Leaked source code of windows server 2003
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!IF 0 ########################################################################
Copyright (c) 1991 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Babak Jahromi (babakj)
Issues: -.cod files are used (they are just mixed source-object listing! so don't worry about them) - RCFLAGS needs -dWINVER_3
########################################################################### !ENDIF
USE_MSVCRT=1
TARGETNAME=sol TARGETPATH=obj TARGETTYPE=PROGRAM
INCLUDES=.;..\..\ep\carddll
SOURCES= sol.c \ util.c \ game.c \ col.c \ klond.c \ undo.c \ marq.c \ stat.c \ debug.c \ sol_new.rc
C_DEFINES=-DWIN32 -DWINVER_3 -D_UNICODE -DUNICODE
MSC_WARNING_LEVEL=/W3 /WX
UMTYPE=windows UMENTRY=winmain TARGETLIBS=\ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\gdi32.lib \ ..\..\ep\carddll\$(O)\cards.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(SDK_LIB_PATH)\Comctl32.lib
## Reserve enough size for the game on stack. LINKER_STACKCOMMITSIZE=0x4000
## # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Solitaire SXS_ASSEMBLY_VERSION=1.0 SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=sol.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
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