Leaked source code of windows server 2003
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1.4 KiB

  1. TARGETNAME=sstext3d
  2. MAJORCOMP=
  3. MINORCOMP=
  4. TARGETPATH=obj
  5. TARGETTYPE=PROGRAM
  6. TARGETEXT=scr
  7. TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \
  8. $(BASEDIR)\Public\sdk\lib\*\comctl32.lib \
  9. $(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \
  10. $(BASEDIR)\Public\sdk\lib\*\uuid.lib \
  11. $(BASEDIR)\Public\sdk\lib\*\winmm.lib \
  12. $(BASEDIR)\Public\sdk\lib\*\d3d8.lib \
  13. ..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
  14. $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
  15. !if $(FREEBUILD)
  16. $(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \
  17. !else
  18. $(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \
  19. !endif
  20. INCLUDES=..\d3dsaver; \
  21. $(BASEDIR)\public\internal\multimedia\inc; \
  22. $(SDK_INC_PATH);
  23. SOURCES=Text3D.cpp \
  24. Text3D.rc
  25. C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE
  26. !if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg"
  27. C_DEFINES = $(C_DEFINES) -DDEBUG
  28. !endif
  29. UMENTRY=winmain
  30. UMTYPE=windows
  31. UMAPPL=
  32. UMLIBS=
  33. CHICAGO_PRODUCT=1
  34. 386_STDCALL=0
  35. WIN32_IE_VERSION=0x0000
  36. #
  37. # Fusionized
  38. #
  39. SXS_ASSEMBLY_NAME=Microsoft.Windows.D3DText
  40. SXS_ASSEMBLY_VERSION=1.0
  41. #uncomment one of these lines, or put in a similar line
  42. SXS_ASSEMBLY_LANGUAGE=en-us
  43. #SXS_ASSEMBLY_LANGUAGE=en
  44. #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  45. SXS_MANIFEST=text3d.Manifest
  46. SXS_MANIFEST_IN_RESOURCES=1
  47. SXS_NO_BINPLACE=1