Leaked source code of windows server 2003
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1.0 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently, but
  3. // are changed infrequently
  4. //
  5. #if !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)
  6. #define AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_
  7. #if _MSC_VER > 1000
  8. #pragma once
  9. #endif // _MSC_VER > 1000
  10. //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  11. //#define STRICT
  12. #define D3D_OVERLOADS
  13. #include <windows.h>
  14. #include <windowsx.h>
  15. #undef __IShellFolder2_FWD_DEFINED__
  16. #include <shlobj.h>
  17. #include <shlwapi.h>
  18. #include <mmsystem.h>
  19. #include <math.h>
  20. #include <time.h>
  21. #include <d3d8.h>
  22. #include <d3dx8.h>
  23. #include <d3dsaver.h>
  24. #include <d3d8rgbrast.h>
  25. #include <util.h>
  26. #include <..\D3DSaver\dxutil.h>
  27. // Only use this feature if it speeds us up.
  28. //#define FEATUER_USEVISIBILITY_CHECKING
  29. #include "texture.h"
  30. #endif // !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)