Leaked source code of windows server 2003
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65 lines
1.7 KiB

  1. // EFSADU.cpp : Defines the initialization routines for the DLL.
  2. //
  3. #include "stdafx.h"
  4. #include "EFSADU.h"
  5. #include "userlist.h"
  6. #ifdef _DEBUG
  7. #define new DEBUG_NEW
  8. #undef THIS_FILE
  9. static char THIS_FILE[] = __FILE__;
  10. #endif
  11. //
  12. // Note!
  13. //
  14. // If this DLL is dynamically linked against the MFC
  15. // DLLs, any functions exported from this DLL which
  16. // call into MFC must have the AFX_MANAGE_STATE macro
  17. // added at the very beginning of the function.
  18. //
  19. // For example:
  20. //
  21. // extern "C" BOOL PASCAL EXPORT ExportedFunction()
  22. // {
  23. // AFX_MANAGE_STATE(AfxGetStaticModuleState());
  24. // // normal function body here
  25. // }
  26. //
  27. // It is very important that this macro appear in each
  28. // function, prior to any calls into MFC. This means that
  29. // it must appear as the first statement within the
  30. // function, even before any object variable declarations
  31. // as their constructors may generate calls into the MFC
  32. // DLL.
  33. //
  34. // Please see MFC Technical Notes 33 and 58 for additional
  35. // details.
  36. //
  37. /////////////////////////////////////////////////////////////////////////////
  38. // CEFSADUApp
  39. BEGIN_MESSAGE_MAP(CEFSADUApp, CWinApp)
  40. //{{AFX_MSG_MAP(CEFSADUApp)
  41. // NOTE - the ClassWizard will add and remove mapping macros here.
  42. // DO NOT EDIT what you see in these blocks of generated code!
  43. //}}AFX_MSG_MAP
  44. END_MESSAGE_MAP()
  45. /////////////////////////////////////////////////////////////////////////////
  46. // CEFSADUApp construction
  47. CEFSADUApp::CEFSADUApp()
  48. {
  49. // TODO: add construction code here,
  50. // Place all significant initialization in InitInstance
  51. }
  52. /////////////////////////////////////////////////////////////////////////////
  53. // The one and only CEFSADUApp object
  54. CEFSADUApp theApp;