-2001. All rights reserved. \*****************************************************************************/
#ifndef PAINTING_H
#define PAINTING_H
#include "util.h"
#include "main.h"
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
#define SIZE_MAXPAINTINGSIZE_INWALLPERCENT 0.5f
class CPainting { public: HRESULT OneTimeSceneInit(void); HRESULT Render(IDirect3DDevice8 * lpDev, int nPhase); HRESULT FinalCleanup(void); HRESULT DeleteDeviceObjects(void);
HRESULT SetPainting(CTexture * pFrameTexture, CTexture * pPaintingTexture, D3DXVECTOR3 vLocationCenter, float fMaxHeight, float fFrameWidth, float fFrameHeight, D3DXVECTOR3 vNormal, DWORD dwMaxPixelSize);
CPainting(CMSLogoDXScreenSaver * pMain); virtual ~CPainting();
CTexture * m_pPaintingTexture;
private: CMSLogoDXScreenSaver * m_pMain; // Weak reference
C3DObject * m_pObjPainting; C3DObject * m_pObjFrame;
CTexture * m_pFrameTexture; };
#endif // PAINTING_H
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