Leaked source code of windows server 2003
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  1. !IF 0
  2. ########################################################################
  3. Copyright (c) 1991 Microsoft Corporation
  4. Module Name:
  5. sources.
  6. Abstract:
  7. This file specifies the target component being built and the list of
  8. sources files needed to build that component. Also specifies optional
  9. compiler switches and libraries that are unique for the component being
  10. built.
  11. Author:
  12. Babak Jahromi (babakj)
  13. Issues:
  14. -.cod files are used (they are just mixed source-object listing!
  15. so don't worry about them)
  16. - RCFLAGS needs -dWINVER_3
  17. ###########################################################################
  18. !ENDIF
  19. USE_MSVCRT=1
  20. TARGETNAME=sol
  21. TARGETPATH=obj
  22. TARGETTYPE=PROGRAM
  23. INCLUDES=.;..\..\ep\carddll
  24. SOURCES= sol.c \
  25. util.c \
  26. game.c \
  27. col.c \
  28. klond.c \
  29. undo.c \
  30. marq.c \
  31. stat.c \
  32. debug.c \
  33. sol_new.rc
  34. C_DEFINES=-DWIN32 -DWINVER_3 -D_UNICODE -DUNICODE
  35. MSC_WARNING_LEVEL=/W3 /WX
  36. UMTYPE=windows
  37. UMENTRY=winmain
  38. TARGETLIBS=\
  39. $(SDK_LIB_PATH)\ntdll.lib \
  40. $(SDK_LIB_PATH)\gdi32.lib \
  41. ..\..\ep\carddll\$(O)\cards.lib \
  42. $(SDK_LIB_PATH)\shell32.lib \
  43. $(SDK_LIB_PATH)\htmlhelp.lib \
  44. $(SDK_LIB_PATH)\Comctl32.lib
  45. ## Reserve enough size for the game on stack.
  46. LINKER_STACKCOMMITSIZE=0x4000
  47. ##
  48. # Fusionized
  49. #
  50. SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Solitaire
  51. SXS_ASSEMBLY_VERSION=1.0
  52. SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  53. SXS_MANIFEST=sol.manifest
  54. SXS_MANIFEST_IN_RESOURCES=1
  55. SXS_NO_BINPLACE=1